|
Iridium posted:poorly thought out design leading to easy user error, you bet You had to hit the E key three loving times. Hitting it once and it quit the game, I'd understand. But don't blame the game for your own errors.
|
# ? Oct 27, 2015 01:21 |
|
|
# ? May 29, 2024 16:57 |
|
zedprime posted:Merchants guild missions are all paydays for ships with a decent hold size, a fast speed, and a small hitbox. I never had trouble with blockades or warp knockouts with a Sturville, without even null-grav boosters that everybody seems to like for blockade running. But swapped it for a Minotaur and those missions became impossible. If you want to do merchant's guild missions, trade in for a corvette or frigate. That destroyer is made for killing things from the outskirts of battle, not surrounded and disabled in a ring of poo poo. Yeah, the Minotaur is the only Big Ship I'm interested in because I don't want anything with the word "Slow" on it. But considering how goddamned fast I can murder NPC Minotaurs with my starter zone ship, I figure the Sturvile I'm about to hop into will be what I use forever until half or more of what you fight are Destroyers and up or something. Fake Edit: Oh my loving god this turn speed
|
# ? Oct 27, 2015 01:22 |
|
Iridium posted:Earlier, after a particularly hairy pair of mission fights, I was having trouble with finding whatever triggered the mission complete on one. So I hit escape, and automatically went to hit 3 a few times to get to the mission log. I smash E all the time and this has never happened to me, not once. I believe it to be a PEBKAC.
|
# ? Oct 27, 2015 01:25 |
|
Section Z posted:Yeah, the Minotaur is the only Big Ship I'm interested in because I don't want anything with the word "Slow" on it. How fast you can kill NPC ships doesn't really tell anything about the hull in player hands. (Also by the time you can afford it and mk5/6 gear it doesn't matter how slow the Blackgate turns because you just majestically cruise forward while your turrets murderfuck everything, casually tossing a 20 laser broadside here or there to one shot enemy ships if you feel like it)
|
# ? Oct 27, 2015 01:27 |
|
Gwaihir posted:How fast you can kill NPC ships doesn't really tell anything about the hull in player hands. The Blackgate is an amazing platform of death. It actually got a little boring facefucking everything I got near so I downgraded into a speedy little ship with a pair of MIRV turrets that have unlimited ammo.
|
# ? Oct 27, 2015 01:30 |
|
Gwaihir posted:How fast you can kill NPC ships doesn't really tell anything about the hull in player hands.
|
# ? Oct 27, 2015 01:37 |
|
Iridium posted:Earlier, after a particularly hairy pair of mission fights, I was having trouble with finding whatever triggered the mission complete on one. So I hit escape, and automatically went to hit 3 a few times to get to the mission log. It should save the game when you hit exit to title as well. As long as you don't alt-f4 type quit, you are supposed to be fine.
|
# ? Oct 27, 2015 01:44 |
|
Deadmeat5150 posted:The Blackgate is an amazing platform of death. It actually got a little boring facefucking everything I got near so I downgraded into a speedy little ship with a pair of MIRV turrets that have unlimited ammo. Wait, what? These turrets sound awesome, where do I get these?
|
# ? Oct 27, 2015 01:50 |
|
T1g4h posted:Wait, what? These turrets sound awesome, where do I get these? Random drops from some enemies, or cargo containers in junkyard fields.
|
# ? Oct 27, 2015 01:53 |
|
Deadmeat5150 posted:with a pair of MIRV turrets that have unlimited ammo. I want some mk5 or mk6 of this for the side turrets on the Space Phallus.
|
# ? Oct 27, 2015 02:00 |
|
do junk fields replenish? I want to farm them for goodies.
|
# ? Oct 27, 2015 02:18 |
|
I accidentally agreed to drop all my cargo while mashing A waiting for my engines to get their poo poo back together.
|
# ? Oct 27, 2015 02:33 |
|
Iridium posted:poorly thought out design leading to easy user error, you bet I don't know why this guy is getting poo poo on so much. I mean his direct example of fatfingering the wrong button wasn't great, but I have to agree that using 1-4 to mimic the d-pad directional layout is super dumb. I can think of ways to make it *slightly* better by just having better key bindings. But what they really needed to do was change the UI depending on whether you selected gamepad or M&K -- have the weapon selector in M&K be a mousewheel dial etc. OTOH just get a gamepad. They're cheap, and even if you're the most PC Gamer ever (which I pretty much am as well) it's nice to have one for certain games. Gwaihir posted:How fast you can kill NPC ships doesn't really tell anything about the hull in player hands. VVVV edit: That's the other thing, the NPCs have equipment loadouts as well. So being able to kill a ship super easy might mean that guy had mk1 shields or some poo poo. Klyith fucked around with this message at 03:24 on Oct 27, 2015 |
# ? Oct 27, 2015 02:36 |
|
Klyith posted:Yup. The NPC ai doesn't take advantage of speed or maneuverability in any particular way, and is pretty abysmal in any 1v1 fight. There is that, but I was considering my smaller ship blowing up bigger ships. Still, I just got reminded that ship size doesn't equal power in the other direction. HOLY loving poo poo. I got complacent taking "Hard" missions and beating them anyways. For some reason these Frigate sized trader ships were nearly immortal and kicking my poo poo in what the fuuuuck. Took a mission to scan traders for a bio sample and retrieve it, worth Militia cred. The mercenary ships AND the militia gunships all flip to hostile after I scan (goodbye, 30k merc). But those were just beefy gunships. the real horrorshow were the tiny traders kicking my rear end. I swung by to grab MK5 shields and deflectors to make my life easier but nope these trader ships ripped right through em. Okay time for dumbfires... Oh I fired literally evevery single dumbfire I have into the targe trader and he's still got a full health bar. I'm wedged on top of him hammering my M1 button and he's got a full health bar. *literally three minutes later* oh my god his healthbar is starting to move holy poo poo he's dead. Now to flee the other two super turbo murder trader ships, again, of frigate baby size. And then I refilled my ordinance and blew up a random Dreadnaught in about 30 seconds out of spite and to check to see if my guns hadn't suddenly become nerf darts or something. Those small trader ships for some random mission were literally the most difficult things I have fought all game so far. Section Z fucked around with this message at 03:20 on Oct 27, 2015 |
# ? Oct 27, 2015 03:18 |
|
Section Z posted:And then I refilled my ordinance and blew up a random Dreadnaught in about 30 seconds out of spite and to check to see if my guns hadn't suddenly become nerf darts or something. Those small trader ships for some random mission were literally the most difficult things I have fought all game so far. Probably because they're harder to hit and constantly turning so their downed shields have time to regenerate.
|
# ? Oct 27, 2015 04:03 |
|
Am I missing a way to select the cargo I want to tractor? I have limited cargo space, and there's a really good cargo directly beside poo poo that barely sells. Right now I'm doing this dance of picking up the bad cargo that is the only one it wants to lock onto anymore, flying aways away, jettisoning it, and turning around. There must be an easier way? I'm using controller.
|
# ? Oct 27, 2015 06:11 |
|
Urgh I'm stuck on the ID Chip story mission. I blew up all the ships but haven't seen the quest drop. I've backtracked all the locations and looked again and couldn't find any missing ships or drops. I looked around the Steam forums and saw a couple other people having this issue. Apparently a pulse fails to highlight the drop.
|
# ? Oct 27, 2015 06:24 |
|
LibbyM posted:Am I missing a way to select the cargo I want to tractor? I have limited cargo space, and there's a really good cargo directly beside poo poo that barely sells. Right now I'm doing this dance of picking up the bad cargo that is the only one it wants to lock onto anymore, flying aways away, jettisoning it, and turning around. There must be an easier way? I'm using controller. I don't know if it's just lucky confirmation bias or not, but I've been using the Target Scan mode (Tab on keyboard, dunno what button on controller) that freezes time and lets you cycle through targets. Pick out the one you want, push the lock on button (it's a different button in the targeting freeze frame than open combat), and hope that lets you do it.
|
# ? Oct 27, 2015 06:24 |
|
Xtanstic posted:Urgh I'm stuck on the ID Chip story mission. I blew up all the ships but haven't seen the quest drop. I've backtracked all the locations and looked again and couldn't find any missing ships or drops. I looked around the Steam forums and saw a couple other people having this issue. Apparently a pulse fails to highlight the drop. Does a pulse highlight any extra enemies?
|
# ? Oct 27, 2015 07:46 |
|
Section Z posted:I don't know if it's just lucky confirmation bias or not, but I've been using the Target Scan mode (Tab on keyboard, dunno what button on controller) that freezes time and lets you cycle through targets. Pick out the one you want, push the lock on button (it's a different button in the targeting freeze frame than open combat), and hope that lets you do it. I'll be sure to give that a try next time.
|
# ? Oct 27, 2015 08:07 |
|
Well I learned it the hard lesson. A bigger ship does not make you much stronger wihout better equip. Well, good thing changing ships does not cost money. Imho the best design choice.
|
# ? Oct 27, 2015 08:40 |
|
Xtanstic posted:Urgh I'm stuck on the ID Chip story mission. I blew up all the ships but haven't seen the quest drop. I've backtracked all the locations and looked again and couldn't find any missing ships or drops. I looked around the Steam forums and saw a couple other people having this issue. Apparently a pulse fails to highlight the drop. Missed this earlier. I was lucky and the first greyed out one I went to, floating around was an ID chip that I could have sworn to god wasn't there after I had gone on my initial rampage. I think it was a yellow marker too, so it blended the hell in with other markers. You are not alone with "Okay so I killed literally everyone at all the locations but no ID chip what?" thoughts. So the best "advice" I can think of is to visit each area, then zoom in real close on the map screen while you are there for any yellow "This is your objective thingy" indicators, if I'm even remembering that part right (there have been various missions where the objective grab indicator blurred with the mission location indicator).
|
# ? Oct 27, 2015 11:17 |
|
I hope they add more keymap options in later on. I'd like to hit good ol' 'J' to bring up the mission log, and 'I' for the cargo hold, for example.
|
# ? Oct 27, 2015 15:38 |
|
Where do I see my merchant guild faction standing? When I bring up the command menu it only shows 5 factions (the 2 pirates, korlians, militia, citizenry). In the top let it says "Merchant guild rank 1" but no meter or any sign of how close I am to ranking up.
|
# ? Oct 28, 2015 01:54 |
|
LibbyM posted:Where do I see my merchant guild faction standing? When I bring up the command menu it only shows 5 factions (the 2 pirates, korlians, militia, citizenry). In the top let it says "Merchant guild rank 1" but no meter or any sign of how close I am to ranking up. Yup, that's how it works! Though it feels like there is much less reputation points needed to earn/lose ranks with Merchant guild than it is to move your bar with normal factions. Today I just found out that I am now apparently "Citizen 2", after getting a bit of a ways into friendly status. It only shows this in stations owned by citizenry on the bottom of th screen. Section Z fucked around with this message at 02:43 on Oct 28, 2015 |
# ? Oct 28, 2015 01:58 |
|
I'm not sure if they could implement the mechanic of warp pairing worse than it is now. The introduction to the mercenary guild should not be with a escort mission. The AI override takes forever to put all the ships into formation (it'd be better if it was a loose circle like the AI convoys) and pulls out of warp to engage enemies from nearby distress signals like a suicidal cavalier. It's been a really solid experience so far but AI could use a dedicated person if the devs ever expand to Quad Damage. Being able to mark the nearest station without changing the custom waypoint would be nice too. LibbyM posted:Am I missing a way to select the cargo I want to tractor? I have limited cargo space, and there's a really good cargo directly beside poo poo that barely sells. Right now I'm doing this dance of picking up the bad cargo that is the only one it wants to lock onto anymore, flying aways away, jettisoning it, and turning around. There must be an easier way? I'm using controller. Try facing it and using pulse so you can target it with freelook. I haven't issues trying to pick out the good loot from the awful contraband pirates drop. Even in death they're annoying, littering space with single units of cargo.
|
# ? Oct 28, 2015 02:24 |
|
Oh my gently caress, the enemy always having an infinite supply of missiles they can fire in any direction is really busting my balls. I've been awkwardly trying to kill this greel Dread for 5 minutes because he can't quite bust through my defenses completly, but because 90% of his structur is struts above and below the broadside line I'm basically having to ram myself INSIDE them to gey my targets to shoot at it's "rear" from under 2 space meters away. It also meant most of my dumfire missiles just harmlessly passed straight "through" it. all while it barfs out missiles and torpedoes for infinity. Then I tilt for broadsides and slowly scrape out of it and have to slowly catch up to it while the computer constantly repeats comments about the state of my engines. It can of course, fire it's missiles inside itself to hit me just fine, because why the gently caress does the enemy have to worry about aim or ammo for missiles right? This is the second enemy I've fought on an "Average" difficulty mission (the first was a minelayer ship). EDIT: Like, even if I scraped up the millions of dollars for the "Missiles refill deflector" part, that still wouldn't help me with being in a near permanent state of engine impairment, and I already have the EMP shield from the merchant's guild as it is. And With how often they spam missiles, if I wanted to block every single one of them I'd never get a full beam turret salvo to fire. Delacroix posted:I'm not sure if they could implement the mechanic of warp pairing worse than it is now. The introduction to the mercenary guild should not be with a escort mission. The AI override takes forever to put all the ships into formation (it'd be better if it was a loose circle like the AI convoys) and pulls out of warp to engage enemies from nearby distress signals like a suicidal cavalier. Basically all of my deaths on blockade runs are form a combination of "haha, infinite engine imparement spam" plus a being hailed overriding my dock button plus scattered cargo from blown up fighters overriding the dok buton. And the previously mentioned infinite disable spam means puttering an inch at a time even with EMP shielding from the traders so you can't ram the station to dock in time. Section Z fucked around with this message at 03:00 on Oct 28, 2015 |
# ? Oct 28, 2015 02:46 |
|
There needs to be a mission difficulty between Average and High I think. All the average missions are way to easy, but I accept a high mision and I get blown up in literally 5 seconds by what looks like 30 korian fighters. I am enjoying the game quite a bit, but it's tough to find missions that are at a satisfying difficulty level.
|
# ? Oct 28, 2015 03:13 |
|
Missiles are for scrubs. Mines and ramming shields are pro.
|
# ? Oct 28, 2015 03:30 |
|
So I upgraded from the sturville to the vanguard, and I couldn't trade ships back fast enough...going from very fast to average (speed and turning) is totally not worth 1 extra broadside, secondary and turret...I'll wait for a beefier ship before I downgrade speed and maneuverability.
|
# ? Oct 28, 2015 03:58 |
|
Ever since I got flak secondary, I hold shift and missiles/fighters stopped being a decent concern.
|
# ? Oct 28, 2015 04:00 |
|
Patch 1.05 is out. Mostly minor bug-fixes.quote:1) Tactical options for all 16 turrets on Blackgate are available
|
# ? Oct 28, 2015 04:23 |
|
I have a lot of negative things to say about this barely-finished and aggressively mediocre game, but instead I'll just share my latest bug: I was doing a Red Devil smuggling mission, just blindly following the destination waypoint because, you know, why wouldn't you? Did the usual thing of fighting/running through three or four waves of militia all impolite enough to simply spawn into existence in plain view, and finally I reach... a message transponder? Double-checked to make sure I didn't have the wrong mission waypoint or something, nope, it most certainly is directing me to this transponder on the outer edge of the system containing info about a mining opportunity. Quitting to title and reloading fixed it, turns out the actual port in question was 6800sm in the opposite direction.
|
# ? Oct 28, 2015 04:46 |
|
Just started playing this and I love it so far. I'm completely terrible at combat in it and still trying to get my head around that part, but the atmosphere of the game is great. Its not a big rear end elite thousand keybinding monster of a game, its a 4x with an arcade style of combat and thats OK with me. I think I need to do a few trade runs to upgrade my ship a bit though. I'm at that mission where I'm getting the bits for the computer lady, and the red dudes keep punching my dick in :/
|
# ? Oct 28, 2015 05:14 |
|
Oh my loving god. So I'm chasing a bounty target. He's able to fire his missiles at me WHILE TRAVELING AT WARP! I've chasing him mostly on principle now, I'm gaining .01 on him every few seconds. I have no idea if I'm gonna catch this guy, and since im In an earlier system for some missions he'll probably be worth 10k tops. Enemy missiles having infinite ammo and being able to fire in any directions and any circumstances is my least favorite part of the game.
|
# ? Oct 28, 2015 05:21 |
|
Quote is not edit but I lost em the third time it dropped me out of warp by absolutely nothing. EDIT: vvv Rygar201 posted:What's the on the Barracuda? Worth giving up my Tannhausen's six beam broadside for? Save up for the Sturvile (sold by the Mercenary guild for... 700kish?). Which is basically a Super Tannhousen (And I loved my Tannhousen). Still 6 broadsides, 5 Turrets, and it's turn speed is super fast. Though I can barely tell it's top speed is faster with all the disable missiles and being pulled automatically out of warp going on Section Z fucked around with this message at 05:47 on Oct 28, 2015 |
# ? Oct 28, 2015 05:32 |
|
What's the on the Barracuda? Worth giving up my Tannhausen's six beam broadside for?
|
# ? Oct 28, 2015 05:43 |
|
Joy is getting the Sorcerer and kitting it out with a ton of unlimited ammo MIRV turrets. Fly my pretties, fly!
|
# ? Oct 28, 2015 05:46 |
|
Finally got my stupid ID chip on like the 3rd or 4th go around all the different points. Either the pulse detection range is short as hell, I never noticed it the other times I was spamming it like crazy, or the one poster was right and I didn't recognize the yellow mission objective box. Oh well, I celebrated by buying shiny new Sturville. What are people's opinion about that long range gun that reloads really slowly (I forget the name)? I'm currently running 2x Mining Lasers, 3x Pulse and with the Laser Beam (also forgot name) broadside with Flak Secondaries.
|
# ? Oct 28, 2015 05:47 |
|
|
# ? May 29, 2024 16:57 |
|
The Barracuda is the best ship
|
# ? Oct 28, 2015 05:50 |