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Jewel posted:Which tileset is this? Spacefox. The screenshot is super blown up as its taken on a MBP, but its quickly become my favorite tileset. program666 posted:building good quality poo poo to manage humors is an aspect that I really like of this game but there is too few pressure to do so, you just need a big dinner room with some statues and everyone is happy forever. The only real pressure to do it is for nobles' rooms. I agree. I rarely have issues keeping my dwarves "ecstatic" anymore. Once I get things engraved the loss of a close loved one only hurts for a bit, even. KillHour posted:If it's an artifact furniture, just like any other piece of furniture. If it's an item, you can designate a stockpile that only accepts artifact quality items of the specific type. Yup. For items you can forbid it and remove the stockpile afterwards, too. Be careful about thieves, though!
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# ? Oct 22, 2015 02:21 |
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# ? May 13, 2024 03:36 |
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DarkAvenger211 posted:How do you specifically place artifacts somewhere? KillHour posted:If it's an artifact furniture, just like any other piece of furniture. If it's an item, you can designate a stockpile that only accepts artifact quality items of the specific type. If you don't know yet you can press X when selecting which item to place and it will show a expanded menu with more details where the artifact is easy to pick out: #cobalt throne# #cobalt throne# *cobalt throne* ASHAMOGMASHMAR THE TOWERS OF SUNDERING *cobalt throne*
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# ? Oct 22, 2015 02:39 |
It turns out a plectrum is a guitar pick-like thing, so everyone knows.
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# ? Oct 22, 2015 04:09 |
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do dwarves get a happy thought from items that are in a stockpile?
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# ? Oct 22, 2015 04:47 |
Did dwarves always move stone and other obstacles out of the way when building? I distinctly remember getting cancelled build job messages if a piece of dacite or someting was in the way, but lately I noticed that dwarves actively move the stuff out of the building space just one square away, and then build whatever they were doing. I didn't even update versions lately - are my dwarves getting smarter?
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# ? Oct 22, 2015 06:25 |
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canepazzo posted:Did dwarves always move stone and other obstacles out of the way when building? I distinctly remember getting cancelled build job messages if a piece of dacite or someting was in the way, but lately I noticed that dwarves actively move the stuff out of the building space just one square away, and then build whatever they were doing. Nah, those cancellation messages are when the thing in the way is earmarked for a construction. Guy goes to move it and the union rep lands on him like a ton of -granite block-s
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# ? Oct 22, 2015 06:27 |
canepazzo posted:Did dwarves always move stone and other obstacles out of the way when building? I distinctly remember getting cancelled build job messages if a piece of dacite or someting was in the way, but lately I noticed that dwarves actively move the stuff out of the building space just one square away, and then build whatever they were doing. I think they always moved things, but they can't move things that are tasked for other jobs--even jobs like "move this stone to a stockpile." If you build a bunch of things at once out of stone that's lying around the construction site, it can get a bit grid-locked as people can't build things because the site is full of material for buildings.
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# ? Oct 22, 2015 06:29 |
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king salmon posted:do dwarves get a happy thought from items that are in a stockpile? I don't think so? You could remove the stockpile and forbid the object once its in place maybe.
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# ? Oct 22, 2015 08:45 |
program666 posted:building good quality poo poo to manage humors is an aspect that I really like of this game but there is too few pressure to do so, you just need a big dinner room with some statues and everyone is happy forever. The only real pressure to do it is for nobles' rooms. Agreed. It's just too easy to prevent tantrum spirals in my forts, because I obsessively NEED to design a grand dining room. I miss the old nobles. I never seem to get any nobility in my forts, now, unless I make a dying world and have all my residents promoted by default to kings and barons.
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# ? Oct 22, 2015 15:35 |
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Does DFHack cause lots of crashes? 3 out of my 5 attempted forts today crashed before the first annual autosave.
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# ? Oct 22, 2015 16:10 |
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Crimson Harvest posted:Does DFHack cause lots of crashes? 3 out of my 5 attempted forts today crashed before the first annual autosave. It tends to prevent more than it causes. You can use the quicksave command to save whenever you want without going thru the menus. Also, seasonal autosave is a good idea.
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# ? Oct 22, 2015 16:42 |
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Crimson Harvest posted:Does DFHack cause lots of crashes? 3 out of my 5 attempted forts today crashed before the first annual autosave. Sometimes it'll cause a crash but that's an abnormally high number of crashes. It's usually only if you try to do some series of commands the game takes exception to.
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# ? Oct 22, 2015 16:57 |
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Crimson Harvest posted:Does DFHack cause lots of crashes? 3 out of my 5 attempted forts today crashed before the first annual autosave. There is still a bug around building next to trees (leaves maybe?). Make sure that ain't happening.
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# ? Oct 22, 2015 20:29 |
First solution to crashes is just re-download df
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# ? Oct 24, 2015 10:11 |
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GenericOverusedName posted:It tends to prevent more than it causes. You can use the quicksave command to save whenever you want without going thru the menus. Also, seasonal autosave is a good idea. Moridin920 posted:Sometimes it'll cause a crash but that's an abnormally high number of crashes. necrotic posted:There is still a bug around building next to trees (leaves maybe?). Make sure that ain't happening. GreyPowerVan posted:First solution to crashes is just re-download df
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# ? Oct 24, 2015 15:19 |
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GreyPowerVan posted:First solution to crashes is just re-download df Yeah but if it's something like the crash always occurs in the same season, at roughly the same time, the first solution is usually to take your hands off the controls and let the whole season play out without doing anything in-game. Then resume normal play after the next autosave. It works surprisingly often!
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# ? Oct 24, 2015 16:12 |
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I've occasionally gotten crashes trying to build variable-sized things like crop plots and bridges in addition to walls and other constructions. Not always near trees either. If it is crashing consistently, try not doing anything until that moment passes. Hopefully it won't be something outside of your control. This game is very very crashy, unfortunately. I wouldn't re-download the game if you haven't done any modding to anything, it'd just be a waste of time.
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# ? Oct 24, 2015 16:20 |
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You guys have any tips for finding bears to make into WAR BEARS? Afaik you can't trade for them, and i have yet to make a fort where i have seen a bear.
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# ? Oct 24, 2015 18:22 |
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Dongattack posted:You guys have any tips for finding bears to make into WAR BEARS? Afaik you can't trade for them, and i have yet to make a fort where i have seen a bear. This might sound silly, but you might want to try out adventure mode and ask the locals about regions until you find one they mention having bears in, and then settle there in fortress mode.
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# ? Oct 24, 2015 18:25 |
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my dad posted:This might sound silly, but you might want to try out adventure mode and ask the locals about regions until you find one they mention having bears in, and then settle there in fortress mode. ~ emergent gameplay ~
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# ? Oct 24, 2015 19:01 |
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I forgot how but there's a way to enable an elf trader person that you can negotiate trade agreements with. Usually the elves have a lot of animals and you can request they bring bears next time.
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# ? Oct 24, 2015 19:31 |
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my dad posted:This might sound silly, but you might want to try out adventure mode and ask the locals about regions until you find one they mention having bears in, and then settle there in fortress mode. Alternately, when life gives you mandrills, make WAR MANDRILLS
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# ? Oct 24, 2015 19:45 |
Moridin920 posted:I forgot how but there's a way to enable an elf trader person that you can negotiate trade agreements with. Usually the elves have a lot of animals and you can request they bring bears next time. You give one of their positions [RESPONSIBILITY:TRADE]. I made my elves maintain three acolytes (instead of 1) and gave them the trading task. There's always one that comes over every season to talk shop (= giant war animal imports)
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# ? Oct 24, 2015 21:25 |
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For your listening pleasure: Yesss! Let's see what other news there is today. posted:Bookcases, handling some issues with long-term residents staying in your inn's rooms properly, more location interface stuff... it's a process. I managed to get a skeletal 64 bit DF program running, finally, and I'll continue to work out problems with that once this release is out (this release will still be 32). Oh, neat. Bookcas- quote:I managed to get a skeletal 64 bit DF program running, finally, and I'll continue to work out problems with that once this release is out (this release will still be 32). quote:64 bit DF
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# ? Oct 25, 2015 01:49 |
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# ? Oct 25, 2015 02:13 |
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it was inevitable.
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# ? Oct 25, 2015 02:16 |
Oh my god finally.
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# ? Oct 25, 2015 02:20 |
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Thank god, maybe I'll be able to embark larger than 2x2 then.
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# ? Oct 25, 2015 02:22 |
so uh what did the 64-bit thing mean again
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# ? Oct 25, 2015 02:26 |
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e : I'll let someone more technical field this one
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# ? Oct 25, 2015 02:27 |
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Maybe I'm understanding the question wrong but a 64 bit program could theoretically run faster than a 32 bit one (and use more than 4 GB of ram but that's besides the point I guess)
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# ? Oct 25, 2015 02:31 |
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scamtank posted:so uh what did the 64-bit thing mean again Lets it run native in a 64-bit operating system instead of a 32-bit emulation, and more importantly, lets the program utilize more than 4(ish)GB of your RAM.
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# ? Oct 25, 2015 02:38 |
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it's kind of funny that he mentions a skeletal DF though, I would guess you just need to change some parameters during compilation and check if anything breaks. My entire OS is compiled for 64 bits, including stuff like firefox, which is probably not even tested by the developers and it just works.
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# ? Oct 25, 2015 02:41 |
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There are a ton of things that can go wrong when converting a program to 64. Especially in one as hacked together as I imagine DF is. Good news that it might even be possible, but I imagine it would take a long time.
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# ? Oct 25, 2015 03:26 |
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Does anyone else donate and go for the ASCII/Story rewards? The wiki pages aren't updated as much as I'd expect from the money they're pulling in. http://dwarffortresswiki.org/index.php/ASCII_Art_Reward/M-S#Met
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# ? Oct 25, 2015 04:02 |
It's been a long time since I donated, but here's a complete one and a mostly-complete one I picked up over the years:quote:"v,"v".v",vvv",.@,.v"vv,v"" quote:kkkkss~~~c@~~~
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# ? Oct 25, 2015 04:09 |
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axelsoar posted:Lets it run native in a 64-bit operating system instead of a 32-bit emulation, and more importantly, lets the program utilize more than 4(ish)GB of your RAM. I don't think DF is even "large address aware", so I think its limit is actually 2gb. A lot of 'mystery' crashes are typically when DF hits this limit
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# ? Oct 25, 2015 04:27 |
Met posted:Does anyone else donate and go for the ASCII/Story rewards? The wiki pages aren't updated as much as I'd expect from the money they're pulling in. Edit: Ah what the hell. I've done a little to help the formatting of the stories in order to make them a bit more understandable when sending them over chat clients. Story request was "Fell Mood". Opens with perhaps the best line ever. quote:|%+++@+| No story request for this one: quote:,.,|u@@e|gBB.,., Pickled Tink fucked around with this message at 05:32 on Oct 25, 2015 |
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# ? Oct 25, 2015 05:24 |
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# ? May 13, 2024 03:36 |
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I have a crayon and pencil drawing of a huge dragon standing on top of a castle and breathing fire all over. It is awesome.
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# ? Oct 25, 2015 07:41 |