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Only problem this update is that the unlock all button doesnt unlock the B costumes, so I can't be lazy like usual
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# ? Sep 28, 2015 01:22 |
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# ? Jun 9, 2024 01:20 |
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Haven't played in a while, how do you loop these days? I made it to the end, but only got an ending sequence.
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# ? Sep 28, 2015 16:29 |
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You have to blow up the generators while fighting the throne. Easier if you shoot the throne when it's walking to push it back, then shoot the generators whenever it's holding still.
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# ? Sep 28, 2015 16:32 |
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Awhile ago someone said you can switch between multiple gold weapons on a character, how do you do that? It looks like it just replaces the character's gold weapon on the start screen and you can't start with the old one anymore. I want to collect all of them when the game comes out.
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# ? Sep 30, 2015 03:52 |
What's the best place to ask/talk about suggestions? The new coop mechanics aren't very fun and seem way too strict and demanding, but I don't know where to talk about it where the devs would see it.
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# ? Sep 30, 2015 06:07 |
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Probably the steam community forums since the devs say they read those. I haven't done coop before, what's changed about it? While we're complaining about things I just gotta rant and say I think elite shield IDPD are balls loving overpowered and an incredible middle finger whenever the game decides to spawn one, I mean plasma minigun by itself is absurd but you take that plus shield plus teleporting plus a ridiculous amount of health just loving stop it already
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# ? Sep 30, 2015 07:02 |
Gestalt Intellect posted:Probably the steam community forums since the devs say they read those. I haven't done coop before, what's changed about it? In coop, if your partner dies, you can revive them for half of your health. When they get picked up, they take that half health you had to give up, but they lose all their ammo and even have to go pick up their guns again. If you don't revive your partner within a certain amount of time, you start to lose health until you die. This is a major issue if you have 1 health, because if you pick up someone when you're at one health, you die but then they come back but are then forced to revive you quickly or else they die but they only have one health when they come back up. This is very annoying if your partner dies at the end of a level but you get sucked into the teleport, because you end up on the next stage but with no partner to revive so you just start the next level losing your health until you die. The way it worked before was like a wonky single player that just had a coop partner where if one player died, the other player would have to find a large medkit in order to revive their partner. When said partner got revived, they'd come back with a pistol and some ammo. This way was fine and just needed a few tweaks to make it perfect. Those tweaks came but then they completely revamped the coop system to what it is now and the game is just frustrating and mostly unfun in coop.
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# ? Sep 30, 2015 08:32 |
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In the IDPD headquarters, how do you access HQ2 and HQ3? I got to HQ1 but after beating the first stage the portal just took me back out to the normal loop stages. Is that a bug? Or do I seriously have to get in 3 IDPD vans in a row or something?
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# ? Sep 30, 2015 20:19 |
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The one time I went to the HQ, I was playing as horror with anomaly so all the cops just instantly died and then a portal appeared and dragged me back to the level I had just left. I still don't know anything about the place but it was a good experience and I recommend it to see a lot of cops die.
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# ? Sep 30, 2015 20:37 |
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Gestalt Intellect posted:While we're complaining about things I just gotta rant and say I think elite shield IDPD are balls loving overpowered and an incredible middle finger whenever the game decides to spawn one, I mean plasma minigun by itself is absurd but you take that plus shield plus teleporting plus a ridiculous amount of health just loving stop it already a). their plasma balls have a huge hitbox around them when they explode which is not indicated by the actual sprite, so you can get hit by something you can't see, and b). they changed it so you can't safely melee them, that makes them burst now. why did they think elite shielders needed a buff?? gently caress if I know
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# ? Sep 30, 2015 22:15 |
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They've been buffing IDPD in random ways in patches for awhile and I really don't understand why because they're already some of the most dangerous and frankly unfun things in the game. The speed of their projectiles alone makes them way more dangerous than the typical enemy, besides the fact that a very random amount of them can teleport pretty much on top of you whenever they trigger. A good third of my runs that get past world 5 are ending due to them. A few times I've had something or other screw with a portal statue before the level even begins, so a huge murderblob appears right on top of me at the start of the level. That can be a run ender if it's already a level that starts you exposed to many other bad guys. But shields are so disproportionately powerful compared to the other IDPD that you're in a lot of trouble if the game decides to spawn a bunch of them, which makes the cops too dependent on RNG in my opinion. Multiply by 5x for elite shields. The splash on their weapons has killed me when I'm moving completely perpendicular to them, which means there's not really anything I could feasibly do differently to survive when playing as my favorite characters because melee doesn't reflect their plasma anymore (and even if it did they fire in really goddamn long bursts). and that's my very important opinion on a pixel video game, thank you for reading
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# ? Sep 30, 2015 22:34 |
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I think that IDPD spawning on top of you is almost always actually the best scenario because it means you can usually kill most or all of them as they come out of the portal(and they have no range limit, so if they show up far away on a crowded level good luck with the projectiles) but otherwise yeah.
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# ? Sep 30, 2015 22:43 |
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Welp, I checked and this version HQ1 is bugged, it's supposed to send you to HQ2 after you beat it. I just want Rogue's B-Skin already, game. Why won't you let me unlock it? Least I got to hear HQ's B-theme.
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# ? Sep 30, 2015 23:42 |
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I agree that ultra shield cops are pretty overpowered, and having to destroy the cop van to end levels on loops is a pretty poo poo design decision.
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# ? Oct 1, 2015 00:33 |
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Looks like the new crown art is actually for the little walking crowns that follow you around in the levels, not the icons which I guess aren't finished yet. Grabbed the crown of destiny on horror and the crown following me around had a new look that was unique to that crown. But I still feel like a lot of the crowns aren't worth taking. Crown of blood is pretty much accepting that your run will soon end in a chaotic blaze of glory, and crown of guns makes it super hard to beat the throne without running out of ammo. Probably even moreso now that you have to blow up those generators if you want to loop. Not sure I like that change either since I already had a hard time surviving long enough to kill the throne and now I have to last even longer. Maybe looping is not for bads like me. Is there some special condition for the new mutation to appear or does it have a lower than usual chance to appear or something? I feel like I'm hardly ever seeing it. How much of an effect does it have anyway? e: okay yeah I checked the wiki and it does have a special condition. quote:Heavy Heart will only appear after you've picked your third "weapon type specific" mutation (Recycle Gland, Shotgun Shoulders, Bolt Marrow, Boiling Veins, Laser Brain or Long Arms) and won't appear again. It's pretty rare to pick more than 2 of those mutations for me so it's no wonder it doesn't appear much. With the exception of boiling veins saving your life no matter what, having more than 2 doesn't seem like a great move since you can only hold 2 weapons anyway so one mutation will not get used. Owl Inspector fucked around with this message at 17:04 on Oct 2, 2015 |
# ? Oct 2, 2015 17:01 |
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It's worth it in the case of having an energy sword/energy hammer because laser brain doubles their damage(!!!), and then long arms is hugely useful on loop for defense and hitting more dudes. And then you can have bolt marrow for an auto crossbow or something. Also Crown of Blood is 100% required for actually getting good highscores on dailies. You're basically just not going to make the top ten without it. It was even better when you could start with it.
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# ? Oct 2, 2015 17:19 |
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Does anyone else feel like they went way overboard in changing the enemy spawns because jesus christ 1-3 on a loop is absolutely loving absurd every single time now. I had a level in which I spawned immediately off of a giant room filled completely to the brim with at least 30 scorpions, without crown of blood or anything. It seems like they changed the enemies that spawn but didn't change the spawn rate, so now instead of a fish or a rat it'll give you a scorpion or a fly to deal with. I mean, successfully making your way through crowded levels is a huge part of the fun to this game, but why on Earth did they pump up 1-3 to such an absurd degree? Especially when they simultaneously toned down the openness of Big Dog levels, which used to be my favorites because of how bullet hell-y they could get. Then there are the elite shielders, which are harder to deal with than most of the friggin bosses since you can't stop their bullets. I'm just worried since it looks like they're working up to a 1.0 release but the game's been less fun for me since they changed how loop spawns work, and it makes me sad that it'll probably stay that way. I miss that "every single enemy in one big mess" feel to the loops. Pigbuster fucked around with this message at 00:27 on Oct 10, 2015 |
# ? Oct 10, 2015 00:22 |
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Pigbuster posted:Does anyone else feel like they went way overboard in changing the enemy spawns because jesus christ 1-3 on a loop is absolutely loving absurd every single time now. I had a level in which I spawned immediately off of a giant room filled completely to the brim with at least 30 scorpions, without crown of blood or anything. It seems like they changed the enemies that spawn but didn't change the spawn rate, so now instead of a fish or a rat it'll give you a scorpion or a fly to deal with. JW's goal has always been to make it nigh impossible to survive past loop 1; the design is for loops to be exclusively for the hardcore fuckers. The team mostly held off on actual loop design until they were ready to implement endings, so here we are.
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# ? Oct 10, 2015 00:36 |
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I also feel that way, yes. I'm also surprised that they consider the game to be almost finished in general, because it still feels like it's missing some connecting elements to tie it all together. There's enough "game" here to make it a full finished game, but it still sort of feels like a bunch of different ideas crammed together. Maybe releasing some of that lore that apparently has been fully fleshed out for a long time would help.
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# ? Oct 10, 2015 00:37 |
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CJacobs posted:I also feel that way, yes. I'm also surprised that they consider the game to be almost finished in general, because it still feels like it's missing some connecting elements to tie it all together. There's enough "game" here to make it a full finished game, but it still sort of feels like a bunch of different ideas crammed together. Maybe releasing some of that lore that apparently has been fully fleshed out for a long time would help. The lore isn't and will never be fully fleshed out; all of the team disagrees about most anything in-depth about the backstory. Here's Bisnap's video about what is known and not known. Basically, you're in the same boat as the characters in being thrown deep into the end of the world, not knowing WTF except you gotta sit on that throne.
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# ? Oct 10, 2015 00:42 |
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I don't really see why anyone would care about the "lore" of a twitchy, arcade-y top down shooter like NT.
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# ? Oct 10, 2015 01:03 |
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IronicDongz posted:I don't really see why anyone would care about the "lore" of a twitchy, arcade-y top down shooter like NT. Because it's an interesting world with a lot of things going on that aren't really that fleshed out?
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# ? Oct 10, 2015 01:15 |
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It's a very bare-bones world that exists to facilitate a pretty fun game and not much of anything else
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# ? Oct 10, 2015 01:27 |
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IronicDongz posted:It's a very bare-bones world that exists to facilitate a pretty fun game and not much of anything else How can I marry my waifu, Melting, if i don't know the lore?
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# ? Oct 10, 2015 01:40 |
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Improbable Lobster posted:How can I marry my waifu, Melting, if i don't know the lore?
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# ? Oct 10, 2015 01:48 |
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things i know about the nuclear throne world:
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# ? Oct 10, 2015 01:57 |
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Xenogenesis posted:JW's goal has always been to make it nigh impossible to survive past loop 1; the design is for loops to be exclusively for the hardcore fuckers. The team mostly held off on actual loop design until they were ready to implement endings, so here we are. Yeah, I knew that was the intention, that's part of why I feel weird complaining about it. I guess I always thought as loop 2 as the "The Real Nuclear Throne Starts Here" moment, so having that happen on loop one just feels like things are getting cut short. Though right after I made that post I had a good run so hey. It's not like the game sucks now or anything.
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# ? Oct 10, 2015 02:59 |
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oddium posted:things i know about the nuclear throne world: Follow your
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# ? Oct 10, 2015 09:58 |
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Here is an actual lore bit: If you go to the Oasis, Robot and Fish are the only two characters that do not get bubbles, for obvious reasons. YV also does not need a bubble, but he gives himself one because otherwise his money would get wet.
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# ? Oct 10, 2015 10:14 |
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YV knows what's really important in this life (guns, money).
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# ? Oct 10, 2015 10:25 |
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Pigbuster posted:Does anyone else feel like they went way overboard in changing the enemy spawns because jesus christ 1-3 on a loop is absolutely loving absurd every single time now. I had a level in which I spawned immediately off of a giant room filled completely to the brim with at least 30 scorpions, without crown of blood or anything. It seems like they changed the enemies that spawn but didn't change the spawn rate, so now instead of a fish or a rat it'll give you a scorpion or a fly to deal with. I agree, they've already made the throne a bit too ridiculous for my liking and now loops feel twice as hard as before. Looping is a ridiculous spike in difficulty, I previously was able to double loop super rarely but now when I loop I'm lucky to get past world 1 and I've never even made it to world 6 on a loop since the changes. This wouldn't bother me if there wasn't an absolute fuckton of content that you only ever seen in loops. But as it is, if you don't loop you'll never get to use the ultra weapons, fight several bosses and won't get to use most of the weapons that show up in worlds 5-7 for very long. You also won't get to experience the ultra mutations. I also enjoy how chaotic loops are and wish you could experience that without having to spend so long in the basic content. It's just gone too far in that direction, less chaos and more "how the gently caress am I supposed to do this". Because of all the content you probably won't get to use before a loop, I wish it didn't hit that stage until loop 2. There are still quite a few things I would change about the game before I'd want to call it done, cops probably being the worst.
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# ? Oct 10, 2015 15:48 |
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They are still tweaking loops though. Rami tweeted that the currently coming update is another really big one.
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# ? Oct 10, 2015 17:21 |
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Yeah, they're still heavy in the balancing and content arrangement phase of things. Figure we have a while to go. I wouldn't be surprised if secret/true endings or something like character profiles end up set behind beating the game on Loop 2 or on Hard Mode. I think they're just going as extreme as possible right now so they can dial it down to a comfortable level, instead of having to ratchet it up bit by bit. It's really interesting to see a very consistently developed and professionally done game sort of end up co-developed by the entire playerbase, by virtue of many fixes and balances being done around how the playerbase fares week to week: they can see the pro-play lifers, and the casual players, and try to find a median instead of falling into the trap of developer superplay from being so familiar with the product.
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# ? Oct 10, 2015 23:18 |
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As long as 10,000+ kill runs keep happening, loops will keep getting harder and/or characters will get nerfed.
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# ? Oct 11, 2015 00:01 |
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New update!Update 93 posted:Feature Holy poo poo I finally get to keep my golden weapons
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# ? Oct 11, 2015 10:03 |
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Cicadalek posted:Update holy poo poo that polish
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# ? Oct 11, 2015 10:25 |
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Fabulous
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# ? Oct 11, 2015 11:25 |
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Goddamn, that line about the update being huge wasn't a lie I see.
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# ? Oct 11, 2015 11:38 |
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drat
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# ? Oct 11, 2015 11:44 |
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# ? Jun 9, 2024 01:20 |
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The remastered music is really good guys. Also, I just encountered a golden tank in 5-2 that killed me with a rocket
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# ? Oct 11, 2015 11:55 |