M.Ciaster posted:So my old potato of a laptop finally died and I'm stuck with just my phone until I get paid. Anyone know of any good free ways to play classic games on Android, fps or otherwise? I miss Doom Beloko's Doom port is pretty decent and has both GZDoom and Chocolate Doom built-in.
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# ? Nov 6, 2015 22:14 |
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# ? Jun 8, 2024 08:28 |
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Thyrork posted:E: Oh right, new pc, lost all my old IRC's. Terminus could you link the details here? Gonna need it when the time finally comes to write up Sun's part of the manual. irc.zandronum.com #anakeion
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# ? Nov 6, 2015 22:35 |
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Segmentation Fault posted:Beloko's Doom port is pretty decent and has both GZDoom and Chocolate Doom built-in. It's also got PRBoom on there as well! It's not quite free, but it's two bucks well spent.
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# ? Nov 6, 2015 22:45 |
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Yeah for Doom on Android, this is your best bet. (It's not on Google Play.)
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# ? Nov 6, 2015 22:48 |
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That was awesome
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# ? Nov 6, 2015 23:01 |
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Cat Mattress posted:Yeah for Doom on Android, this is your best bet. (It's not on Google Play.) Why did the app end up getting pulled from Google Play, anyway?
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# ? Nov 6, 2015 23:53 |
Awesome Welles posted:Why did the app end up getting pulled from Google Play, anyway? Nobody's really sure. Beloko got dinged before on their Jedi Knight 2 ports allegedly because of a copyright conflict with the icon, but nobody knows for sure why Beloko's entire account got pulled. It's worth noting that if you have an NVIDIA Shield or compatible device, you can buy Doom 3: BFG Edition from the Play Store. If I had the talent and motivation I'd make my own classic-style mobile FPS, I feel like every mobile FPS gets it wrong.
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# ? Nov 7, 2015 00:02 |
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NuclearPotato posted:It's also got PRBoom on there as well! It's not quite free, but it's two bucks well spent. Yeah but I have, like, literally no money right now
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# ? Nov 7, 2015 01:02 |
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Heavy Metal posted:Hard Target. It's no TimeCop, but it is John Woo's first American movie, so that's something. Fairly watchable flick. Should have known it was a John Woo flick when Van Damme slid under the table shooting guns like that.
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# ? Nov 7, 2015 08:24 |
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Wow, this owns. Thanks RyokoTK posted:Should have known it was a John Woo flick when Van Damme slid under the table shooting guns like that. Also there was a dove flying as the hero was doing an action move. Another of his signatures. I think it was even worked into the Stranglehold game during one of Tequila's special attacks.
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# ? Nov 7, 2015 08:43 |
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Wamdoodle posted:Wow, this owns. Thanks The other signature flick is that shotguns for some reason use anti-air ammunition but that is hardly a thing to complain, also the quantum magazine berettas.
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# ? Nov 7, 2015 09:34 |
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Guillermus posted:The other signature flick is that shotguns for some reason use anti-air ammunition but that is hardly a thing to complain, also the quantum magazine berettas. Yeah they're ridiculous. All videogame shotguns should act like the ones in John Woo movies.
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# ? Nov 7, 2015 21:45 |
Wamdoodle posted:Also there was a dove flying as the hero was doing an action move. Another of his signatures. I think it was even worked into the Stranglehold game during one of Tequila's special attacks. Yeah, Tequila has an ultimate power that kills everyone in the room as he spins around firing his weapon while doves fly around. John Woo's Stranglehold is some fun poo poo and pretty underrated in my opinion, if only because you can belly flop onto carts and slide around like that.
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# ? Nov 7, 2015 22:00 |
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M.Ciaster posted:Yeah but I have, like, literally no money right now Retroarch has a Prboom core, just make sure that you have prboom.wad in the same folder as your doom\doom2 wad and you are good to go. No music though...
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# ? Nov 7, 2015 22:02 |
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Stranglehold was definitely a solid B+ game. A good goofy mix of Max Payne and Dead to Rights.
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# ? Nov 8, 2015 06:09 |
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It was a game that also had enjoyable multiplayer, I owned it on my 360 and the museum level, with people running up the T-Rex's spine and sliding around on carts was amazing. I never found the PC version sadly.
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# ? Nov 8, 2015 10:56 |
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RyokoTK posted:Stranglehold was definitely a solid B+ game. A good goofy mix of Max Payne and Dead to Rights. Yeah. I wish GOG would do a rerelease of it, since last I tried it was hard to get it to work well on Win7+ and you can't get it digitally anywhere.
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# ? Nov 8, 2015 11:55 |
Lemon Curdistan posted:Yeah. I wish GOG would do a rerelease of it, since last I tried it was hard to get it to work well on Win7+ and you can't get it digitally anywhere. Guillermus posted:It was a game that also had enjoyable multiplayer, I owned it on my 360 and the museum level, with people running up the T-Rex's spine and sliding around on carts was amazing. I never found the PC version sadly.
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# ? Nov 8, 2015 18:48 |
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I got my PC version as a budget re-release, years after the fact.
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# ? Nov 8, 2015 19:08 |
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Doom and Doom II are confirmed for the Xbox One's backwards compatibility system later this week, making the Xbox One the first current gen system with an official version of Doom (the Wii U can be hacked to play old original Wii homebrew Doom ports though). Edit: Also, Wolfenstein 3D will be available the same day. No word on Duke Nukem 3D but it's probably being held up due to licensing. Nintendo Kid fucked around with this message at 20:12 on Nov 9, 2015 |
# ? Nov 9, 2015 19:48 |
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According to this story about Night Dive Studios, they're working on a full, proper remake (as opposed to the updated version they recently put out) of the original System Shock. What a weird time to be alive.
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# ? Nov 9, 2015 21:14 |
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The Kins posted:According to this story about Night Dive Studios, they're working on a full, proper remake (as opposed to the updated version they recently put out) of the original System Shock. What a weird time to be alive. If it doesn't look like a SS2 mod there's no point. No Dark Engine, no sale. Anyway, cool as that is, do saves made with System Shock Portable work with System Shock Enhanced? Because I need to pick it up but I'm not sure I want to go through the beginning yet again. Also, is the mouse look mod part of Enhanced? I don't remember hearing about that but I might have missed it. I found it made it play so much better.
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# ? Nov 9, 2015 21:52 |
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Rupert Buttermilk posted:I really, really, really, REALLY hope SOMEONE gets the rights to Rocket Jockey. I need that game in my life again. This looks like a battle mode for Jet Moto ala Mario Kart. No words Zaphod42 fucked around with this message at 21:58 on Nov 9, 2015 |
# ? Nov 9, 2015 21:54 |
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The Kins posted:According to this story about Night Dive Studios, they're working on a full, proper remake (as opposed to the updated version they recently put out) of the original System Shock. What a weird time to be alive.
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# ? Nov 9, 2015 21:55 |
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The XL Engine guy we so regularly curse out for vanishing has returned. Sort of.
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# ? Nov 11, 2015 09:09 |
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Nintendo Kid posted:Doom and Doom II are confirmed for the Xbox One's backwards compatibility system later this week, making the Xbox One the first current gen system with an official version of Doom (the Wii U can be hacked to play old original Wii homebrew Doom ports though). It's a loving travesty that it took this long, for real. Perhaps the new Doom will have the classics on there as a bonus or something.
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# ? Nov 11, 2015 09:22 |
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The Kins posted:The XL Engine guy we so regularly curse out for vanishing has returned. Sort of. Any news is good news lol. Thanks
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# ? Nov 11, 2015 09:27 |
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The Kins posted:The XL Engine guy we so regularly curse out for vanishing has returned. Sort of. I want to be excited about this, but that Unity guy is, at least so far, working circles around him.
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# ? Nov 11, 2015 11:11 |
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catlord posted:If it doesn't look like a SS2 mod there's no point. Yes, mouse look mod is part of Enhanced. IT also has an extra feature: when you double click to pick something up in mouselook mode, it automatically switches off so you can plop the thing in your inventory. Then you just hit E again to lock the cursor. Also, saves should work. They're in your res/data folder, called "savgam***"
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# ? Nov 11, 2015 11:27 |
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The Kins posted:The XL Engine guy we so regularly curse out for vanishing has returned. Sort of. quote:What about source code access? I plan on releasing a few builds before I release the source code – unfortunately I’m too picky about the code for my own good – but I do plan on opening up read-only access to the repository (with the option to submit patches of course, if you are so inclined) within the first quarter of the year. I'll believe any of this when I see it
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# ? Nov 11, 2015 15:08 |
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The Kins posted:According to this story about Night Dive Studios, they're working on a full, proper remake (as opposed to the updated version they recently put out) of the original System Shock. What a weird time to be alive. Oh god. Oh god! Oh my god! On a related note, has anyone given Interstellar Marines a shot? It looks like SWAT meets Left 4 Dead meets System Shock (even featuring a digitized Terri Brosius) but I haven't tried it firsthand. It seems deeply seeped in retro-FPS themes but I'm on the fence on dropping the cash or bandwidth.
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# ? Nov 11, 2015 15:19 |
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Zedsdeadbaby posted:It's a loving travesty that it took this long, for real. Perhaps the new Doom will have the classics on there as a bonus or something. Eh, on the 360, Ultimate Doom came out a year after launch but Doom II didn't show until 5 years after launch. That makes the Xbox One re-release of the 360 versions a little late on Doom but quite early on Doom II. So all in all, it averages out to a bit earlier than we got it on the 360.
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# ? Nov 11, 2015 15:39 |
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Wild T posted:On a related note, has anyone given Interstellar Marines a shot? It looks like SWAT meets Left 4 Dead meets System Shock (even featuring a digitized Terri Brosius) but I haven't tried it firsthand. It seems deeply seeped in retro-FPS themes but I'm on the fence on dropping the cash or bandwidth. It's none of those things. Wait for another free weekend, don't buy it.
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# ? Nov 11, 2015 23:31 |
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A goon gifted me Interestellar Marines when it came out on Steam (really really early access). Nowadays is a decent game, still with a lot to improve but I'd say that is kind of RainbowSix in the future. It has deathmatch, TDM, some coop and that stuff. If you get it really really cheap is fun to play.
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# ? Nov 11, 2015 23:41 |
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The Kins posted:The XL Engine guy we so regularly curse out for vanishing has returned. Sort of. Doesn't Daggerfall Unity do everything he claims that DFXL will do? I saw some videos that showed off extreme view distances, modding support (there was a loving jet with air combat and everything), and one of the videos mentioned exceptional performance on a several year old system. I guess it probably doesn't support old mods and doesn't have software renderer support, and I guess there will be a couple people very upset about that, but comparing feature lists it only seems to stand out in having a few years to have the stats system fully in place, which I guess DFU is very rapidly approaching? Anyway, the plans for Dark Forces and Blood sound exciting, but I'll try not to get too excited until its out. Al Cu Ad Solte posted:Yes, mouse look mod is part of Enhanced. IT also has an extra feature: when you double click to pick something up in mouselook mode, it automatically switches off so you can plop the thing in your inventory. Then you just hit E again to lock the cursor. Also, saves should work. They're in your res/data folder, called "savgam***" Thanks! I've been planning on picking it up anyway, but that definitely alleviates a few of my worries.
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# ? Nov 12, 2015 00:04 |
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I just don't understand why he's trying to combine four games across three completely different engines into one single executable. There doesn't seem to be any rhyme or reason into the choices (other than Outlaws, which uses the same engine as Dark Forces and thus makes some modicum of sense). Like, maybe it could be argued that since the Dark Engine and Build Engine are both portal renderers, you could get away with common code between the two, but that doesn't really explain why they're being paired with Daggerfall (mostly because I don't really know what kind of engine Daggerfall actually uses, really).
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# ? Nov 12, 2015 00:57 |
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Shadow Hog posted:I just don't understand why he's trying to combine four games across three completely different engines into one single executable. There doesn't seem to be any rhyme or reason into the choices (other than Outlaws, which uses the same engine as Dark Forces and thus makes some modicum of sense). Like, maybe it could be argued that since the Dark Engine and Build Engine are both portal renderers, you could get away with common code between the two, but that doesn't really explain why they're being paired with Daggerfall (mostly because I don't really know what kind of engine Daggerfall actually uses, really). Oh, I thought it was actually called the XL engine? The box for Daggerfall (that I still own ) says something like "Powered by XLEngine".
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# ? Nov 12, 2015 01:05 |
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So... based on that, I can assume that it started out as a Daggerfall engine update... but then went into to unrelated engines? It still just strikes me as a really weird mish-mash. Like if ZDoom suddenly supported Build engine games natively. (And yes, I'm aware there were plans for (and code remnants of) exactly that at one point.)
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# ? Nov 12, 2015 01:13 |
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Shadow Hog posted:So... based on that, I can assume that it started out as a Daggerfall engine update... but then went into to unrelated engines? I would genuinely love to play Duke in the Doom engine. I don't mean Samsara, but a full conversion.
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# ? Nov 12, 2015 01:18 |
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# ? Jun 8, 2024 08:28 |
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I seem to remember a blog post about how he decided to add Blood because its engine was similar enough to the Dark Forces engine that he could reuse bits and pieces to make it easier on himself. Not sure why he added Dark Forces to his Daggerfall engine though. I'm also a little confused about why he's pushing back Outlaws support, you'd think that with Dark Forces a lot of the work would already be done.
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# ? Nov 12, 2015 01:20 |