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Panzeh posted:They all struck me as dumb caricatures, honestly, but then i'm not as infatuated with the writing as other people. That is the whole point because ultimately for balance's sake they all have to be written as 'really good at this one thing they like but also really bad at this other thing they don't like'. That's part of what makes EU4 so good at helping people suspend disbelief to create their own narratives, all nations start out as 'average' with a bit of power diversity and then through ideas become really good at certain things they care about without magically getting worse at other things. They just remain average in comparison to other nations that specialised in those other things.
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# ? Oct 20, 2015 11:23 |
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# ? May 15, 2024 04:23 |
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uPen posted:It's very good. Not on steam, to much effort to acquire. So goal for HoI4, take Switzerland, pretend Lenin didn't leave the country and turned it communist, then conquer everyone around you with the help of the soviets.
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# ? Oct 20, 2015 11:29 |
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Panzeh posted:They all struck me as dumb caricatures, honestly, but then i'm not as infatuated with the writing as other people. They were dumb caricatures, purposefully so. I liked it but I can see why other people wouldn't. It's pretty over the top. It's sort of like the political equivalent of the Warhammer 40k setting. In the grim darkness of the 22nd century, there are only shrill cardboard ideologues.
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# ? Oct 20, 2015 11:30 |
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The best faction in Alpha Centauri were the pirates and that was because there was no real pseudo-philosophical "teenagers first Political Science" quotes behind it. Just some dudes on the water making bank.
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# ? Oct 20, 2015 11:35 |
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Some of the quotes were good, like the Network Node one. Or the recycling tanks one with Chairman Yang's soothing, Mr. Sulu-esque voice.
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# ? Oct 20, 2015 11:48 |
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It is a classic space 4x mistake to assume that humanity will ever meet an alien race that is more militaristic, fascist and xenophobic than ourselves, and I'm glad Stellaris isn't falling into that trap.
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# ? Oct 20, 2015 12:04 |
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PleasingFungus posted:What is your reaction to this image? holy loving lol
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# ? Oct 20, 2015 12:13 |
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# ? Oct 20, 2015 12:32 |
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PleasingFungus posted:What is your reaction to this image? Never played this game, but why the hell are the turrets not in line? Is this some kind of crazy per-dreadnaught?
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# ? Oct 20, 2015 12:33 |
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Charlz Guybon posted:Never played this game, but why the hell are the turrets not in line? Is this some kind of crazy per-dreadnaught? The big revolutionary advance of the HMS Dreadnaught was to carry all big guns in a line so they could all be brought to bear whichever side the enemy was on. (Also steam turbines)
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# ? Oct 20, 2015 12:38 |
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Charlz Guybon posted:Never played this game, but why the hell are the turrets not in line? Is this some kind of crazy per-dreadnaught? IRL there were post-Dreadnought designs that still placed turrets in configurations that wouldn't allow for ~180 degree traverses that one might intuitively expect.
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# ? Oct 20, 2015 12:39 |
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Enjoy posted:The big revolutionary advance of the HMS Dreadnaught was to carry all big guns in a line so they could all be brought to bear whichever side the enemy was on. (Also steam turbines) Nah, Dreadnought had some wing turrets which could only fire to one side: All centerline turret designs came later, with the Orion class super-dreadnoughts. The BB PleasingFungus posted has the "cross-firing enabled" box checked though, indicating that its wing turrets can be fired across its deck, although with a fairly limited field of fire on the "wrong" side. In RTW, you unlock the ability to have more centerline turrets, or cross-firing turrets at higher tech levels, so depending on how the semi-random research works out you have a transition period from Bs to BBs where you might have to accept turrets that can only fire to one side or cross-firing turrets for a while before you can design all centerline bad boys. Darkrenown fucked around with this message at 12:52 on Oct 20, 2015 |
# ? Oct 20, 2015 12:48 |
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Sounds cool
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# ? Oct 20, 2015 12:56 |
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Darkrenown posted:Pretty sure you can go full commie in space. I only play space-nazis though so I haven't really checked You should convince Paradox to absorb the NWS guys and then get them to make a) a naval/aerial warfare game covering the entire 20th century, basically RTW but with planes and cruise missiles; and then b) a space RTW, only both games would have Modern Paradox-level QA, graphics, and development (and pricing).
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# ? Oct 20, 2015 14:09 |
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vyelkin posted:You should convince Paradox to absorb the NWS guys and then get them to make a) a naval/aerial warfare game covering the entire 20th century, basically RTW but with planes and cruise missiles; and then b) a space RTW, only both games would have Modern Paradox-level QA, graphics, and development (and pricing). It's just one guy and he's a bit surprised people bought his game.
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# ? Oct 20, 2015 14:30 |
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Alchenar posted:It's just one guy and he's a bit surprised people bought his game. I thought there were two of them, one doing most of the work and one doing something else.
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# ? Oct 20, 2015 14:39 |
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Kidnap them to Stockholm and bring them socialism/a rough tumble
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# ? Oct 20, 2015 14:58 |
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Has anyone tried out the game Rogue State? Looks interesting enough. And has a catchy national anthem. EDIT: fixed typo GenderSelectScreen fucked around with this message at 20:30 on Oct 20, 2015 |
# ? Oct 20, 2015 16:24 |
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Seriously PDX I know you don't want to set off the Paradox Plaza tinfoil hat brigade like you did with Magna Mundi/EU4, but you gotta sack up and make a 20th century game to bridge Vicky to Stellaris.
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# ? Oct 20, 2015 18:09 |
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PleasingFungus posted:What is your reaction to this image?
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# ? Oct 20, 2015 18:13 |
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Xenophile sounds like a hoot I wonder how differing ethics would impact a federation. I imagine the Celestial Empire of the Bugmen and Birds, Incorporated would have plenty to bitch at each other about
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# ? Oct 20, 2015 18:30 |
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wukkar posted:What exactly does the 'colonial service' checkbox impact? I'm remembering this second hand but IIRC, you need to have a certain total tonnage of ships out patrolling whatever colonial holdings you have. That toggle makes the ship count for more weight.
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# ? Oct 20, 2015 18:34 |
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ThisIsNoZaku posted:I'm remembering this second hand but IIRC, you need to have a certain total tonnage of ships out patrolling whatever colonial holdings you have. That toggle makes the ship count for more weight. Yes. In more general terms, I think it's supposed to represent being outfitted for long service away from the home country - tropicalisation, more storerooms, etc
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# ? Oct 20, 2015 18:44 |
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Oberleutnant posted:Seriously PDX I know you don't want to set off the Paradox Plaza tinfoil hat brigade like you did with Magna Mundi/EU4, but you gotta sack up and make a 20th century game to bridge Vicky to Stellaris. Make a 20th-21st century game to bridge Vicky to human extinction.
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# ? Oct 20, 2015 18:47 |
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wukkar posted:What exactly does the 'colonial service' checkbox impact? Adds around 2% to your weight, makes the ship count for 150% displacment when calculating foreign station tonnages. Rooms and stores for marines to keep order in the colonies.
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# ? Oct 20, 2015 19:19 |
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Hitlers Gay Secret posted:Has anyone tried out the game Rouge State? Looks interesting enough. And has a catchy national anthem. Oh poo poo I totally forgot about this and it's out! Yessss. Will report back.
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# ? Oct 20, 2015 19:22 |
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Hitlers Gay Secret posted:Has anyone tried out the game Rouge State? Looks interesting enough. And has a catchy national anthem. I've got it and played a few hours, will post more thoughts tonight when not on my phone. It's really hard, some aspects of the game are hard to decipher, not sure if I don't "get" it yet or its poorly designed. Lot of potential though.
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# ? Oct 20, 2015 19:28 |
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Rogue State looks cool. It actually really strongly resembles a spec design I was thinking about a while ago, including the title, which is super weird. Hopefully it's still on sale tomorrow when I get paid. Any more impressions?
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# ? Oct 20, 2015 19:33 |
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Hitlers Gay Secret posted:Has anyone tried out the game Rouge State? Looks interesting enough. And has a catchy national anthem.
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# ? Oct 20, 2015 19:47 |
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Bort Bortles posted:Someone made a game about a colored state? Rouge is such an interesting color... loving autocorrect
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# ? Oct 20, 2015 20:28 |
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Bort Bortles posted:Someone made a game about a colored state? Rouge is such an interesting color... Burgundy has gained a casus belli on Rouge. Only one red may rule.
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# ? Oct 20, 2015 21:16 |
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So if Sengoku was a buildup to CK2, and March of the Eagles was a buildup to EU4, is Stellaris really a buildup to V3? Dreadnought designer?
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# ? Oct 20, 2015 21:40 |
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Chief Savage Man posted:So if Sengoku was a buildup to CK2, and March of the Eagles was a buildup to EU4, is Stellaris really a buildup to V3? HoI IV is buildup to Stellaris.
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# ? Oct 20, 2015 21:43 |
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Frontspac posted:Rogue State looks cool. It actually really strongly resembles a spec design I was thinking about a while ago, including the title, which is super weird. Hopefully it's still on sale tomorrow when I get paid. I gave it a try just now. Frankly it seems a bit unpolished and lacking in gameplay. Maybe I'm just playing wrong, but I find myself just clicking "end turn" over and over again, hoping that I have enough cash to pay for whatever the next random event is going to cost me; there just isn't all that much to do on each turn. The game isn't very good at telling you what things are/do either, though maybe the info is in the manual somewhere. It could really use some mouseover-explanations though, I shouldn't have to dig through a manual to figure out what the resource icons represent for example. I like the basic concept though, are there any other similar games out there people can recommend?
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# ? Oct 20, 2015 21:51 |
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PleasingFungus posted:What is your reaction to this image?
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# ? Oct 20, 2015 23:41 |
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Funky Valentine posted:The best faction in Alpha Centauri were the pirates and that was because there was no real pseudo-philosophical "teenagers first Political Science" quotes behind it. Just some dudes on the water making bank. The best faction in Alpha Centauri is The Cybernetic Consciousness Because what even are you doing if you don't want to hang out with Aki Zeta 5 and co.
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# ? Oct 21, 2015 00:24 |
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lol @ anyone who doesn't think SMAC is one of the greatest works of the 20th century, in any mediumFunky Valentine posted:The best faction in Alpha Centauri were the pirates and that was because there was no real pseudo-philosophical "teenagers first Political Science" quotes behind it. Just some dudes on the water making bank. lol @ babby's first dismissal of philosophy just because it's presented in an approachable manner The Sharmat posted:All the factions in Alpha Centauri were ruled by horrible ideologues that went way too far and that was the point. lol @ anyone who doesn't understand this
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# ? Oct 21, 2015 00:29 |
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Mister Adequate posted:lol @ anyone who doesn't think SMAC is one of the greatest works of the 20th century, in any medium You might say it's the Citizen Kane of video games. If the factions and the tech quotes were exaggerated, it was mostly because the game needed it to be. You don't have "oh these are Russians, so they must be good at xyz" to draw upon as a touchstone, so when they make the Militaristic faction, they have to make it really friggin' obvious that they're the militaristic ones.
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# ? Oct 21, 2015 01:44 |
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Hitlers Gay Secret posted:Has anyone tried out the game Rogue State? Looks interesting enough. And has a catchy national anthem. friend/fellow poster "corn in the bible" was playing it earlier and seemed to quite like it. for whatever that's worth. apparently it's made in adventure game studio, which is an accomplishment in its own right.
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# ? Oct 21, 2015 01:56 |
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# ? May 15, 2024 04:23 |
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smac was a pretty dreadful game tho like the writing was cool and good but it was really really bad
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# ? Oct 21, 2015 04:03 |