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bewilderment posted:The very first time I ran WoD, my players got to have pretty much Literally Scooby Doo as a dog. I figured, hey, Scooby Doo is a big dog, might as well use the stats out the back of the blue book, right? In one of my first Mage games, one of the PCs had a familiar; a spirit of justice in the form of a K-9 Unit German Shepherd. When he used essence to enhance the dog's attributes, the thing did so much damage with a single bite that it was retroactively declared that the dog became a horse-sized dire wolf. In hindsight, that said dog wasn't ridden gloriously into battle at some point feels like a terrible waste.
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# ? Oct 23, 2015 20:37 |
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# ? May 9, 2024 17:14 |
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Can anyone explain to me what the hell is going on in the Shattered Dreams cover art? Also I'm not sure I like the idea of locking rewards behind a certain number of backers humiliating themselves in public in various ways.
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# ? Oct 26, 2015 23:47 |
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"Garou Conquistadores". Um. Wait, what?
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# ? Oct 27, 2015 11:33 |
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Alien Rope Burn posted:"Garou Conquistadores". The Shadowlords who came to America and genocided the werebats.
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# ? Oct 27, 2015 12:13 |
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I'm going to be running "How an Angel Dies", the scenario from the Demon core book, for my new group tomorrow. It's a group that's new to Demon and in some cases the nWoD system in general, and I'm hoping to finish the whole thing in 4 hours. This is going to be the first session of an ongoing campaign, so they'll be continuing in Seattle with these characters. Does anyone have any experience or advice running it? Is there anything I should consider cutting or condensing for time? The biggest things that worry me are combat with the stigmatics at the very beginning, and showing off the 1962 splinter without getting bogged down.
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# ? Oct 28, 2015 05:06 |
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Kellsterik posted:I'm going to be running "How an Angel Dies", the scenario from the Demon core book, for my new group tomorrow. It's a group that's new to Demon and in some cases the nWoD system in general, and I'm hoping to finish the whole thing in 4 hours. This is going to be the first session of an ongoing campaign, so they'll be continuing in Seattle with these characters. Does anyone have any experience or advice running it? Is there anything I should consider cutting or condensing for time? The biggest things that worry me are combat with the stigmatics at the very beginning, and showing off the 1962 splinter without getting bogged down. not directly, but Fandible Actual Play podcast ran the scenario. And the problem I noticed was how good knockout punch is, they basically skipped a bossfight + exposition with it. House Rule I heard suggested was letting demons make some sort of defense roll like clash of wills against knockout punch.
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# ? Oct 28, 2015 07:37 |
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Can confirm that knockout punch is super good - I ran a six-month campaign of Demon and it was a constant source of frustration. If you're going to house rule it, I'd suggest maybe adding a cost to it, like possibly a point of willpower.
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# ? Oct 28, 2015 08:30 |
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Knockout Punch should obviously only insta-KO normies and just give you 8-again or something on bashing attacks against powerful characters. There are actually a bunch of powers with explicit vs. extras/vs. heroes mechanical divides as-is, and I'm pretty sure Knockout Punch only lacks one out of an ideological commitment to making the combat system as lovely as possible.
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# ? Oct 28, 2015 10:06 |
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Yeah, that's fair - make it like a Merciless Gunman for punches.
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# ? Oct 28, 2015 10:46 |
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For some reason I flipped through Shadows of Mexico for the first time in years, and aside from remembering how cool the nWoD used to be (back when books came out regularly I mean, not that the new books are lower quality at all), it struck me how interesting the few broad strokes about the Aztec empires were. I really hope they'll take the time to devote a few paragraphs more to it in Dark Eras, even if Skinchangers is the focus. I'd be fine with a completely different of Aztec supernaturals, though, considering the nature of the nWoD.
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# ? Oct 28, 2015 11:56 |
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Twibbit posted:not directly, but Fandible Actual Play podcast ran the scenario. And the problem I noticed was how good knockout punch is, they basically skipped a bossfight + exposition with it. House Rule I heard suggested was letting demons make some sort of defense roll like clash of wills against knockout punch. Knockout punch is super good, but in the demon campaign I'm playing in, I only use it on chumps in order to achieve 'stealth' (if stealth games have taught me anything, knocking out all the guards is the same thing as never getting caught) or when we generally might need to capture some relatively normal human. One time I sat at the top of a ladder and just knocked people out as they came to investigate all the other dudes vanishing till I had a pile of unconscious people on the roof. That was pretty great. Edit: As noted, it should be merciless gunman for punches Obligatum VII fucked around with this message at 12:46 on Oct 28, 2015 |
# ? Oct 28, 2015 12:43 |
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That was a glorious scene. I probably will treat it like merciless funman and the other combat embeds I've cooked up with the mook/important dude divide.
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# ? Oct 28, 2015 13:45 |
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MonsieurChoc's post reminded me: What is the disposition of White Wolf itself? Onyx Path basically has the rights or at least the licenses to everything from it but Mind's Eye, and with the MMO dead CCP doesn't seem to have much need of it.
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# ? Oct 28, 2015 22:20 |
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Obligatum VII posted:Knockout punch is super good, but in the demon campaign I'm playing in, I only use it on chumps in order to achieve 'stealth' (if stealth games have taught me anything, knocking out all the guards is the same thing as never getting caught) or when we generally might need to capture some relatively normal human. One time I sat at the top of a ladder and just knocked people out as they came to investigate all the other dudes vanishing till I had a pile of unconscious people on the roof. That was pretty great. The real motherfucker Embeds you use regularly are Turn Blade and Just Bruised, though we regularly forgot the catches for a while. For others, these two Embeds combined (with some demon form parts) make his character more or less invincible in a stand-up fight. Turn Blade turns an attack into nothing but bashing damage or removes its weapon bonus successes, but must be used before an attack is rolled, and (the important part) the demon must be consciously aware the attack is coming. Being ambushed, shot from a distance, or smashed in the head from behind means you can't use it. Just Bruised, meanwhile, must similarly be used before damage is dealt, but you don't have to know IC it's coming. It simply sets the damage of the effect to 1, do not pass go, do not collect $200. Each successive use in a scene adds a -1 penalty to the roll, but considering his pool is something like eight or nine dice, he's not getting hit often enough per combat for that to really matter. The two combined has meant his character can do things like be shot point-blank with an angelic railgun, and laugh it off for 1B. Repeatedly. (Of course, stuns, knockdowns, recurring damage like acid, and grapples tend to be a bummer if he hasn't manifested demonic form. Rubix Squid has gotten really creative when she wants a combat scene to be "Threaten Obligatum's Character" rather than "Let Obligatum's Character Terrorize Nerds")
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# ? Oct 28, 2015 22:46 |
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Rubix Squid posted:merciless funman I don't know whether that was a typo or not, but I'm never going to call it anything else ever again.
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# ? Oct 29, 2015 02:56 |
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cptn_dr posted:I don't know whether that was a typo or not, but I'm never going to call it anything else ever again. It originally started as a typo, then we started calling it that on purpose.
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# ? Oct 29, 2015 03:12 |
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Kavak posted:MonsieurChoc's post reminded me: What is the disposition of White Wolf itself? Onyx Path basically has the rights or at least the licenses to everything from it but Mind's Eye, and with the MMO dead CCP doesn't seem to have much need of it. White Wolf hasn't existed since the CCP merger, and there hasn't been anyone at CCP working on tabletop games since they laid off Eddy Webb when they killed the WoD MMO last April.
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# ? Oct 29, 2015 03:43 |
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Oddly enough, this was announced today.....quote:Games developer Paradox Interactive buying role playing game company White Wolf Publishing in a multi-million business . "This is our largest investment to date ," says CEO Fredrik Wester. The acquisition is a cash transaction in which Paradox Interactive adds " several tens of million " on the table . The seller is the Icelandic Group, CCP Games , the company behind the multiplayer game EVE Online .
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# ? Oct 29, 2015 13:37 |
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:O E: apparently it includes CCP-created assets from the MMO too. Flavivirus fucked around with this message at 13:58 on Oct 29, 2015 |
# ? Oct 29, 2015 13:50 |
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The only real change will likely be that a Bloodlines sequel isn't as dead as it was. But opening an office in LA is beyond optimistic.
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# ? Oct 29, 2015 13:59 |
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Well, this is certainly an...interesting decision on Paradox's part.
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# ? Oct 29, 2015 14:07 |
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Looking forward to the new merit "Swedish Vampire", which grants +5 autosuccesses to attack rolls and renders the character immune to aggravated damage
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# ? Oct 29, 2015 14:08 |
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Dammit Who? posted:Looking forward to the new merit "Swedish Vampire", which grants +5 autosuccesses to attack rolls and renders the character immune to aggravated damage Introducing new house rule, Polish Vampire, gets historically accurate +7 autosuccesses to all rolls
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# ? Oct 29, 2015 14:10 |
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I wonder how someone else owning WW will affect OP's licensing stuff.
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# ? Oct 29, 2015 14:11 |
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Same as unseenlibrarian. I hope Onyx Path still gets to push out all that awesome stuff they are working on, and get to do more later as well!
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# ? Oct 29, 2015 14:13 |
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Dammit Who? posted:Looking forward to the new merit "Swedish Vampire", which grants +5 autosuccesses to attack rolls and renders the character immune to aggravated damage I'm more looking forward to Crusader Kings III: Bloodlines
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# ? Oct 29, 2015 14:22 |
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Turn-based grand strategy Sabbat vs Camarilla game coming. I'm actually optimistic! I think the IP has a great potential for videogames. CCP's mistake was trying to do a MMORPG 10 years after MMORPGs stopped to be relevant.
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# ? Oct 29, 2015 14:30 |
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unseenlibrarian posted:I wonder how someone else owning WW will affect OP's licensing stuff. This is my biggest question as well, rps didn't even talk about it, but they're a video game site, so I'd imagine they wouldn't care.
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# ? Oct 29, 2015 14:31 |
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The Real Foogla posted:I'm more looking forward to Crusader Kings III: Bloodlines And the subsequent Europa Universalis V: The Order of Reason
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# ? Oct 29, 2015 15:02 |
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http://www.whitewolf-publishing.com/quote:Tonight, the original saga of monsters among us continues! On October the 26th 2015, Paradox Interactive acquired White Wolf Publishing and the World of Darkness. White Wolf is based in Stockholm, Sweden, with a brand new team and a focused vision. As a separate company owned by Paradox Interactive, White Wolf is dedicated to bringing it’s gritty and mature brand of participatory storytelling to fans new and old. This vision will be realized in multiple digital games titles, across a full range of media and immersive live-action events.
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# ? Oct 29, 2015 15:11 |
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...uh. What exactly does "buying White Wolf" entails, if most of WW's stuff is in OP's hands now?
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# ? Oct 29, 2015 15:14 |
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paradoxGentleman posted:...uh. Onyx Path only outright owns the Trinity games and Scion. Their WoD and Exalted books (the important stuff) are done under a license, so buying White Wolf means Paradox owns those properties.
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# ? Oct 29, 2015 15:21 |
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paradoxGentleman posted:...uh. Without looking at any kind of legal language at all, I assume that OP is licensing the World of Darkness intellectual property (name, setting, rules framework, NPCs, etc) and any payments for that licensing agreement that were going to CCP are now going to Paradox.
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# ? Oct 29, 2015 15:23 |
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paradoxGentleman posted:...uh. White Wolf has been a de facto holding company for all of WW's IP's since CCP bought it, so Paradox Interactive now owns most of WW's IP (I believe OPP straight-up bought Aberrant and Scion), which includes licensing rights. If OPP wants to publish WoD or Exalted games, they'll probably have to ask Paradox very nicely. If Paradox really wanted to, they could probably license out World of Darkness and Exalted supplements to the guys behind Mutant: År Noll.
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# ? Oct 29, 2015 15:28 |
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I thought it was so extreme that White Wolf effectively didn't exist outside of a couple of people because all the folks who would be working at WW work at OP
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# ? Oct 29, 2015 15:29 |
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Blockhouse posted:I thought it was so extreme that White Wolf effectively didn't exist outside of a couple of people because all the folks who would be working at WW work at OP Like Latw said, White Wolf is basically a company with no employees. Paradox bought it, and the WoD IP, which includes all of it's constituent games. Paradox would be completely within their rights to cut off Onyx Path if they wanted to, but it would really get them off on the wrong foot with the fanbase that they're trying to court. But most of the reason Onyx Path had as much freedom as it did was because of CCP's extreme disinterest in the brand. That is definitely going to change.
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# ? Oct 29, 2015 15:32 |
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Kurieg posted:over "best" This is kind of funny coming right after the Exalted 3 backer PDF preview with plagiarized art and terrible Poser art in it.
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# ? Oct 29, 2015 15:35 |
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quote:Our goal is to centralize all aspects of the universe to manage it with the love and care it deserves. We’re now focusing on re-evaluating our business relationships to make sure we’re working with the best creators, developers and artists on the planet! I'll believe this if Beast gets cancelled by the end of the week.
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# ? Oct 29, 2015 15:35 |
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In all fairness, OP has generally been doing really well at producing high-quality projects -- Demon: the Descent, the NWOD Second Editions, and the OWOD 20th Anniversary projects have all been top-notch. The issues with Beast and Ex3 attracted so much criticism precisely because they're not par for the course.
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# ? Oct 29, 2015 15:41 |
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# ? May 9, 2024 17:14 |
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You guys are forgetting one important detail: Paradox Dev Studio won't make an rpg; it's outside their expertise (they tried once with that viking game but weren't satisfied with its progress and scrapped the project). But Paradox published Obsidian's Pillars of Eternity and it was a great financial success for them. And I'm pretty sure Obsidian once mentioned they were seriously considering doing a WoD game and approached WW for it just before CCP bought them. They are setting this up for Obsidian.
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# ? Oct 29, 2015 16:00 |