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Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

g0del posted:

Ask in chat for someone to donate a set of weapons for you (crafters throw out tons of non-perfect weapons which would be fine for you), or let me know what type you'd like and I'll get try to get you some tonight. I'd work on getting iconian rep first, because the iconian space set is pretty nice and it's a 4-piece which doesn't require running a stupid torpedo. For tac consoles you'll want the spire ones from the fleet, and for sci consoles the plasma ones from the fleet embassy are your best bet. I usually fill my eng consoles with universals, but you might not have many of those yet. Maybe one of the richer players will donate a plasmonic leech console if you enforce enough homosexual overtones.

TL;DR: Work on iconian rep and fleet credits. Oh, and start saving your dil because upgrading all that stuff will be expensive.

Thanks for the advice! I've already got the Assimilated Module, Borg omni cutting beam, and two Romulan science consoles (the ones with the plasma bleed). I've also got 4 fleet advanced XII phaser beams, but I'm having to run a white Level X in one of my aft slots because I can't afford anything better -.- And I'm using the Sunrise quantum torpedo launcher in one of my fore slots in absence of anything else. I do tend to prefer phasers on my Fed ships and disruptors on my Klank ships, because I'm a traditionalist that way.

My tac slots are green XII phaser consoles at the moment.

To get the spire consoles I assume I need to go to the Fleet Spire? Do I need anything other than fleet marks and dilz to buy them?

Also, what's good for ground stuff? I am literally the worst at ground combat, and I think I'm still using half a Jem'Hadar set or something because gently caress if I know what to do :sun:

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Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Morglon posted:

Universals are tier 2 rep though, that takes like 5 days to reach so getting those is easy. You said you have the intel cruiser, if you have the escort max it out, that trait is gold and makes everything better. Also if you don't have them there's a bunch of omnidirectionals you can get from doing missions.

I don't have the escort, but I do have 5200 zen sitting around. I won't be able to buy more zen any time soon so I need to use it strategically - is the escort trait good enough that I should spend it on one?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

You shouldn't be buying more Zen anyway, there are ways to get what you need without spending money. And while that escort trait is worth dropping zen for, there are a few other things you should make sure you have first, like the EC cap increase, account bank, all that good poo poo.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
While you're at it see if you can get your hands on an Astika, that's another amazing trait and lockbox stuff is a bit cheaper than usual thanks to the recent promotion. There's tons of poo poo that's good to have but it's hard to pick up and the first thing to go for in any case is Plasmonic Leech, the rest will come with time.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Morglon posted:

While you're at it see if you can get your hands on an Astika, that's another amazing trait and lockbox stuff is a bit cheaper than usual thanks to the recent promotion. There's tons of poo poo that's good to have but it's hard to pick up and the first thing to go for in any case is Plasmonic Leech, the rest will come with time.

I vaguely remember Plasmonic Leech from before - is there any way for Feds to get these without spending like 200 million EC? I know it's easy for Klanks...

e: Looks like the Astika is around 144 million EC too. Is there a good way to grind EC nowadays?

Kesper North fucked around with this message at 19:45 on Oct 28, 2015

Aleth
Aug 2, 2008

Pillbug

hakimashou posted:

Borticus dropped truth bombs on reddophile spergs and they got upset and he apologized.

Borticus was right and deserves our support.

https://www.reddit.com/r/sto/comments/3ql20c/borticus_apologizes/

First you said morglon was right and now bort? Methinks you're off your rocker.

g0del
Jan 9, 2001



Fun Shoe

Kesper North posted:

Thanks for the advice! I've already got the Assimilated Module, Borg omni cutting beam, and two Romulan science consoles (the ones with the plasma bleed). I've also got 4 fleet advanced XII phaser beams, but I'm having to run a white Level X in one of my aft slots because I can't afford anything better -.- And I'm using the Sunrise quantum torpedo launcher in one of my fore slots in absence of anything else. I do tend to prefer phasers on my Fed ships and disruptors on my Klank ships, because I'm a traditionalist that way.

My tac slots are green XII phaser consoles at the moment.

To get the spire consoles I assume I need to go to the Fleet Spire? Do I need anything other than fleet marks and dilz to buy them?

Also, what's good for ground stuff? I am literally the worst at ground combat, and I think I'm still using half a Jem'Hadar set or something because gently caress if I know what to do :sun:
As long as you don't mind crafted, I'll send you some phasers tonight. What level is your char? I don't want to send you mk xiv stuff if you can't use it.

Spire consoles come from the fleet spire, they're 50k fleet creds and 10k dil each. I believe you'll want the Vulnerability Locators (adds crith) instead of the Exploiters (adds critd). Pick either the +beam ones if you plan on changing weapon types a lot, or the +phaser ones if you're going to stick with phasers.

The science consoles you mentioned are the right ones - you really want them for the plasma bleed, which got a big buff awhile ago, then nerfed more recently, but they're still better than when they came out.

The Assimilated Module and Cutting Beam are still decent equipment, and I think about the only things left from Omega rep which people still use.

Oh, and if you didn't already do it, you should pick up blue male tactical Romulan boffs from the Embassy for all your tac seats. That's the only way for non-roms to get the Superior Romulan Operative trait, which is far and away the best space trait on a boff.

I can't really help you with ground advice, I've never been very good at it myself.

As for space traits, the good zen ones are Reciprocity, All Hands on Deck, and Emergency Weapons Cycle. They all come from $30 ships, so choose wisely. Reciprocity is probably best unless you already have the expensive doffs/equipment needed to reduce your tactical cooldowns.

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...

g0del posted:

The Assimilated Module and Cutting Beam are still decent equipment, and I think about the only things left from Omega rep which people still use.

I've been out of the loop for a while but having used them on my Andromeda and Galor the Borg space set still seems to be the good all rounder. I don't know what the new rep sets are like though.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

g0del posted:

As long as you don't mind crafted, I'll send you some phasers tonight. What level is your char? I don't want to send you mk xiv stuff if you can't use it.

(good advice)

Thank you very much! This is all really helpful. My character is Level 60 (I got a legacy token for returning that levelled it to 60 for me, some kind of bittervet promotion I guess). William North@KesperNorth.

g0del
Jan 9, 2001



Fun Shoe

Ludicro posted:

I've been out of the loop for a while but having used them on my Andromeda and Galor the Borg space set still seems to be the good all rounder. I don't know what the new rep sets are like though.
The Iconian space set is really nice. You can still run it with the Assimilated/Cutting Beam two-piece. For maximum deeps you can substitute the Romulan Prototype impulse for the attack pattern buff, but that's getting into pretty spergy min/max territory.

Also, quite honestly unless you're running the elite space stfs, you don't need to worry too much. Just about any space sets will work as long as you know what boff skills to use and how to ues them effectively. You can still vastly out-dps most pubbies with and A2B build, and that hasn't been a good build in well over a year.

Mondian
Apr 24, 2007

Wow, actual good advice being given to a returning player, a quick turnaround from the idiocy spouted at the last one.

g0del posted:

Oh, and if you didn't already do it, you should pick up blue male tactical Romulan boffs from the Embassy for all your tac seats. That's the only way for non-roms to get the Superior Romulan Operative trait, which is far and away the best space trait on a boff.

This is true, but does anyone have hard numbers on the krenim boff buff for the other stations? The trait looks good on paper, but most things in STO lie and I haven't done any real testing in ages.

Korgan
Feb 14, 2012


Mondian posted:

Wow, actual good advice being given to a returning player, a quick turnaround from the idiocy spouted at the last one.


This is true, but does anyone have hard numbers on the krenim boff buff for the other stations? The trait looks good on paper, but most things in STO lie and I haven't done any real testing in ages.

Everything I've heard about them from spergy numbers guys says they're poo poo.

g0del
Jan 9, 2001



Fun Shoe

Mondian posted:

Wow, actual good advice being given to a returning player, a quick turnaround from the idiocy spouted at the last one.


This is true, but does anyone have hard numbers on the krenim boff buff for the other stations? The trait looks good on paper, but most things in STO lie and I haven't done any real testing in ages.
I haven't run them myself (they're absurdly expensive, and my main's a rom with all SRO boffs). But from reading other spergs, there seems to be a few problems with them. First, it's not really a 10% reduction because of cryptic math. Closer to 7.5% because reasons. Second, you really only get a useful bonus by stacking two or three of them. But if you have that many, you're clearing up slots to put in what? There's not that many useful tac skills to run*, and if you have reciprocity you're already probably hanging out around the GCD for most skills. Engineering is similar, by the time you have enough eng boffs for the krenim ability to make a difference, you've also got enough slots to run your double EPtW and EPtS, and probably DEM too. Science doesn't need the cooldown reduction if you're running AHoD (which you should be for the sweet captain ability CD reduction).



*Ok, you could afford to re-buy the kemocite skills for your new krenim boffs, but that's not a practical solution for 99% of players.

AfroSquirrel
Sep 3, 2011

Are the escort carriers really that bad (especially the JHEC)? Once you've worked your way down the Pilot tree, it seems like they could get some nice benefits from the Wing Man skills.

Also, is the Iconian set worth losing a Fleet shield, or are those still the best?

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY
Hrm. Is the server making GBS threads itself for anyone else?

Mondian
Apr 24, 2007

g0del posted:

I haven't run them myself (they're absurdly expensive, and my main's a rom with all SRO boffs). But from reading other spergs, there seems to be a few problems with them. First, it's not really a 10% reduction because of cryptic math. Closer to 7.5% because reasons. Second, you really only get a useful bonus by stacking two or three of them. But if you have that many, you're clearing up slots to put in what? There's not that many useful tac skills to run*, and if you have reciprocity you're already probably hanging out around the GCD for most skills. Engineering is similar, by the time you have enough eng boffs for the krenim ability to make a difference, you've also got enough slots to run your double EPtW and EPtS, and probably DEM too. Science doesn't need the cooldown reduction if you're running AHoD (which you should be for the sweet captain ability CD reduction).



*Ok, you could afford to re-buy the kemocite skills for your new krenim boffs, but that's not a practical solution for 99% of players.

Some random reddit post I read said they don't reduce the cooldown, they increase the speed at which your timers tick down, so maybe letting you cheese GCD slightly? But then again its reddit and also I had finished pooping by then and stopped reading so maybe its all a big joke.

AfroSquirrel posted:

Are the escort carriers really that bad (especially the JHEC)? Once you've worked your way down the Pilot tree, it seems like they could get some nice benefits from the Wing Man skills.

Also, is the Iconian set worth losing a Fleet shield, or are those still the best?

Heavy escort carriers are in that between area, where they're not a full escort, but not a full carrier so they don't do either job well. Like clicky consoles, use them if you enjoy it, but don't ask for advice on it because it ain't great. Also, yes the iconian set is fantastic and worth losing whatever for.

TheCosmicMuffet
Jun 21, 2009

by Shine
The only real question is how do you get the original series blue screech phasers at the level necessary to pierce the eardrums of everyone you STF with.

I muted my sound so I forgot that it had that noise, and was amazed at how often someone was internet-angry at me over having them.

So of course, I used only that whenever I could.

g0del
Jan 9, 2001



Fun Shoe

Mondian posted:

Some random reddit post I read said they don't reduce the cooldown, they increase the speed at which your timers tick down, so maybe letting you cheese GCD slightly? But then again its reddit and also I had finished pooping by then and stopped reading so maybe its all a big joke.
Supposedly (based on more recent reddit posts), testing has shown that while they do increase the timer speed, they still don't overcome GCD.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

hakimashou posted:

Borticus dropped truth bombs on reddophile spergs and they got upset and he apologized.

Borticus was right and deserves our support.

https://www.reddit.com/r/sto/comments/3ql20c/borticus_apologizes/

The only truth bomb he managed to drop was that he was upset that players don't enjoy playing queues and then getting pittances as rewards. No commitment to change, no acknowledgement that he all but killed STFs in the game a year ago. Nothing but hurt feelings.

Mondian
Apr 24, 2007

TheCosmicMuffet posted:

The only real question is how do you get the original series blue screech phasers at the level necessary to pierce the eardrums of everyone you STF with.

I muted my sound so I forgot that it had that noise, and was amazed at how often someone was internet-angry at me over having them.

So of course, I used only that whenever I could.

Feed like a million dil and a thousand superior upgrades into them and you've got a set!

Asimo
Sep 23, 2007


g0del posted:

I haven't run them myself (they're absurdly expensive, and my main's a rom with all SRO boffs). But from reading other spergs, there seems to be a few problems with them. First, it's not really a 10% reduction because of cryptic math. Closer to 7.5% because reasons. Second, you really only get a useful bonus by stacking two or three of them. But if you have that many, you're clearing up slots to put in what? There's not that many useful tac skills to run*, and if you have reciprocity you're already probably hanging out around the GCD for most skills. Engineering is similar, by the time you have enough eng boffs for the krenim ability to make a difference, you've also got enough slots to run your double EPtW and EPtS, and probably DEM too. Science doesn't need the cooldown reduction if you're running AHoD (which you should be for the sweet captain ability CD reduction).



*Ok, you could afford to re-buy the kemocite skills for your new krenim boffs, but that's not a practical solution for 99% of players.
I grabbed some engineering Krenim boffs mostly because there isn't anything better they can really use. You got embassy boffs for the tac seats and the efficient/pirate hierarchy guy for your first science seat, but all the Fed space trait engy options are either Efficient or Leadership are neither are all that exciting these days. I won't lie and say it's really useful and I mostly did it because I hate having space dollars, but even a lot of cruisers don't have that many engineering slots and it gets more use out of a single ET or more emergency power uptime if you only have one copy of each thanks to the dumb random proc chance on the EP boffs.

If you're klank or romulan just throw a Pirate or an SRO into those seats instead and save the credits/dil, yeah.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

AfroSquirrel posted:

Are the escort carriers really that bad (especially the JHEC)? Once you've worked your way down the Pilot tree, it seems like they could get some nice benefits from the Wing Man skills.

I am hugely in love with the Armitage line of HECs and use them constantly, but yeah, they aren't great. They can certainly be made to work though, so if you like them and want to fly them don't feel like you would be totally hamstringing yourself to do so. If nothing else, hit me up in game and I can just share my build.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
So a post I made on reddit calling Bort a baby got deleted, but he just retweeted a dank vine I tagged him in of a kid shooting himself in the face. Balance?

Dootman
Jun 15, 2000

fishbulb
The JHEC is fun to fly as a beamscort and it looks rad, but its fighter bay is basically useless.

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

I grabbed some engineering Krenim boffs mostly because there isn't anything better they can really use. You got embassy boffs for the tac seats and the efficient/pirate hierarchy guy for your first science seat, but all the Fed space trait engy options are either Efficient or Leadership are neither are all that exciting these days. I won't lie and say it's really useful and I mostly did it because I hate having space dollars, but even a lot of cruisers don't have that many engineering slots and it gets more use out of a single ET or more emergency power uptime if you only have one copy of each thanks to the dumb random proc chance on the EP boffs.

If you're klank or romulan just throw a Pirate or an SRO into those seats instead and save the credits/dil, yeah.
I guess you have a point. Feds are really starved for good boff space traits.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I remember how happy I was when I got my Saurians, too :smith:

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY
Holy poo poo! Got a plasmonic leech and a bunch of Xindi ships courtesy of my friends in Starfleet Dental. Thanks, guys! Now I know how it feels to be the recipient of a newbie isk shower in EVE :3:

Mondian
Apr 24, 2007

Eve?! Are you one of those goonswarm guys I've heard about, because Starfleet Dental doesn't tolerate troles and cybobullies

Tai
Mar 8, 2006
O loving god, it's mother loving Kesper North.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Mondian posted:

Eve?! Are you one of those goonswarm guys I've heard about, because Starfleet Dental doesn't tolerate troles and cybobullies

Grr gons hat gons. (Yep, I am a neckbearded basement-dweller internet spaceship politician.)

DonDoodles
Aug 18, 2010

by general anime
This is just a reminder that some pubbies literally cannot handle more than a few new things to do with each update, because this game becomes too stressful for them.

"peterconnorfirst' posted:

Two new PvE maps, a battlezone, a handful of missions, the admirality mechanics and a new reputation with the sets.

Seems like a typical STO season to me.

A videogame should neither bore me with too less nor stress me with too much new stuff to do.

The new season feels fine here.

Dick Bass
Feb 22, 2006


DonDoodles posted:

This is just a reminder that some pubbies literally cannot handle more than a few new things to do with each update, because this game becomes too stressful for them.

Cryptic devs, remember that any changes to "my immersion" must be cleared with doctor, who is also my mother. Stop discriminating against MY autism!

hakimashou
Jul 15, 2002
Upset Trowel

kayajay;12761818 posted:

Instead of Leeta, why didn't they stick to the novels and have Iliana Ghemor in that position? The story goes that Dukat had found and kidnapped Ghemor after discovering her existence and had imprisoned her for years, raping her brutally and making her go insane, until he was killed. She escaped, believing herself to be Kira Nerys, but then getting her memories back...didn't care and went on a killing spree to killed every other Kira. She travelled to the Mirror Universe, killed the Intendant and then became that side's Emissary to the Prophets.

RescueFreak
Sep 8, 2013

Returning player with a few noob questions. Did not see a guide on the wiki.

I did the delta recruit thing last time I played and have a Fed Lvl 55 Engineer and 60 Tactical.

The ship builds I see have Gold MkIV gear, most of my gear is purple MkXI and MkXII from mission rewards. Is it best to just upgrade what I have or should I try to buy stuff off the exchange?

What level should I be at before I try to run STFs? How do I see how much DPS I am doing?

What is the best way to upgrade? I'm not sure how to get the Tech Upgrade other than buying them off a vendor and not sure what the Accelerator does.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Getting some purple gear to Mk XIV is fine. Gold is for that massively space rich that care about two percent increases in effectiveness. What matters more is the mods on said weapons. If you're looking at wiki builds (most of which are at least slightly out of date, as a warning) focus on the weapon mods and types if they are listed, and less on the rarity.

If you need to buy new weapons, hit up the exchange, look for a gun with the mods you want, and buy it at a lower Mk like III or IV. That way you can upgrade yourself for fairly cheap and ensure you get the mods you want out of it.

Most STFs can't be done until you're 60 anyway, so that's when you run those.

Sto doesn't have a built in dps tracker - some programs to do so exist online, but you honestly don't really need to worry about it. Things will either die incredibly quickly or not at all in this game. So getting a gauge of your build's effectiveness is pretty easy.

You can craft Tech upgrades as you rank up the various R&D schools in your Doff interface. The materials can be sort of difficult to come by without running a bunch of instances though, and upgrades are cheap now, so buying them might be a better option for you. Accelerators can either increase the progress of the weapon to it's next numerical rank up, or increase the probability of a rarity upgrade. You can read what they do in the tool tip.

Asimo
Sep 23, 2007


RescueFreak posted:

The ship builds I see have Gold MkIV gear, most of my gear is purple MkXI and MkXII from mission rewards. Is it best to just upgrade what I have or should I try to buy stuff off the exchange?
Don't worry too much about getting gold. It's nice to have but it's an absolutely absurd investment of dilithium and energy credits; you're potentially looking at a million or more dilithium to get most of your gear to gold, for example. Just getting to MkXIV is the biggest boost.

With that said, when and if you do want to try for gold-quality weapons your best best is to craft (or buy) MkII weapons with the proper mods (generally Crtd x2/Pen is the "optimal" these days), use an experimental tech upgrade (and preferrably and accelerator), and pray they 1) get to UR/Gold through random chance by the time that one single upgrade runs out of steam at MkVII/VIII, and 2) that if they do get a quality upgrade that they don't randomly get Acc. This is a colossal pain in the rear end and is a bit of a credit investment but saves a fuckload of dilithium in the long run. If you ask around you might find folks who have some "failed" gold weapons (that got CrtH/Acc or something instead of CrtD/DMG) that are perfectly fine for folks who are insane space rich bleeding edge.

quote:

What level should I be at before I try to run STFs?
Depends on the STF but usually I'd just wait for the level cap. You can only do normal queues before then anyway and that usually isn't worth the effort.

quote:

How do I see how much DPS I am doing
You don't. :v: You need a third party combat log parser but I forget the URL. Someone else will probably chime in.

quote:

What is the best way to upgrade? I'm not sure how to get the Tech Upgrade other than buying them off a vendor and not sure what the Accelerator does.
In general, you want to use non-experimental Superior kits. Experimental kits give twice the upgrade chance, but cost more than twice the dilithium for the same research points and a lot more credits off the exchange, so they're really only worth using on freshly-crafted MkII gear where you can get the most chances out of the investment. Green and blue-quality upgrade kits meanwhile (the vendor ones) also wind up costing a lot more dilithium in the long run. Superior kits only come from crafting and you need (I believe) 15+ in the relevant field to make them, but they're generally relatively common on the exchange.

You generally want a good bank of dilithium (at least 200+k) before you begin upgrading your stuff, at least if you want to do it all in one go. If you don't have that then don't really worry about it; you won't be as good but MkXII stuff is plenty fine for advanced queues and such.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
The rep store will also have weapons with the mods you need and pretty much in every energy type but getting stuff from there gets sort of dil expensive and they come with a secondary proc instead of one of the modifiers which may or may not be good. Also it's worth noting that buying fleet consoles at the lowest possible tier and upgrading from there will be cheaper than buying top tier. Not by a lot but cheaper is cheaper, especially when you don't have a ton of fleet cred.

MikeJF
Dec 20, 2003




Honestly, if you're building up but you're only just getting to endgame stuff, the only compulsory quality upgrade you'd need for a current day standard build - beams of your choice, Iconian 4pc, spire weps consoles, the standard array of universal consoles, kinetic cutter, embassy consoles if you have space - would be to push the Iconian Warp Core to UR for [AMP]. Other than that, be perfectly happy with a shipful of purples.

MikeJF fucked around with this message at 10:14 on Oct 29, 2015

fakemirage
Nov 6, 2012

Can't see the haters.

Asimo posted:

You don't. :v: You need a third party combat log parser but I forget the URL. Someone else will probably chime in.
There are a couple:
STO Combat Meter (SCM)
Combat Log Reader (CLR)
STO-DPS
Advanced Combat Tracker (ACT) (with a plugin)

The wiki has more information on how to get your dps.

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Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

MikeJF posted:

Honestly, if you're building up but you're only just getting to endgame stuff, the only compulsory quality upgrade you'd need for a current day standard build - beams of your choice, Iconian 4pc, spire weps consoles, the standard array of universal consoles, kinetic cutter, embassy consoles if you have space - would be to push the Iconian Warp Core to UR for [AMP]. Other than that, be perfectly happy with a shipful of purples.

Or pick up a fleet core that has amp already, the Iconian four piece is a clicky.

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