Dr. VooDoo posted:Also if you a couple rats eyeing you but cowering back kill those ficked cause the minute the see your back they charge at you As the Dwarf (I believe?) says, they are cowards and will strike when you don't expect it.
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# ? Oct 19, 2015 20:15 |
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# ? May 28, 2024 16:12 |
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Does anyone else have problems hitting the glob thrower dude with ranged weapons? I dunno what it is but that dudes hitbox seems wonky and I have the worst time trying to hit him.
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# ? Oct 19, 2015 20:22 |
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BadLlama posted:Does anyone else have problems hitting the glob thrower dude with ranged weapons? I dunno what it is but that dudes hitbox seems wonky and I have the worst time trying to hit him. He's got a lot of superfluous clothing/equipment hanging off his body, and oftentimes I'll end up pinging shots off his backpack while trying to score a headshot. Other than that the special rats tend to be real twitchy while pathing towards you, which complicates matters nicely when a packmaster is beelining for someone in the middle of a horde.
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# ? Oct 19, 2015 20:30 |
They don't want to get shot in the face, I don't blame them. Packmasters have balls though, those fuckers just charge you head on alone sometimes.
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# ? Oct 19, 2015 20:32 |
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Since figuring the BW mechanics I've been having way more fun with her. My flaming sword vents on hit too, so it's nice to get in there swinging and be ready to blow the poo poo out of stuff when it's needed.
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# ? Oct 19, 2015 20:33 |
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I think I'm in love
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# ? Oct 19, 2015 20:39 |
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BadLlama posted:Does anyone else have problems hitting the glob thrower dude with ranged weapons? I dunno what it is but that dudes hitbox seems wonky and I have the worst time trying to hit him. The worst rat I've seen is the treasure rat. I can swear that on multiple levels, I have hit it dead on with a billion arrows and no hits register. I always have to melee it to actually get my damned treasure.
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# ? Oct 19, 2015 20:48 |
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Perestroika posted:I think I'm in love That's badass. Good luck with the rolls when you upgrade!
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# ? Oct 19, 2015 20:52 |
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I suspect that it is probably entirely cosmetic, but I was curious if there was any mechanical difference in health / 'toughness' between the characters--e.g. the soldier and dwarf being more 'durable' than the bright wizard and elf. I can't help but associate plate armor and the like with characters being more resilient, but I figure they're probably mechanically identical in that regard.
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# ? Oct 19, 2015 20:52 |
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Perestroika posted:I think I'm in love That's the best healing echant I've seen yet.
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# ? Oct 19, 2015 20:53 |
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So, I don't have any framerate or graphics issues, I'm just bogged down with load times so long that sometimes it just hangs on a black screen. Is this common or a hiccup on my particular hardware.
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# ? Oct 19, 2015 20:54 |
Inzombiac posted:So, I don't have any framerate or graphics issues, I'm just bogged down with load times so long that sometimes it just hangs on a black screen. I get the same thing to the point of Windows freezing out the screen, I think the loads are just really crappy
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# ? Oct 19, 2015 20:55 |
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I'm starting to suspect that if an attack isn't armor piercing and it hits the sackrat's sack it doesn't do any damage; and something similar with the globadier/ratling gunner's backpacks(which maybe get a chance to explode?). Someone earlier mentioned that your performance effects your loot options; is that true and if so how does it work? Like, when I'm playing the Empire Soldier I've always got a billion clanrat kills, but when I'm playing the witchhunter I don't have many at all but I do have the most stormvermin and special kills. What gets weighted and how?
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# ? Oct 19, 2015 21:02 |
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GaistHeidegger posted:I suspect that it is probably entirely cosmetic, but I was curious if there was any mechanical difference in health / 'toughness' between the characters--e.g. the soldier and dwarf being more 'durable' than the bright wizard and elf. I can't help but associate plate armor and the like with characters being more resilient, but I figure they're probably mechanically identical in that regard. There doesn't seem to be a difference from my experience beyond the fact that the soldier and the Dwarf both get shield options, which don't increase your durability directly, but being able to knock down big groups of Skaven over and over+block hits is huge. Longshot007 posted:That's the best healing echant I've seen yet. My orange hammer/shield for the dwarf has a percentage chance to heal for 5% each time I hit
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# ? Oct 19, 2015 21:02 |
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BadLlama posted:Does anyone else have problems hitting the glob thrower dude with ranged weapons? I dunno what it is but that dudes hitbox seems wonky and I have the worst time trying to hit him. I have problems hitting anything with any of the ranged weapons
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# ? Oct 19, 2015 21:06 |
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Mr Beens posted:I have problems hitting anything with any of the ranged weapons If we are talking about witch hunter there is a small delay after you press shot button and actual shot, for both special rapier attack and dual pistols.
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# ? Oct 19, 2015 21:08 |
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just ran with some actually good pubbies, did some nightmare smuggler's run levels as the soldier with a sword and board. i was wondering how much of an impact i was really having on the proceedings; you dont really rack up the kills and sometimes feel like you'd be better off with a weapon instead. and then, while waiting in a corner for a gate to come down, i hosed up and went down, and two stormvermin immediately proceeded to send everyone straight to the slam sector that's the real huge advantage of the shield that ive noticed, compared to other crowd control based weapons; its strong attack is very quick and gives a bunch of rats a good tumble, and its got stamina and all, but its really the only weapon that can control more than one stormvermin near indefinatly. we had times where we got attacked during a horde by four stormvermin at once and came away unscatched since interrupting their swings is very quick and inexpensive stamina-wise. its a good thing ive got it too since every other loving drop ive been getting is loving one handed maces and bad trinkets
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# ? Oct 19, 2015 21:09 |
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NeurosisHead posted:I'm starting to suspect that if an attack isn't armor piercing and it hits the sackrat's sack it doesn't do any damage; and something similar with the globadier/ratling gunner's backpacks(which maybe get a chance to explode?). Someone earlier mentioned that your performance effects your loot options; is that true and if so how does it work? Like, when I'm playing the Empire Soldier I've always got a billion clanrat kills, but when I'm playing the witchhunter I don't have many at all but I do have the most stormvermin and special kills. What gets weighted and how? The only thing (that I am aware of) that affects loot, is the dice, tomes and grimores you can find in the level which replace the standard dice with better ones in the loot screen. They use the term "performance effects you loot options" in that gameplay overview video someone posted earlier today when referring to this system. Everyone gets the same loot dice at the end (although your rolls and loot options will be different I assume). As far as I am aware individual kills etc do not influence loot, but I may be wrong.
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# ? Oct 19, 2015 21:11 |
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I cannot stress how important it is to take the rifle as a soldier. Steady your aim and a headshot will kill any special outside of an Ogre. Having a Gunner drop down and immediately eat a bullet before it can spin up is very, very satisfying.
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# ? Oct 19, 2015 21:11 |
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Inzombiac posted:I cannot stress how important it is to take the rifle as a soldier. Steady your aim and a headshot will kill any special outside of an Ogre. Needless to say you can quickly swap to a cocked gun and noscope any bustard in critical situation.
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# ? Oct 19, 2015 21:14 |
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Inzombiac posted:I cannot stress how important it is to take the rifle as a soldier. Steady your aim and a headshot will kill any special outside of an Ogre. The crossbow for the Witch Hunter is like that too. I sure love the idea of having 48 pistols strapped to my torso, but that crossbow is a boss bitch for dealing with the dangerous rats.
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# ? Oct 19, 2015 21:17 |
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Mr Beens posted:As far as I am aware individual kills etc do not influence loot, but I may be wrong.
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# ? Oct 19, 2015 21:18 |
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Have the devs mentioned adding other customization? Like armor color or different armor itself? For Bright Wizard players: what's you preferred staff type and why? The fire bolt staff is pretty fun, with the default being rapid fire and the charged bolt seems pretty powerful. I liked the fireball staff too, that fireball cleared out groups like it was going out of style.
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# ? Oct 19, 2015 21:23 |
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I have seen the hunting bow, trueshot, and hag bows. The game mentions that there are bodkin bows are they the standard long bows?
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# ? Oct 19, 2015 21:27 |
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They could make so much money of a tf2 hat system they would be retarded not to do a customization thing.
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# ? Oct 19, 2015 21:28 |
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BadLlama posted:They could make so much money of a tf2 hat system they would be retarded not to do a customization thing.
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# ? Oct 19, 2015 21:29 |
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Pubbies can't even do Supply & Demand on normal it's amazing. Even when you take a second to explain what needs to happen at the final part they still find amazing ways to poo poo the bed and not stick together.
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# ? Oct 19, 2015 21:29 |
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Inzombiac posted:I cannot stress how important it is to take the rifle as a soldier. Steady your aim and a headshot will kill any special outside of an Ogre. Hell, up to and including Hard you can kill all specials except for stormvermin and globadiers with just a bodyshot, no need to take time to aim for the head. The rifle really seems to be far and away the best ranged option for the soldier. The repeater gun is fun and seems to have slightly more utility for regular running and gunning, but not being able to take out a special immediately when you need it is usually too much of a trade-off. Blunderbuss needn't even apply.
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# ? Oct 19, 2015 21:29 |
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BadLlama posted:They could make so much money of a tf2 hat system they would be retarded not to do a customization thing. Games Workshop are pretty allergic to good ideas though, so it's unlikely they'd approve of as broad an array of stuff as in tf2.
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# ? Oct 19, 2015 21:30 |
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Blood Bowl football pads for the soldier please
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# ? Oct 19, 2015 21:34 |
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My only regret is that the Wood Elf in this game is a goddamn Wayfarer. A Wayfarer! If you're going to put in a Wood Elf, of all things, put in a Wardancer so we can go full woad painted screaming berserker on this poo poo
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# ? Oct 19, 2015 21:34 |
Lol if you thought legolas wouldn't have a bow.
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# ? Oct 19, 2015 21:35 |
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Took me a few rounds to get a hang of this but I'm having a lot of fun now. Team composition/loadout seems like a huge deal compared to L4D. Hopefully after a couple more Hard runs I'll get my first orange. So far I've been getting blue elfswords and blue staffs of the same drat spell, and I don't even like those classes!
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# ? Oct 19, 2015 21:35 |
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Captain Oblivious posted:My only regret is that the Wood Elf in this game is a goddamn Wayfarer. A Wayfarer! If you're going to put in a Wood Elf, of all things, put in a Wardancer so we can go full woad painted screaming berserker on this poo poo The only reason it's not a Wardancer is cause you would spend too much time spinning around and jumping half-way across the map, leaving the rest of the nerds behind to get swarmed. Gutter Runner + Wardancer = Dance Off Time
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# ? Oct 19, 2015 21:40 |
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Also give me a playable Saurus Warrior I don't care what kind of bullshit background you need to cook up for this.
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# ? Oct 19, 2015 21:45 |
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They could always add more characters later if they felt like it was worth the effort. It'd be cool to see the contents of the inn rooms (which are awesome little bits of characterization imo) change based on who was in the lobby or something. Or as someone mentioned in a game I was in, they could always use that basement door for more rooms or features. I guess the only downside of more characters would be a smaller chance of getting the poo poo you really want on loot rolls. My wish would be to have a TF2-esque token you could salvage for that could be used in fusing, to make sure it was for so-and-so or for such-and-such slot. ellbent fucked around with this message at 21:52 on Oct 19, 2015 |
# ? Oct 19, 2015 21:49 |
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Perestroika posted:Blunderbuss needn't even apply. It is insanely triggering to me that they start the soldier with that pile of junk
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# ? Oct 19, 2015 21:50 |
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Tokubetsu posted:Pubbies can't even do Supply & Demand on normal it's amazing. Even when you take a second to explain what needs to happen at the final part they still find amazing ways to poo poo the bed and not stick together. It's really, really frustrating when that pubby elf (why is it always an elf?) goes off on his own to get that one farther away sack of grain, gets grabbed and killed despite being told to stay with the group, then proceeds to whine in caps as we all die that we didn't get him up soon enough. At least he's not getting loot either, I guess.
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# ? Oct 19, 2015 21:52 |
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Illegal Username posted:Is there any pros to the ordinary longbow to the Trueflight longbow? The normal longbow's shots will go exactly where you point, so you always will hit what you want, which makes it way better for killing specials in crowded situations where trueflight arrows will zoom off to kill random clanrats instead of that ratling gunner who is murdering your friend. It also has 50% more ammo out of the box, meaning that you're much freer to spam shots out with it without going dry at a critical moment. It's absolutely great for murdering packed clanrats in particular since one drawn arrow will punch through multiple rats in a row and kill them all if you line it up right, and the weapon has all the power of the trueflight so it slaughters specials with one or two headshots. Trueflight is rad for sick corner kills though.
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# ? Oct 19, 2015 22:08 |
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# ? May 28, 2024 16:12 |
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Red Mundus posted:Try turning vsync on and capping frames to 60. Yes turning vsync on to increase fps is rear end-backwards but that's beta for you. Games needs a round of optimization patches. This made it worse and better at the same time. As in its a bit smoother but when it stutters holy poo poo does it stutter, its a bit weird. Pimpmust posted:I'm suspecting it may be a driver issue with your 660? I know my old 460 started acting up after one driver update or another when Nvidia decided it was getting too long in the tooth or something. Yeah i'm going to have to assume its a case of either a bad driver or some beta weirdness. Its just a shame really. Can't wait until they patch it, it'll be great to get into this more. dogstile fucked around with this message at 22:25 on Oct 19, 2015 |
# ? Oct 19, 2015 22:14 |