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Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
The Flip Saunders representations in the game are sad now. :(

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hopterque
Mar 9, 2007

     sup

Lockback posted:

The Flip Saunders representations in the game are sad now. :(

Yeah, RIP.

Copper For Lyfe
Jun 1, 2011
My 85 ovr shooting guard who is one upgrade away from maxing out the shooting attribute clangs wide open jumpers every game even on slightly early/late shot timings that look to be spot on.

I'm averaging 19ppg on like 2/7 shooting. Most of my points come from free throws where my season stats are like 93% or fast break dunks from turnovers. I consistently miss wide open jumpers and threes that the ai will hit almost every time.

I have no idea what I'm doing wrong but I've noticed the ball goes in more often of i release slightly early than slightly late, but most of the time the shot meter is bang in the middle but not giving a perfect release.

And yes the spurs sub rotation sucks. I requested a trade from philly who got diaw in return. Aldridge has been out injured so markeese speights starts in his place with Duncan at pf. Leonard at sf and Parker at point.

Kawhi spends half the game at pf with genobli or green at sf, sometimes ill have to play point with both green and ginobli on the court as well, and for some reason half the time when kawhi is on the court, defensively he gets matched up against a different position (often the pg) and at times when I've been playing the point, I'm getting matched up defensively against the opposing bigs (that opponent strength/weakness thing pops up during a sub featuring either the pf or c).

I hope this is just a spurs thing cos i didn't experience any of this weird poo poo while at philly.

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

If it makes you feel better I missed a wide open excellent release game winner today


Doing live practice and getting 15+ 3pt to give you 99 really helps, but I agree that I can't hit anything unless I have that 99 boost. I don't mind missing shots but I'd like to be at least 50%~ on my wide open shots instead of in the low 30s

Away all Goats
Jul 5, 2005

Goose's rebellion

Yeah shooting is definitely weirder/harder this year than 2k15. I've noticed my shooting percentage went up once I got the associated badges (Fadeaway Ace, Post Hook Specialist and Screen Outlet) and pretty much limiting myself to just those type of shots and dunks.

It'd be nice if there was an in-game reference of the badges and how to get them.

Mr. Bing
Oct 25, 2004

...Is it still there?
The simplest way is to just do the thing the badge says you're good at a whole bunch. Essentially, prove you're good enough, and you'll get the tools to be REALLY good at it.

Raven9686
Feb 17, 2012
https://docs.google.com/spreadsheets/d/1JZnRGoPzEp00ZNHyTr5356fBumrGkOpTsyPug-5bvrg/edit?pli=1#gid=0

So someone actually got all the stat caps based on speed for this game.

Hope no one wanted to try to remake lebron.

cp91886
Oct 26, 2005
So is it not possible to break a guy down off the dribble this year? It felt a little too easy last year but feels like it's swung way the other way now. I don't want to be able to blow by guys on every play but christ when I get Luis Scola matched up on Monta Ellis he shouldn't be body blocking me one every move like Kawhi Leonard. This is on All-Star. Am I missing something?

Carlosologist
Oct 13, 2013

Revelry in the Dark

I just got NBA2K through game sharing on xbox and let me tell you it's something fantastic this world we live in

Really wish the story featured you making the choke symbol at Spike Lee but

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
4 gig update today, they FINALLY patched the commentary audio bug apparently.

NuclearWinterUK
Jan 13, 2007

Yes, I am very well

Tae posted:

4 gig update today, they FINALLY patched the commentary audio bug apparently.

Still losing commentary with the patch.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf

Elenkis posted:

Still losing commentary with the patch.

:(

hopterque
Mar 9, 2007

     sup
Commentary has been fine for me in the handful of games I've played since the patch.


Anyone know if the 'disconnection/game arbitration' thing is still around in myteam?

hopterque
Mar 9, 2007

     sup
After a few more games, I too am losing commentary, although not as often as previously.

Illinois Smith
Nov 15, 2003

Ninety-one? There are ninety other "Tiger Drivers"? Do any involve actual tigers, or driving?
How do you unlock classic teams for online mode? I've encountered both the Iverson 76ers and the 80s Lakers so far and they're ridiculous to play against.

edit: Oh, I made it up to NBA (7th tier, I think) and there they all are. This is awesome, I've waited for this since I started playing in 2012.

Illinois Smith fucked around with this message at 13:30 on Nov 4, 2015

Away all Goats
Jul 5, 2005

Goose's rebellion

hopterque posted:

After a few more games, I too am losing commentary, although not as often as previously.

Weird, I seem to be losing them much more frequently.

Also highlights/replays are still broken. They're always like 3 seconds after the actual highlight

tanglewood1420
Oct 28, 2010

The importance of this mission cannot be overemphasized

Raven9686 posted:

https://docs.google.com/spreadsheets/d/1JZnRGoPzEp00ZNHyTr5356fBumrGkOpTsyPug-5bvrg/edit?pli=1#gid=0

So someone actually got all the stat caps based on speed for this game.

Hope no one wanted to try to remake lebron.

Someone like me playing a balanced 6'8" SF. :smith:

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

Steve_OS;2047836182 posted:



NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.

  • Flip Saunders patch added to Minnesota Timberwolves uniforms.

  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)

  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!

  • Improved the results of face scanning.

  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.

  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.

  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.

  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.

  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).

  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.

  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.

  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.

  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.

  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.

  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.

  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.

  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.

  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.

  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.

  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.

  • Addressed a movement issue that would cause players to twitch while in Deny states.

  • Referees should no longer twitch during free throws.

  • Pass receivers are now less likely to veer away from the basket to catch a pass.

  • Improved CPU logic for when they should and should not use alley-oop passes.

  • Reduced the defensive impact of defenders who are on their way down after a block attempt.

  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.

  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.

  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.

  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.

  • Fixed post-up double dribble and travel (pivot) issues.

  • Tuned down excessive flopping being performed by AI players.

  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.

  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.

  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.

  • Improvements made to alley-oop defense.

  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.

  • Reduced the frequency of unwanted contested shot fadeaways.

  • Tweaks to errant pass frequency when passing out of double teams and contact shots.

  • Made dive for loose balls more accurate and more likely to acquire the ball.

  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.

  • Made low-rated shot blockers less accurate and capped their jumping verticals.

  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.

  • Improvements to double team logic.

  • Increased the difficulty in stealing the ball from post players.

  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.

  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).

  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.

  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.

  • Improved CPU logic for when to hustle back in transition defense.

  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.

  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.

  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.

  • Tuned back the frequency of missed dunks in traffic.

  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.

  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.

  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.

  • Improved voice chat support in both MyPARK and 2K Pro-Am.

  • Accolades will now unlock based on your performances in custom arena Pro-Am games.

  • A number of fixes have been applied to improve lineup building during the Pro-Am.

  • Made CPU players that take over for quitting users less effective in Pro-Am.

  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.

  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.

  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.

  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.

  • Users can no longer celebrate when their opponent scores in 21.

  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!

  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.

  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.

  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.

  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.

  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.

  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.

  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.

  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.

  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.

  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.

  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.

  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.

  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.

  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.

  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.

  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.

  • Improved negotiation options when negotiating with Staff.

  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.

  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.

  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.

  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.

  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).

  • Support has been added for users who wish to use position lock with multiple controllers.

  • Added playcalling support during Scrimmages.

  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.

  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’

  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.

  • Injuries are now turned off during the Hoops Summit game in the offseason.

  • Fixed a hang that could occur when jumping out of a game and into SimCast.

  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.

  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.

  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.

  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.

  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.

  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.

  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.

  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.

  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.

  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).


got drat

The Duggler fucked around with this message at 22:40 on Nov 13, 2015

eleven extra elephants
Feb 16, 2007

Menschliches! Allzumenschliches!!
That patch is very encouraging

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
-Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).

This will change my rotations. Probably a good thing though.


-We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.

Thank god.


-Pass receivers are now less likely to veer away from the basket to catch a pass.

Double thank god

-Reduced the frequency of unwanted contested shot fadeaways.
Nice!

-Made low-rated shot blockers less accurate and capped their jumping verticals

I suspect this will hinder my "Sim Bhullar: All-Star" crutch. This will affect my Team greatly.

RBX
Jan 2, 2011

Everything in that is what I wanted

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

Can't wait until you PC/Xbone guys get the patch. Remember all the stuff about intelligent CPU coaching they talked about before release? I think they turned that poo poo up to 100%.

My SG is getting pressured coming up the court and stuff, coaches are calling for zones and man to man at appropriate times, defenders are being swapped to adjust for actual play on the court. Its all great

Mr. Bing
Oct 25, 2004

...Is it still there?
They got rid of big men camping in the paint on offense holding their nuts. Pretty sure that's been a thing since 2k11. Praise basketball jesus.

hopterque
Mar 9, 2007

     sup

Lockback posted:

-Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).

This will change my rotations. Probably a good thing though.


-We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.

Thank god.


-Pass receivers are now less likely to veer away from the basket to catch a pass.

Double thank god

-Reduced the frequency of unwanted contested shot fadeaways.
Nice!

-Made low-rated shot blockers less accurate and capped their jumping verticals

I suspect this will hinder my "Sim Bhullar: All-Star" crutch. This will affect my Team greatly.

I'm so excited.

the_american_dream
Apr 12, 2008

GAHDAMN
Im so anxious for the accessories patch.

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
Still only have one problem. On side outs on myleague the ref will take like 15 seconds to give me or the other team the ball

Illinois Smith
Nov 15, 2003

Ninety-one? There are ninety other "Tiger Drivers"? Do any involve actual tigers, or driving?
Man, the post-patch spin move is the worst. I was slicing defenses up left and right with that thing before, now I get the stumble / off-balance animation 9 out of 10 times.

Also the new stamina drain in online play is ridiculous. I'm pretty sure some NBA players are capable of playing a whole quarter without needing an oxygen tent.

At least they fixed the jersey colors selection so I don't have to play games between the same teams wearing the same colours anymore.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Wait, when they mentioned the spin move fixed, they stopped its ability to stop on a time? gently caress.

The Biggest Jerk
Nov 25, 2012
Just started playing the NBA 2K series for the first time, and I got NO IDEA how to move around properly. Coming from more traditional games, I'm more used to instant response, directional changes, arcadey features etc. Is there any guide on how to get used to this movement, key things to note? Most things I've seen already assume you know how to play 2K...

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

The Biggest Jerk posted:

Just started playing the NBA 2K series for the first time, and I got NO IDEA how to move around properly. Coming from more traditional games, I'm more used to instant response, directional changes, arcadey features etc. Is there any guide on how to get used to this movement, key things to note? Most things I've seen already assume you know how to play 2K...

How I learned was switch the Camera to 2k mode, and just play games on Rookie difficulty. Get moving around and shooting down.

Dreylad
Jun 19, 2001
The new patch came out on PC and it's good and made MyPark (at least temporarily) good.

Copper For Lyfe
Jun 1, 2011

Dreylad posted:

The new patch came out on PC and it's good and made MyPark (at least temporarily) good.

How big?

Copper For Lyfe
Jun 1, 2011
uhhh, turns out the player models are anatomically similar to Barbie.

http://steamcommunity.com/id/UnrealSt3v3/screenshot/403432783343146175

cams
Mar 28, 2003


I picked this game up used a while ago, played for a day, realized that Spike Lee ruined my favorite mode in every sports game, and returned it. With all the black friday stuff, including buy two get one, considering trying again. Is there a point where the "My Player" story just ends and it behaves like My Player did for the previous 5 years?

If not, I'm just gonna go buy 2K15 so I can have My Player again.

got some chores tonight
Feb 18, 2012

honk honk whats for lunch...
You have to play like fifteen games as a high school senior, college freshman, and NBA rookie before you get the normal stuff as a Yr 2 NBA player.

Away all Goats
Jul 5, 2005

Goose's rebellion

cams posted:

I picked this game up used a while ago, played for a day, realized that Spike Lee ruined my favorite mode in every sports game, and returned it. With all the black friday stuff, including buy two get one, considering trying again. Is there a point where the "My Player" story just ends and it behaves like My Player did for the previous 5 years?

If not, I'm just gonna go buy 2K15 so I can have My Player again.

Your second year in the league is pretty much identical to 2k15's career mode. I would argue it's even better since you have a choice of doing endorsements, training or bro out with an NBA player

cams
Mar 28, 2003


dongsbot 9000 posted:

You have to play like fifteen games as a high school senior, college freshman, and NBA rookie before you get the normal stuff as a Yr 2 NBA player.
Ah, okay, that doesn't sound TOO bad, but it does make creating new My Career mode characters a loving chore. I had read about how the game pretty much forces you into a storyline where you are loving worthless for your rookie year, which made me assume that's how the whole thing would be, but I guess if it eventually becomes the NBA 2K RPG that I love after that, I'll give it another chance.

Copper For Lyfe
Jun 1, 2011
Ya once all the spike lee poo poo is over with, your 2nd year in the NBA is the best mycareer yet.

Any idea when the patch his on pc because I'm pretty sure i haven't downloaded anything yet?

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
The rookie year where you deal with the Spike Lee Story is only like 12 games and you can just hit start to skip stuff. That kinda sucks, but you also hit Free Agency after your first year for some reason, which is kinda cool. I mostly play the league-modes, so I am only in my 2nd year, but do you hit free agency after every year?

Also, as mentioned, off-days are way cooler this year. And you don't do the stupid press conferences after every game, only now and then.

Lockback fucked around with this message at 12:54 on Nov 30, 2015

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hopterque
Mar 9, 2007

     sup

Copper For Lyfe posted:

Ya once all the spike lee poo poo is over with, your 2nd year in the NBA is the best mycareer yet.

Any idea when the patch his on pc because I'm pretty sure i haven't downloaded anything yet?

It came out a week or so ago, it was only 300 megabytes on PC.

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