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DoubleNegative posted:"summon weaponBlackjack" Anyone know what the command for the Elite Assault Rifle is?
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# ? Oct 20, 2015 17:25 |
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# ? May 31, 2024 08:55 |
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Paris looks like Actual Paris and just putting Sodium lights went a long way. However they also rewamped the city around and the Catherdral map is so much better, making it look like an actual city instead of "Hey, remember Thief??". And the tracks for it are one of the best of the entire mod and honestly makes up for the Hong Kong remixes messing up the atmosphere between the Canal and Wanchai market.
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# ? Oct 20, 2015 17:45 |
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The Supreme Court posted:Have you tried loading from a save where you're not dead? That was my first and only save, so I'll just start again.
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# ? Oct 20, 2015 22:49 |
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uncleKitchener posted:That was my first and only save, so I'll just start again. There's quicksave (bound to + by default), I think Shifter or Biomod added it originally.
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# ? Oct 20, 2015 23:00 |
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The Supreme Court posted:There's quicksave (bound to + by default), I think Shifter or Biomod added it originally. There was always a quick save... F5.
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# ? Oct 20, 2015 23:26 |
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Huh, you learn something new about the game every time
The Supreme Court fucked around with this message at 23:32 on Oct 20, 2015 |
# ? Oct 20, 2015 23:28 |
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Actually + and - are the default quick save/load, not F5, check the original manual
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# ? Oct 20, 2015 23:57 |
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Fuzz posted:There was always a quick save... F5. ... I wonder if there's a way to stop the game from shoving batons (even with Paul's Blackjack in my inventory!), cigarettes and combat knives into my hands (except by keeping a melee weapon - that isn't the prod or the Blackjack - in my inventory, or just having it be full). Besides restarting with Biomod, that is.
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# ? Oct 21, 2015 06:03 |
Fuzz posted:There was always a quick save... F5. I've had a huge problem this playthrough hitting f5 when I mean to quicksave instead of hitting +. Anyway, is it still possible to genuinely no-kill Anna Navarre? Not with killphrase? I seem to remember there being an old trick with gas grenades but I'm not sure those still work on her. If I somehow manage to baton her to incapacity will she explode on me or do I just have to run past her?
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# ? Oct 21, 2015 06:56 |
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Both Anna and Gunther are immune to being knocked out. You can try to reduce her health to the points she panics and runs away (I managed that with Gunther)
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# ? Oct 21, 2015 07:05 |
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She can't be knocked out and you can't run past her. The gas grenade trick was to force her to open the door for you.
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# ? Oct 21, 2015 07:05 |
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I don't remember enough of Vandenberg to be sure that the tunnels have changed, but I assume you couldn't get yourself stuck at the very start (walk between the forklift and the crates next to the ladder you came down) and you weren't facing a linear corridor blocked by spiderbots. And only one way to go, through an 80% strong keypad with no chance to find out the password. What am I missing here? Ok, if there was a way to get through the tunnels without resorting to noclip, I haven't been able to find it. Annoying to say the least. Edit - No no, it's basically: go down the ladder, past three spiderbots. Hope you've brought explosives, because they sure aren't letting you get to the security panel. Past the flooded rooms, to which you have no code (go down for an augmentation upgrade at the cost of a shitload of multitools). Now there's a security grid that releases spiderbots and a small patrol bot - but the door they're guarding doesn't have a panel or a lock. There's a button to open it on the other side (via noclip) but not on your side. There's a vent that leads to the flooded rooms, but its too far up to jump from there. Also: For some unknown reason there's a truck trailer / cargo container inside the gas station junkyard that's cloned completely at the start of the submarine base. Two supply crates, two heavy metal crates blocking a silencer mod. Weird. Xander77 fucked around with this message at 13:20 on Oct 21, 2015 |
# ? Oct 21, 2015 09:32 |
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The rooms haven't changed much over there, I think your way should be behind the forklifts on that 3 story room with the elevator. Jump aug or crate tinkering should do the trick.
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# ? Oct 21, 2015 09:42 |
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Xander77 posted:Both Anna and Gunther are immune to being knocked out. You can try to reduce her health to the points she panics and runs away (I managed that with Gunther) You can knock out Gunther. It's absurdly difficult and requires tons of prod charges and tranq darts once you get him to continuously run, but it is doable. Side note: early in the game Paul, Anna and Carter will all comment on the number of bodies you leave. This is done by a check when you switch levels on how many corpses you left versus how many unconscious bodies. Want to beat the check? Blow up or otherwise destroy all the corpses. If they don't exist, you aren't penalized.
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# ? Oct 21, 2015 17:27 |
Party Plane Jones posted:You can knock out Gunther. It's absurdly difficult and requires tons of prod charges and tranq darts once you get him to continuously run, but it is doable. Ha-ha, OK, that's a nice trick. Gunther isn't an issue because you can just ghost past him. Navarre though you can't because I believe she drops the key to the door, and I'm not sure if forcing her through the door still works in Revision.
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# ? Oct 21, 2015 17:31 |
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Hieronymous Alloy posted:Navarre though you can't because I believe she drops the key to the door, and I'm not sure if forcing her through the door still works in Revision. Can you not pickpocket her in Biomod?
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# ? Oct 21, 2015 17:37 |
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Even if you get past Anna, what are you going to do about Howard Strong?
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# ? Oct 21, 2015 17:37 |
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KillHour posted:Even if you get past Anna, what are you going to do about Howard Strong? Nothing because startling him in any way causes him to blow himself with a LAM of his own accord?
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# ? Oct 21, 2015 17:42 |
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Party Plane Jones posted:Nothing because startling him in any way causes him to blow himself with a LAM of his own accord? I thought the plan was a non-lethal run, though?
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# ? Oct 21, 2015 17:53 |
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Party Plane Jones posted:You can knock out Gunther. It's absurdly difficult and requires tons of prod charges and tranq darts once you get him to continuously run, but it is doable. I think the exception to this is Castle Clinton? I've gone through the sneaky back entrance but still got scolded at by Paul for killing everyone even though I knocked everyone out instead because I went exploring and must have gotten too close to the direct route of the place.
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# ? Oct 21, 2015 17:56 |
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KillHour posted:I thought the plan was a non-lethal run, though? Isn't it sort of Batman rules apply? You aren't killing him but you don't have to save him from his own stupidity.
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# ? Oct 21, 2015 17:57 |
Party Plane Jones posted:Can you not pickpocket her in Biomod? I have biomod on but no idea how to pickpocket.
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# ? Oct 21, 2015 17:57 |
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Mr. Fortitude posted:I think the exception to this is Castle Clinton? I've gone through the sneaky back entrance but still got scolded at by Paul for killing everyone even though I knocked everyone out instead because I went exploring and must have gotten too close to the direct route of the place. The trigger for that in Vanilla Deus Ex is actually going into the atrium of Castle Clinton from what I remember. You can clean out the entirety of the lower structure but if you cause a firefight in the atrium a switch gets flipped where Paul thinks you started offing everybody.
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# ? Oct 21, 2015 17:58 |
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You get the key from Alex, who won't give it to you until you kill Anna.
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# ? Oct 21, 2015 18:07 |
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Party Plane Jones posted:The trigger for that in Vanilla Deus Ex is actually going into the atrium of Castle Clinton from what I remember. You can clean out the entirety of the lower structure but if you cause a firefight in the atrium a switch gets flipped where Paul thinks you started offing everybody. That's strange because I always usually exit into the atrium and have gotten scolded by Anna and praised by Paul before but maybe I'm misremembering. I guess it's one of those weird triggers, like leaving through the front door of the hotel vs leaving through the window deciding if Paul lives or dies, regardless if you help out in the firefight.
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# ? Oct 21, 2015 18:18 |
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Mr. Fortitude posted:That's strange because I always usually exit into the atrium and have gotten scolded by Anna and praised by Paul before but maybe I'm misremembering. I guess it's one of those weird triggers, like leaving through the front door of the hotel vs leaving through the window deciding if Paul lives or dies, regardless if you help out in the firefight. From very, very old posts on TTLG. Basically starting a firefight almost always ends up roping the troops/Anna into it so if more than one ends up dying you're screwed. Who knows if Biomod or Shifter changed this. code:
Party Plane Jones fucked around with this message at 18:34 on Oct 21, 2015 |
# ? Oct 21, 2015 18:27 |
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Party Plane Jones posted:From very, very old posts on TTLG. Basically starting a firefight almost always ends up roping the troops/Anna into it so if more than one ends up dying you're screwed. Who knows if Biomod or Shifter changed this. Yeah, Shifter specifically changed it so that what counted was how many of the NSF in the atrium were killed by you - so Anna can slaughter them all and you'll be considered "too gentle" by her in Shifter and Biomod.
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# ? Oct 21, 2015 19:45 |
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Party Plane Jones posted:From very, very old posts on TTLG. Basically starting a firefight almost always ends up roping the troops/Anna into it so if more than one ends up dying you're screwed. Who knows if Biomod or Shifter changed this. But now I understand why when I played a localized version of Deus Ex, Paul always thought I was bloodthirsty. The translators were hacks who didn't check the scripts.
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# ? Oct 21, 2015 20:32 |
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The loading screens are a nice touch in Revision, but "Mind the Synaptic Gap"? Oof.
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# ? Oct 21, 2015 21:26 |
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Hieronymous Alloy posted:Ha-ha, OK, that's a nice trick. Don't you have to defeat Gunther in order to access the computer needed to advance the plot?
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# ? Oct 21, 2015 23:06 |
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closeted republican posted:Don't you have to defeat Gunther in order to access the computer needed to advance the plot? I think you can Cloak just fine.
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# ? Oct 21, 2015 23:19 |
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Can you lock him in the gold vault? I seem to remember being able to lure him into the nazi gold vault and imprisoning him there with all the peacefully sleeping MJ12 troopers.
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# ? Oct 21, 2015 23:37 |
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You can do whatever you want. You just have to get past him.
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# ? Oct 21, 2015 23:46 |
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Simons' HDTP model seems to be missing something
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# ? Oct 22, 2015 00:14 |
Momomo posted:You get the key from Alex, who won't give it to you until you kill Anna. Hrm. Can I pickpocket Alex? What if I knock Alex out?
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# ? Oct 22, 2015 00:52 |
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Apparently this counts as a non-lethal way to take out Navarre since I guess technically the conveniently placed explosives aren't triggered by you.
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# ? Oct 22, 2015 01:23 |
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Hieronymous Alloy posted:Hrm. Can I pickpocket Alex? What if I knock Alex out? Soulfucker posted:Apparently this counts as a non-lethal way to take out Navarre since I guess technically the conveniently placed explosives aren't triggered by you.
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# ? Oct 22, 2015 02:00 |
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According to the Revision guys they're running a modified UnifiedDeusEx so it's the current version of Shifter with the old 1.0 of Biomod.
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# ? Oct 22, 2015 02:13 |
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Someone working on Revision made damned sure Howard Strong can't be killed with a LAW shot. And that Savage doesn't keep dropping infinite augmentation upgrades. But they have introduced a way to make Walton Simons friendly, which is weird.
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# ? Oct 22, 2015 11:30 |
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# ? May 31, 2024 08:55 |
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Lork posted:You can make up your own rationalization for why it's not JC's fault that Anna just spontaneously exploded in front of him, even if you know in your heart of hearts that it's bullshit. Well really it's the fault of the people who put a bomb in her; and it's also Anna's fault for not getting it removed.
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# ? Oct 22, 2015 11:53 |