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Selenephos
Jul 9, 2010

Iridium posted:

poorly thought out design leading to easy user error, you bet

You had to hit the E key three loving times. Hitting it once and it quit the game, I'd understand. But don't blame the game for your own errors.

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

zedprime posted:

Merchants guild missions are all paydays for ships with a decent hold size, a fast speed, and a small hitbox. I never had trouble with blockades or warp knockouts with a Sturville, without even null-grav boosters that everybody seems to like for blockade running. But swapped it for a Minotaur and those missions became impossible. If you want to do merchant's guild missions, trade in for a corvette or frigate. That destroyer is made for killing things from the outskirts of battle, not surrounded and disabled in a ring of poo poo.

Yeah, the Minotaur is the only Big Ship I'm interested in because I don't want anything with the word "Slow" on it.

But considering how goddamned fast I can murder NPC Minotaurs with my starter zone ship, I figure the Sturvile I'm about to hop into will be what I use forever until half or more of what you fight are Destroyers and up or something.

Fake Edit: Oh my loving god this turn speed :allears:

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Iridium posted:

Earlier, after a particularly hairy pair of mission fights, I was having trouble with finding whatever triggered the mission complete on one. So I hit escape, and automatically went to hit 3 a few times to get to the mission log.

But my finger was on E, just below it. And what happens when you hit E 3 times? You exit to title. And because the save system only grabs you when you dock, i had 20 minutes and two missions to grind through again.




I want to like this game but poo poo like that just keeps pissing me off.

I smash E all the time and this has never happened to me, not once.

I believe it to be a PEBKAC.

Gwaihir
Dec 8, 2009
Hair Elf

Section Z posted:

Yeah, the Minotaur is the only Big Ship I'm interested in because I don't want anything with the word "Slow" on it.

But considering how goddamned fast I can murder NPC Minotaurs with my starter zone ship, I figure the Sturvile I'm about to hop into will be what I use forever until half or more of what you fight are Destroyers and up or something.

Fake Edit: Oh my loving god this turn speed :allears:

How fast you can kill NPC ships doesn't really tell anything about the hull in player hands.

(Also by the time you can afford it and mk5/6 gear it doesn't matter how slow the Blackgate turns because you just majestically cruise forward while your turrets murderfuck everything, casually tossing a 20 laser broadside here or there to one shot enemy ships if you feel like it)

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Gwaihir posted:

How fast you can kill NPC ships doesn't really tell anything about the hull in player hands.

(Also by the time you can afford it and mk5/6 gear it doesn't matter how slow the Blackgate turns because you just majestically cruise forward while your turrets murderfuck everything, casually tossing a 20 laser broadside here or there to one shot enemy ships if you feel like it)

The Blackgate is an amazing platform of death. It actually got a little boring facefucking everything I got near so I downgraded into a speedy little ship with a pair of MIRV turrets that have unlimited ammo.

zedprime
Jun 9, 2007

yospos

Gwaihir posted:

How fast you can kill NPC ships doesn't really tell anything about the hull in player hands.

(Also by the time you can afford it and mk5/6 gear it doesn't matter how slow the Blackgate turns because you just majestically cruise forward while your turrets murderfuck everything, casually tossing a 20 laser broadside here or there to one shot enemy ships if you feel like it)
And if that's too hands off, a Polaris with the turn rate add on and the instant boost can do jack knives that look terrifying and give you the choice of quadrant to attack or let you serpentine like a smaller ship. Its pretty silly to pull a 360, boost out ahead, and park in front of another dreadnaught like "nah, you don't get to use broadsides"

RFC2324
Jun 7, 2012

http 418

Iridium posted:

Earlier, after a particularly hairy pair of mission fights, I was having trouble with finding whatever triggered the mission complete on one. So I hit escape, and automatically went to hit 3 a few times to get to the mission log.

But my finger was on E, just below it. And what happens when you hit E 3 times? You exit to title. And because the save system only grabs you when you dock, i had 20 minutes and two missions to grind through again.




I want to like this game but poo poo like that just keeps pissing me off.

It should save the game when you hit exit to title as well. As long as you don't alt-f4 type quit, you are supposed to be fine.

T1g4h
Aug 6, 2008

I AM THE SCALES OF JUSTICE, CONDUCTOR OF THE CHOIR OF DEATH!

Deadmeat5150 posted:

The Blackgate is an amazing platform of death. It actually got a little boring facefucking everything I got near so I downgraded into a speedy little ship with a pair of MIRV turrets that have unlimited ammo.

Wait, what? These turrets sound awesome, where do I get these?

Gwaihir
Dec 8, 2009
Hair Elf

T1g4h posted:

Wait, what? These turrets sound awesome, where do I get these?

Random drops from some enemies, or cargo containers in junkyard fields.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Deadmeat5150 posted:

with a pair of MIRV turrets that have unlimited ammo.

I want some mk5 or mk6 of this for the side turrets on the Space Phallus.

RFC2324
Jun 7, 2012

http 418

do junk fields replenish?

I want to farm them for goodies.

Tanith
Jul 17, 2005


Alpha, Beta, Gamma cores
Use them, lose them, salvage more
Kick off the next AI war
In the Persean Sector
I accidentally agreed to drop all my cargo while mashing A waiting for my engines to get their poo poo back together. :saddowns:

Klyith
Aug 3, 2007

GBS Pledge Week

Iridium posted:

poorly thought out design leading to easy user error, you bet

I don't know why this guy is getting poo poo on so much. I mean his direct example of fatfingering the wrong button wasn't great, but I have to agree that using 1-4 to mimic the d-pad directional layout is super dumb. I can think of ways to make it *slightly* better by just having better key bindings. But what they really needed to do was change the UI depending on whether you selected gamepad or M&K -- have the weapon selector in M&K be a mousewheel dial etc.


OTOH just get a gamepad. They're cheap, and even if you're the most PC Gamer ever (which I pretty much am as well) it's nice to have one for certain games.

Gwaihir posted:

How fast you can kill NPC ships doesn't really tell anything about the hull in player hands.
Yup. The NPC ai doesn't take advantage of speed or maneuverability in any particular way, and is pretty abysmal in any 1v1 fight.


VVVV edit: That's the other thing, the NPCs have equipment loadouts as well. So being able to kill a ship super easy might mean that guy had mk1 shields or some poo poo.

Klyith fucked around with this message at 03:24 on Oct 27, 2015

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Klyith posted:

Yup. The NPC ai doesn't take advantage of speed or maneuverability in any particular way, and is pretty abysmal in any 1v1 fight.

There is that, but I was considering my smaller ship blowing up bigger ships. Still, I just got reminded that ship size doesn't equal power in the other direction.

HOLY loving poo poo. I got complacent taking "Hard" missions and beating them anyways. For some reason these Frigate sized trader ships were nearly immortal and kicking my poo poo in what the fuuuuck.

Took a mission to scan traders for a bio sample and retrieve it, worth Militia cred. The mercenary ships AND the militia gunships all flip to hostile after I scan (goodbye, 30k merc). But those were just beefy gunships. the real horrorshow were the tiny traders kicking my rear end. I swung by to grab MK5 shields and deflectors to make my life easier but nope these trader ships ripped right through em.

Okay time for dumbfires... Oh I fired literally evevery single dumbfire I have into the targe trader and he's still got a full health bar. I'm wedged on top of him hammering my M1 button and he's got a full health bar.

*literally three minutes later* oh my god his healthbar is starting to move holy poo poo he's dead. Now to flee the other two super turbo murder trader ships, again, of frigate baby size.

And then I refilled my ordinance and blew up a random Dreadnaught in about 30 seconds out of spite and to check to see if my guns hadn't suddenly become nerf darts or something. Those small trader ships for some random mission were literally the most difficult things I have fought all game so far.

Section Z fucked around with this message at 03:20 on Oct 27, 2015

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

Section Z posted:

And then I refilled my ordinance and blew up a random Dreadnaught in about 30 seconds out of spite and to check to see if my guns hadn't suddenly become nerf darts or something. Those small trader ships for some random mission were literally the most difficult things I have fought all game so far.

Probably because they're harder to hit and constantly turning so their downed shields have time to regenerate.

LibbyM
Dec 7, 2011

Am I missing a way to select the cargo I want to tractor? I have limited cargo space, and there's a really good cargo directly beside poo poo that barely sells. Right now I'm doing this dance of picking up the bad cargo that is the only one it wants to lock onto anymore, flying aways away, jettisoning it, and turning around. There must be an easier way? I'm using controller.

Xtanstic
Nov 23, 2007

Urgh I'm stuck on the ID Chip story mission. I blew up all the ships but haven't seen the quest drop. I've backtracked all the locations and looked again and couldn't find any missing ships or drops. I looked around the Steam forums and saw a couple other people having this issue. Apparently a pulse fails to highlight the drop. :(

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

LibbyM posted:

Am I missing a way to select the cargo I want to tractor? I have limited cargo space, and there's a really good cargo directly beside poo poo that barely sells. Right now I'm doing this dance of picking up the bad cargo that is the only one it wants to lock onto anymore, flying aways away, jettisoning it, and turning around. There must be an easier way? I'm using controller.

I don't know if it's just lucky confirmation bias or not, but I've been using the Target Scan mode (Tab on keyboard, dunno what button on controller) that freezes time and lets you cycle through targets. Pick out the one you want, push the lock on button (it's a different button in the targeting freeze frame than open combat), and hope that lets you do it.

RFC2324
Jun 7, 2012

http 418

Xtanstic posted:

Urgh I'm stuck on the ID Chip story mission. I blew up all the ships but haven't seen the quest drop. I've backtracked all the locations and looked again and couldn't find any missing ships or drops. I looked around the Steam forums and saw a couple other people having this issue. Apparently a pulse fails to highlight the drop. :(

Does a pulse highlight any extra enemies?

LibbyM
Dec 7, 2011

Section Z posted:

I don't know if it's just lucky confirmation bias or not, but I've been using the Target Scan mode (Tab on keyboard, dunno what button on controller) that freezes time and lets you cycle through targets. Pick out the one you want, push the lock on button (it's a different button in the targeting freeze frame than open combat), and hope that lets you do it.

I'll be sure to give that a try next time.

Michaellaneous
Oct 30, 2013

Well I learned it the hard lesson. A bigger ship does not make you much stronger wihout better equip.

Well, good thing changing ships does not cost money. Imho the best design choice.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Xtanstic posted:

Urgh I'm stuck on the ID Chip story mission. I blew up all the ships but haven't seen the quest drop. I've backtracked all the locations and looked again and couldn't find any missing ships or drops. I looked around the Steam forums and saw a couple other people having this issue. Apparently a pulse fails to highlight the drop. :(

Missed this earlier. I was lucky and the first greyed out one I went to, floating around was an ID chip that I could have sworn to god wasn't there after I had gone on my initial rampage.

I think it was a yellow marker too, so it blended the hell in with other markers. You are not alone with "Okay so I killed literally everyone at all the locations but no ID chip what?" thoughts.

So the best "advice" I can think of is to visit each area, then zoom in real close on the map screen while you are there for any yellow "This is your objective thingy" indicators, if I'm even remembering that part right (there have been various missions where the objective grab indicator blurred with the mission location indicator).

5er
Jun 1, 2000


I hope they add more keymap options in later on. I'd like to hit good ol' 'J' to bring up the mission log, and 'I' for the cargo hold, for example.

LibbyM
Dec 7, 2011

Where do I see my merchant guild faction standing? When I bring up the command menu it only shows 5 factions (the 2 pirates, korlians, militia, citizenry). In the top let it says "Merchant guild rank 1" but no meter or any sign of how close I am to ranking up.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

LibbyM posted:

Where do I see my merchant guild faction standing? When I bring up the command menu it only shows 5 factions (the 2 pirates, korlians, militia, citizenry). In the top let it says "Merchant guild rank 1" but no meter or any sign of how close I am to ranking up.

Yup, that's how it works! Though it feels like there is much less reputation points needed to earn/lose ranks with Merchant guild than it is to move your bar with normal factions.

Today I just found out that I am now apparently "Citizen 2", after getting a bit of a ways into friendly status. It only shows this in stations owned by citizenry on the bottom of th screen.

Section Z fucked around with this message at 02:43 on Oct 28, 2015

Delacroix
Dec 7, 2010

:munch:
I'm not sure if they could implement the mechanic of warp pairing worse than it is now. The introduction to the mercenary guild should not be with a escort mission. :cripes: The AI override takes forever to put all the ships into formation (it'd be better if it was a loose circle like the AI convoys) and pulls out of warp to engage enemies from nearby distress signals like a suicidal cavalier.

It's been a really solid experience so far but AI could use a dedicated person if the devs ever expand to Quad Damage. Being able to mark the nearest station without changing the custom waypoint would be nice too.

LibbyM posted:

Am I missing a way to select the cargo I want to tractor? I have limited cargo space, and there's a really good cargo directly beside poo poo that barely sells. Right now I'm doing this dance of picking up the bad cargo that is the only one it wants to lock onto anymore, flying aways away, jettisoning it, and turning around. There must be an easier way? I'm using controller.

Try facing it and using pulse so you can target it with freelook. I haven't issues trying to pick out the good loot from the awful contraband pirates drop. Even in death they're annoying, littering space with single units of cargo.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Oh my gently caress, the enemy always having an infinite supply of missiles they can fire in any direction is really busting my balls. I've been awkwardly trying to kill this greel Dread for 5 minutes because he can't quite bust through my defenses completly, but because 90% of his structur is struts above and below the broadside line I'm basically having to ram myself INSIDE them to gey my targets to shoot at it's "rear" from under 2 space meters away.

It also meant most of my dumfire missiles just harmlessly passed straight "through" it.

all while it barfs out missiles and torpedoes for infinity.



Then I tilt for broadsides and slowly scrape out of it and have to slowly catch up to it while the computer constantly repeats comments about the state of my engines. It can of course, fire it's missiles inside itself to hit me just fine, because why the gently caress does the enemy have to worry about aim or ammo for missiles right?

This is the second enemy I've fought on an "Average" difficulty mission (the first was a minelayer ship).

EDIT: Like, even if I scraped up the millions of dollars for the "Missiles refill deflector" part, that still wouldn't help me with being in a near permanent state of engine impairment, and I already have the EMP shield from the merchant's guild as it is. And With how often they spam missiles, if I wanted to block every single one of them I'd never get a full beam turret salvo to fire.

Delacroix posted:

I'm not sure if they could implement the mechanic of warp pairing worse than it is now. The introduction to the mercenary guild should not be with a escort mission. :cripes: The AI override takes forever to put all the ships into formation (it'd be better if it was a loose circle like the AI convoys) and pulls out of warp to engage enemies from nearby distress signals like a suicidal cavalier.

It's been a really solid experience so far but AI could use a dedicated person if the devs ever expand to Quad Damage. Being able to mark the nearest station without changing the custom waypoint would be nice too.


Try facing it and using pulse so you can target it with freelook. I haven't issues trying to pick out the good loot from the awful contraband pirates drop. Even in death they're annoying, littering space with single units of cargo.

Basically all of my deaths on blockade runs are form a combination of "haha, infinite engine imparement spam" plus a being hailed overriding my dock button plus scattered cargo from blown up fighters overriding the dok buton. And the previously mentioned infinite disable spam means puttering an inch at a time even with EMP shielding from the traders so you can't ram the station to dock in time.

Section Z fucked around with this message at 03:00 on Oct 28, 2015

LibbyM
Dec 7, 2011

There needs to be a mission difficulty between Average and High I think. All the average missions are way to easy, but I accept a high mision and I get blown up in literally 5 seconds by what looks like 30 korian fighters.


I am enjoying the game quite a bit, but it's tough to find missions that are at a satisfying difficulty level.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Missiles are for scrubs. Mines and ramming shields are pro.

BigRoman
Jun 19, 2005
So I upgraded from the sturville to the vanguard, and I couldn't trade ships back fast enough...going from very fast to average (speed and turning) is totally not worth 1 extra broadside, secondary and turret...I'll wait for a beefier ship before I downgrade speed and maneuverability.

RFC2324
Jun 7, 2012

http 418

Ever since I got flak secondary, I hold shift and missiles/fighters stopped being a decent concern.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Patch 1.05 is out. Mostly minor bug-fixes.

quote:

1) Tactical options for all 16 turrets on Blackgate are available

2) Subsystem damage on turrets past 12 wasn't being stored, but now is

3) If you abandon a dead drop or retrieval mission then pick up the cargo AFTERWARD, it isn't marked for delivery, so you can eject or sell it. Also, retrieval mission cargo that gets jettisoned to a container due to other equipment on board the ship that was destroyed properly retains its tracking data

4) Can't bypass guild rank requirements in tradein situations

5) As a precautionary measure, if saves fail to compress at save time, don't write ANYTHING, to ensure that backups never get overrun. You will receive a message box in this circumstance, letting you know what happened.

6) If you have no missions, the on-station mission log won't erroneously show hidden mission data, and works the same as in-flight mission log now.

7) If you enter Charon, then immediately leave (or dock and undock), a gold diamond will be placed on the gate so that you don't have to go to the map to remember where it is.

8) Protect against an unbelievably rare chance that a mission could fail and complete at the same time

9) PC Steam Achievement stat resets fixed. I believe I've uncovered a Steam stats bug, which I've worked around now and it seems to work again. Very specific circumstances.

10) Mac Steam achievements should work again

11) Fix for scanning traders in a merchant protect mission after the mission is terminated causing a crash

12) Potential DX9 crash fixes for some users?

13) FIXED WEIRD SAVE PATH ISSUES!

14) Some new tweaks added to keep mission ships that are approaching you from following you ALL THE WAY ACROSS THE drat SOLAR SYSTEM if you decide to bug out.

15) Display of button on death screen was mapped to the 'A' control, not the 'Confirm' control which could lead to confusion if one was remapped. Also now always accepts ESC.

16) On dreadnaught ships w/ broadside beams there were cases where a near hit wouldn't register. Fixed.

17) Atmospheric damage scales w/ shield capacity, so that you don't become effectively invincible to atmo damage later.

18) Added camera zoom settings, just for you! (Located in the in-game settings submenu)

19) Can't run 2 simultaneous copies of the game. Sneaking suspicion this was how some folks got save corruption, by simultaneously trying to save on 2 copies at the same time (since both receive controller input)

(Note for users with 'leftover' delivery/dead drop components. These will 'clean up' upon loading a game, after there are no dead drop or delivery missions in your log, and no story missions that require any deliveries. After that they shouldn't recur)

Cathair
Jan 7, 2008
I have a lot of negative things to say about this barely-finished and aggressively mediocre game, but instead I'll just share my latest :wtf: bug:

I was doing a Red Devil smuggling mission, just blindly following the destination waypoint because, you know, why wouldn't you? Did the usual thing of fighting/running through three or four waves of militia all impolite enough to simply spawn into existence in plain view, and finally I reach... a message transponder? Double-checked to make sure I didn't have the wrong mission waypoint or something, nope, it most certainly is directing me to this transponder on the outer edge of the system containing info about a mining opportunity.

Quitting to title and reloading fixed it, turns out the actual port in question was 6800sm in the opposite direction. :shrug:

duck monster
Dec 15, 2004

Just started playing this and I love it so far. I'm completely terrible at combat in it and still trying to get my head around that part, but the atmosphere of the game is great. Its not a big rear end elite thousand keybinding monster of a game, its a 4x with an arcade style of combat and thats OK with me.

I think I need to do a few trade runs to upgrade my ship a bit though. I'm at that mission where I'm getting the bits for the computer lady, and the red dudes keep punching my dick in :/

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Oh my loving god.

So I'm chasing a bounty target.

He's able to fire his missiles at me WHILE TRAVELING AT WARP!



I've chasing him mostly on principle now, I'm gaining .01 on him every few seconds. I have no idea if I'm gonna catch this guy, and since im In an earlier system for some missions he'll probably be worth 10k tops.

Enemy missiles having infinite ammo and being able to fire in any directions and any circumstances is my least favorite part of the game.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Quote is not edit :downs: but I lost em the third time it dropped me out of warp by absolutely nothing.


EDIT: vvv

Rygar201 posted:

What's the :goonsay: on the Barracuda? Worth giving up my Tannhausen's six beam broadside for?

Save up for the Sturvile (sold by the Mercenary guild for... 700kish?). Which is basically a Super Tannhousen (And I loved my Tannhousen).

Still 6 broadsides, 5 Turrets, and it's turn speed is super fast. Though I can barely tell it's top speed is faster with all the disable missiles and being pulled automatically out of warp going on :downs:

Section Z fucked around with this message at 05:47 on Oct 28, 2015

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


What's the :goonsay: on the Barracuda? Worth giving up my Tannhausen's six beam broadside for?

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Joy is getting the Sorcerer and kitting it out with a ton of unlimited ammo MIRV turrets.

Fly my pretties, fly!

Xtanstic
Nov 23, 2007

Finally got my stupid ID chip on like the 3rd or 4th go around all the different points.





Either the pulse detection range is short as hell, I never noticed it the other times I was spamming it like crazy, or the one poster was right and I didn't recognize the yellow mission objective box. Oh well, I celebrated by buying shiny new Sturville. What are people's opinion about that long range gun that reloads really slowly (I forget the name)? I'm currently running 2x Mining Lasers, 3x Pulse and with the Laser Beam (also forgot name) broadside with Flak Secondaries.

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tofes
Mar 31, 2011

#1 Milpitas Dave and Buster's superfan since 2013
The Barracuda is the best ship

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