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Is there going to be a more dedicated healer class?
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# ? Nov 14, 2015 06:25 |
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# ? Jun 3, 2024 22:56 |
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Flavahbeast posted:skald/minstrel/bard were pretty popular in daoc because the only mounts in the game were taxis so runspeed was a huge deal, also skalds did some decent burst damage iirc Minstrels could whip out a little cc and also sneak! Surprise ae sleep was hilarious in battlegrounds and I could sometimes pop a stealther before they open up.
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# ? Nov 14, 2015 06:37 |
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skalds were kinda garbage in RvR after lvl30, their only contribution being runspeed. Minstrels could 1v1 much better and CC better. Bards could also AoE CC insanely well and buff everyone. All skalds got was okay melee ability instead of massive aoe CC I just want to play bonedancer with a buffbot again. As long as a class can approximate that experience ill be happy. Fauxtool fucked around with this message at 10:53 on Nov 14, 2015 |
# ? Nov 14, 2015 10:37 |
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Skalds were indeed mainly used for their Runspeed, if they did not have that ability they would never get into an 8-man. However, they were not useless at all. Having access to a 2-hander as well as some instant DD's (and even a snare iirc) they were quite good at interrupting opposing healers and even peeling to protect your own healers. Troll Skalds were also hard to distinguish from other midgard trolls so it wasn't as easy to pick them to take them down quickly. Very much unlike Minstrels and Bards. A good bard was also incredibly hard to play in 8v8 as they usually had to lead, perform the initial crowd control AND manage to stay alive for that all important Endurance Buff. As a skald (or minstrel) you were more free do to what you wanted, and aid in taking down players. Their dps was not amazing, but they did have very good burst damage to finish enemies off before they could get healed up, which is a very important thing.
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# ? Nov 14, 2015 11:58 |
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skald was fine, but the other 2 runspeed classes contributed far far more to the group.
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# ? Nov 14, 2015 12:58 |
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Third World Reggin posted:any guesses on the other classes? D - Healers H - Pet Casters I - Stealth/Assassin
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# ? Nov 14, 2015 23:53 |
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Isn't stealth/assassin already there as scouts. http://camelotunchained.com/v2/class-reveal-scout/
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# ? Nov 15, 2015 00:03 |
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Third World Reggin posted:Isn't stealth/assassin already there as scouts. There's two other "stealth" characters with different poo poo, I thought.
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# ? Nov 15, 2015 00:04 |
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Third World Reggin posted:Isn't stealth/assassin already there as scouts. Camouflage is a separate mechanic from stealth, which runs off their Veilstorm lore thing and is actual, WoW Rogue stealth. Two classes will have that but have distinct roles and systems. http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/ Pretty good design read.
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# ? Nov 15, 2015 00:13 |
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Orv posted:Camouflage is a separate mechanic from stealth, which runs off their Veilstorm lore thing and is actual, WoW Rogue stealth. Two classes will have that but have distinct roles and systems. quote:Dark Age of Camelot is regarded by many as having the best stealth system in any MMORPG, and I think that Warhammer Online: Age of Reckoning also had an interesting stealth system. He then goes on to list his criteria which the previous two games would not meet easily his camo idea is just horrible in a video game, not because of balance but because of implementation and I don't expect him to be able to pull this off with his track record the veil idea is ok though
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# ? Nov 15, 2015 00:31 |
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Wisps loving glow which seems like the opposite of stealth. To me scouts came off to me more like light, expendable, skirmishers. Hopefully that also means flitting about on the edges of fights and being a general nuisance. That was only thing I really enjoyed in GW2 RvR.
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# ? Nov 15, 2015 00:36 |
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Sorry, kinda wanna talk about this camo thing I got it to work once in a game and it was daoc at high levels most people tried to use the most rare and expensive dyes, I instead removed my dyes on my blademaster The effect was I had this gray white armor. It did two things. It made me look like a guard and let me blend into the white trees. I got to scout with it without stealth by hiding behind a tree large enough to hide me and far enough away for name plates to not appear. There is a lot of things that can make this just not work, like long distance tab targeting, auto selection when using an ability, clicking somewhere, or pretending it will work in an open field. You could do it, but I don't think that he can lead a team who could.
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# ? Nov 15, 2015 00:38 |
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Yeah I remember solo archers in green armor being real hard to see at range in Emain Macha
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# ? Nov 15, 2015 00:40 |
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A wonderful artist could make the camo thing work then it would be ruined by any programmers or animators
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# ? Nov 15, 2015 00:42 |
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I think if it was a mechanical model fade thing rather than a texture thing it might work alright but it's not something I expect to get a lot of use in the event that it even makes it to launch.
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# ? Nov 15, 2015 01:01 |
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So if camo is just like, the color of your clothing, how do classes like scout increase their concealment, or reduce others' with 'mark' abilities? What would reducing someone's concealment entail, throwing sparkles on their cloths?
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# ? Nov 15, 2015 01:04 |
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Pavlov posted:So if camo is just like, the color of your clothing, how do classes like scout increase their concealment, or reduce others' with 'mark' abilities? What would reducing someone's concealment entail, throwing sparkles on their cloths? Isn't vision range a stat in this game and players outside of it just aren't even drawn? I guess concealment might just effectively reduce the enemy's vision range. quote:Complex statistic-based systems require players to make choices. In our game, players can “gimp” their character, either accidentally or on purpose throw to first DAMN IT fucked around with this message at 21:39 on Nov 15, 2015 |
# ? Nov 15, 2015 21:33 |
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If I didn't look at my DAoC shirt like once a month and think about the old times I would've refunded this by now. These classes look cool but are they really trying to animate and balance like 45 classes? Looks like they could cut half of these out and have a more reasonable time trying to get the game out within two years of their goals.
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# ? Nov 15, 2015 22:21 |
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Puistokemisti posted:How much glue do I need to huff before this starts to sound like a good idea? If there aren't enough options to make bad builds then there aren't enough options to make interesting builds. Unless he's saying that there won't be any respec option at all, but if that ends up being the case I'll eat my hat
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# ? Nov 16, 2015 00:05 |
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also afaik some classes they're talking about now aren't going to be in at launch
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# ? Nov 16, 2015 00:07 |
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its warhammer all over again
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# ? Nov 16, 2015 00:14 |
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Third World Reggin posted:its warhammer all over again I don't want to defend Mark Jacobs, but they can't really be blamed for that one.
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# ? Nov 16, 2015 00:16 |
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Flavahbeast posted:If there aren't enough options to make bad builds then there aren't enough options to make interesting builds. Unless he's saying that there won't be any respec option at all, but if that ends up being the case I'll eat my hat quote:Three major types of stats quote:Stat List – Secondary The one preview video I watched didn't show those secondary stats in character creation and the whole idea that you can gimp your character is retarded but that's what they are saying. Of course, that first quote mentions vision as secondary stat that doesn't increase with use, except Vision is actually listed as derived stat from primary stat Eyesight, so they didn't manage to keep the story straight for a single page. Curious that they don't seem to think it's possible to improve your interpersonal skills or your ability to handle panic. Goons at least will be relieved to know that your fatness is set at the beginning of your life and cannot be changed. Even if they come to their senses and scrap secondary stats, you can still probably cripple your character at creation in ways that don't become apparent for couple months just with Bane/Boon system.
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# ? Nov 16, 2015 00:57 |
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Orv posted:I don't want to defend Mark Jacobs, but they can't really be blamed for that one. here in this thread orv decides that mark jacobs ceo of mythic entertainment can't be blamed for warhammer online or the sale of warhammer online to electronic arts
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# ? Nov 16, 2015 00:59 |
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Third World Reggin posted:here in this thread orv decides that mark jacobs ceo of mythic entertainment can't be blamed for warhammer online or the sale of warhammer online to electronic arts In anything connected to Games "pokemon, rpgs and video games are just a fad" Workshop, it's pretty safe to assume that the biggest gently caress up is G "small objects of jewel-like wonder" W.
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# ? Nov 16, 2015 01:15 |
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I'm going to be updating the OP once all the classes are revealed. If someone could help me explain the stat/gearing system that would be ideal as I don't have a good handle on it yet.
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# ? Nov 16, 2015 20:47 |
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Stats and Gear: In-dev, expect it to change.
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# ? Nov 16, 2015 21:09 |
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So are they going to mirror these classes so each faction's flavor of whatever basically works the same, or what?
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# ? Nov 16, 2015 23:20 |
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Anoia posted:So are they going to mirror these classes so each faction's flavor of whatever basically works the same, or what? Every class works differently, within a set of "rules". While aesthetically interesting, I feel like it's going to be very, very hard to balance properly.
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# ? Nov 17, 2015 00:09 |
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Kimsemus posted:Every class works differently, within a set of "rules". While aesthetically interesting, I feel like it's going to be very, very hard to balance properly. Well, gently caress.
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# ? Nov 17, 2015 00:15 |
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How high is the potential to grief in this game?
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# ? Nov 17, 2015 00:25 |
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VeggieSmuggler posted:How high is the potential to grief in this game? You can grief yourself pretty hard by preordering right now.
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# ? Nov 17, 2015 00:29 |
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VeggieSmuggler posted:How high is the potential to grief in this game? infinite since they don't have everything finalized
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# ? Nov 17, 2015 00:43 |
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They have just enough finalized that unless they change pretty much everything else this is going to be a glorious two or three months of OP This Week shitshow.
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# ? Nov 17, 2015 05:59 |
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Orv posted:They have just enough finalized that unless they change pretty much everything else this is going to be a glorious two or three months of OP This Week shitshow. Perhaps their reasoning is that since people will bitch regardless, might as while provide some justification.
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# ? Nov 17, 2015 06:50 |
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There is nothing wrong in Flavor of the Month OP classes. It keeps people rolling new characters, and it also creates an ever changing metagame in the Rock/Paper/Scissors model. When one class does go into OP status where the Metagame can't compensate, they should just be dealt with by nerfing them. Things like that happened in DaoC, have happened in MMO's through the ages, and still happen all the time in games like LoL. Perfect "balance" by mirroring is boring. Making 1 class exceptionally strong in this game doesn't mean that whole realm will only play as that class, because if they follow the DAoC model no class will really be self sustainable on the battlefield and will be missing critical utility abilities that hopefully will be spread over the various classes just like in DAoC. GW2 made every class self sufficient so it didn't matter much what classes your zerg had, as long as they somewhat coordinated their attacks. They were even able to heal themselves.
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# ? Nov 17, 2015 08:59 |
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flavor of the month op classes never happened in GW2 its been warrior for a long time
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# ? Nov 17, 2015 09:02 |
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Flavor of the week OP was Warhammer. Here we go again.
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# ? Nov 17, 2015 14:06 |
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Evernoob posted:There is nothing wrong in Flavor of the Month OP classes. It keeps people rolling new characters, and it also creates an ever changing metagame in the Rock/Paper/Scissors model. Example why these games cant work.
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# ? Nov 17, 2015 20:38 |
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# ? Jun 3, 2024 22:56 |
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As long as the game has enough stuff to break before it implodes I'll be happy.
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# ? Nov 17, 2015 23:53 |