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Nemesis Of Moles posted:After finishing MGS1 and 2 almost immediately after playing V, its incredible how well the plot fits together. I genuinely expected it to be awkward and kinda funky but I have to say, very impressed. I think my favorite random bit of foreshadowing in the earlier games is how in MGS1, Vulcan Raven of all people realizes that Solid Snake has "blood from the east" in his veins. Raxivace fucked around with this message at 01:15 on Oct 7, 2015 |
# ? Oct 7, 2015 01:09 |
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# ? May 28, 2024 13:43 |
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I can finally post here! So, y'all ever seen the Ralph Bakshi animated Lord of the Rings? The movie covers a decent amount of Fellowship, briefly touches on Two Towers, and as the orcs are defeated at Helm's Deep the narrator says "and thus ends the tale of the Lord of the Rings", fade to black. Just thought I'd share. Eat a prize-winning dick Konami.
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# ? Oct 7, 2015 02:24 |
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Raxivace posted:I think my favorite random bit of foreshadowing in the earlier games is how in MGS1, Vulcan Raven of all people realizes that Solid Snake has "blood from the east" in his veins. Wasn't his mother originally Japanese and it was retconned to Eva though?
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# ? Oct 7, 2015 02:48 |
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RatHat posted:Wasn't his mother originally Japanese and it was retconned to Eva though? It wasn't entirely retconned. The egg used for Snake was from a Japanese doctor but it was carried by Eva.
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# ? Oct 7, 2015 02:50 |
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Random question – how do you get the Puma codename? I swear I've done 3+ missions in a row by holding up the majority of enemies, and I still don't get it. Am I allowed to fulton them when they're on the ground? Related – what determines if a soldier goes for a knife when you hold him up? I've played missions where almost every single guard fought back.
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# ? Oct 7, 2015 08:43 |
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Smirking_Serpent posted:Related – what determines if a soldier goes for a knife when you hold him up? I've played missions where almost every single guard fought back. It's one of the readiness boxes, I think the one with the camera. It caps at a 50% chance for a hold-up retaliation, so bad RNG can contribute. Just sweep the legs and hold them up on the ground, they can't knife out of a hold up if they are lying down.
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# ? Oct 7, 2015 08:46 |
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Same but shotgun to the knee.
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# ? Oct 7, 2015 08:48 |
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If you don't mind wasting ammo, knockout, kick them awake, and then draw a gun on them.
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# ? Oct 7, 2015 08:57 |
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Smirking_Serpent posted:Random question – how do you get the Puma codename? I swear I've done 3+ missions in a row by holding up the majority of enemies, and I still don't get it. Am I allowed to fulton them when they're on the ground? It might help to question them all while they're on the ground as well. I know there was a string of missions when I first started playing where I couldn't get anything but Puma and it was because I couldn't help myself; I'd sneak up on everyone, grab them from behind, question them, and then slam them down, relocate them, and then kick them awake so I could hold them up to stop them from doing anything for the rest of the mission.
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# ? Oct 7, 2015 10:00 |
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So the parasites are straight up nanomachines right? Especially how they stop you from saying certain things (it's why nobody can say Patriots in MGS2)
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# ? Oct 7, 2015 10:53 |
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# ? Oct 7, 2015 10:58 |
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THE AWESOME GHOST posted:So the parasites are straight up nanomachines right? Especially how they stop you from saying certain things (it's why nobody can say Patriots in MGS2) They play the exact same role in the story so it would not surprise me if they were intended to be the inspiration (or a direct precursor) to the nanomachines.
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# ? Oct 7, 2015 11:13 |
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I like them more because you can make really blunt metaphors with them.
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# ? Oct 7, 2015 11:18 |
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THE AWESOME GHOST posted:So the parasites are straight up nanomachines right? Especially how they stop you from saying certain things (it's why nobody can say Patriots in MGS2) Pretty much. MGSV's language stuff is basically a direct follow on thematically to MGS2's algorithmic/information society. MGS2 suggests that you can shape and recreate people by constructing particular memetic environments; people will internalise constructed norms as the way things are and will have faith in the existence of mythical entities in spite of disproof (mythic in this sense being "the self-made man" or "the dole bludger", not God). MGSV goes one further, if we understand 2 to be about the nature of the content of media and also the mechanisms by which that media is produced, then V can be understood as a sort of "the medium is the message" sort of thing. The parasite stuff in V treats language as a medium that can be scrutanised, that is inherently political and ideological. That language is constructed and can be reconstructed for particular purpose. It borrows from "Sapir/Whorf" with the idea that all thought is mediated by language and thus that restriction of language necessarily reshapes thoughts (Skullface says as much). As for in a literal "series chronology/canon" (I'm not too fond of such things but some are), I believe there is a tape that says that the parasites are something of a research dead end, and that nanomachines get developed independent from them. But for the role they play in their respective game's narratives, they are essentially the same.
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# ? Oct 7, 2015 11:34 |
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Hahahaha I am so happy to be on the PC version after seeing how this FOB update completely fucks up all of your resources. There's zero control over what resources are and aren't on your FOB, you can't even sell of vehicles that are on your FOB (what's even the point of having them there?!) gently caress, none of it makes any sense at all, really. My poor console friends are freaking out right now because they weren't done playing the game and now they can't even sell off the stuff they've been gathering specifically to give hot GMP injections as necessary. Like, seriously, it's a clusterfuck of nonsense. I'll have to test tomorrow to see if grabbing a turret from someone's FOB actually does something now instead of just waste cash. It probably goes into your global inventory but then... does... nothing at all. Like, what even the gently caress is this.
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# ? Oct 7, 2015 11:36 |
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Yeah Bro posted:Pretty much. MGSV's language stuff is basically a direct follow on thematically to MGS2's algorithmic/information society. MGS2 suggests that you can shape and recreate people by constructing particular memetic environments; people will internalise constructed norms as the way things are and will have faith in the existence of mythical entities in spite of disproof (mythic in this sense being "the self-made man" or "the dole bludger", not God). MGSV goes one further, if we understand 2 to be about the nature of the content of media and also the mechanisms by which that media is produced, then V can be understood as a sort of "the medium is the message" sort of thing. The parasite stuff in V treats language as a medium that can be scrutanised, that is inherently political and ideological. That language is constructed and can be reconstructed for particular purpose. It borrows from "Sapir/Whorf" with the idea that all thought is mediated by language and thus that restriction of language necessarily reshapes thoughts (Skullface says as much). I just read a study the other day on how people who speak multiple languages literally have different mental personalities for each language. It can even be applied to code switching in the same language like how minorities within their community will have different ways of speaking to someone outside the community in the same language. It's not necessarily that we are bilingual in this case but more that we are bicultural, and you tend to only use one language with a certain culture. http://www.economist.com/blogs/prospero/2013/11/multilingualism Interesting stuff anyway Edit: Actually it DIRECTLY links to something someone said in the non spoiler thread. "Why can't you just stop speaking Kikongo and get on with it" quote:Speaking Spanish rather than English, for a bilingual and bicultural Puerto Rican in New York, might conjure feelings of family and home. Switching to English might prime the same person to think of school and work. Language has so much attached to it that forcing someone to give one up is like forcing them to give up an aspect of themselves. They probably could've gone a bit deeper into it honestly THE AWESOME GHOST fucked around with this message at 12:10 on Oct 7, 2015 |
# ? Oct 7, 2015 12:04 |
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As someone who can't speak their mother tongue, Skull Faces plan did have some appeal.
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# ? Oct 7, 2015 12:28 |
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THE AWESOME GHOST posted:I just read a study the other day on how people who speak multiple languages literally have different mental personalities for each language. It can even be applied to code switching in the same language like how minorities within their community will have different ways of speaking to someone outside the community in the same language. It's not necessarily that we are bilingual in this case but more that we are bicultural, and you tend to only use one language with a certain culture.
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# ? Oct 7, 2015 12:57 |
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That's what Code talker and Skull Face both talk about though. It's very much in the scope of the game.
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# ? Oct 7, 2015 12:59 |
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Lunchmeat Larry posted:my smooth buddy's girlfriend is studying exactly this for her PhD. She's German but lives here in Scotland - when she goes home to visit, she dreams in German and finds herself more relaxed, when she's here she dreams in English and finds it harder to switch off from work/studying even when she's on a break. It's really interesting stuff but I guess is getting a bit outside the scope of the anime supersoldier game Eh that might have more to do with your personal experience with the language that was being spoken at the time of particular experiences, especially when growing up. Like you speak Polish at home and have a happy home life, but speak English at school and get bullied for being Polish. You are going to associate Polish with nice feelings and English with bad ones. Linguistic relativity is supposed to be entirely objective. For reference Ian Banks was big advocate for it, his Culture language Marain was constructed to safeguard the happiness of it's citizens.
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# ? Oct 7, 2015 15:08 |
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Collateral posted:Eh that might have more to do with your personal experience with the language that was being spoken at the time of particular experiences, especially when growing up. But I think that is the point. Your mother tongue is most likely what your parents raised you with and may be what you feel the most comfortable speaking. Usually when learning another language, it is going to be out of necessity for transactions/work.
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# ? Oct 7, 2015 16:05 |
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its why i'm a giant nerd when I speak Japanese
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# ? Oct 7, 2015 16:08 |
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EngineerSean posted:its why i'm a giant nerd when I speak Japanese I have some bad news about your English.
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# ? Oct 7, 2015 16:15 |
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There have been multiple studies (sociolinguistics) on how language is associated with identity, which I thought the game was going to be about from the trailers. I also thought the trailers were hinting that Big Boss would be hallucinating due to the horn.
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# ? Oct 7, 2015 16:30 |
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I mean that second part is literally true, just not a whole lot.
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# ? Oct 7, 2015 16:38 |
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Yeah Bro posted:It's one of the readiness boxes, I think the one with the camera. It caps at a 50% chance for a hold-up retaliation, so bad RNG can contribute. Just sweep the legs and hold them up on the ground, they can't knife out of a hold up if they are lying down. The only other way I've seen described is prenatual's observation that enemies fascinated with titty/anime box posters can apparently be held up at perfect success rates. To do this without losing the box and breaking No Traces (you can crawl out of a box and hold up anyone affected by it but that breaks it), he describes a method where you use the standing poster, attract guys over, then very quickly drop the box to its standard crouching position and immediately pop out of the box with the aim button and hold the guys up like a jack-in-the-box. Pushing the box open while standing appears to surprise them and trigger Reflex/Alerts. I'm not positive of how the method works but he says it leads to 100% holdups even with max Stealth readiness.
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# ? Oct 7, 2015 17:34 |
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I have heard, but have not confirmed, that you can dive into enemies without breaking No Traces. If that's true, that's a way to deal with tough guys.
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# ? Oct 7, 2015 17:42 |
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In It For The Tank posted:I have heard, but have not confirmed, that you can dive into enemies without breaking No Traces. If that's true, that's a way to deal with tough guys. A run of a mission where you acquire No Traces and neutralize every enemy on the map with a holdup would be funny, however, and probably still earn an S rank no matter how long it took because of the bonus points totaling >130k in most cases.
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# ? Oct 7, 2015 17:49 |
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Snak posted:I mean that second part is literally true, just not a whole lot. Well, Venom sees the reverse faces in his reflection in the hospital bed the first time around, he then sees his old face in reflective surfaces like in the ACC at night, sees Skull Face after his death and sees Paz at least 10 times. That would be a lot of hallucinations if they weren't spread through 50-100 hours of game. From the way Psycho Mantis hangs around in scenes unnoticed, like next to Eli in the chopper, I think Mantis is able to hide himself in plain view. Snake spots him more often than other people because his brain is all hosed up. Attack on Princess fucked around with this message at 17:59 on Oct 7, 2015 |
# ? Oct 7, 2015 17:56 |
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Donnerberg posted:Well, Venom sees the reverse faces in his reflection in the hospital bed the first time around, he then sees his old face in reflective surfaces like in the ACC at night, sees Skull Face after his death and sees Paz at least 10 times. That would be a lot of hallucinations if they weren't spread through 50-100 hours of game. Mantis seems to able to project himself to people psychically. He's not even really corporeal, as he floats through floors and ceilings. It's surprising you can shoot him.
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# ? Oct 7, 2015 18:05 |
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When holding people up I usually do a quick check to see if the box to lie down appears. If not I just assume they are gonna try to knife me and I grab them. Haven't really bothered with no trace runs or doing any real testing on this method though.
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# ? Oct 7, 2015 20:05 |
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You can also lightly bump people to "reset" whether or not they will attempt to attack you.
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# ? Oct 7, 2015 20:26 |
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Trojan Kaiju posted:When holding people up I usually do a quick check to see if the box to lie down appears. If not I just assume they are gonna try to knife me and I grab them. Haven't really bothered with no trace runs or doing any real testing on this method though.
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# ? Oct 7, 2015 20:42 |
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SolidSnakesBandana posted:You can also lightly bump people to "reset" whether or not they will attempt to attack you.
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# ? Oct 7, 2015 22:23 |
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Nakar posted:That's interesting. So hold them up, if you see the red triangle run into them so they do the recoil animation, hold them up again? I think they mean this'll just reset the timer on them turning around and attacking you. Gives you time to think of a different strategy other than hold-up.
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# ? Oct 7, 2015 23:06 |
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Vic Boss posted:I think they mean this'll just reset the timer on them turning around and attacking you. Gives you time to think of a different strategy other than hold-up.
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# ? Oct 7, 2015 23:28 |
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Lunchmeat Larry posted:no, it resets them completely, so they might not attack at all Just like real life.
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# ? Oct 7, 2015 23:33 |
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Nakar posted:That's interesting. So hold them up, if you see the red triangle run into them so they do the recoil animation, hold them up again? Yes.
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# ? Oct 8, 2015 01:46 |
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Colapops posted:It might help to question them all while they're on the ground as well. I know there was a string of missions when I first started playing where I couldn't get anything but Puma and it was because I couldn't help myself; I'd sneak up on everyone, grab them from behind, question them, and then slam them down, relocate them, and then kick them awake so I could hold them up to stop them from doing anything for the rest of the mission. This worked, thanks!
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# ? Oct 8, 2015 01:53 |
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# ? May 28, 2024 13:43 |
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In an alternate universe, Quiet finds a cure for her parasite and becomes a personal trainer. Calories... I want to burn them for you...
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# ? Oct 8, 2015 02:11 |