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Crabtree posted:Charisma levels effect whether or not your successful at persuasion so its just a condensed Speech Skill. That's so far the only thing that's been confirmed. How's that presented? "[Persuade - 45%] Blah, blah"?
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# ? Nov 9, 2015 13:55 |
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# ? Jun 9, 2024 09:16 |
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Rinkles posted:How's that presented? "[Persuade - 45%] Blah, blah"? Different colored text=Different difficulty
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# ? Nov 9, 2015 14:04 |
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Rinkles posted:How's that presented? "[Persuade - 45%] Blah, blah"? Nah, there's like yellow text lettering to show that you have a chance to fail and the higher the CHA level is to 10 the more likely it'll always succeed.
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# ? Nov 9, 2015 14:04 |
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Well I was undecided about the settlement perks, but hearing charisma has an actual use means luck will probably be my dump stat.
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# ? Nov 9, 2015 14:07 |
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Pwnstar posted:With Fallout 3 when something funny or emotional happens you get the impression that the writers are going "eh eh, how good is this?" In New Vegas it feels more natural. This has been my subjective opinion. For me it's so weird that billionaire companies like bethesda and blizzard never really care about good/complex writing, even more after seeing the quality on kickstarted games that cost a tiny fraction of their AAA releases. It's clear that writing is way cheaper than most aspects of game development, so I really wonder why they can't do better. Internal egos and seniority like Chris Metzen? Extreme focus group research?
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# ? Nov 9, 2015 14:17 |
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nerdz posted:For me it's so weird that billionaire companies like bethesda and blizzard never really care about good/complex writing, even more after seeing the quality on kickstarted games that cost a tiny fraction of their AAA releases. It's clear that writing is way cheaper than most aspects of game development, so I really wonder why they can't do better. Internal egos and seniority like Chris Metzen? Extreme focus group research? The basic facts are probably just if the preorders and hype are still extremely successful, why fix what isn't broken? Yes they have the money to not hire the same writer of Fallout 3, but do they need to as far as Zenimax is concerned? It'd be great if they just wrote a check to Tim Cain, Brian Fargo and Chris Avellone to do the writing for them, but as long as Fallout sells better than the last they don't see the need to tell T-Hod he can't keep his highschool friends in.
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# ? Nov 9, 2015 14:24 |
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nerdz posted:For me it's so weird that billionaire companies like bethesda and blizzard never really care about good/complex writing, even more after seeing the quality on kickstarted games that cost a tiny fraction of their AAA releases. It's clear that writing is way cheaper than most aspects of game development, so I really wonder why they can't do better. Internal egos and seniority like Chris Metzen? Extreme focus group research? In Blizzards case its definitely Metzen's ego. Guy thinks he's an amazing writer.
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# ? Nov 9, 2015 14:28 |
im playing
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# ? Nov 9, 2015 14:36 |
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Crabtree posted:The basic facts are probably just if the preorders and hype are still extremely successful, why fix what isn't broken? Yes they have the money to not hire the same writer of Fallout 3, but do they need to as far as Zenimax is concerned? It'd be great if they just wrote a check to Tim Cain, Brian Fargo and Chris Avellone to do the writing for them, but as long as Fallout sells better than the last they don't see the need to tell T-Hod he can't keep his highschool friends in. On top of that, and in a rather cynical corporate bent, better writing most definitely does not equal more money. Only more critical acclaim, and even then ONLY if it gets noticed and singled out by enough gaming mags at once. A game could have absolutely sublime and brilliant writing, but the reality is that that kind of writing always takes a risk if it goes too much against tropes of the games' genre (against that which is expected by all the game reviewers). And from a money perspective (which, let's face it, ranks as #1 on most of their minds) publishers don't like taking risks when it comes to their products - they'd rather have a steady stream of income with bland and mediocre sequels.
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# ? Nov 9, 2015 14:44 |
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Eonwe posted:im playing have fun buddy
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# ? Nov 9, 2015 14:44 |
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I think the fallouts are good games. I hope this fallout is also a good game too.
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# ? Nov 9, 2015 14:54 |
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Yeah, have fun playing this lovely 24 fps poorly rendered bug-hosed shell of what used to be an engaging rpg franchise. Im going to have fun playing it.
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# ? Nov 9, 2015 15:01 |
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Yo, dog armor http://i.imgur.com/oCXLCjP.jpg
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# ? Nov 9, 2015 15:05 |
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Rinkles posted:Yo, dog armor is the dog as cute as ddog
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# ? Nov 9, 2015 15:12 |
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ddog was a very good boy
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# ? Nov 9, 2015 15:12 |
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(PS4) loadtimes are disappointingly long
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# ? Nov 9, 2015 15:14 |
game is way loving prettier on PC, obvs
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# ? Nov 9, 2015 15:16 |
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Eonwe posted:game is way loving prettier on PC, obvs Not on mine
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# ? Nov 9, 2015 15:17 |
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Rinkles posted:(PS4) loadtimes are disappointingly long Far better than Bloodborne or the Witcher 3 death reload.
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# ? Nov 9, 2015 15:19 |
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nerdz posted:For me it's so weird that billionaire companies like bethesda and blizzard never really care about good/complex writing, even more after seeing the quality on kickstarted games that cost a tiny fraction of their AAA releases. It's clear that writing is way cheaper than most aspects of game development, so I really wonder why they can't do better. Internal egos and seniority like Chris Metzen? Extreme focus group research? Good writing is subjective. They write stories that would make terrible novels or movies but write stories that make for very very good open world hoarding simulator games.
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# ? Nov 9, 2015 15:20 |
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Mokinokaro posted:Far better than Watching the GB quick look, not really. Better, not far better. (don't know about bloodborne)
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# ? Nov 9, 2015 15:21 |
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Bloodborne is 40-60 seconds every time you die. In a game where most players are going to die a ton. It was the strongest incentive to get better (or quit)
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# ? Nov 9, 2015 15:23 |
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I wanna play on pcccccccc i don't wanna wait until tomorrow
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# ? Nov 9, 2015 15:33 |
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Owlofcreamcheese posted:Good writing is subjective. They write stories that would make terrible novels or movies but write stories that make for very very good open world hoarding simulator games.
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# ? Nov 9, 2015 15:35 |
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Have not yet bought fallout 4 because I don't care about dota announcer pack but I live in Boston and liked fo3/nv so I guess I should buy it. any advice for a goon? Should I buy?
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# ? Nov 9, 2015 15:36 |
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Massasoit posted:Have not yet bought fallout 4 because I don't care about dota announcer pack but I live in Boston and liked fo3/nv so I guess I should buy it. watch some other rear end in a top hat play it and see whether it looks fun that's my hot take
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# ? Nov 9, 2015 15:37 |
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Lunchmeat Larry posted:They’re really bad at that, though. Oblivion and Skyrim have big, urgent, end-of-the-world plots where it makes exactly zero sense to do anything but barrel through the main quest before the demons/dragons destroy everything. Fallout 3 is a bit better but is still weirdly linear and tries to give too much emotional attachment to characters you’re going to meet for a total of about twenty minutes over 60 hours of collecting staplers. New Vegas didn’t have a great plot exactly but it does a good job integrating it with the game because it’s all about building influence and working with the different factions, which is what literally all these games should do - Morrowind was kind of similar so it's weird that Bethesda has done a worse job in that regard since. This is something that's irked me for a while with Bethesda. Why in the world would you make a huge sweeping game space that you want the player to explore at their own pace, and then create a main plot that just shoves URGENCY down your throat? It's nonsensical and counterproductive.
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# ? Nov 9, 2015 15:38 |
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Got through the first part in the vault before I needed to get some sleep. Can't really make an opinion on it yet other than it did not crash in th first 30 minutes..
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# ? Nov 9, 2015 15:46 |
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NVs plot was the perfect setpiece for an open world game. A minor mystery leads to a compelling excuse to wander around and see everything, wrapping things up at your own pace as you see fit. NV, good game.
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# ? Nov 9, 2015 15:48 |
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Fart Car '97 posted:NVs plot was the perfect setpiece for an open world game. A minor mystery leads to a compelling excuse to wander around and see everything, wrapping things up at your own pace as you see fit. Yeah and it had themes
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# ? Nov 9, 2015 15:51 |
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Rinkles posted:Do we know if attributes affect dialog? Anything affect dialog? Dice rolls.
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# ? Nov 9, 2015 15:53 |
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which thread is going to have the most people making GBS threads on the story? i love goons crying over video game stories and want to get in on the ground floor for once
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# ? Nov 9, 2015 15:54 |
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this one, the other thread is going to be overwhelmed by people posting about how they can't get the game to run right or comparing the visual fidelity of the console to PC version we're a different class of huge dorks
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# ? Nov 9, 2015 16:00 |
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Genetic Toaster posted:which thread is going to have the most people making GBS threads on the story? i love goons crying over video game stories and want to get in on the ground floor for once They kind of already are in the original thread. But seeing as we got our bitching in early, there might be like weeks of silence on complaining specifically about that.
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# ? Nov 9, 2015 16:00 |
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So this is the PC thread, coolies
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# ? Nov 9, 2015 16:04 |
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Hmm, yes. I, too, believe that it is silly to want good dialog and characters in a game where going to places and talking to people is a significant portion of what the player does. (although anyone who thought they'd get that in a Bethesda game has clearly not been paying attention to Bethesda games)
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# ? Nov 9, 2015 16:05 |
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I can deal with the FPS dips and everything as long as there's no gamebreaking inventory/save file bug or crash At least give me that much Bethesda
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# ? Nov 9, 2015 16:14 |
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Yeah, I don't really care about "The Story", I care if the writing is loving embarrassing or not. And Bethesda writing is loving embarrassing. However, from watching a little bit of some early streams it looks like this time it's the kind of embarrassing that's funny in a really lovely B-movie way. Like they tried and failed so badly that it went back around to amazing. Fallout 3's problem was just that the dialogue was so boring.
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# ? Nov 9, 2015 16:14 |
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Lmao, it's like 3 pm in Britain and Funstock digital not only hasn't sent out keys like they said, but the website's down.
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# ? Nov 9, 2015 16:17 |
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# ? Jun 9, 2024 09:16 |
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King Vidiot posted:Yeah, I don't really care about "The Story", I care if the writing is loving embarrassing or not. And Bethesda writing is loving embarrassing. However, from watching a little bit of some early streams it looks like this time it's the kind of embarrassing that's funny in a really lovely B-movie way. Like they tried and failed so badly that it went back around to amazing. I can live with that. I'm more annoyed that they've basically avoided having any different quest outcomes from persuasion/intimidate checks so now Charisma is basically only good for "bargain for better rewards." I guess if you want to do a ton of base building you should have high Charisma, but otherwise it seems kinda worthless. Bethesda doesn't like to let their quests branch anyway so I dunno what I was expecting.
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# ? Nov 9, 2015 16:20 |