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Flipswitch
Mar 30, 2010


Running dual Maakreps and my sniper one has landed 3 back to back ARO crits, killing a Swiss Guard and Konstantinos. What a bad rear end.

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Ilor
Feb 2, 2008

That's a crit.

jodai posted:

It has a very unique feel to the gameplay and I look forward to learning more about pretty much every aspect.
Yeah, it's definitely an interesting dynamic. I love the interactivity throughout the game, much more engaging than the IGO-UGO turn order in most wargames.

tokenbrownguy
Apr 1, 2010

I'll be playing a 300pt game tomorrow. Supremacy, Coffin Raiders, or Frontline are options. Here's my working list:

Caledonian Highlander Army
──────────────────────────────────────────────────

Group 1 9 1 1
WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (35)
SCOT (1st Battalion) Molotok / Pistol, Knife. (1.5 | 26)
SCOT (1st Battalion) Missile Launcher / Assault Pistol, Knife. (1.5 | 27)
SCOT (1st Battalion) 2 Submachine guns, D.E.P. / Pistol, Knife. (18)
VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (10)
VOLUNTEER Rifle / Pistol, Knife. (8)
VOLUNTEER Light Shotgun, Light Grenade Launcher / Pistol, Knife. (0.5 | 10)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (14)
TRAKTOR MUL (Minesweeper) Electric Pulse. (5)

Group 2 4 3 3
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (24)
McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (31)
112 Light Shotgun / Pistol, CCW. (12)
UXÍA McNEILL (S.A.S. CP) (CH: Camouflage, Infiltration, Multispectral Visor L1) Boarding Shotgun, Grenades, Smoke Grenades / Pistol, AP CCW, Knife. (28)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)

5 SWC | 300 Points

Open with Army 5

2 of the 3 scenarios aren't overly reliant on swarms of specialists, so I'm hoping 5 will carry me through. Never used an obvious LT before. Any advice?

Wotsnik
Sep 28, 2005
Just because you can see it, doesn't mean it's not invisible.
Request for help!

Getting back into the game with CA that I had previously bought and not assembled. Re-opened up my Noctifer (Missile Launcher) blister, remembering it was missing a part (the big rock), only to find in my ignorance I had put every part in the baggie inside to reduce chance of losing a bit. So now I don't know if I should be submitting the request with the exterior white code or zip-bag blue code. Does anyone know the answer?

I also had done the same thing with my box of old style drones from which I was missing all the tentacles and side spikes, so same information on those would be grand, but also the question of, will they still take requests for them?

That drone box did come with bonus sprues of smaller fins, some of the smallest I've seen in infinity in such numbers. I dare not contemplate the horrors of assembling, and perhaps more importantly keeping assembed, whatever model they go on.

Flipswitch
Mar 30, 2010


Blue codes for details I think but if you submit both they'll be happy to help. :)

Finally finished building all my CA remotes and the new box is great but I think starts to show the limits of single pose remote sculpts. They have more pronounced heads than most and it shows it with them all looking dead ahead.

Pierzak
Oct 30, 2010

Wotsnik posted:

Re-opened up my Noctifer (Missile Launcher) blister

Remember to swap the weapon arms with a spitfire one, they look much better.

lovestick
Feb 11, 2006

~30303030303~


Thank you again for the advice, I'll post a battle report tomorrow to show off our sweet infinity table!

Genghis Cohen
Jun 29, 2013

lovestick posted:

Thank you again for the advice, I'll post a battle report tomorrow to show off our sweet infinity table!

Best of luck!


I am playing in a tournament on the weekend - does anyone have any tactical advice for (I think) Beacon Race, The Armoury and Supremacy? I have written 2 Corregidor lists, one Wildcat link with some infiltrator support, one Alguacile link with AD support. Both are 14-15 models, with a second group of 'some Jaguars and a specialist'.

I was basically thinking of rushing a link forward in any mission (Armoury especially I bet the Wildcats would hold it against any oppostion), and use Infilitrators or AD in suppressive fire to cover the midfield. I have included the traditional Intruder HMG in both lists, default reserve deployment model, in order to solve any key problems. Tried to make sure I have direct templates, fire, hacking, etc to hand in case of the usual big threats. I am more worried about tactics than my lists though. I think I'm very rusty and out of the game, I need to focus on objectives, get things done efficiently, and keep my arse covered while I do it. Any advice welcome.

Not a viking
Aug 2, 2008

Feels like I just got laid
You can use the hack Lockpick to only open the one door in btb in the Armoury mission. If not I suggest throwing smoke at the door in case he has a sniper on the other side ready to shoot as soon as you open the door. You can also shoot the door or walls to get in. Basically, read the rules for buildings is what I'm saying.

tokenbrownguy
Apr 1, 2010

Yeah, D-charges are also excellent.

Hortism
Oct 25, 2010

Picked up a bunch of Hassassin stuff even though its probably wiser to just go vanilla.
Probably going to end up like my Shas, where I use their units as a core and expand with all the neat regular Haqq stuff later.

For now I'll just live the redundant, three Fiday dream.

BattleMaster
Aug 14, 2000

I want to try this game and I like the look of the Joan of Arc model; can I shove her into one of the PanOceania starters and have it work, even a little?

Hortism
Oct 25, 2010

BattleMaster posted:

I want to try this game and I like the look of the Joan of Arc model; can I shove her into one of the PanOceania starters and have it work, even a little?

You can shove her into either the vanilla starter or the Military Orders starter pretty easily (though you could probably buy the other starters and just use the models in a vanilla army - just might have problems with model AVA)

I think they both would fit in under 200 points, so you can add another model or two to round that out. That comes in at around 8 or so models - which isn't horrible for PanO at 200pts.

BattleMaster
Aug 14, 2000

Hortism posted:

You can shove her into either the vanilla starter or the Military Orders starter pretty easily (though you could probably buy the other starters and just use the models in a vanilla army - just might have problems with model AVA)

I think they both would fit in under 200 points, so you can add another model or two to round that out. That comes in at around 8 or so models - which isn't horrible for PanO at 200pts.

Thanks; I was thinking of getting the Operation Icestorm box because it comes with gobs of good stuff and an opposing force so I can force my boyfriend to play it with me. If I'm understanding the army building rules correctly, I might have to kick out the Military Order Father-Knight to fit in Joan of Arc but it would work out to about the same point total anyway.

Edit: No I didn't understand it :v: I thought there was a limit of one on how many Order guys of any kind you could put in a generic army but it looks like it's by specific unit type so it still works, though it's not under 200 points

Edit 2: Think I'm going to get the Military Orders starter too and just rock out with a bunch of space knights

BattleMaster fucked around with this message at 08:20 on Nov 12, 2015

Hortism
Oct 25, 2010

Well you could bump it up to 250 points and include the Father Knight too. Though, yeah, they're roughly around the same points so straight substitution more or less works. Bit of a brute though! You might want to bolster up the nomads with something similarly nasty. Especially since the Nomad special include (the reverend healer) is by all account somewhat underwhelming.

Edit: Oh and yeah AVA only refers to the unit itself. The only rules around taking one unit denying you others are characters with different profiles (Can't take both forms of Joan) or the Military Orders knights rule - which shouldn't matter in vanilla.

BattleMaster
Aug 14, 2000

Hortism posted:

Well you could bump it up to 250 points and include the Father Knight too. Though, yeah, they're roughly around the same points so straight substitution more or less works. Bit of a brute though! You might want to bolster up the nomads with something similarly nasty. Especially since the Nomad special include (the reverend healer) is by all account somewhat underwhelming.

Who would you recommend that I get for the Nomad force to keep things even?

Hortism
Oct 25, 2010

I'm not as familiar with Nomad stuff to really say what would be a good fit (or good to rebalance the starters). With the reverend healer they puts in it comes to around 160ish, so that about 40pts to play with. Nomad aren't as much about superior stat lines as PanO though. If you wanted to go thematic you could grab another character to go up against. The Reverend Superior looks OK. Maybe even a Gecko. I'd probably just get a Intruder, because those are absurd.

tokenbrownguy
Apr 1, 2010

The TRO and MSV2 deathbots are nice.

BattleMaster
Aug 14, 2000

Cool; thanks for the advice. I'll go shopping tomorrow and try to get the models at least cleaned and assembled for the weekend.

tokenbrownguy
Apr 1, 2010

Oh god yeah get an Intruder. MSV2 camo'd HMG. My Nomad bud hasn't played a game without one for 10+ games barring the two-TAG experiment.

Pierzak
Oct 30, 2010
Hello there.

Flipswitch
Mar 30, 2010


It's well sculpted bur a bit.. I dunno. Dull.

Pierzak
Oct 30, 2010
Still solid without noticeable fuckups. Just what I needed, I have enough amazing minis to paint. Also, it means Airborne profiles coming soon :haw:

Genghis Cohen
Jun 29, 2013
Great detail though, I look forward to seeing some other angles. Are those AD1 or AD2? I think AD1 is bloody limiting personally, given the difficulty I sometimes have using even AD2 to its full potential against skilled opponents' deployment.

Not a viking posted:

You can use the hack Lockpick to only open the one door in btb in the Armoury mission. If not I suggest throwing smoke at the door in case he has a sniper on the other side ready to shoot as soon as you open the door. You can also shoot the door or walls to get in. Basically, read the rules for buildings is what I'm saying.

Good to know on Lockpick. I get the idea busting 1 door is far preferable, because as well as not exposing yourself, you force your opponent to spend precious orders opening the thing, rather than just opening it up.

Is there some recognized most efficient way to get the Beacons in Beacon Race from the room to the goals? I thought of pushing the link team in there (it has specialists), holding it similarly to the armoury mission, then using some single infiltrators to carry them back in turns 2-3. My only fast units (6-4) are combat remotes on 55mm bases, which I gather can't get into the central room to take beacons.

Sir Teabag
Oct 26, 2007

Pierzak posted:

Hello there.



I think the worst part is that it is a good quality photo showing just how detailed you can paint the faces of these minis. And now I'm never going to be satisfied with my own.

Not a viking
Aug 2, 2008

Feels like I just got laid
You should follow Giraldez on Facebook so you can realize just how good the shading and blending is on that head and consequently destroy all your paint and minis and kill yourself.

jodai
Mar 2, 2010

Banging with all due hardness.
Just finished a "tournament" where it was really just a few guys who play a lot teaching new players the game. I learned Morats are nuts but most people in my area play PanO. I need to use command points better, especially with a small force. Auxilia are definitely on the buy list and probably more bolts. I really just used the Neoterran Box minus the hexas and only having 5 orders is not enough for me.

I lost 3 games! So far my stats are 0-5 but every game has been a blast.

Edit: Oh and on painting, I don't know if infinity attracts good painters or people just really step their game up but everyone had some amazingly well painted stuff.

Pierzak
Oct 30, 2010

Sir Teabag posted:

I think the worst part is that it is a good quality photo showing just how detailed you can paint the faces of these minis. And now I'm never going to be satisfied with my own.

I have Hussar locally. I have no illusions about my skill level.

Genghis Cohen
Jun 29, 2013
So, TOURNAMENT REPORT.

I attended a 1-day, 3-game tourney in Birmingham (UK, not Alabama) yesterday. 300 pts, no Spec Ops, standard ITS with the missions being, in order, Beacon Race, The Armoury, Supremacy.

As seen discussed above, I took my choice of two lists, both Corregidor, which I will refer to below. The whole thing was fairly well organised and interesting, about 20 people I think, traveling from all over the UK.

Beacon Race: My opponent was a Military Orders player, had 3 sergeants with a multisniper included, a 3-hopitaller link with a HMG included (also De Fersen), Joan of Arc, and a reaction bot, Konstantinos the dire foes specialist, and something else I forget - the point is he had a 10-man list, all starting on the table, which was a bit of a relief as I could just focus on the mission in a straightforward way. I used list A, essentially a wildcat link with infilitrator specialist back up.
- First turn (I went first) I followed my pre-planned strategy and just threw the wildcats into the room, picking up 2 beacons between them and my 2nd-group specialist, and daring the enemy to come at me. I think I also punked out a reaction bot and a sniper with my HRL wildcat and HMG intruder.
- His first turn, he maneuvered a bit, took out the intruder HMG, using Joan, who I hadn't quite realised was such a beast, and took out my wildcat hacker in the room with De Fersen, brain blaster. So while not the conventional wisdom for ITS, his super-elite list did show some cojones. Helps that I think he had fairly good luck throughout the game, passing loads of armour saves throughout.
- My 2nd: I ran one beacon home, losing a jaguar in order to do so. I then went for my 2 classifieds, partially successful, and tried to get Joan and the Knights, but both the HRL and the shotgun wildcats fell prey to terrible luck and went down! Finished turn 2 feeling a little wobbly.
- His 2nd: continued to chew through wildcats and other models, De Fersen getting another brain blast kill on my Bandit hacker. I think luck really backed my opponent here as knights and Joan tanked tons of armour rolls to the face. However, critically my opponent did not achieve any objectives.
- My 3rd: I was pretty tattered by this point, so I command tokened my 2 combat groups together, ran a 2nd beacon home, got both classified, then tried to kill his knights/Joan again. He tanked some more saves. Ended quite confident he did not have the orders to catch me on objectives in the last turn.
- His 3rd: He tried to grab 2 beacons to force a draw on the primary objective, failed a specialist roll which he calculated made it impossible to get the draw, picked up his classified and that was that.
8-1 Victory to me! This put me at the top of the table, meaning I immediately had to play a chap who is currently the No.1 ranked player in the UK - a sound guy and an excellent player, as can be seen below, but his online moniker is apparently 'Pootleflump', which is quite an odd thing to hear followed by a hushed muttering of awe and dread. "You shall play . . . Pootleflump!" Gasp!

The Armoury: My Yu Jing opponent had what looked to me like a very scary, efficient ITS list, 18 models, a primary group full of cheap specialists, with an MSV2 remote and a Hsien HMG as hitters, (MSV2, see a theme here?) and a second group of just Kuang Shi, their controller, and Shaolin monks (4 KS, 4 monks). So, since he also had a TO model hidden, he was on a whopping 19 models! At this point I really should have reassessed my strategy, but I went with my theory. As shall be seen, I had a harsh lesson.
- I went first: As before, I threw the same wildcat link into the room, taking 2 panoplies, and fortifying myself with positioning, other models in suppression, and Koalas. I thought with so many formidable models in there, I was sure to start gaining points. 5 Wildcats and a Bandit hacker in the room.
- His 2nd: Fish in a barrel, he had a greater grasp of this mission than I did. Impetuous forward, I think he lost 1 monk. Then he started using his massive stack of orders. Smoke absolutely everywhere, not provoking any AROs. Then he opened the remaining armoury doors, then a Hsien picked off the Bandit through smoke, and I think beat a wildcat too, despite SSL2. Then the monks, having thrown smoke onto/partially into the doors of the armoury, just walked in and kung-fued my remaining models. Overall I lost the entire armoury room, and I think one Moran Masai - he lost only one more monk, and fortunately his MSV2 remote to a krazy koala. So half my army dead.
- My 2nd: At this point I could see I'd almost certainly lost decisively, I felt a bit depressed but Chris was a drat good sportsman, we had a laugh about it being a bit of a learning experience etc, and I can see where I failed to anticipate my opponent's tactics, and just thought I had the best idea. 'War is duel' - Clausewitz. So I went for my 2 classified objectives, Coup de Gracing that remote and FO'ing a warband. I then took my HMG intruder into the fray (having sort of kept him back in turn 1 as a troubleshooter, to try and take out his Hsien HMG. He'd revealed it as his Lt end of turn 1, then carefully tucked it back into cover. I came round the flank at him, rolling 4 burst to his 1, and would have just about crippled his 2nd turn by LoL, although I still would have probably lost - but boom, I got critted like a chump. A painful moment.
- His 2nd: He destroyed the chaps I got back into the armoury, and took 3 panoplies to beat me on that objective, then blew them both up. An excellent tactic if you can afford the orders, I should have done that in my 1st turn, should've remembered the destructible terrain rule! I can see he intentionally attacked me no more than was needed to win the room back, to avoid putting me in retreat, and ensured himself a 3rd turn. Such a clever player.
- My 3rd: I piled everyone I could into the room and wasted my time trying to kill 5-10 pt warbands. I did reveal my lt (conservatively deployed intruder) at this point to try and punk out his Lt, who was covering in suppression. Despite long combirifle range I won the FtF, but he only lost 1 wound, and sensibly guts rolled back into cover.
- His 3rd: He took back the room with warbands, and revealed his TO marker to achieve his 2nd classified, taking 'secure HVT'.
10-2 Defeat! I was actually glad to get this game, as you learn more being stomped by a good player than beating one on your own level. My oppo was a good sportsman and a sound guy all round, in many ways the best game of the day. I can see a lot of his tactics, heavy use of smoke/MSV2, use of cheap models to control movement, orders, provide redundant and disposable specialists, are applicable to any aspiring ITS player. He also used the strengths of his faction to their maximum in picking out his models. Although looking at my collection of models I don't necessarily want to imitate his use of 'all cheap chaff, 2-4 good models as strikers' model, I can see how it pays off. Learned a lot here.

I should note, this guy is from some group down in Kent, who are apparently the most hardcore Infinity group in the country or something? At any rate his mate (they drove up together) and he were placed top at the end of round 2, and had to play each other, their club seems to have some sort of reputation as being drat good. Infinity in the UK seems a small enough group that certain people are known of at tournaments.

Supremacy: I used my other list, as I'd planned, which was an Alguaciles link with some remotes, the usual intruder, the same 2nd group of some jaguars, but instead of infiltrators I took 2 AD troops. I usually gently caress up using AD, or it goes wrong somehow, and I want to work on that. My opponent was MO again, different guy, he used Joan of fricking Arc again, this one was 6-4(?) MOV but still had 2.5 wounds and was tough as hell; and he proxied a Seraph, which was interesting.
- I won't do a run-down. The gist is I hosed up at the start, choosing to go 2nd and thus giving him choice of side, a look at my deployment, and first turn. I mean, 2nd turn is valuable in supremacy because you can see who controls quadrants and get them back, but I should have looked at the board more closely first. It was rather sparse and I was left with very few deployment options. Once again, I should have re-assessed before following my predetermined strategy.
- He sort of had the whip hand throughout, but less due to my mistakes or brilliant play than because he had the luck. I lost several models to 1-shot AROs, he successfully repaired both his Seraph and his reaction-bot at different times (spending multiple comd tokens to do so - is that legal? I know 'only re-roll once' is a warhammer rule, but it's hard to believe that Infinity doesn't say the same).
- Highlights are a hellcat hacker dropping in, brain blasting a order sergeant hacker and carboniting a seraph, but then getting killed anyway later by god-drat luck. Intruder HMG got punked in ARO by a long range combi rifle, par for the course. Joan tanked a lot more hits, won a hell of a lot of FtF rolls, took koalas without flinching, etc.
7-1 Defeat! A frustrating game because, from stupidity and a certain amount of infinity-fatigue, I played drat badly, and had some bad rolls. In all respect to my opponent, he didn't seem that strong in his tactics or grasp of the rules, and if I wasn't such a goober I'd like to think I could have beaten him.

Back to the drawing board! There's another tournament in reach of me next month.

Personal morale boost: I left as soon as it was over, to go out with some other friends, and in tipping my hat to the TO, I asked if I'd gotten any votes for Best Painted - he told me I had won the Best Single Model vote (one of my punisher-skulled Intruders) and gave me a natty poster and a Feuerbach Azra'il! loving wicked, first time I've won a proper prize at a tournament.

Ilor
Feb 2, 2008

That's a crit.
Congrats on best single mini. I've seen the pics of your punisher-faced Intruders on the Infinity forums - they're pretty rad!

And yes, you can spend multiple command tokens to re-roll WIP failures for both engineers (I think so long as your target has G:Remote Presence) and doctors (for sure so long as your target has a Cube). But unless your game-plan is going perfectly or it's late in the game and you've got them left over anyway, Command Tokens are usually too valuable to drop this way. But getting a TAG functioning again in a scenario like Supremacy is probably a good expenditure just because it's so many points in a zone.

Genghis Cohen
Jun 29, 2013

Ilor posted:

Congrats on best single mini. I've seen the pics of your punisher-faced Intruders on the Infinity forums - they're pretty rad!

And yes, you can spend multiple command tokens to re-roll WIP failures for both engineers (I think so long as your target has G:Remote Presence) and doctors (for sure so long as your target has a Cube). But unless your game-plan is going perfectly or it's late in the game and you've got them left over anyway, Command Tokens are usually too valuable to drop this way. But getting a TAG functioning again in a scenario like Supremacy is probably a good expenditure just because it's so many points in a zone.

Thank you, but since I haven't ever posted them on the Infinity forums, it was probably someone more talented. TBH I am not a very technically accomplished painter and it is a so-so execution of a good (if not very original) idea - althought there were one or two players who had clearly better painted armies than me, the overall standard at that tournament seemed more tabletop than display. Unusual, since normally there's at least one guy who turns up with mind-blowing stuff at Infinity events.

Lesson learned on the Comd token stuff. I agree that spending them all on that has an opportunity cost, but it gave me a real headache too. Especially since Joan (curse her very name) apparently lets you do a co-ord order every turn, using her lt order instead of the comd token + regular order. That seemed really pretty sweet to me, and it let my opponent accomplish quite a bit.

Pierzak
Oct 30, 2010

Genghis Cohen posted:

So, TOURNAMENT REPORT.

Thanks for the writeup! Do you remember the Yu Jing guy's list? Also, I'd love to see what you used, I'm starting Corregidor after a long while and I'm rusty.

Also, having a 20x20 tournament in 2 weeks. I know very little about the system except that it's a bit ITS-ish but with no strict requirement for specialist. Hence my 2 Morat lists, as much to play a normally underpowered faction as to paint stuff lying on my Shelf O'Shame :v:

Morat Aggression Force List A
──────────────────────────────────────────────────

Group 1 9 0 1
YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (28)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 29)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 29)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 34)
YAOGAT Spitfire / Pistol, CCW. (1.5 | 32)
Q-DRONE HMG / Electric Pulse. (1 | 26)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
TREITAK Combi Rifle / Pistol, Knife. (14 / 12XP)
MOV:4-4 CC:14 BS:11 PH:12 WIP:14 ARM:1 BTS:0 W:1
EI Hacking Device, Doctor, Engineer, CH: Mimetism

Group 2 2 5 6
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
OZNAT Combi Rifle + Light Smoke Grenade Launcher / Pistol, Shock CCW. (20)
PRETA Chain Rifle / AP CCW. (7)
PRETA Chain Rifle / AP CCW. (7)
GAKI AP CCW. (4)
GAKI AP CCW. (4)
GAKI AP CCW. (4)

5 SWC | 270 Points

Open with Army 5


Morat Aggression Force List B
──────────────────────────────────────────────────

Group 1 10 0 0
KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (41)
TREITAK Combi Rifle / Pistol, Knife. (14 / 12XP)
MOV:4-4 CC:14 BS:11 PH:12 WIP:14 ARM:1 BTS:0 W:1
EI Hacking Device, Doctor, Engineer, CH: Mimetism
ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (25)
MORAT HMG / Pistol, Knife. (1 | 22)
MORAT Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 18)
MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (15)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 34)
RASYAT (Martial Arts L3) Boarding Shotgun, D-Charges, Zero-V Smoke Grenades / Pistol, DA CCW. (28)
RASYAT (Natural Born Warrior) Spitfire, Zero-V Smoke Grenades / Pistol, AP CCW. (1.5 | 34)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)

Group 2 3 2 3
Q-DRONE HMG / Electric Pulse. (1 | 26)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)
PRETA Chain Rifle / AP CCW. (7)
GAKI AP CCW. (4)

6 SWC | 300 Points

Open with Army 5

Any glaring holes? I've been told it lacks an M-Drone, but I figured I'll just wing it with the first list in case I run into camo-spam.

Pierzak fucked around with this message at 18:42 on Nov 15, 2015

Sir Teabag
Oct 26, 2007

Not a viking posted:

You should follow Giraldez on Facebook so you can realize just how good the shading and blending is on that head and consequently destroy all your paint and minis and kill yourself.

Fffffffffff

Despite all that I'm happy with the job I'm pulling off on my Icestrom Pan-O so far.

jodai posted:

Edit: Oh and on painting, I don't know if infinity attracts good painters or people just really step their game up but everyone had some amazingly well painted stuff.

I'm not really sure either - I certainly feel the pressure to try and step my game up though. I think it might have to do with how their are typically fewer mini's on the board than certain other games.
I painted a lot of Imperial Guard over the years and I finally got to the point where I just couldn't give a gently caress anymore. With these new little dudes I'm enjoying painting again and it's like re-learning a skill, becuase I'm not just speed/batch painting. I enjoy the painting itself, ya know?

Pierzak posted:

I have Hussar locally. I have no illusions about my skill level.

The co-owner of my FLGS is an amazing painter. He's got a whole beautiful JSA force and he did up a little diorama for his Oniwaban. The model on it's circular base slots in to a large base and when you turn him he matches the setting (and graffiti on the wall behind) perfectly. When he's just on his own he looks like he's got a disruptive camo. The whole thing is really slick and yet another reason I want to up my game.

I haven't thought of anything that cool, I'm just trying to make my mini's look nice enough on their own.

Genghis Cohen posted:

So, TOURNAMENT REPORT.

This is the good poo poo right here.
Congrats on the painting award!

Genghis Cohen
Jun 29, 2013

Pierzak posted:

Thanks for the writeup! Do you remember the Yu Jing guy's list? Also, I'd love to see what you used, I'm starting Corregidor after a long while and I'm rusty.

My lists:
Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

Group 1 10 0 0
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 27)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (23)
WILDCAT (Number 2) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (20)
WILDCAT Boarding Shotgun, Flash Grenades, Deployable Repeater / Pistol, Knife. (18)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (35)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
ALGUACIL Combi Rifle / Pistol, Knife. (10)

Group 2 3 1 0
BANDIT Hacker (Assault Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0.5 | 28)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)

6 SWC | 300 Points

Open with Army 5

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

Group 1 10 0 0
ALGUACIL HMG / Pistol, Knife. (1 | 18)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (26)
TSYKLON Spitfire, Marker / Electric Pulse. (1 | 33)
VALERYA GROMOZ Hacker (Hacking Device) Combi Rifle + Marker / Pistol, Knife. (0.5 | 22)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)

Group 2 5 0 0
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22)
ZONDBOT Electric Pulse. (3)
TOMCAT Doctor Combi Rifle + Light Flamethrower / Pistol, Knife. (22)
ZONDBOT Electric Pulse. (3)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)

6 SWC | 298 Points

Open with Army 5

Both I think were OK, although it's hard to tell when I hosed up the tactics a bit. I will say the list worked as intended the first game, and I didn't feel too held back by my options at any point, just by bad luck and poor decisions. I think I still need to work on how to build and use a 2nd combat group.

Yu Jing List:
Combat Group 1: 10 regular models. This was obviously his main, get the mission done group.
Hsien HMG [LT] - obviously a main striker, and he was confident in using his Lt order as long as the model's position was fairly safe, as can be seen, on 2 occasions this model's ARM and 2W justified his confidence despite my efforts.
MSV2 remote Rui shi? - another good model, spitfire I think, and he used it agressively, taking a risky koala to the face which killed it. Both these MSV2 models were used as smoke-shooters rather than just as high-burst attackers.
Oniwaban special character - Kitsune? - didn't play a huge role, but in discussing things afterwards, my opponent described it as his 'guided missile' to take out anything which really threatened him in close combat; he also mentioned that as an opportunist killer he could pour orders into it to work up close and take out a defensive, 'heads down' deployment - combi rifle and TO camo gives the ability to punk out most models without MSV2/SSL2 risk free.
Aside from those 3, I think he had a celestial guard hacker, some cheap engineers and keisotsu specialists, and 2 baggage bots. All basically cheap models which stayed out of it or were brought forward to do a specialist objective task.

Group 2: 5 regular, 4 irregular models. To pin down and pressure the enemy, kill up close, disrupt movement, and to provide smoke in both the active and reactive turn.
Kuang Shi controller, 4 kuang shi, 4 monks. Now I think of it, actually kuang shi don't have smoke. Didn't matter as I gather his tactic was to favour using the irregular monks first until all were killed. Then he still had 4 more warband troops (Dogged too, I think) to threaten people with. I was very impressed with how, powered by so many orders just for them, the impetuous models could get in close under smoke. Monks must be the cheapest MA3 unit in the game, and since if they get killed it hardly matters, he is onto a good thing.

Overall an incredibly dangerous player and a list with a clear, murderous intent behind it. I mean the bulk of ITS missions have some sort of mid-table objectives, which is exactly where his 8 warbands want to be. I think if I played against this sort of list again, I would try to agressively thin him out in the first active turn, and devote myself to setting up decent suppression fire and long-range AROs where his impetuous troops would be coming out. In a way, spending orders against his maybe 60pt, no-specialist 2nd group is probably playing into his hands, but you need to do something or they'll be all over your army in his turn.

BattleMaster
Aug 14, 2000

Well, TAGs are super-expensive points-wise. Conventional wargaming wisdom is that there are diminishing returns on the points you spend as a single unit gets more expensive. Are there any TAGs that are worth the points? What makes them worth it? How do you use them?

I like the way the upcoming Seraph looks so I'm going to be bummed out if it's a trap choice.

Flipswitch
Mar 30, 2010


Genghis, digging the Gromoz, I don't think she gets anywhere near enough use in CJC. Morans need a resculpt ASAP as well, I think they're so clutch for CJC. They should do a box of 6 for 2x Moran and 4x new Koalas and they'd be sorted in one release.

Pierzak posted:


Any glaring holes? I've been told it lacks an M-Drone, but I figured I'll just wing it with the first list in case I run into camo-spam.
I'd say run an M-Drone but I'm not sure where you'd give it up, you'd have to give up a bunch of stuff to cram it in.

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

Genghis, digging the Gromoz, I don't think she gets anywhere near enough use in CJC. Morans need a resculpt ASAP as well, I think they're so clutch for CJC. They should do a box of 6 for 2x Moran and 4x new Koalas and they'd be sorted in one release.

TBH, I like the idea of a hacker with a marker and high WIP, but if I'd had the model I might have just taken an Alguacil hacker. Firing the marker can be a bit of an order sink, and a WIP14 hacker is less effective, in a lot of ways, than a WIP12-13 assault hacker. Not a bad model, but I seem to take normal hackers mostly for the ability to take and buff remotes these days - don't think I activated Gromoz at all in the one game I used her in. Will keep trying.

Although they're not the most eye catching, I still like the 2 old Moran models (I did convert the uncloaked one so he is no longer waving his rifle above his head). I understand why a lot of people want a resculpt, because you're right, I find so drat many of my ITS-oriented lists will include 2 as FOs, and in fact those 2 were responsible for 3/4 of my classified objectives.

Ilor
Feb 2, 2008

That's a crit.

Genghis Cohen posted:

Thank you, but since I haven't ever posted them on the Infinity forums, it was probably someone more talented.
Oh, maybe it was the steady-hands, squinty-eyes thread? Mostly red and black, with skull faces painted on their visors, yeah?

Genghis Cohen
Jun 29, 2013

Ilor posted:

Oh, maybe it was the steady-hands, squinty-eyes thread? Mostly red and black, with skull faces painted on their visors, yeah?

Yeah, that's them. Thanks then, although you can see in those photos they're nothing special.

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tokenbrownguy
Apr 1, 2010

Pierzak posted:

Any glaring holes? I've been told it lacks an M-Drone, but I figured I'll just wing it with the first list in case I run into camo-spam.

I'd probably replace one of the AD guys with a Hacking Device Zerat. Nice to have an objective taker mid-board at game start.

edit: Haha jk, the Zerat only has Mimetism. He'd get wrecked if you went second and didn't have a space spot to infil.

tokenbrownguy fucked around with this message at 21:59 on Nov 15, 2015

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