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Boris Galerkin posted:I want to learn iOS app development. I have Xcode downloaded and installed but I'm not signed up to be a developer. How much can I do before I have to pay the $99? Am I able to code some things and deploy them to my phone to test and play around with? Yep. Once you want to distribute through the App Store, or (I assume) if you want to use iCloud or Game Center or server-side stuff like that, I think you need to fork out. quote:I also saw that to register I can choose between an individual or company account, company account requiring me to actually found a company as an LLC or something, while an individual account would publish all my apps under my real name if I ever got that far. Is it easy/possible to just start an individual account and later on if I think I've got something then I could convert it to a company account? Yep.
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# ? Oct 19, 2015 16:44 |
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# ? Jun 6, 2024 07:14 |
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thegasman2000 posted:I will explain the whole app idea to you and see if you can help me figure a way around this issue. Ah yes, I was just thinking we needed more ways to harass people and ruin their lives from 500 miles away. Thanks Internet!
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# ? Oct 19, 2015 17:21 |
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Ender.uNF posted:Ah yes, I was just thinking we needed more ways to harass people and ruin their lives from 500 miles away. Thanks Internet! Why 500 miles not more? Your thinking locally not gloooooobaly. It's a friend who wants it making and as I have an iPhone and know one end from the other o was his obvious go to guy.... I am sure you have had similar interactions. Money is there to make it though which is different to normal.
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# ? Oct 19, 2015 17:42 |
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thegasman2000 posted:Why 500 miles not more? Your thinking locally not gloooooobaly. Hope your friend who wants to make an app to lie is telling the truth about paying you dunno why they wouldn't be telling the truth about that, but I just got a hunch here
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# ? Oct 19, 2015 18:48 |
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I see the irony here! Long time mate and good for the money. It's a silly joke app with the potential to go viral as news agencies go hysterical about it... Seems like a good idea to me! With very good t and c's obviously. It's annoying have 12 months ago this is the worlds easiest implementation.
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# ? Oct 19, 2015 18:50 |
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thegasman2000 posted:I see the irony here! Long time mate and good for the money. Just use Photoshop. That way you can libel people without breaking Facebook TOS (and possibly trademark) and likely violating Apple's app review guidelines. This is almost as bad as the inverse honesty box a former housemate built so people could anonymously broadcast what they really thought about someone.
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# ? Oct 19, 2015 19:33 |
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Why do I get SIGKILL'd when I change the photos permissions in Settings? (e; now that i've thought about it a bit more, it makes sense that it does it) Also gently caress UIWebView and its contentInset. It's completely random what it's going to do. Die. (Also gently caress me for having to use webviews anyways ) dc3k fucked around with this message at 23:07 on Oct 19, 2015 |
# ? Oct 19, 2015 23:02 |
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status posted:Why do I get SIGKILL'd when I change the photos permissions in Settings? (e; now that i've thought about it a bit more, it makes sense that it does it) Changing some/any app permissions in device settings kills the app by design, not a bug
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# ? Oct 19, 2015 23:08 |
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pokeyman posted:Yep. Once you want to distribute through the App Store, or (I assume) if you want to use iCloud or Game Center or server-side stuff like that, I think you need to fork out. So theoretically, I would be able to write one off apps for my own use without paying a cent?
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# ? Oct 20, 2015 13:39 |
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Boris Galerkin posted:So theoretically, I would be able to write one off apps for my own use without paying a cent? It's a new thing as of iOS 9 and Xcode 7, but yes; I let my developer account lapse last month and can build my own apps onto my 6S without issue. It's all tied to the iOS device and Xcode being signed into the same Apple ID. As pokeyman says this may not apply to certain features that require setting up in the developer portal, and particularly in the case of GameCenter (if it does work at all) you'd be locked to the sandbox environment, but for the kind of apps you'd write for yourself it should be fine. Edit: You may need to re-deploy the apps each year when the developer certificate runs out or they'll crash on startup - I haven't checked that yet but it used to be the case with paid accounts. Froist fucked around with this message at 13:46 on Oct 20, 2015 |
# ? Oct 20, 2015 13:43 |
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Those of you who got in the aTV dev "beta", what extra hardware did you need to buy to load builds onto your aTV hardware? Some kind of USB-C cable?
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# ? Oct 21, 2015 01:53 |
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The initial round of developer kits (the ones that were rumored to have been meant as giveaways at WWDC2015) came with everything, including a USB-C cable, so there was nothing else to buy. The second round devkits are apparently just taken from the stock meant for consumers and so they don't come with a USB-C cable (which you'll need to buy). I got one of the first round devkits, but wound up buying a little 24" 1080p TV that sits on my desk (and it suuuuuucks), and a game controller for testing.
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# ? Oct 21, 2015 02:45 |
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Martytoof posted:Those of you who got in the aTV dev "beta", what extra hardware did you need to buy to load builds onto your aTV hardware? Some kind of USB-C cable? You can use TestFlight to deploy your builds to the teeveebox allow 4-6 hours for delivery
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# ? Oct 21, 2015 03:57 |
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THC posted:You can use TestFlight to deploy your builds to the teeveebox allow 4-6 hours for delivery Is it really that bad now? Back in apr-may I thought it was bad waiting for like 30min
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# ? Oct 21, 2015 05:36 |
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They seem to be running the upload processing queue on a handful of Quadras as of late.
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# ? Oct 21, 2015 16:11 |
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Thanks, so this should be sufficient? http://www.monoprice.com/product?c_id=103&cp_id=10303&cs_id=1030319&p_id=13009&seq=1&format=2
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# ? Oct 21, 2015 17:22 |
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Martytoof posted:Thanks, so this should be sufficient? Who cares, it's monoprice, buy 3
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# ? Oct 21, 2015 18:58 |
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Martytoof posted:Thanks, so this should be sufficient? Probably, if you can stand waiting for it to be delivered.
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# ? Oct 21, 2015 19:11 |
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I ordered mine from mono price (along with a couple lightning cables to make shipping worth it) the same day I got the "you got into wave 2!" mail and my cables arrived the day before the devkit did. But yeah if you already have your devkit it is going to be an eternity.
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# ? Oct 21, 2015 19:20 |
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Yeah I never got a devkit so I'm just planning for when the aTV goes live and I can pick one up at the fruit stand. Thanks!
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# ? Oct 21, 2015 21:54 |
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Anybody else having a hard time updating to Xcode 7.1? I hit "Update" last night and then went to bed, and when I checked on it just now it still hadn't installed. Hitting the Update button in the Mac App Store does the usual thing for Xcode updates where it immediately makes the button available to be clicked again, with no indication as to whether or not the update is being downloaded & installed. (About Xcode reports 7.0.1) Why does the Mac App Store app have to be such garbage?
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# ? Oct 22, 2015 14:26 |
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Doc Block posted:Anybody else having a hard time updating to Xcode 7.1? I hit "Update" last night and then went to bed, and when I checked on it just now it still hadn't installed. Hitting the Update button in the Mac App Store does the usual thing for Xcode updates where it immediately makes the button available to be clicked again, with no indication as to whether or not the update is being downloaded & installed. (About Xcode reports 7.0.1) This is also happening to me! EDIT: WAS happening to me, all of a sudden it started downloading visibly in launchpad.
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# ? Oct 22, 2015 14:35 |
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Yeah, now it's working. My "complain publicly until it's silently fixed" strategy continues to be a winner.
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# ? Oct 22, 2015 14:39 |
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Doc Block posted:Anybody else having a hard time updating to Xcode 7.1? I hit "Update" last night and then went to bed, and when I checked on it just now it still hadn't installed. Hitting the Update button in the Mac App Store does the usual thing for Xcode updates where it immediately makes the button available to be clicked again, with no indication as to whether or not the update is being downloaded & installed. (About Xcode reports 7.0.1) I've had this issue for the last few versions of Xcode, but that seems to be the only app it affects. Anything else I install from the App Store has a fully working progress bar etc.
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# ? Oct 22, 2015 15:29 |
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Uploading new builds wasn't working yesterday and isn't working today, so I have no idea what's going in iTunes Connect right now (or ever).
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# ? Oct 22, 2015 15:43 |
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Uhhhhhgh SpriteKit's positioning / frame stuff is so unintuitive it's driving me mad. Hey there are 20 completely differently positioned objects on screen let's check their positions: { 0, 0 } { 0, 0 } { 0, 0 } { 0, 0 } { 0, 0 } { 0, 0 } { 0, 0 } { 0, 0 } Yeah okay it's because I'm drawing a shape node with an offset shape so sue me.
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# ? Oct 22, 2015 16:37 |
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I gave up installing Xcode from the App Store a few releases ago after an endless cycle of "updating..." and "an error occurred". Now I just grab the .dmg from developer downloads.
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# ? Oct 22, 2015 17:07 |
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lord funk posted:Uhhhhhgh SpriteKit's positioning / frame stuff is so unintuitive it's driving me mad. Do people actually use SpriteKit? I found it lacked too many features to be useful.
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# ? Oct 22, 2015 17:49 |
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Is the retail apple tv going to be usable as a dev device?
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# ? Oct 22, 2015 18:09 |
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It appears to have a USB-C port, so almost certainly.
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# ? Oct 22, 2015 18:30 |
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Doc Block posted:Do people actually use SpriteKit? I found it lacked too many features to be useful. I've been using it to develop a side-project game and haven't found it to be bad. What do you think it's missing? Also, GameplayKit is fantastic.
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# ? Oct 22, 2015 19:21 |
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Dessert Rose posted:I've been using it to develop a side-project game and haven't found it to be bad. What do you think it's missing? IMHO, SpriteKit is missing:
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# ? Oct 22, 2015 20:05 |
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UIApplication posted:Is the retail apple tv going to be usable as a dev device? I feel like 100% certain that it will be, only because no other product in the current lineup has a "dev" revision, that I know of.
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# ? Oct 22, 2015 20:20 |
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Doc Block posted:Do people actually use SpriteKit? I found it lacked too many features to be useful. Yes, people use SpriteKit.
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# ? Oct 22, 2015 20:54 |
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Downloaded 7.1, mostly in an attempt to get my documentation up to date (which preferences -> download in 7.0.1, a total liar, steadfastly resisted), and it's more current now but still lagging a month behind the online version at dev.apple.com, and p->d still claims no more updates are available. Anyone else?
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# ? Oct 22, 2015 23:44 |
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anyone use the new code coverage tool? I'm noticing callback based API seem to confuse it. here is what I'm seeing: code:
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# ? Oct 23, 2015 20:22 |
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Holy hell, does anyone have CI up and running with UI Tests? Trying to integrate into CircleCI (like TravisCI) and my tests have had different failures almost every single time: "UI Testing Failure - No matches found for StaticText" "UI Testing Failure - No matches found for Table" "UI Testing Failure - Failed to perform AX action for monitoring the event loop of Target Application 0x7faf90c537d0, error: Error -25204 performing AXAction 2042" "UI Testing Failure - Unable to update application state promptly." They have passed several times before and run on our machines just fine.
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# ? Oct 24, 2015 14:14 |
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I may just be in a bad mood, but stuff like this makes me want to slit my wristscode:
lord funk fucked around with this message at 23:48 on Oct 24, 2015 |
# ? Oct 24, 2015 22:39 |
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lord funk posted:I may just be in a bad mood, but stuff like this makes me want to slit my wrists Why/how does this happen because it brings my piss to a boil too
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# ? Oct 25, 2015 02:56 |
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# ? Jun 6, 2024 07:14 |
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code:
Still a pain in the butt though, I know.
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# ? Oct 25, 2015 03:05 |