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DarthBlingBling posted:You know, all you need to do is wait 3 weeks and 6 days, quickly grind the 750 merits, cash in. Oh I don't have to maintain anything? I'm having fun dragging dudes out of SC and murdering them anyway.
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# ? Oct 18, 2015 15:48 |
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# ? May 13, 2024 11:17 |
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Basically you just need to be level 3 after 4 weeks pledged. In the meantime do whatever fun things you wish
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# ? Oct 18, 2015 16:46 |
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Just had the FuelRats save me this morning on a Sothis smuggling run. Thanks CMDR Prodirus! Made sure to tip him some Sothis Rares as a thank you! Man, the Fuelrats are awesome!
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# ? Oct 18, 2015 18:31 |
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Dr. Arbitrary posted:Railgun is a PVP monster. Worthless in PVE. As someone who doesn't give a poo poo about open world PvP, I wish more guns were more viable in PvE.
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# ? Oct 18, 2015 19:01 |
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Grabbed a total of 100 mil @ Sothis, the server problems are getting too frustrating so I call it a successful day.
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# ? Oct 18, 2015 21:09 |
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Well poo poo. Wake me up when there's a little more depth to the PvE stuff. :\
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# ? Oct 18, 2015 21:22 |
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Galaga Galaxian posted:As someone who doesn't give a poo poo about open world PvP, I wish more guns were more viable in PvE. I did a bunch of kill missions today using railguns. It worked out great. You just can't bounty farm with them for very long but for missions the ammo isn't a problem. I don't bounty hunter at all anymore so I'm just using the weapons I prefer. For CZs ammo will still be a concern though. Space Skeleton fucked around with this message at 21:36 on Oct 18, 2015 |
# ? Oct 18, 2015 21:31 |
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This has been brought up before, but after a 6 and 1/2 minute jump, I've got to ask, what the hell is going on?Nosfereefer posted:Grabbed a total of 100 mil @ Sothis, the server problems are getting too frustrating so I call it a successful day. I want to , but I wanna get enough to Aclass a DBE before frontier fixes sothis. I just wanna grab a random direction and just start cruising.
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# ? Oct 18, 2015 21:35 |
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I've only been playing this a few days though and 'upgrading' weapons only to find out the very first type of weapon they gave you was the best overall is a really lovely thing to learn. Anyway. SOTHIS. So if you can re-buy cargo closer to your destination to fulfill smuggle missions, can you just grab a bunch of missions, jettison your cargo, repeat until your eyeballs fall out. Scoot closer to your target while being free of idiots looking for you or your loot, buy illegal goods at your destination area. Smuggling missions without the cargo restriction.
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# ? Oct 18, 2015 21:36 |
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PseudoFaux posted:This has been brought up before, but after a 6 and 1/2 minute jump, I've got to ask, what the hell is going on? Are you in solo? Sounded like the long loads were mostly a solo issue.
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# ? Oct 18, 2015 21:37 |
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Sothis runs are much more comfortable in an Asp than a Cobra. What ship should I plan on buying next?
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# ? Oct 18, 2015 21:37 |
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This game is missing a couple of key features: Time played Quest/mission log A log of all systems, planets, etc explored. I'd like a log of where I've been, what I've found, and where I found that sweet A5 frameshift and can't remember where it was. I'm sure there's other poo poo.
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# ? Oct 18, 2015 22:06 |
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It seems my reach exceeded my grasp. I ran rares in a hauler until I could get a Explorer. I'm not digging the Explorer. On paper it seemed pretty good - long jump range, some cargo capacity, decent poo poo. In practice it's kinda blah(can't jump as far as my hauler carrying a load, lovely loving gas milage .... not likeing it)... I'm thinking about selling it and getting a cobra Mk3 to play with until I have loads of space monies so I can just A grade poo poo as soon as I buy it. This sound logic or am I missing something obvious on the Explorer?
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# ? Oct 18, 2015 22:10 |
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PadreScout posted:It seems my reach exceeded my grasp. I ran rares in a hauler until I could get a Explorer. I'm not digging the Explorer. On paper it seemed pretty good - long jump range, some cargo capacity, decent poo poo. In practice it's kinda blah(can't jump as far as my hauler carrying a load, lovely loving gas milage .... not likeing it)... I'm thinking about selling it and getting a cobra Mk3 to play with until I have loads of space monies so I can just A grade poo poo as soon as I buy it. Which explorer? Diamondback or Asp? I'm assuming diamond back. My biggest issue with the DB is that Lakon makes their ships look as non-stylish as possible with exposed cables and poo poo everywhere. It's the future assholes, hide your wiring! I thought I was back in the Mass Effect 3 Normandy and maybe that I'd bought the ship before it was done being built.
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# ? Oct 18, 2015 22:17 |
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The last few days of the Sothis run have been good to me.
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# ? Oct 18, 2015 22:23 |
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chaosapiant posted:Which explorer? Diamondback or Asp? I'm assuming diamond back. My biggest issue with the DB is that Lakon makes their ships look as non-stylish as possible with exposed cables and poo poo everywhere. It's the future assholes, hide your wiring! I thought I was back in the Mass Effect 3 Normandy and maybe that I'd bought the ship before it was done being built. Yeah- Diamondback Explorer. I thought since it carries so much fuel and has a what? 35 LY max jump range it'd let me do my rare routes with fewer fuel stops, but in reality it just uses a shitton more gas and only seems to jump around 17 LY with cargo. My little hauler can do 24. Adds 4 or 5 freaking jumps to my route. I like the look of it, that's why I bought it, but drat man, it's not working out for me. Maybe I'll leave in the hangar until I can afford to really hop it up, that or just buy the loving Cobra. I got the drat Diamondback Explorer blues. I have a little rare route I do when I get bored, 8 item run - 5 jumps, gets my about 200-240 grand per loop. I was wanting to supplement it with some factional gain murdering. Think a cobra would work out better for me? Basially I want to jump far and haul 8-14 cargo. Fighting ... dunno, never fought. I've litertally gone sidewinder>hauler>Explorer. PadreScout fucked around with this message at 22:45 on Oct 18, 2015 |
# ? Oct 18, 2015 22:41 |
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PadreScout posted:Yeah- Diamondback Explorer. I thought since it carries so much fuel and has a what? 35 LY max jump range it'd let me do my rare routes with fewer fuel stops, but in reality it just uses a shitton more gas and only seems to jump around 17 LY with cargo. My little hauler can do 24. Adds 4 or 5 freaking jumps to my route. I like the look of it, that's why I bought it, but drat man, it's not working out for me. Maybe I'll leave in the hangar until I can afford to really hop it up, that or just buy the loving Cobra. I got the drat Diamondback Explorer blues. Out of curiosity you did get the diamondback explorer with A5 frameshift drive right? It's not the best, but my DBE is doing 32ly with shields and chaff launcher and other A grade equipment that weigh it down, and it's fairly fuel efficient as well.
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# ? Oct 18, 2015 22:58 |
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PadreScout posted:Yeah- Diamondback Explorer. I thought since it carries so much fuel and has a what? 35 LY max jump range it'd let me do my rare routes with fewer fuel stops, but in reality it just uses a shitton more gas and only seems to jump around 17 LY with cargo. My little hauler can do 24. Adds 4 or 5 freaking jumps to my route. I like the look of it, that's why I bought it, but drat man, it's not working out for me. Maybe I'll leave in the hangar until I can afford to really hop it up, that or just buy the loving Cobra. I got the drat Diamondback Explorer blues. 16.91 LY laden with a 5D FSD 30.09 LY laden with a 5A FSD ...and about 5 million credits' difference between the two. You can also add about 3 LY per jump with each step up in FSD you buy.
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# ? Oct 18, 2015 23:01 |
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Are you sure you mean the Diamondback Explorer? Even with a cargo rack in every single compartment, it gets nearly 30LY laden range with an A rated hyperdrive. The reason it's not that good as a smuggler/rares trader is because it doesn't have the internal space to pack a fuel scoop, large cargo racks and/or shields at the same time. It's literally a class 5 hyperdrive with a crane cab stuck to it. ^^^what he said^^^
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# ? Oct 18, 2015 23:02 |
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FronzelNeekburm posted:That doesn't sound quite right. I'm guessing you need a better Frame Shift Drive. After I sell cargo from this haul I'll check it. I probably did something stupid like put a 4 class FSD on it or ... god knows what. I'll look into exactly where I hosed up. Then again 5 mill is right out of my price range for now. It will be many a moon running my little circuit to make that cash. I'm what you call a "sub-optimal player"
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# ? Oct 18, 2015 23:29 |
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# ? Oct 19, 2015 00:09 |
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I feel like I've jumped in feet first and broken my ankles in a lake that's only a few inches deep.
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# ? Oct 19, 2015 01:11 |
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SynthOrange posted:I feel like I've jumped in feet first and broken my ankles in a lake that's only a few inches deep.
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# ? Oct 19, 2015 01:22 |
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It's really disappointing though. I feel like I've already seen everything there is to see. :\
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# ? Oct 19, 2015 02:51 |
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https://www.youtube.com/watch?v=jl4Xo6i4BiY
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# ? Oct 19, 2015 02:54 |
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SynthOrange posted:It's really disappointing though. I feel like I've already seen everything there is to see. :\ There really isn't a lot to do and see. There's no structure and no goals except those you make for yourself. If the flying of spaceships in combat or whatever doesn't interest you then... Chrysophylax fucked around with this message at 03:04 on Oct 19, 2015 |
# ? Oct 19, 2015 02:55 |
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I don't know why people freak out over these all the time. They're stupid but they're no Hutton orbital. That's 15 minutes right there. There's plenty I can find to do with a break.
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# ? Oct 19, 2015 03:03 |
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Met posted:I don't know why people freak out over these all the time. They're stupid but they're no Hutton orbital. That's 15 minutes right there. There's plenty I can find to do with a break. Personally I have a problem with the concept of having to take a break because you're gonna spend 15 minutes in the darkness with nothing to do. I think supercruise is the weakest game mechanic in the game, far too slow EDIT: A big part of the problem is just how incredibly low your acceleration is when you're within 2000Ls (yes, two thousand) of any stellar object, and your top speed in those conditions. You'll be approaching a secondary star at 15kLs and you're slowing down to the sub-hundreds of c. Like, in some systems, like Cockaigne, where the RES is 2kLs from the station, it's faster to hyperjump the 10 light-year round trip since the station is closer to the star. I don't think a choice like this should ever be present in a video game, I'd just make supercruise a lot faster, by a factor of 5 or so. EDIT 2: In my perfect version of the game, you'd have point-to-point mini jumps. Some goon suggested this, basically you'd jump into a system and land at the nav beacon. From there, you'd plot in-system jumps, with the option for supercruising if you don't want to be scanned by cops on the way out. The nav beacons create a perfect bottleneck if you want pvp, and it would remove most of the tedium in the game Chrysophylax fucked around with this message at 03:17 on Oct 19, 2015 |
# ? Oct 19, 2015 03:06 |
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Supercruise autopilot.Chrysophylax posted:There really isn't a lot to do and see. There's no structure and no goals except those you make for yourself. If the flying of spaceships in combat or whatever doesn't interest you then... I'd trade if there wasnt one type of trade run that blows everything else out of the water or if others were even remotely profitable. I'd enjoy combat more if there were more than 1 type of viable gun. I'd enjoy exploration more if supercruise wasnt dumb as hell. I'd mine butHAHAHA NO MINING IS BORING AS gently caress. I can see there could be a good game under there it's just buried under junk and poo poo. Synthbuttrange fucked around with this message at 03:19 on Oct 19, 2015 |
# ? Oct 19, 2015 03:17 |
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SynthOrange posted:Supercruise autopilot. Can I send you into other player groups as a plant? KEEP YOU ON YOUR loving TOES THEN, WOULDN'T IT
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# ? Oct 19, 2015 03:19 |
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Nah, I think I had my fun with it. If I paid full price I'd be salty as hell though.
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# ? Oct 19, 2015 03:25 |
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Dr. Arbitrary posted:Railgun is a PVP monster. Worthless in PVE. Unless you're an NPC In which case railguns will drop a Vulture shields in 1 hit Citation: God dammit Chrysophylax posted:EDIT: A big part of the problem is just how incredibly low your acceleration is when you're within 2000Ls (yes, two thousand) of any stellar object, and your top speed in those conditions. You'll be approaching a secondary star at 15kLs and you're slowing down to the sub-hundreds of c. Adult Sword Owner fucked around with this message at 03:31 on Oct 19, 2015 |
# ? Oct 19, 2015 03:29 |
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Major Isoor posted:That's just toxic waste, isn't it? Biowaste in ED is described as being Eh, my bad. You are right. Lack of sleep talking.
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# ? Oct 19, 2015 03:30 |
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SynthOrange posted:Supercruise autopilot. I agree with you. It's impressive, really, how despite you being 100% right, this is still a very enjoyable game to me. The major problem with this game is how schizophrenic is. Their original, 1.0 release, was pretty much Elite 2: Frontier in 2014. Elite 2 was a game where you *had* to trade. Your lightweight, long range, fast, Eagle mk.I had to haul to make money. Your fighters hauled, every ship hauled. Dedicated fighter ships were, in lore, intended to be police or fleet forces, and were pretty much jokes in the game - you couldn't make money with them. Also in the lore is the meaning of the Elite rating - there was only combat, but mostly only traders and pirates had combat. In game, this was represented by you being intercepted by random pirates carrying 50-200cr of bounty, when your haul was worth several dozens of times that. This was also the state of Elite: Dangerous on release. Simply put, combat was never a viable profession. In E:D, this was represented by the way certain guns work. You rightly point out that there's only one type of viable gun... today. It wasn't the case in the intended game vision, I don't think. Because you earned not even enough money to cover ammo or fuel, trading was what you did to support your shootmans time. Because you had major disincentives to shootmans, it didn't bother you if torpedoes came one per launcher, missiles 12 per launcher, literally 30 railgun bullets, or 100 cannon rounds. You weren't meant to have more than low intensity combat. At some point, they realize players don't want the doesn't-even-rate-as-good-as-Euro-Truck-simulator trading borefest, and want actual combat. What you get is NPC whack-a-mole that actually pays, but since it requires more than 30 goddamn rail bullets, and more than 2 minutes, it obsoleted all ammo-requiring guns instantly. So far they haven't rebalanced this. So I guess my point is they had a goal, and accomplished it, and are veeeeeeery slowly coming around to fixing what, to us, is obviously wrong. They clearly don't understand what a 2014/2015 gaming audience expects from games, even sperglord flight simulators. Edit: That said, if you PVP, all those guns suddenly come back to life, and work really well. Chrysophylax fucked around with this message at 03:34 on Oct 19, 2015 |
# ? Oct 19, 2015 03:30 |
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RearmingStrafbomber posted:
Driver issue?
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# ? Oct 19, 2015 03:33 |
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The disconnect between quality of lasers and quality of hard-rounds is part of the problem Oh and also things like "cannon absolutely loving sucks because manual aim is a nightmare and gimbaled can't track for poo poo"
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# ? Oct 19, 2015 03:34 |
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Chrysophylax posted:I agree with you. It's impressive, really, how despite you being 100% right, this is still a very enjoyable game to me. Yeah I got 50 hours playtime in this game somehow before I realized how bad the mechanics are. On the plus side at least I didnt back Star Citizen.
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# ? Oct 19, 2015 03:39 |
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Adult Sword Owner posted:The disconnect between quality of lasers and quality of hard-rounds is part of the problem Cannons work only if the ship you're attacking is very large, Asp and above. But to be fair, cannons are poo poo guns by design - they're the low power, low energy variants of the multicannons. High punch, low bullet velocity, easy to miss with. IMO, lasers are good only because everything else is so goddamn unusable. They're, by and large, too energy hungry for the damage they do, even compared to stuff like railguns and multicannons. That is, you can't fire them for very long if you're not really attempting to balance your distributor settings - as soon as you get your rear end in an anaconda or python and you *don't* have 4 pips to WEP, you'll see just how little you can actually fire your 3 or 4 pulse lasers. Your mighty Anaconda becomes a paper tiger - indestructible, but incapable of dealing damage. If you compare it to the cookie cutter FDL PVP build that is all multicannons and PAC, you can fire forever and a day with no pips to WEP. This allows you to keep 4 pips to SYS and 2 to ENG for extended periods, making you a far tougher opponent than you seem at first. So I think there is some thought by to the way the weapons work. It's *so close* to being balanced, if only you could have ammo modules, or literally multiply by 10-100 the ammo counts Edit: changed a word, added others Chrysophylax fucked around with this message at 03:44 on Oct 19, 2015 |
# ? Oct 19, 2015 03:39 |
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Typing this as I jump intra-system. So I made one Sothis run. Wasn't the best 14 million. But it bought me my asp and almost a full A class loadout. Now I can sit back and wander aimlessly in a random direction and wait until I run out of fuel because I forgot to refuel at the last scoopable star- gently caress
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# ? Oct 19, 2015 04:02 |
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# ? May 13, 2024 11:17 |
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PS loving witchspace is broken again Maybe this is how they are addressing Sothis, by making long runs absolutely awful
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# ? Oct 19, 2015 04:08 |