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Invisible inc gets its first DLC release in 2 days! Goodbye weekend.
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# ? Nov 10, 2015 11:48 |
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# ? May 24, 2024 14:16 |
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any POSsers have Afterbirth?
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# ? Nov 10, 2015 12:12 |
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Vonkrieger posted:Invisible inc gets its first DLC release in 2 days! Goodbye weekend. oh cool, what is it
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# ? Nov 10, 2015 12:13 |
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hey guys my uncle at konami said that if you replay mission 11 7 times after quiet dies well
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# ? Nov 10, 2015 13:33 |
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kojima didnt want this
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# ? Nov 10, 2015 14:01 |
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Daikatana Ritsu posted:any POSsers have Afterbirth? gross
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# ? Nov 10, 2015 14:35 |
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ayn rand hand job posted:hey guys my uncle at konami said that if you replay mission 11 7 times after quiet dies well hey man some of us have jobs and only just unlocked quiet
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# ? Nov 10, 2015 15:57 |
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it's ok i don't really care
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# ? Nov 10, 2015 15:57 |
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BBJoey posted:oh cool, what is it
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# ? Nov 10, 2015 16:08 |
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Vonkrieger posted:Invisible inc gets its first DLC release in 2 days! Goodbye weekend. hmmm i should probably play that game...
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# ? Nov 10, 2015 16:24 |
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i played invisible inc for about an hour and it didn't really draw me in. is there anything cool you can do in that game beyond running around and tasing everybody until you find the exit?
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# ? Nov 10, 2015 16:27 |
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Ludwig van Halen posted:i played invisible inc for about an hour and it didn't really draw me in. tasing everyone doesn't really work past a certain point in the campaign but the gameplay in minutes 1-10 is basically the same as in minutes 100-110, for better or for worse. if you play through the campaign you can unlock additional agents and ai programs which lend towards slightly different playstyles but most of those are added challenges rather than making the game piss-easy with god-characters. some ai programs really make things a lot easier for certain styles though it's a good game overall with a really well-designed concept of challenge but i can see how it might not appeal to everyone, same as x-com
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# ? Nov 10, 2015 16:32 |
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Kenny Logins posted:well, the main campaign does progress and increases in difficulty until you hit a final mission to tie off the story. what you said and what i said is basically true of as well idk i liked the new Xcom i just got to a point in invisible inc where i had 3 dudes and afaik all they have for weapons is tasers. just got a lil tedious manuevering around 3 dudes where one would do all the work and the other 2 would follow and try not to get seen. i think i stopped at a level were everything was a dead end and the alarm counter just kept going up
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# ? Nov 10, 2015 16:40 |
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I really liked invisible inc and am excited for the dlc. it's really more of a puzzle game though, you can't taze your way to the exit except at the lowest difficulties, a lot of it is trying to think ahead and use your available tools to keep guards distracted and figure a path through the chaos. Watching someone good at the game is crazy, they can weave through a room with 3 guards like it was empty and pull victory out of the most hopeless looking of situations. A lot of it is juggling risk management and thinking ahead multiple turns. It's a pretty unique type of game to come out, because it's very approachable unlike games that use a similar skilset like grognard map games. Bhodi fucked around with this message at 16:48 on Nov 10, 2015 |
# ? Nov 10, 2015 16:46 |
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Ludwig van Halen posted:idk i liked the new Xcom iirc the way to go is to try and hit up nano/cyber augment labs as those upgrades are usually pretty fun/worthwhile. it is possible for the rng to just gently caress you on a level and each attempt at the story is like a roguelike run - it's not every game that's 100% winnable depending on your style and how you upgrade your agents. the last mission is a real wall depending on how you've managed resources to that point again iirc you deffo want the wireless hacker chick as an agent for sure as she makes resource management much easier last iirc you unlock new programs and perhaps agents based on iterative attempts at the story rather than successful completions so you eventually unlock poo poo that makes your style/available agents much more likely to be successful if you just keep playing
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# ? Nov 10, 2015 16:47 |
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The no-killing changes in expert plus; you have to murder everyone because your alarm counter hits 6 so fast you absolutely have to clear the level to survive. That's another cool thing, playstyles completely change from beginner to expert to expert plus due to additional constraints.
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# ? Nov 10, 2015 16:49 |
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Bhodi posted:I really liked invisible inc and am excited for the dlc. but i'm pretty sure the taser is the only tool i have?? i mean i could like hack those terminals for power, and use it to turn off cameras, but other than that... only tasers?? idk i'll have to give it another shot if you're supposed to play it like a rougelike and take multiple runs at it
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# ? Nov 10, 2015 16:52 |
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you only start with tasers; in the levels there are nanofabs where you buy additional items, and there are missions where you actually are raiding a delivery and you get a free high level item. You can get tasers that have varying levels of cooldown, remote tranq darts, lethal ranged weapons like rifles and pistols that have varying degrees of armor piercing, shock traps you can stick on doors to shock people when they open, EMP devices which disables all drones/cameras within a radius, smoke grenades, all sorts of things. oh, and one unshielded nuclear reactor that can fire infinite times but only during a single turn per map. So you lure all the guards into a room, and hand it from person to person like a hot potato and kill them all! Look here: http://invisibleinc.wikia.com/wiki/Gadgets and http://invisibleinc.wikia.com/wiki/Weapons Bhodi fucked around with this message at 17:07 on Nov 10, 2015 |
# ? Nov 10, 2015 17:04 |
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Blackula69 posted:yeah don't el em ay oh
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# ? Nov 10, 2015 17:09 |
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MALE SHOEGAZE posted:hey man some of us have jobs and only just unlocked quiet she's cool if you want her to kill everything for you after you get her a high power rifle, otherwise ddog still seems to be best dbro for his radar skills
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# ? Nov 10, 2015 17:21 |
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Bhodi posted:you only start with tasers; in the levels there are nanofabs where you buy additional items, and there are missions where you actually are raiding a delivery and you get a free high level item. You can get tasers that have varying levels of cooldown, remote tranq darts, lethal ranged weapons like rifles and pistols that have varying degrees of armor piercing, shock traps you can stick on doors to shock people when they open, EMP devices which disables all drones/cameras within a radius, smoke grenades, all sorts of things. hmm... interesting. i figured you could buy stuff between levels, so i kinda avoided the shops in the levels
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# ? Nov 10, 2015 17:21 |
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stayed up with a friend for the ffxiv patch its fuckin good, like goddamn
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# ? Nov 10, 2015 17:25 |
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how many destinies would you rate it
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# ? Nov 10, 2015 17:36 |
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dragon enthusiast posted:how many destinies would you rate it destiny is an fps with mmo/rpg elements ffxiv is a proper mmorpg so like, a lot of destinies i guess
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# ? Nov 10, 2015 17:43 |
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is it good good or good if you like mmorpgs
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# ? Nov 10, 2015 17:52 |
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Al! posted:is it good good or good if you like mmorpgs all mmorpgs are bad so
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# ? Nov 10, 2015 17:55 |
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Al! posted:is it good good or good if you like mmorpgs so it's bad
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# ? Nov 10, 2015 17:55 |
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i really dont like mmos, which is the funny thing just the right blend of crap to keep me hooked
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# ? Nov 10, 2015 18:09 |
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Jesus. Bethesda just can't make an interesting character to save its life
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# ? Nov 10, 2015 18:16 |
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Liver Disaster posted:stayed up with a friend for the ffxiv patch lol
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# ? Nov 10, 2015 18:16 |
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Rexicon1 posted:Jesus. Bethesda just can't make an interesting character to save its life UM ACTUALLY YOU MAKE THE CHARACTERS SO IF YOUR CHARACTER IS UNINTERESTING IT IS YOUR OWN FAULT
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# ? Nov 10, 2015 18:17 |
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Rexicon1 posted:Jesus. Bethesda just can't make an interesting character to save its life their novel approach to procedurally generating quests/characters/dialogue is to lower the bar so much that you can't tell the difference between procedural stuff and prewritten stuff
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# ? Nov 10, 2015 18:19 |
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i havent spent six hours on the phone with anyone in years
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# ? Nov 10, 2015 18:32 |
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MALE SHOEGAZE posted:their novel approach to procedurally generating quests/characters/dialogue is to lower the bar so much that you can't tell the difference between procedural stuff and prewritten stuff Endless Mike posted:UM ACTUALLY YOU MAKE THE CHARACTERS SO IF YOUR CHARACTER IS UNINTERESTING IT IS YOUR OWN FAULT
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# ? Nov 10, 2015 18:33 |
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apparently the plot twist in blops3 is that you were actually dead the whole time
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# ? Nov 10, 2015 18:55 |
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dragon enthusiast posted:apparently the plot twist in blops3 is that you were actually dead the whole time whoa spooky?!
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# ? Nov 10, 2015 18:58 |
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dragon enthusiast posted:apparently the plot twist in blops3 is that you were actually dead the whole time wasn't that the plot of black?
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# ? Nov 10, 2015 18:59 |
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i would play another black
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# ? Nov 10, 2015 18:59 |
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i wish criterion could do anything on their own again
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# ? Nov 10, 2015 19:06 |
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# ? May 24, 2024 14:16 |
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criterion's been dissolved iirc
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# ? Nov 10, 2015 19:07 |