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As long as the new UFC game keeps some of the more fun physics glitches, I'll be happy. Like the one where if you time a spinning elbow and a spinning heel kick, the heel kicker will get shot across the cage. but yeah, I don't think Stefan Struve has ever jumped and/or spun a kick in his entire life.
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# ? Nov 11, 2015 17:52 |
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# ? May 21, 2024 02:11 |
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mfny posted:So uh I bought WWE2k16, my first Wrestling game and I'm totally lost as to how to get Pins/Submissions to work right. There are no health bars in this game. Are you looking at stamina? That's what the color changing bar represents, it goes down by taking actions, not being hit. The color-coded damage indicators is how you determine the level of damage that has been dealt. Yellow isn't that high, so you likely need to hit more finishers or continue targeting a body part.
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# ? Nov 11, 2015 18:09 |
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mfny posted:So uh I bought WWE2k16, my first Wrestling game and I'm totally lost as to how to get Pins/Submissions to work right. Pin escape is an actual stat in this game, too, so higher-tier workers aren't liable to be put down by anything except a finisher, and some of them will have the level 3 resilience ability, which will give them one kick-out-of-pin-free card. Also, gunning for a champ in MyCareer when you're not close to #1 contendership will supercharge them and make them almost unbeatable.
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# ? Nov 11, 2015 18:29 |
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Blast Fantasto posted:There are no health bars in this game. Are you looking at stamina? That's what the color changing bar represents, it goes down by taking actions, not being hit. The color-coded damage indicators is how you determine the level of damage that has been dealt. Yellow isn't that high, so you likely need to hit more finishers or continue targeting a body part. Not sure if the mechanics are the same as 15, but in that game you have health and stamina bars and you can definitely blow a pinfall after hitting a finisher if your stamina is low relative to theirs, even if their health is almost gone.
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# ? Nov 11, 2015 18:52 |
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Oh that's another thing - hitting a pin combo after a reversal seems to increase your chances of getting a 3.
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# ? Nov 11, 2015 19:12 |
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remusclaw posted:My perfect submission system would be a mix of Fire Pro and the old Aki System. First, screw any kind of quick time event, they just make it so you can't watch the match because you are focused on the button press about to show up. In fact that is my reason for hating quick time events in the first place, if a game wants to show me a cool looking cut-scene of me ripping some fuckers spleen out with my bare hands, the least they could do is not distract me from it with mandatory button presses or meter chases. Cut-scenes kind of suck in general, but if they need to be in, don't make me engage with them. I also wholeheartedly agree about spirit rather than limb damage. I disagree about the mini games, though. They haven't been great, but they are one of the only ways to maintain player agency. One of the main things I hate about the submission systems is how they're the way you win if you don't want to worry about the other person having a sporting chance. They accumulative damage no matter what the other person does, and eventually the mini games just become unwinnable. You can hit the hairline pin kickout in 2k14, I seent it, nobody on earth can outtap in the equivilant submission minigame. Takahashi Meijin couldn't beat that poo poo. In terms of MMA, afaict there's really not a great way to... sorry, for this word, "kinesthetically" simulate the complicated tangle of limbs, and trying to make them go the way they're not supposed to go, while also not letting the other person do that to you, there are only so many inputs a controller can do. But you might be able to pull off a video game version of it with dual analog inputs. I don't know a gogoplata from a triangle choke, but I know when somebody escapes the sharpshooter or figure four, it's often because they realized what was happening and got out before it was locked in. So, say, after you initiate the sharpshooter, you get a mini game to lock it in. You get a prompt for simple movements on both analog sticks that simulate putting your leg through, wrapping the opponent's legs, then turning them over. For instance, up on both analog sticks, then down on the right and right on the left, then rotate clockwise to up on both. At the same time, the opponent has a chance to match or mirror those movements, balanced against their stamina- they could be slower by a bit early in the match, but as they get worn down, they have to beat you by more and more to stay out. Like the Rumble prompts, except balanced better. After it's locked in, then the ropes or fighting out or a reversal become your only options. Button tapping is stupid, but there is a rope crawl mechanic in 2k14 (not sure if they kept it) which really just needs to be fleshed out more, and one of the things I liked was when a submission was beaten soundly enough, you could reverse it by picking the other person up and powerbombing them, or turn an abdominal stretch into a hip toss, or just sillyslap your way out of a full nelson, like hogan. I don't know how you'd do that without oppositional tapping, but I did like the depletable single-use resilience often resulting in these. It's always a satisfying late-game not yet motherfucker. Maybe if you could also exhaust stored finishers for that purpose?
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# ? Nov 11, 2015 21:57 |
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I'm kind of torn on the submission system thing. On one hand, I like working a limb over, I think it makes it feel like a real match. On the other hand, the mini games do a really poor job of reflecting that damage, in that they either go too extreme and have a guy tap out immediately, or it ignores the damage. I feel like FPR gets it right in the sense that, if you have a submission finish, you're gonna have to go back to the well more than once to get the tapout, and at the same time, there's that really cool mechanic where if you work an arm long enough, it goes limp. At the same time, I understand the idea of wanting to give the player a form of agency as Cubone mentioned, when it comes to reversing holds or getting out of them. It's more complicated than it sounds. One mechanic I used to hate, and I don't know if it's still around, is the whole thing where certain guys just cannot be locked into a hold. Wrestling dictates that if the finish requires that hold, whether it's an Olympic wrestler, a zombie Texan, or tiny agile guy with the resilience of 10 men, to be the finish, he's tappin'. El Gallinero Gros fucked around with this message at 22:11 on Nov 11, 2015 |
# ? Nov 11, 2015 22:05 |
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If you like a mini game being attached to submissions for player agency, make it similar to the pin mini game, make a submission something you have to get out of, put it into the hands of the defender, not the aggressor. You get a couple of chances (more or less depending on your spirit level) to push or strike the other guy off or drag your rear end to the ropes, and if you fail enough to drain all your spirit, you tap or pass out. In fact this is now part of my perfect system, I like this. Edit: Maybe tap or pass-out could be part of the game in career or universe. You can choose to tap when failing the last spirit check, or take one more try, but if you fail you get injured and on your next couple of matches you have to get by with a weak whatever. Edit 2: The 2k14 mechanic of moving toward the ropes is in for some but not all moves still, and the newer moves tend not to have the ability. So for instance the Sharpshooter that has been in the game forever lets you drag yourself to the ropes, but the Scorpion Death locks added in the last game don't. remusclaw fucked around with this message at 22:19 on Nov 11, 2015 |
# ? Nov 11, 2015 22:07 |
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remusclaw posted:
i get what you're saying and agree, but spamming armbars in no mercy owns
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# ? Nov 11, 2015 22:36 |
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Hunter, I agree on that. My favorite part of the AKI submission system was that it was also tied to reversals, so running in and trying to clothesline a guys head off constantly can be punished by a reversal armbar submission.
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# ? Nov 11, 2015 22:52 |
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Actually managed to get a submission escape and a pin win after an hour of trying. The systems in this seem somewhat obtuse.. no tutorials and minimal documentation don't help ether.
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# ? Nov 11, 2015 23:02 |
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mfny posted:Actually managed to get a submission escape and a pin win after an hour of trying. The systems in this seem somewhat obtuse.. no tutorials and minimal documentation don't help ether. The briefly go over them if you start career mode. Not having a tutorial mode with something this complicated is super dumb, and it's even worse that they have an online-only manual. I should look at that thing and see if it's helpful at all.
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# ? Nov 11, 2015 23:07 |
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The submission system I get, as it is a little tricky, though 'gettable' with time and practice. The pin minigame is super-easy though. In fact, i assumed that'd be the big complaint, that it was too easy to kick out at 1. What's hard about 'press A when meter is in green part'?
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# ? Nov 11, 2015 23:49 |
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Nothing , but it is annoying when for some reason it's greyed out and you have to press X to get it working. Frantically you may press it twice and waste that previous chance (will happen)
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# ? Nov 12, 2015 00:07 |
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You don't have to press x to get it working, it will start after the first count immediately. Finisher's give you only two tries to kick out.
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# ? Nov 12, 2015 00:13 |
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Yeah, finishers are automatically at least a one-count.
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# ? Nov 12, 2015 00:27 |
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All of the shoot style wrestling games use a rope escape mechanic to escape submissions. It's just also... KINDA shallow (RINGS on PS1 actually made it so different holds would call for different directions to crawl in) and all of them used thumb-destroying amounts of button mashing to get it done. Most of the ground game was countering stuff before it locked in, which was usually pretty simple in theory but a massive pain in the rear end in practice.
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# ? Nov 12, 2015 01:20 |
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Hey, this game is pretty cool when you turn off all the health and such oh wait you can't see reversals, signature moves, or finishers, and there's no way to have one without the other
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# ? Nov 12, 2015 01:24 |
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Does 2k16 still hide things like the Royal Rumble counter when you do an all-AI match?
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# ? Nov 12, 2015 01:34 |
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LvK posted:All of the shoot style wrestling games use a rope escape mechanic to escape submissions. It's just also... KINDA shallow (RINGS on PS1 actually made it so different holds would call for different directions to crawl in) and all of them used thumb-destroying amounts of button mashing to get it done. Most of the ground game was countering stuff before it locked in, which was usually pretty simple in theory but a massive pain in the rear end in practice. This interests me, because I pulled all of that out of my rear end and didn't know it had actually been attempted already. Could I trouble you for a couple other titles? I'm interested in trying them out. Rings on ps1 is noted.
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# ? Nov 12, 2015 02:07 |
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Cubone posted:This interests me, because I pulled all of that out of my rear end and didn't know it had actually been attempted already. almost all of them are on the SNES: Saikyou: Takada Nobuhiko - pretty fugly, single plane, probably the most braindead one. Masakatsu Funaki Hybrid Fighter - ostensibly shoot style, but it's mostly 3 or 4 shoot style guys and a bunch of other guys covering other styles. Just a drat good wrestling game. Astral Bout trilogy - basically RINGS games, but rigged so that only Akira Maeda got paid. First one is insanely rough, second one is getting there, third one is good but kind of way too hard. Finally has some English language documentation, thankfully. PS2 has "Simple 2000 vol 42: The Ishu Kakutou Waza" which I SEEM to remember has a similar system, but I could be wrong. It's been a while. Past that and the (very elusive) PS1 RINGS game, it's mostly the little bits of shoot stuff in games like Virtual Pro Wrestling 2 and King of Colosseum 2 (which had its own kinda neat thing, there were special "flash" submissions [only available from MMA positions] that could pretty much only be locked in after the opponent was worn completely down) that come to mind. Joking answer is the fighting game "Battle K-Road" for arcades but that's just a neat little fighter, not really anything applicable to a wrestling game.
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# ? Nov 12, 2015 02:44 |
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Any good slider sets out there?
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# ? Nov 12, 2015 14:39 |
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"Brutal"
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# ? Nov 12, 2015 15:17 |
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I'm bummed that instead of going with John Cena or Hulk Hogan(which would have made tons more sense, storyline wise) I went with Rihanna. May have to turn in my wrestlenerd card.
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# ? Nov 12, 2015 16:03 |
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I went with Rhonda Rousey, breakin arms all across the wasteland
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# ? Nov 12, 2015 19:33 |
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JoeRules posted:Hey, this game is pretty cool when you turn off all the health and such oh wait you can't see reversals, signature moves, or finishers, and there's no way to have one without the other If you're turning that stuff off it's assumed that you've memorized the positions you need to be in for signatures and finishers, and that you are timing your reversals using the animations, which I don't think is unreasonable. If you're using prompts to do reversals anyhow, you're not likely very successful since the onscreen prompt comes up way after the reversal window closes.
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# ? Nov 13, 2015 01:40 |
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flashy_mcflash posted:If you're turning that stuff off it's assumed that you've memorized the positions you need to be in for signatures and finishers, and that you are timing your reversals using the animations, which I don't think is unreasonable. It doesn't sound that bad, until you run at your opponent for a Thesz Press, get nothing, and eat a finisher as a result. I don't mind not knowing how many reversals I have. I can even live without knowing the number of finishers, but playing without knowing if you even have a signature or finisher is just stupidly handicapping yourself. The game looks so drat good without any HUD, but plays significantly dumber. JoeRules fucked around with this message at 04:44 on Nov 13, 2015 |
# ? Nov 13, 2015 04:41 |
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Codependent Poster posted:Hey, for everyone like me who wanted to wait, WWE 2k16 is gonna be $30 at Best Buy over the Black Friday weekend. Amazon also usually will sell it at the same price sometime during Black Friday week. Nice! I swear this game always goes on deep discount on black friday. It does say stuff about "select platforms" and lists the PS4 Astro7x fucked around with this message at 06:40 on Nov 13, 2015 |
# ? Nov 13, 2015 06:37 |
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Create an entrance is literally hundreds of times more fun than the actual game.
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# ? Nov 13, 2015 11:42 |
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Astro7x posted:Nice! I swear this game always goes on deep discount on black friday. This is the trick every year. Always wait until Christmas-time if you're on the fence about that year's WWE game, because it can drop super low. I saw last year's get down to $20 in a couple of spots around the same time.
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# ? Nov 13, 2015 14:23 |
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http://www.gamespot.com/articles/ridiculously-good-looking-ea-sports-ufc-2-revealed/1100-6432255/ They're adding a stand-up only mode to EA UFC 2. I didn't play EA UFC past the demo but treating EA MMA like a purely kickboxing game was the most fun way to play it so I think it's quite a nice addition.
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# ? Nov 13, 2015 17:31 |
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"Ridiculously Good-Looking" EA Sports UFC 2 Revealed With Ronda Rousey, New Physics System *scroll down* *close browser window*
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# ? Nov 13, 2015 18:01 |
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That picture looks fine. Textures are clear, depicts her very well. It's still just a screenshot of a WIP game, but doesn't look bad at all.
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# ? Nov 13, 2015 18:47 |
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Josuke Higashikata posted:http://www.gamespot.com/articles/ridiculously-good-looking-ea-sports-ufc-2-revealed/1100-6432255/ Online, it wasn't. It was way more fun to fight guys who did anything they could not to get onto the ground and either G&P them to death or see them panic as you triangled them. That or the rage that you'd get if you got a flash knockout from a headkick in 15 seconds.
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# ? Nov 13, 2015 18:53 |
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Saints Crow posted:That picture looks fine. Textures are clear, depicts her very well. It's still just a screenshot of a WIP game, but doesn't look bad at all. its not a bad caricature. Nor is it as henious as the stuff they did to Booker T:
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# ? Nov 13, 2015 18:59 |
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Weird how the most recent game is the worst of the 3, and the loving TNA pic is the one that looks most like him
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# ? Nov 13, 2015 19:05 |
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I remember the TNA game having great models and good animations but everything else was terrible. like how did this get out of QA phase terrible.
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# ? Nov 13, 2015 19:06 |
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coconono posted:I remember the TNA game having great models and good animations but everything else was terrible. like how did this get out of QA phase terrible. Yeah, I'd heard it was buggy as hell upon release. A shame, because it really does look good for the most part.
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# ? Nov 13, 2015 19:13 |
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coconono posted:I remember the TNA game having great models and good animations but everything else was terrible. like how did this get out of QA phase terrible. No rear grapples seams like a perfectly reasonable thing for a wrestling game.
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# ? Nov 13, 2015 20:43 |
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# ? May 21, 2024 02:11 |
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I'm getting the game today since I have to wait until Christmas for fallout. Add me on PSN wrestle nerds: jaidroxide
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# ? Nov 13, 2015 21:26 |