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Bedlamdan posted:Well all I heard was "Holden banned someone over PMs" and I believed it uncritically because apparently the Exalted people apparently can't do anything right That's not fair, they're great at disappointing people.
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# ? Oct 16, 2015 19:03 |
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# ? May 30, 2024 12:56 |
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Attorney at Funk posted:That's not fair, they're great at disappointing people. That can easily be solved by lowering your expectations, which the world in general is amazing at.
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# ? Oct 16, 2015 19:05 |
Attorney at Funk posted:If we want to learn about Exalted, we need look no further than Mage: the Awakening, the game about the war between the petty, entitled, unhinged Exalted fandom and the distant, secretive, and conceited Exalted development team. *slowly unsheathes posting steel* For the sake of a unified metaplot...!!!
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# ? Oct 16, 2015 19:07 |
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Ferrinus posted:Frankly I think there's a lot that Gamergate can teach us about Exalted -- and vice versa! Firstly, That's terror.
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# ? Oct 16, 2015 20:02 |
TheLovablePlutonis posted:That's terror. Number 2: That's terror.
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# ? Oct 16, 2015 20:18 |
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I just realized today that Hero System 6e clocks in at only 784 pages. Steven S Long has a lot to learn.
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# ? Oct 16, 2015 20:31 |
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TheLovablePlutonis posted:That's terror. Bob Page: Exalted 3E will be ready within the week. Walton Simons: No. In six months.
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# ? Oct 16, 2015 21:22 |
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All these issues about page referencing is just a long, obvious stalling tactic, right?
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# ? Oct 16, 2015 21:24 |
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Covok posted:All these issues about page referencing is just a long, obvious stalling tactic, right? There's literally no way it isn't. Like, this is a 'problem' that even one dude in his garage printing books wouldn't have.
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# ? Oct 16, 2015 21:25 |
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Bedlamdan posted:Bob Page: Exalted 3E will be ready within the week. Hold-en running the world.
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# ? Oct 16, 2015 22:00 |
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Tatum Girlparts posted:There's literally no way it isn't. Like, this is a 'problem' that even one dude in his garage printing books wouldn't have. It just confuses me why they obfuscate this stuff so much. It's like they're actively terrified of being honest with their customers. It's just so odd considering how the rest of Onyx Press operates.
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# ? Oct 16, 2015 22:05 |
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Covok posted:It just confuses me why they obfuscate this stuff so much. It's like they're actively terrified of being honest with their customers. It's just so odd considering how the rest of Onyx Press operates. The problem is that they have no settings in between "almost completely silent" and "foot so far into mouth it emerges from the rear end".
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# ? Oct 16, 2015 22:16 |
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Roadie posted:The problem is that they have no settings in between "almost completely silent" and "foot so far into mouth it emerges from the rear end". We seemed to like Lea, but Lea also seems tired of us.
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# ? Oct 16, 2015 22:21 |
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Nihnoz posted:I just realized today that Hero System 6e clocks in at only 784 pages. Steven S Long has a lot to learn. He will learn to fear my fists.
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# ? Oct 16, 2015 22:26 |
Bedlamdan posted:We seemed to like Lea, but Lea also seems tired of us.
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# ? Oct 16, 2015 22:34 |
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Imagine what the attitude would be like at this point if the leaks hadn't happened and we didn't have that indication that the game itself looks okay and playable.
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# ? Oct 16, 2015 22:40 |
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I'm pretty sure most of the people who actually wanted to play 3E are, already, playing 3E. The book's kind of a formality at this point, but it'd still be nice to have.
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# ? Oct 17, 2015 01:22 |
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mistaya posted:I'm pretty sure most of the people who actually wanted to play 3E are, already, playing 3E. All I want is a drat index.
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# ? Oct 17, 2015 01:26 |
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SunAndSpring posted:I'm looking at Brawl charms and I saw Fivefold Fury Onslaught and my mind was loving blown. Am I missing some flaw or can you really throw up to 6 attacks that will get progressively stronger? Holy poo poo Get this: as written, you can use Increasing Strength Exercise to increase the number of attacks you're doing and add +Essence damage to each of those attacks. ISE and the Brawl/Melee attacks are OP on their own but completely broken when combined.
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# ? Oct 17, 2015 01:26 |
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mistaya posted:I'm pretty sure most of the people who actually wanted to play 3E are, already, playing 3E. There are still people I know who don't want to play it until the pdf is out.
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# ? Oct 17, 2015 01:27 |
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Athletics is kind of an insane tree because it has a charm that doubles your withering damage, another charm that doubles your decisive damage, and ISE which breaks everything.
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# ? Oct 17, 2015 01:36 |
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Roadie posted:The problem is that they have no settings in between "almost completely silent" and "foot so far into mouth it emerges from the rear end". Sounds like they'd fit right in here.
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# ? Oct 17, 2015 01:44 |
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It's tough bein' a Lunar https://www.youtube.com/watch?v=mO-H-kgVn5A
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# ? Oct 17, 2015 01:48 |
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Thug Lessons posted:Get this: as written, you can use Increasing Strength Exercise to increase the number of attacks you're doing and add +Essence damage to each of those attacks. ISE and the Brawl/Melee attacks are OP on their own but completely broken when combined. No, it only adds one die of extra damage. Strength does not apply to decisives, which are the attacks that key off your stats to determine how many you launch.
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# ? Oct 17, 2015 01:55 |
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Nihnoz posted:I'd also like to say: Somebody send Holden Shearer to Time Jail for warping space and time to fit even loving more charms into this stupid rear end book. What the hell. Seriously. There should be like 120 charms max. I don't think a huge charmset is a problem in itself but there's a serious problem with the existing charms being unbalanced, poorly designed or just outright boring. If we had 500 pages of charms that were balanced, powerful and interesting it would be fine.
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# ? Oct 17, 2015 01:57 |
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Transient People posted:No, it only adds one die of extra damage. Strength does not apply to decisives, which are the attacks that key off your stats to determine how many you launch. Here is the text of the charm, which you didn't read very closely. quote:The Solar draws remarkable strength from deep within her core. For every three motes of
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# ? Oct 17, 2015 02:00 |
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Most PC's are going to be like, Essence 1-3, so the bonus to decisive damage is... 1-3? Is that really incredibly broken?
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# ? Oct 17, 2015 02:53 |
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mistaya posted:Most PC's are going to be like, Essence 1-3, so the bonus to decisive damage is... 1-3? Is that really incredibly broken? If you use the E3 versions of the Melee and Brawl flurries, that translates to 15 or 18 extra damage dice respectively even if you assume the added strength doesn't translate to extra attacks (the number of attacks the flurries create is dependent on your strength). Additionally with the Melee flurry you can enhance all of those attacks with Thunderbolt Attack Prana so that each success deals 2 damage, and the Brawl flurry comes with a built-in +21 damage dice. This means that you can launch decisive attacks with a potential of 40 damage every single turn.
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# ? Oct 17, 2015 03:19 |
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Thug Lessons posted:If you use the E3 versions of the Melee and Brawl flurries, that translates to 15 or 18 extra damage dice respectively even if you assume the added strength doesn't translate to extra attacks (the number of attacks the flurries create is dependent on your strength). Additionally with the Melee flurry you can enhance all of those attacks with Thunderbolt Attack Prana so that each success deals 2 damage, and the Brawl flurry comes with a built-in +21 damage dice. This means that you can launch decisive attacks with a potential of 40 damage every single turn. How many motes is this?
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# ? Oct 17, 2015 04:46 |
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Stallion Cabana posted:How many motes is this? 9m for ISE at the start of the fight, 5m 1wp per turn for the Brawl flurry, 9m 2wp per turn for the Melee Flurry + Thunderbolt Attack Prana.
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# ? Oct 17, 2015 04:50 |
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Isn't that more a matter of flurry charms being dumb and broken than ISE?
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# ? Oct 17, 2015 04:51 |
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Thug Lessons posted:9m for ISE at the start of the fight, 5m 1wp per turn for the Brawl flurry, 9m 2wp per turn for the Melee Flurry + Thunderbolt Attack Prana. I mean that's a lot of motes at 5m per turn recover when you kind of also need to defend, though you can argue you are killing an enemy at each turn, plus three willpower is a significant amount. Not that Flurries are okay, especially ones that ignore Hardness and add stacking damage. They even realized this and cut out non-magical ones, but then put crazy good Magical ones in. Stallion Cabana fucked around with this message at 04:56 on Oct 17, 2015 |
# ? Oct 17, 2015 04:52 |
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I don't think either of them are bad on their own, (though the Brawl Flurry needs a nerf because jesus christ +21 damage dice for free), but it's the interplay that makes them insane. ISE is still pretty strong because it's 9m/9i for +3 damage on every single attack you make for the rest of the scene.
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# ? Oct 17, 2015 04:57 |
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Thug Lessons posted:I don't think either of them are bad on their own, (though the Brawl Flurry needs a nerf because jesus christ +21 damage dice for free), but it's the interplay that makes them insane. ISE is still pretty strong because it's 9m/9i for +3 damage on every single attack you make for the rest of the scene. Also a Simple activation, which means a full turn spent doing nothing but hulking out. That's really the biggest cost.
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# ? Oct 17, 2015 05:00 |
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Stallion Cabana posted:I mean that's a lot of motes at 5m per turn recover when you kind of also need to defend, though you can argue you are killing an enemy at each turn, plus three willpower is a significant amount. You don't have to spend 3wp, you spend 1wp for the Brawl flurry and 2wp for the Melee flurry + TAP. You can also forgo TAP and just spend 1wp and still be attacking from base init with a potential of 23 damage dice. Really the only reason not to do it is, like you say, Hardness.
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# ? Oct 17, 2015 05:00 |
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Thesaurasaurus posted:Also a Simple activation, which means a full turn spent doing nothing but hulking out. That's really the biggest cost. Yeah that's also a big factor, though if you're a Melee guy you can just use Peony Blossom Technique and attack anyway. It's actually probably the best use of that charm in the whole game because often using Peony to attack twice isn't that great as you're just frontloading the mote cost and outpacing your regen massively.
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# ? Oct 17, 2015 05:02 |
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Also, like, sometimes you know a fight is coming and can just use Increasing Strength Exercise ahead of time. Frankly I don't think any "spend an action instantiating this scenelong buff" Charms should've remained at all.
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# ? Oct 17, 2015 05:09 |
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Ferrinus posted:Also, like, sometimes you know a fight is coming and can just use Increasing Strength Exercise ahead of time. I wouldn't allow that first part. When the fight starts a new scene begins, unless it's like a scenario where you use ISE to lift the heavy rock and there's a tyrant lizard under it.
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# ? Oct 17, 2015 05:19 |
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I don't think that's how it's supposed to work - nothing in the description of "Join Battle" suggest that it always or even usually starts a new, formal scene and the difference between having a few moments of prep or being surprised and being forced to defend yourself immediately has always been a major one in past editions of the game. I don't see any reason to assume that you can't turn on Increasing Strength Exercise or Snake Form or whatever a few seconds before the door in front of you finally breaks off its hinges, or before you jump down from a roof into the middle of the enemy formation, or whatever.
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# ? Oct 17, 2015 05:46 |
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# ? May 30, 2024 12:56 |
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I'm not sure how it's supposed to work based on the rules but I think allowing characters to stack an unlimited number of Simple, scene-length charms before battle is a bad idea. If there's a good IC reason I'd allow it but if you're just going to let people walk around in Fivefold Bulwark Stance in case a fight breaks out, you might as well just get rid of scene-length charms entirely and make them all indefinite.
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# ? Oct 17, 2015 05:54 |