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What gun are you going to use in this Call of Duty?
The good one that everyone else uses
Another, different gun
View Results
 
  • Locked thread
Alteisen
Jun 4, 2007

by FactsAreUseless

96 spacejam posted:

So it's balanced enough that I'm not gonna completely gently caress myself over?

Whatever the hell the burst AR is named and the VMP are both solid guns, both of them are early unlocks/starter guns.

ICR-1 is a level 16 unlock but its my favorite gun in the game right now.

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Wazzit
Jul 16, 2004

Who wants to play video games?
Legitimately happy I'm playing on the same console as Belt.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Alteisen posted:

Whatever the hell the burst AR is named and the VMP are both solid guns, both of them are early unlocks/starter guns.

ICR-1 is a level 16 unlock but its my favorite gun in the game right now.

Too true, KN-44 is okay but kinda eh since everybody uses it, I can't wrap my head around HVK or the Man'o'War and i never get much time with the M8 since by the time i unlock it i just want to Prestige.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Wazzit posted:

Legitimately happy I'm playing on the same console as Belt.

This, but Javes and his sweet, sweet MI internet. :allears:

Nobody tell Vonderhaar that the Vesper and the Dredge are the best guns ever; it'll just be our little secret, okay?

Alteisen
Jun 4, 2007

by FactsAreUseless
http://xboxdvr.com/gamer/Swish%20Jones/video/12716360

How mad is this guy

GET MY BELT SON
Sep 26, 2007

Wazzit posted:

Legitimately happy I'm playing on the same console as Belt.

:brohug:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
So I finished the campaign last night. What an incomprehensible dumbassed shitstorm that was. Not that I was expecting anything different after the Blops 2 campaign. It's a shame because Blops1 did a great job of throwing you into this world of secrets and coverups and gave you a sense that nobody knew exactly what was happening and they were all just trying to manipulate poo poo for their own gain. In Blops 2 and 3, it also feels like nobody knows what's going on, but unfortunately that includes the actual writers.

Tried the first mission or two of the Nightmares campaign, seems kinda fun. Wish the actual Zombies mode was more like that.

versus
Sep 11, 2001

:iw:


Pretty good for the 10 bitcoin crate.

IM DAY DAY IRL posted:

i made the mistake of starting FO4 yesterday- if you guys get a group of 3+ going and see me on playing it send an invite and I'll join up

made the mistake of playing FO4 at any point in time*

victrix
Oct 30, 2007


Blew up a HATR with a single Annihilator shot :v:

I'd hit it with a single rocket before, so I dunno if it normally takes one or two shots, but still a really stupid easy way to take it down immediately

versus
Sep 11, 2001

:iw:
It takes three BlackCell hits (it doesn't have flares or anything). I'm surprised you hit it with the Annihilator, since according to the description, only missiles can hit it normally; I guess the Annihilator is special.

versus fucked around with this message at 14:31 on Nov 16, 2015

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

I'm pretty sure you can hit it with the tempest too, the tempest and annihilator are actually pretty dope for taking out killstreaks.

Also I have all but one camo on the HVK and it's max level max prestige, not a SINGLE loving longshot. God this gun is bad at range

victrix
Oct 30, 2007


Highcal/Rapidfire or Grip/Varix

Set it to low zoom, go hogwild.

For whatever reason, when you're unzoomed, longshots trigger more easily.

I finished gold on the ICR, fastest gun so far (648 kills, like 20% headshots). Fuuuuuuuuuuuuuck that gun, I got it done fast because I wanted out of that pos. So many loving fights lost at 3 hitmarkers. It was marginally tolerable with high cal/rapid fire. Normally I prestige guns and keep going, but that one I just kept it at 18 for the tiny ttk boost from rf, anything to make the pain stop.

versus
Sep 11, 2001

:iw:
I don't think I've gotten a single kill with just one headshot with high caliber on the Sheiva, unlike the beta where it happened very frequently, so I'm going to call it completely worthless for the Sheiva.

What guns does it make the biggest difference on, on a bullets-to-kill basis? For example, for the ICR, would it ever turn, say, a kill from 2 bodyshots and a headshot into 1 bodyshot and 1 headshot, or 3 headshots into 2?

*posts this and immediately stops putting off looking at a possibly relevant thread on the denkirson board* e: it wasn't

versus fucked around with this message at 16:25 on Nov 16, 2015

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Rei_ posted:

Also I have all but one camo on the HVK and it's max level max prestige, not a SINGLE loving longshot. God this gun is bad at range

If you're not grinding longshots by camping a flag on HC Dom then you're doing it wrong. You can usually finish up one gun a game.

Note that this makes you a turd, but c'est la vie.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I haven't even come close to getting all the camos for one gun yet. I suck at headshots. Closest I am to actually unlocking the extra challenges after the headshots is with the Argus, because I've used it exclusively in HC. I actually couldn't tell you what it's clip size is because I've never see the hud with it equipped. But I've got ~90 OHKs with it.

versus
Sep 11, 2001

:iw:
Using the Argus in hardcore is a waste, since it's a OSK out to a good range while ADS in core. It's also the only gun I've golded so far.

DangerDongs
Nov 7, 2010

Grimey Drawer
Just chiming in to say that the Shevia is a beast, and the Pharo with long barrel is really good also.

What guns are people finding to be good while silenced?

Edit: Sheiva not sheia

DangerDongs fucked around with this message at 17:55 on Nov 16, 2015

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

DangerDongs posted:

Just chiming in to say that the Sheia is a beast, and the Pharo with long barrel is really good also.

What guns are people finding to be good while silenced?

Gonna try the Vesper tonight. I think it has the rate of fire to work.

DangerDongs
Nov 7, 2010

Grimey Drawer

Mister Macys posted:

Gonna try the Vesper tonight. I think it has the rate of fire to work.

The Vespa is a solid gun, but if runs out of bullets so quickly as is, that going silenced will cause too many reloads, and you will need scavenger if you are going to be going unnoticed for a long periods of time.
Not to mention if two people appear you will be hard pressed to kill both before a reload is required.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

DangerDongs posted:

The Vespa is a solid gun, but if runs out of bullets so quickly as is, that going silenced will cause too many reloads, and you will need scavenger if you are going to be going unnoticed for a long periods of time.
Not to mention if two people appear you will be hard pressed to kill both before a reload is required.

Haven't had a problem with the mag size yet, and I don't bother with Scavenger; that's what other players' guns are for.

You keep what you kill.

Drav
Jul 23, 2002

We've come a long way since that day, and we will never look back at the faded silhouette.

Mister Macys posted:

Haven't had a problem with the mag size yet, and I don't bother with Scavenger; that's what other players' guns are for.

You keep what you kill.

I die a lot and even I can run out of ammo for the Vesper. I've only been unable to grab another gun immediately like twice ever. So I kinda agree.

DangerDongs
Nov 7, 2010

Grimey Drawer

Mister Macys posted:

Haven't had a problem with the mag size yet, and I don't bother with Scavenger; that's what other players' guns are for.

You keep what you kill.

Having to switch to a non silenced gun defeats the purpose.

metavisual
Sep 6, 2007

This game is quickly teaching me that "practice makes perfect" isn't always a thing.
I've logged a decent amount of hours, I'm like level 40-something, and I still suck, and am still in last place on my team most of the time.

I mean, I'm not complaining, whatever, I'm having fun and getting my money's worth, but I feel like I'm missing something, I keep waiting for some magical revelation that I was forgetting to do something. :iiam:

Sort of like - "My car is running like poo poo...OOHHH because the emergency brake is on, dumbass!" :iiaca:

ethanol
Jul 13, 2007



Are you using your ears to hear footsteps and not sprinting through every doorway?

metavisual
Sep 6, 2007

ethanol posted:

Are you using your ears to hear footsteps and not sprinting through every doorway?

I'm trying to. I definitely noticed I did better when I had headphones on, since I could hear people better.

I've been trying to play in corners and stuff but then I feel like I'm just standing there getting no kills and camping.

Getting to know the maps is helping a bit too I think.

Mill Village
Jul 27, 2007

I started doing a lot better when I used Hardwired and Awareness. Combat Focus is helping me get those high scorestreaks as well.

metavisual
Sep 6, 2007

Mill Village posted:

I started doing a lot better when I used Hardwired and Awareness. Combat Focus is helping me get those high scorestreaks as well.

Thanks for the tip! I never know what perks are good. I will check them out.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

versus posted:



Pretty good for the 10 bitcoin crate.


made the mistake of playing FO4 at any point in time*
Yeah I got a rare accessory and an epic camo out of a $10 crate last night, and have several epic/legendary things from them. Even at a supposedly lower chance for rare stuff they seem the better deal. You can get 9 things for 30 coins or 3 things for 30 coins. Since there's a ton of stuff to unlock it seems more sensible to get more for your money.

Mill Village
Jul 27, 2007

metavisual posted:

Thanks for the tip! I never know what perks are good. I will check them out.

I forgot to mention Awareness does work best if you use the Supercrunch audio preset, and turn off the music and the specialist dialogue as well.

metavisual
Sep 6, 2007

Awesome! Thanks for the heads up!

I do use Supercrunch typically. I had no idea of the differences, but that sounded best to me.

victrix
Oct 30, 2007


versus posted:

I don't think I've gotten a single kill with just one headshot with high caliber on the Sheiva, unlike the beta where it happened very frequently, so I'm going to call it completely worthless for the Sheiva.

What guns does it make the biggest difference on, on a bullets-to-kill basis? For example, for the ICR, would it ever turn, say, a kill from 2 bodyshots and a headshot into 1 bodyshot and 1 headshot, or 3 headshots into 2?

*posts this and immediately stops putting off looking at a possibly relevant thread on the denkirson board* e: it wasn't

Den's turned into a shithole, they modded some really toxic people and the regulars don't seem that great now either. The BO3 reddit is pretty bad (worse than Destiny :toot:), and the 'competitive' subreddit... I'm not sure it'll be as useful as the pvp subreddit for Destiny (which attracted some helpful stats nerds).

Anyway, highcal. As far as I can tell, it basically always strips one shot off stk if you get a headshot. I think this may even be true while silenced, which is crazy if true, I need to test it more closely, but I'm almost positive I got a few 1 burst kills with the M8 last night before I prestiged using silenced/highcal.

On the ICR, that means a kill would be 2 body, 1 head, which puts its ttk down to 200 - suddenly competitive. Problem of course being I was usually competing against Gorgons and other ARs with highcal at long range (and/or just better ARs), and I don't find highcal reliable up close. I absolutely domed people and won fights at short range that I wouldn't have otherwise, but it's not consistent, and consistency is something I value considerably - particularly with the spawns as twitchy as they are, and with aggro players always up in your business with an smg even if they're stable.

I haven't checked too closely if the multiplier is high enough (without silencer) to straight up kill if you get two headshots on the harder hitting guns. I know I've seen the XR-2 kill in two bullets out of a burst, which is just massively lethal - you can feel it when you die to that, you barely get a chance to fire a bullet and you're dead with the familiar icon down in the killfeed.

I've honestly kind of avoided doing detailed testing because I figured some reddit hero (or Dens) would post a breakdown, and I'd rather play the game than test :v: I am a little curious about the highcal/silencer though... hmm.

Not sure what's up with the Sheiva, maybe they nerfed the multiplier on that gun specifically?

If I was really feeling industrious, I'd sit down and chart out ttk with rapid fire, high cal, and quickdraw (counting ads time as part of your ttk), but :effort:

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

DangerDongs posted:

Having to switch to a non silenced gun defeats the purpose.

Sure... if you don't bother switching your playstyle.

Javes
May 6, 2012

ASK ME ABOUT APPEARING OFFLINE SO I DON'T HAVE TO TELL FRIENDS THEY'RE NOT GOOD ENOUGH FOR MY VIDEO GAME TEAM.
Fuzzy, was this the guy that quit the lobby after we played him?

http://www.twitch.tv/kushdagod

mattfl
Aug 27, 2004

So apparently if you shoot the arms off all the mannequins in nuketown within 2 minutes of the map starting they start following you around the map, but only when you're not looking.

https://www.youtube.com/watch?v=JnUPdKQohd0

versus
Sep 11, 2001

:iw:
Yeah, silenced/highcal does seem like it could be what might make using a silencer decent, with the only (semi-)problem being I'd need to take primary gunfighter for handling (I'm usually relatively perk-heavy, with Flak/Tac Mask/Awareness and Ghost and a trophy system if possible). I think it was you who said that the Dredge is a candidate for being silenced due to its bursts and tried it for, I dunno, half a dozen games last night with some pretty decent results. I just wish it had a faster reload or more ammo per box.

They absolutely have to have reduced something on the Sheiva, because it was a one shot headshot machine with thermal/high cal in beta. I'm sad. At least the Drakon is still retarded.

MoW still not clicking with me after last night, but I'm also still stubborn about trying to use it without the grip. Your talk about silenced/high cal M8 potentially being strong makes me fear for when pubbies find out about it, as if they needed more encouragement to use it as their first or second prestige unlock like approximately 100% of them have done so far. (e: for the record, I chose Ghost so I don't have to slap a BlackCell on every class if I don't feel like it :v:)

Nearly got my first nuclear on Exodus with the Argus, but died trying to rush for my 29th and/or 30th kill because the game was going to end in like 10 seconds because my team kept capping. Fuckers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm sad about denkirson boards turning to poo poo, but only because they haven't produced a comprehensive chart for me yet. :v:

e: Someone did link http://pastebin.com/aZdQbkv4 which I guess is from a guide or something but the formatting is awful.

e:

Mister Macys posted:

Haven't had a problem with the mag size yet, and I don't bother with Scavenger; that's what other players' guns are for.

You keep what you kill.

Scavenger owns if for no other reason than scattering trophy systems across the whole map. Getting extra mags for my primary and having an excuse to bring frags to boost-jump-toss onto B when I spawn (I've gotten somewhat reliable at tossing them directly onto B from the C spawn on Combine, at least) is just a bonus.

versus fucked around with this message at 20:37 on Nov 16, 2015

Mill Village
Jul 27, 2007

mattfl posted:

So apparently if you shoot the arms off all the mannequins in nuketown within 2 minutes of the map starting they start following you around the map, but only when you're not looking.

https://www.youtube.com/watch?v=JnUPdKQohd0

This is cool, but the commentary is awful.

victrix
Oct 30, 2007


Javes posted:

Fuzzy, was this the guy that quit the lobby after we played him?

http://www.twitch.tv/kushdagod

Not him, his stream has/had a very clear 8+ k/d 57575 win ratio!!!! type header. It was one of his party members specifically, the dude rolled tdm in a 6 man party only, playing defensively with a shieva/hive. I mean he wasn't bad, but it was like the perfect example of hilarious stat padding. Reminds of the 3+ k/d guys in BO2/Ghosts who would join our lobby of obj players who had 1-2 k/ds and get absolutely loving crushed until they quit. I'm glad they hid that stuff this time around, makes it harder for people to lobby hunt.


versus posted:

Yeah, silenced/highcal does seem like it could be what might make using a silencer decent, with the only (semi-)problem being I'd need to take primary gunfighter for handling (I'm usually relatively perk-heavy, with Flak/Tac Mask/Awareness and Ghost and a trophy system if possible). I think it was you who said that the Dredge is a candidate for being silenced due to its bursts and tried it for, I dunno, half a dozen games last night with some pretty decent results. I just wish it had a faster reload or more ammo per box.

They absolutely have to have reduced something on the Sheiva, because it was a one shot headshot machine with thermal/high cal in beta. I'm sad. At least the Drakon is still retarded.

MoW still not clicking with me after last night, but I'm also still stubborn about trying to use it without the grip. Your talk about silenced/high cal M8 potentially being strong makes me fear for when pubbies find out about it, as if they needed more encouragement to use it as their first or second prestige unlock like approximately 100% of them have done so far. (e: for the record, I chose Ghost so I don't have to slap a BlackCell on every class if I don't feel like it :v:)

Yeah I absolutely need to look into silenced/high cal some more. I actually kind of like it because it demands you burn an extra perk to be invis, it's no longer a 'free' attachment as it was in the past.

So some fun test results: HK-44 in optimal range, 2sk with highcal (body/head). 3sk silenced with a single headshot at range :stare: Manowar, 2sk (also body/head) :stare:

Be careful with the MoW though, it has the worst reload speed of the ARs :(

The ICR, keeping its crown as garbage, didn't want to shave a shot off while silenced/highcal. The HVK might, it has a tiny bit more damage, but I already golded it, so I didn't check :v:

I checked the Sheiva range - it still has the 1sk, but it's shorter range. They must have put in some special code there or something, because it absolutely does not fall off to 3 shots at the same distance you can 1sk.

I have a feeling the HK is going to be really strong, I've already seen some high prestige players dominating some lobbies with it silenced (let me tell you how fun that was to fight last night solo with my ICR).

The M8 (and XR2) I'm not sure about yet. I golded the XR2 already and I took scavenger/dead silence as my prestige perks, so I can't test the M8 more at the moment, but yeah, it's very possible that silenced/hc on those will be A Thing. As long as the headshot(s?) returns them to 'normal' ttk, that could make them pretty nasty.

The thing about both burst ARs though, I've found I almost always need two (or more) bursts to kill anyway, so by that logic, you aren't losing much with a suppressor, and HC is just insurance to increase the odds of avoiding an extra burst.

In general though, I think ARs need HC, and it's pretty clear why they put it in - so far at least I still generally feel like I have an easier time playing aggressive with an SMG than I do defensive with an AR. Some of these maps are absolute shitshows for holding an area (hello Combine).

Still happier with where they are here than in BO2 though, I at least feel competitive with an AR.

quote:

Nearly got my first nuclear on Exodus with the Argus, but died trying to rush for my 29th and/or 30th kill because the game was going to end in like 10 seconds because my team kept capping. Fuckers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm sad about denkirson boards turning to poo poo, but only because they haven't produced a comprehensive chart for me yet. :v:

You weren't in the party so you couldn't hear me swearing, but I kept dying a few kills off Mothership last night with the @#$@#$ ICR. That's a pretty good metric right there. Called in multiple Motherships first prestige not using ICR, called in none using it :v:

Yeah, I have a lot of the data they usually release, but I'm reluctant to post it in detail for :effort: reasons, plus it's dated (doubly so due to recent mini patches). I'll keep sharing interesting tidbits as they come up. Really that poo poo is only useful for a handful of nerd tier optimizers, I'd rather let everyone else continue to rave about ICR BEST GUN 40 point font on youtube or whatever. If you enjoy it, cool, have fun.

I'm still at the point where I'm golding every gun and going after lots of silly challenges, not worrying about my Pro Nuclear build just yet (I see some candidates, and when I do run what I consider a 'strong' setup, I absolutely feel and see the score difference, but whatever, more fun to direct impact people with the XR2 for now).

Lady Naga
Apr 25, 2008

Voyons Donc!

mattfl posted:

So apparently if you shoot the arms off all the mannequins in nuketown within 2 minutes of the map starting they start following you around the map, but only when you're not looking.

https://www.youtube.com/watch?v=JnUPdKQohd0

This was in the original Blops, wasn't it?

Aphrodite
Jun 27, 2006

Lady Naga posted:

This was in the original Blops, wasn't it?

It just played music there.

Sympathy for the Devil, specifically.

Aphrodite fucked around with this message at 20:59 on Nov 16, 2015

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victrix
Oct 30, 2007


metavisual posted:

This game is quickly teaching me that "practice makes perfect" isn't always a thing.
I've logged a decent amount of hours, I'm like level 40-something, and I still suck, and am still in last place on my team most of the time.

I mean, I'm not complaining, whatever, I'm having fun and getting my money's worth, but I feel like I'm missing something, I keep waiting for some magical revelation that I was forgetting to do something. :iiam:

Sort of like - "My car is running like poo poo...OOHHH because the emergency brake is on, dumbass!" :iiaca:

Come play with goons. Ask questions. Everything is easier in a party (well... mostly, I have been in some bad parties who shall remain nameless :v:)

You will get better, but honestly first prestige (at any level) is a drop in the bucket at this point - CoD is well established and has a looooooooooot of longtime players. It's no CS:GO skill ceiling or anything, but there are measurable differences between a newbie and a vet.

I'll do a writeup on Perks at some point. They did some interesting stuff with them this time around, de-emphasizing a lot of the 'mandatory' perks of old (goodbye toughness/focus). Although really that just means I've migrated to flak jacket/soundwhore perks :shobon:

What sort of class setups are you running? That's usually a good place to start, a good build makes everything easier.

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