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I managed to get named emperor while helping Austria take out a chunk of Venice. Also ended up sinking a big chunk of the English navy so I think I'm now almost uncontested as king of the seas. Now I figure I'll do my good deeds for the empire and start taking back imperial provinces Burgundy and their vassals are holding. Sadly I don't have any allies in the empire who will help, they're all pretty scared of me. Right now it looks like France is my best bet for a helper in that respect :-/ And why would I explore? I'm standing on god's own country right now! *stares out on a field of frozen moose*
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# ? Nov 5, 2015 23:01 |
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# ? Jun 5, 2024 21:27 |
There is more frozen moose country on the other side of the sea, if that is your desire.
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# ? Nov 5, 2015 23:37 |
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I've got 91 hours in EU4, though a fair bit of that is probably sitting in menu. I'm still hot garbage at the game. What do you folks find is the best way to improve? Just keep playing? Set specific goals? Is there any nation/goal that is a good means to develop my skills?
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# ? Nov 6, 2015 00:11 |
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I wish countries couldn't immediately reconvert after you force religion on them. Or that it gave them much better defense against internal conversion factors, or something. Twice in a row I've forced Ravensburg and Switzerland to convert to catholic, and welp, the adjacent reformed center flips them right back a year or two later. Took the thing in this latest war, so it'll be the last time it happens (presumably). But still. Even farther-flung centers of reformation that you can't do anything about tend to keep converting people to heresy no matter how many times you restore the truth faith to them. Strudel Man fucked around with this message at 00:37 on Nov 6, 2015 |
# ? Nov 6, 2015 00:20 |
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JerikTelorian posted:I've got 91 hours in EU4, though a fair bit of that is probably sitting in menu. I'm still hot garbage at the game. At a certain point, challenge achievements (Basileus, World Conqueror, ec.) are great for stretching yourself but you want to master the game in a more sandboxy session first. What worked for me was to play different parts of the world and try different mechanics, e.g. do an "HRE run", a "keep the mamluks alive" run, and so on.
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# ? Nov 6, 2015 00:32 |
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Dibujante posted:At a certain point, challenge achievements (Basileus, World Conqueror, ec.) are great for stretching yourself but you want to master the game in a more sandboxy session first. What worked for me was to play different parts of the world and try different mechanics, e.g. do an "HRE run", a "keep the mamluks alive" run, and so on. Thanks. A friend of mine suggested trying Muscovy, so I'm going to see if I can form Russia. What are people's opinions on Development? Worth the MPs or not?
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# ? Nov 6, 2015 01:26 |
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Only worth it if you have nothing else to spend the points on.
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# ? Nov 6, 2015 01:28 |
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JerikTelorian posted:Thanks. A friend of mine suggested trying Muscovy, so I'm going to see if I can form Russia. developing production (up to 9, at 10 they run the risk of depleting) for Gold mine provinces is a pretty decent investment, otherwise it's a point dump
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# ? Nov 6, 2015 01:30 |
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JerikTelorian posted:Thanks. A friend of mine suggested trying Muscovy, so I'm going to see if I can form Russia. Rarely. Also, Muscovy is a good pick. You get to learn about exploration and colonization, beating up on people weaker than you (Novgorod), beating up on people stronger than you (Lithuania), conquering wrong-religion provinces and strategies for dealing with that, beating up on people who are great powers (Ottomans), and then you have breathing room in the late game to do at least one weird-rear end project, like conquering China, or restoring the Pentarchy.
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# ? Nov 6, 2015 01:33 |
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Dibujante posted:Rarely. Awesome. Out of curiosity, where exactly is Muscovy/Russia colonizing? Eastwards into siberia? The other times I played, I played a Western nation. Should I be thinking about Westerning, or is Eastern good enough to not have to worry about that?
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# ? Nov 6, 2015 01:40 |
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Pellisworth posted:developing production (up to 9, at 10 they run the risk of depleting) for Gold mine provinces is a pretty decent investment, otherwise it's a point dump Up to 10 actually. The tooltip is inaccurate.
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# ? Nov 6, 2015 01:44 |
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JerikTelorian posted:Thanks. A friend of mine suggested trying Muscovy, so I'm going to see if I can form Russia. Never worth the MPs unless you're ahead in all techs or you're trying to get a culture accepted, or gold mines. I would try something more challenging than Russia. Do Tabarestan -> Persia or something like that. Not impossible or anything, but tough. Also always play iron-man, if you're not already.
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# ? Nov 6, 2015 01:45 |
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JerikTelorian posted:Awesome. Out of curiosity, where exactly is Muscovy/Russia colonizing? Eastwards into siberia? Yeah, it's possible to head west into North America but you'd need to beat up Norway or tech up a lot for the range to do it, and you don't have a good way of funneling that trade home. You can take Exploration and beeline across Siberia to get Pacific Ocean access and do some colonizing in SE Asia, West coast of the Americas, maybe African Cape if you get there quickly. Or just stick to Siberia. Generally you can remain Eastern tech throughout the game without falling much behind, if at all. However you get a free Westernization by owning Danzig/Gdansk, see if you can grab that. I wouldn't pay for one as Russia, no.
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# ? Nov 6, 2015 01:49 |
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the HRE does not like to be at peace. That is very sad to me, the Emperor.
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# ? Nov 6, 2015 02:32 |
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JerikTelorian posted:Awesome. Out of curiosity, where exactly is Muscovy/Russia colonizing? Eastwards into siberia? Siberia, unless you want to Make Things Weird and do a North Sea trade and new world colonization strategy. You basically have to conquer Scandinavia for that to work. If you get really swole you can also break through Persia and colonize the Spice Islands. As for westernization, it's really up to you now. It used to be a bad deal: since you used to be able to annex vassals for free, and Eastern tech allowed you to vassalize anyone in Asia, westernizing was a bad bet. Now that annexing vassals costs dip points, it isn't so cut and dried. You can westernize for free if you conquer Danzig/Gdansk, which is admittedly pretty far away.
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# ? Nov 6, 2015 02:47 |
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Dibujante posted:A new dev diary is up! Long live permanent claims! I'm imagining a player who doesn't already know what 'Agitate for Liberty' is. The player is looking at this tooltip. Is there any reasonable way for them to figure out what it is, other than going to the wiki? (There's no reason why you'd assume that Agitate for Liberty was an idea instead of some kind of event modifier.)
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# ? Nov 6, 2015 02:47 |
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PleasingFungus posted:
It should probably be replaced with something like "Agitation by foreign agents".
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# ? Nov 6, 2015 03:17 |
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Newbie 1.13 Je maintiendrai question: Playing as Holland, I won an easy independence war w/ France and Austria as allies and took Breda and am currently working my way towards Utrecht and Gelre and shouldn't have too many problems there (aside maybe from HRE revocations, but I'll cross that bridge when I come to it.) It's 1454. I've managed to hold on to my France alliance but my Austrian alliance went south and it looks unlikely that I'll be able to kick it back up... I have a RM with Austria but I still have that -50 "Already has a strong alliance" hit. The problem is Friesland, who early on during my independence war applied to become a Free City. I can't think of a way to nab Friesland without pissing off Austria and dragging France into a continental bloodbath (which I probably won't be able to do, considering I may end up needing France's help with utrecth and/or gelre), aside from maybe waiting until Austria is in one of their Venice and/or Ottomans wars and being lucky. Should I just restart? Or is there a way around this "attacking a free city" nonsense
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# ? Nov 6, 2015 08:40 |
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Can someone please explain this coring cost to me? Even without all the bonuses, 50% + 50% of 10 isn't 83. http://i.imgur.com/bIGDU5G.png
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# ? Nov 6, 2015 08:50 |
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Isn't development a factor? So it's 10 points times 10 development = 100 and then you get a discount when all the bonuses and penalties are added up.
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# ? Nov 6, 2015 08:58 |
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Yeah, it's 10 ADM per point of development, multiplied by the sum of all the bonuses and penalties.
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# ? Nov 6, 2015 09:39 |
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EwokEntourage posted:Can someone please explain this coring cost to me? Even without all the bonuses, 50% + 50% of 10 isn't 83. base cost = 10 admin - that is 10 admin per development. 10 admin x 10 development = 100. 100-33-25+1.9-10-50+50+50=83.9
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# ? Nov 6, 2015 10:14 |
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quadrophrenic posted:Newbie 1.13 Je maintiendrai question: If the Emperor hates a free city for some reason (like being at war with them) you can attack them and the Emperor will refuse to come to their aid. If the free city is allied to some other HRE minor, you can attack that minor so they'll call the Free City to their aid, and this allows you to occupy and annex the free city without calling in the Emperor (I'm not 100% sure of this, but like 99%. I should check in-game to be sure.) Alternatively, a free city loses its free city status if it has more than 1 province. It's a bit unreliable, but if you can bait them into annexing land somehow (alliance shenanigans with them, letting them occupy an enemy province and giving it to them in the peace deal) or sell land to them (not sure if free cities accept this), they become merchant republics and you can go to town.
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# ? Nov 6, 2015 11:15 |
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Strudel Man posted:I wish countries couldn't immediately reconvert after you force religion on them. Or that it gave them much better defense against internal conversion factors, or something. Twice in a row I've forced Ravensburg and Switzerland to convert to catholic, and welp, the adjacent reformed center flips them right back a year or two later. If you're lucky the centers all spawn in OPMs, then it's very easy to get rid of them. Go to war with them and force religion on them, this should remove the center and no new one should spawn. One of the funnier things you can do in the HRE is ally the emperor and sabotage him when he has an old ruler, drag them into a war and give them any land you can in peace deals with all the war targets, he'll get so much AE and OE that nobody will vote for him. Giving Austria half of Poland and Hungary and a lot of lands from their allies is one of the most fun things I ever did in this game, my Bohemia as Emperor in 1459.
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# ? Nov 6, 2015 11:38 |
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Deltasquid posted:If the Emperor hates a free city for some reason (like being at war with them) you can attack them and the Emperor will refuse to come to their aid.
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# ? Nov 6, 2015 11:39 |
JerikTelorian posted:I've got 91 hours in EU4, though a fair bit of that is probably sitting in menu. I'm still hot garbage at the game. Playing outside of Europe will force you to be better because every monarch point is valuable. It's easy to get into bad habits as the Europeans. Bengal is a good choice to dip your toes into the rest of the world. Mostly though, just keep playing. First learning EU is less intellectual than intuitive - you simply have to get a feel for how all of the systems interlock, and then you're on solid ground for effective strategizing. Set goals for yourself throughout a game that are interesting but feel slightly out of reach, then try to figure out ways to get to them anyway.
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# ? Nov 6, 2015 12:15 |
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EwokEntourage posted:Can someone please explain this coring cost to me? Even without all the bonuses, 50% + 50% of 10 isn't 83. Why does it have the Colony modifier?
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# ? Nov 6, 2015 17:27 |
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mornhaven posted:Why does it have the Colony modifier? It's the same as "distant overseas." Any province that is 1) not on your home continent or within a short range of your capital and 2) not connected by land to your capital counts as distant overseas. They're 50% cheaper to core but have a floor of 75 Autonomy.
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# ? Nov 6, 2015 17:48 |
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double nine posted:base cost = 10 admin - that is 10 admin per development. 10 admin x 10 development = 100. Thanks. Guess I should have bothered to look up core costs first. Didn't know about the 10 per development. Is it too late to complain about increased core cost modifiers?
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# ? Nov 6, 2015 18:38 |
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Can someone recommend the most update YouTube tutorial for the game? I'm coming back from a huge CK II run and uh yeah slight difference in the two lol. There is a common sense from a voltage guy on YouTube, just wondering if there are any more current ones?
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# ? Nov 6, 2015 19:02 |
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EwokEntourage posted:Thanks. Guess I should have bothered to look up core costs first. Didn't know about the 10 per development. No, getting mad at Berbers is an EU4-spanning pastime.
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# ? Nov 6, 2015 19:21 |
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Here's a protip for playing as Muscowy. When you take the mission to conquer Novgorod and complete it, the province of Novgorod gets +1 to all development categories. If you just conquer all of Novgorod's provinces normally, you'll complete the mission before you core them, so you'll have to pay for coring the bonus development. But if you give the province of Novgorod to a vassal during the peace deal and then annex the vassal, you won't complete the mission until after you've annexed the vassal, so you'll basically get three free development.
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# ? Nov 6, 2015 19:24 |
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That's probably a lot of missions and work missed out for 10 years for 3 development.
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# ? Nov 6, 2015 19:31 |
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That's not even necessary, since the mission won't complete until the day after the peace deal. So take the mission, send your peace deal, wait one day for them to accept, start coring, unpause, then the mission finishes and you receive free development.
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# ? Nov 6, 2015 19:46 |
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Average Bear posted:That's probably a lot of missions and work missed out for 10 years for 3 development. It sounded a lot cooler in my head.
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# ? Nov 6, 2015 20:38 |
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Hey do whatever you gotta do to save those 27 admin points
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# ? Nov 6, 2015 20:40 |
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Fister Roboto posted:It sounded a lot cooler in my head. After about the 1000th hour EU4 becomes more about figuring out cool/weird exploits than anything else. I still miss relocating The Knights to Nova Scotia
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# ? Nov 6, 2015 21:04 |
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The only thing I don't like about that mission is it kind of messes with the ability to feed Pskov and Perm. I mean it's great because you get +3 dev on Novgorod which is a province worth taking to 30 so that's solid, and you get day 1 claims without waiting a year for the fabrication. You just have to make sure that you annex Perm and Pskov if you're feeding them any Novgorod land before you remove Novgorod as a going concern otherwise no 3 dev. Sometims that mission shows up with much lesser requirements, and I figured this was something you can game. Like, have the first war with Novgorod, feed their provinces to Perm and Pskov, then get the mission to fire and accept it so that it's doable in one war and still gets you 3 dev. Having to either not do any other missions for 20 years or dump the +3 dev (ie just take the mission and abandon for free claims) are both unsatisfying. How do you cheese it so the "Conquer Novgorod" mission shows up with like 6 provinces and you can just do it - what locks it out from happening?
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# ? Nov 6, 2015 21:10 |
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Anyone have any tips regarding Prester John? My neighbors and the Arabian peninsula are easy to beat, so is the Mamluks but I get eaten alive by the Ottomans, even with Spain as my ally. Bide my time? Avoid them and gobble upp Africa first?
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# ? Nov 6, 2015 21:49 |
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# ? Jun 5, 2024 21:27 |
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Good lord Trebizond sucks. I cannot get a good start off the ground.Rakthar posted:How do you cheese it so the "Conquer Novgorod" mission shows up with like 6 provinces and you can just do it - what locks it out from happening? Don't take Novgorod in the first war.
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# ? Nov 6, 2015 22:05 |