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The highest ive gotten is Mk6
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# ? Oct 24, 2015 18:25 |
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# ? May 30, 2024 12:20 |
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Another patch. The two devs are going to die from overwork.quote:Hotfix to 1.041
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# ? Oct 24, 2015 18:53 |
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Cialis Railman posted:This game is super fun. The only problem I have right now is that space is far too...bright, I guess. It takes me out of it a little bit. I'm used to Elite: Dangerous and its pitch-black vacuum. I love it. I'm all in favor of bright 70s art space full of day-glo nebulae and pastel planets. Especially this time of year, helps ward off seasonal depression. If I want to stare at an infinite black void I can look out my window.
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# ? Oct 24, 2015 19:02 |
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Firing a broadside laser volley in the blackgate ship is something to behold
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# ? Oct 24, 2015 19:05 |
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grrarg posted:Another patch. The two devs are going to die from overwork. This game is a 2 man job?! Geez.
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# ? Oct 24, 2015 19:07 |
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Xtanstic posted:This game is a 2 man job?! Geez. That's why their name is "Double Damage".
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# ? Oct 24, 2015 19:17 |
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Klyith posted:I love it. I'm all in favor of bright 70s art space full of day-glo nebulae and pastel planets. You're riding a space motorcycle through the painted desert of the Wild West in space. There. I won't lie, this game doesn't scratch my free roaming outer space career simulator itch. But it's its own thing, it's really good at it, and it's fun.
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# ? Oct 24, 2015 19:26 |
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Beer4TheBeerGod posted:That's why their name is "Double Damage". Seems kind of silly, now they need to change their name when they hire an intern!
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# ? Oct 24, 2015 19:30 |
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Xtanstic posted:This game is a 2 man job?! Geez. quote:DOUBLE DAMAGE GAMES WAS FOUNDED IN 2014 BY TRAVIS BALDREE AND ERICH SCHAEFER. Interesting is the implication that they managed to knock together this game in just a year (give or take), which is an incredible rate of production even accounting for the size of the game.
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# ? Oct 24, 2015 19:32 |
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Yeah I am ridiculously impressed.
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# ? Oct 24, 2015 20:19 |
Game is very good, but man mission rewards are a bit wonky. 1000 credits for clearing out an enemy base but 31k for diving into a besieged base to deliver something? Sure why not. Still trying to get the hang of upgrade paths right now. Hitting the point where I have to raise a lot of money to upgrade my ship class so hopefully I can moderate that with just better turrets and stuff
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# ? Oct 24, 2015 20:33 |
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Weapons get ~50% better per upgrade, cost goes up ~300%. Defenses get balanced around that, so the price change is similar but the effectiveness upgrade is larger. Always max shields/deflectors/hull when available. There's a sweet spot early on: get a fast ship (starter, or barracuda), get merchant's guild cargo extenders and a null-grav booster. That'll let you run basically any dead drop or delivery mission, especially if you pick up the merchant guild subsystem that cuts the time you're slowed by leeches in half. By the time you're up against end-game dreadnaughts, this won't have enough dps even if you're at tier six on everything. For dps... basically, the cheapest way to increase this is to max your broadside armament and get a ship with a lot of broadside ports. The merc guild offers some subsystems which increase range and decrease cycle time/charge time on the broadside, and those are cheap ways to boost it. N.b.: charging boosts accuracy, not damage. With a fully charged broadside, you can swat gunships or fighters; vs. dreadnaughts you just need to wait for the reload, not the charge. Upgrade the turrets last in priority (unless you're deliberately going for a smaller ship with max-grade everything), though letting them lag 1-3 levels behind your ship's shields is plenty. Upgrading broadsides costs about as much as upgrading a single turret, but with 10-20 broadside ports, delivers massively more damage than that single turret. (At low broadside port numbers, >5, the turret's constant automatic fire is a more reasonable trade.)
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# ? Oct 24, 2015 20:48 |
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A lot of my in-progress achievements keep resetting when I start a new session.
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# ? Oct 24, 2015 20:50 |
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DreamShipWrecked posted:Game is very good, but man mission rewards are a bit wonky. 1000 credits for clearing out an enemy base but 31k for diving into a besieged base to deliver something? Sure why not. I feel like one of the faster ways to progress is just to ignore your weapons, get a very fast ship, and do merchant guild missions. Go up to harder systems as quickly as you can upgrade your defensive gear and afterburners.
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# ? Oct 24, 2015 20:57 |
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Can someone post a screenshot and dummies guide of how the fault tracker works with mining? I bought one and can't tell a difference after doing a pulse.GreyjoyBastard posted:A lot of my in-progress achievements keep resetting when I start a new session.
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# ? Oct 24, 2015 20:58 |
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Beat it, bought a dreadnaught in celebration. Looking at my played time, I spent more than half of it in the first system. The veneer of space gameplay sort of rubs off after that first system high, as you figure out missions pay out better than any sort of self driven gameplay like trading or bounty hunting. Which is still a pretty space gamey thing, come to think of it. Also destroyers seem like a trap class because it doesn't get enough firepower to back up its slowness relative to frigates. Dreadnaught firepower is hilarious but not really compelling enough to want to grind out Mk6 everything.
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# ? Oct 24, 2015 21:05 |
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Uhh before i turned the game off earlier I had 2 main story missions available, just got back on and now I have no main missions and none have appeared. Is my game broken now?
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# ? Oct 24, 2015 21:44 |
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zedprime posted:Beat it, bought a dreadnaught in celebration. Looking at my played time, I spent more than half of it in the first system. The veneer of space gameplay sort of rubs off after that first system high, as you figure out missions pay out better than any sort of self driven gameplay like trading or bounty hunting. Which is still a pretty space gamey thing, come to think of it. I dunno, the Arcturus never felt like it was lacking in ability to kill things. But yes dreadnaught ships are total hilarity, even fighting huge swarms of enemy capital ships because you're unkillable and two shot basically everything in the game that isn't at least as big as you with just mk6 broadsides and mostly mk4/5 everything else.
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# ? Oct 24, 2015 21:53 |
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zedprime posted:Delivery missions spawn blockades as you may have noticed, culminating in surrounding the station with hostiles you aren't necessarily meant to deal with beyond blowing past on your way in and out. Like the whole appeal of corvettes and frigates is you can decide "nope, don't care" and just ignore stuff. Oh yeah, I was always able to get INTO them. Regardless of why there are a bunch of ships around it. Then I get a bit stupid and try to clear them out as a courtesy, which goes well up until enough remaining ships gather close enough to spawncamp the gently caress out of me. Which gets compounded by spitting be back out with an empty deflector and empty booster bar most of the time (you'd think paying for repairs would top those off as a courtesy ) At the very least, I know it's my own fault for not just saying gently caress it and leaving in the first place But never fun getting a death by NPC spawncamping, even if your own idiocy lead to that situation.
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# ? Oct 24, 2015 22:02 |
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FaintlyQuaint posted:I dunno, the Arcturus never felt like it was lacking in ability to kill things.
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# ? Oct 24, 2015 22:42 |
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The one obvious thing I wish they'd done is make the cargo extenders so they don't just make ship cargo holds trivial. Basically do two tiers of items, some with flat bonuses (in a range up to +12 or maybe +15) and then a second line with % boosts based on your ship's cargo space, like +50% up to +100%.warcake posted:Uhh before i turned the game off earlier I had 2 main story missions available, just got back on and now I have no main missions and none have appeared. Is my game broken now? Try docking in a station and looking at the mission log to see if it shows up there? If you can't get them back you should post on the steam forums and attach your savegame file, I'm sure the devs would want to know about anything that blocks storyline progress. zedprime posted:Maybe more of a testament to the Sturville and the quick boost than a detriment to destroyers in general. Otherwise I mostly agree that destroyers aren't great: the arcturus is slow, the manticore is under-gunned and dumb looking. I haven't used the Damocles, but the statline is only average and when fighting against pirates using those I've noticed they're quite large.
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# ? Oct 24, 2015 23:24 |
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How is the turret placement on the Polaris? They're kind of lacking on the Sorcerer. It's a fun ship and not at all bad but I feel the coverage in some spots are very limited.
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# ? Oct 24, 2015 23:50 |
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Klyith posted:Try docking in a station and looking at the mission log to see if it shows up there? If you can't get them back you should post on the steam forums and attach your savegame file, I'm sure the devs would want to know about anything that blocks storyline progress. Yeah i shot them an email and they replied within 10 mins and its sorted now. Turns out if you go through the gate to charon and turn straight back around the mission doesn't trigger properly and you get no mission indication on the map or log until you go back through the gate to charon and it picks back up.
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# ? Oct 25, 2015 00:21 |
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Finally started to kill stuff and hired a merc. I really hope the trading mechanic is the next fix as ripping people off and selling their poo poo is a lot of fun but not super profitable.
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# ? Oct 25, 2015 00:22 |
Really hope my game isn't borked. I'm at an early mission where I have to meet the Militia lady out in space and she asks you to help scan traders who are carrying contraband. We blew up all the traders and nearby fighters but now she is just flying off aimlessly and I can't trigger a conversation. Anyone else run into this?
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# ? Oct 25, 2015 01:00 |
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Try pulsing the grid and see if there are any hostiles near by, sometimes after the capitals are destroyed gunships and fighters will fly away
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# ? Oct 25, 2015 01:14 |
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They really need to let you cycle through the stupid X prompts. Kill a guy near a station who drops cargo? Good luck docking if you don't have any cargo space left to pick it up!
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# ? Oct 25, 2015 02:37 |
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Are there any broadsides later that aren't just variations on cannon-like particles flying out? I want FS2 capital beam weapons (yeah I know, laser turrets, but I want laser broadsiiiiides)
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# ? Oct 25, 2015 02:40 |
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Ciaphas posted:Are there any broadsides later that aren't just variations on cannon-like particles flying out? I want FS2 capital beam weapons Yep, you'll find laser beam broadsides for sale in the second sector.
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# ? Oct 25, 2015 02:43 |
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Jimbot posted:They really need to let you cycle through the stupid X prompts. Kill a guy near a station who drops cargo? Good luck docking if you don't have any cargo space left to pick it up! It also keeps autodocking from working. This can be problematic if you're running a blockade and accidentally shoot down a fighter.
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# ? Oct 25, 2015 02:52 |
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This game works really well with a X-Box controller. Now if I could only figure out how to exit and save the game with the controller. lol
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# ? Oct 25, 2015 03:13 |
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RazNation posted:This game works really well with a X-Box controller. Press start and the LB or RB to get to the System menu, exit to title is in there
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# ? Oct 25, 2015 03:45 |
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Just got to sector 2, pulse turrets already starting to feel underpowered but lasers aren't feeling powerful either...even MK3. Hmm. Also risk/reward seems a little broken, 15k for a mission that involves taking down 3 Leviathans? Yeah my repair bill from that mission was 15k. Edit: Granted I may just need to get out of the Scarab. Zeron fucked around with this message at 04:28 on Oct 25, 2015 |
# ? Oct 25, 2015 04:24 |
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You're only just now on the second system but you have a Destroyer? Wait, do you really mean sector and not system?
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# ? Oct 25, 2015 04:42 |
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The Scarab is a light frigate.
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# ? Oct 25, 2015 04:54 |
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I'm off the opinion that the priority upgrades in the game are actually defensive ones. Extra shields, armor, and deflectors go a very long way to letting you punch above your weight and keep repair bills at a minimum. The other thing that helps when fighting destroyers and the like when you're still in lower end ships is to abuse your speed and get behind them. Their options are incredibly limited if you hang out by their thrusters and just unload.
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# ? Oct 25, 2015 05:03 |
This game is really charming but also really shallow. I was eagerly awaiting the upgrade class/option where I could start equipping fighters and bombers and hopefully customize my loadout a bit. Nope, fighters/bombers just don't have motherships in this game it seems
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# ? Oct 25, 2015 06:13 |
Stevefin posted:Try pulsing the grid and see if there are any hostiles near by, sometimes after the capitals are destroyed gunships and fighters will fly away Yeah this did it. I had pulsed before but the closest enemy was like 50 ms away so I didn't think that was right. Missions enemies have an <!> box though, had to go track down that last guy.
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# ? Oct 25, 2015 06:42 |
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Man, these guys made Torchlight? No wonder this is so good then. Fantastic little game, good mini-Elite sort of thing, much like Torchlight was mini-Diablo. I've just upgraded to probably the 4th bottom rung ship, looks like the starter but bigger, and it with Tachyon and Pulse turrets is owning poo poo almost on autopilot. Well, it was until I went to the second sector
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# ? Oct 25, 2015 07:05 |
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# ? May 30, 2024 12:20 |
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Finished the plot. Fun game for sure, I'd recommend it, especially at this price. I hope they add some new content sometime, the kind that gets seeded into the universe and not bethesda-style extra areas.
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# ? Oct 25, 2015 07:13 |