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I think... sweetfx was affecting my FPS? Got rid of it and I'm sure it's slightly better. Odd. Might turn off AA completely as well since it's pretty drat playable in the cities without the two. Shame the game looks so washed out without it.
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# ? Nov 18, 2015 16:59 |
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# ? May 9, 2024 22:51 |
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MonikaTSarn posted:
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# ? Nov 18, 2015 17:04 |
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Coolwhoami posted:A lot of them don't (some people on reddit were suggesting the use of ini lines that only apply to Bink video poo poo from 3/NV), but stuff like turning off God rays (which for a lot of people isn't actually off despite their setting it off in the launcher), uncapping framerate (which admittedly both puts yoh at risk of going too high and loving up the game) are at least something. I get why people are inclined not to trust Bethesda with this stuff, given their track record of having incredibly simple things be broken at launch. 144 is not evenly divisible by 30 so you're not actually getting a consistent framerate, since the update intervals is not the same for each frame. Some frames update more quickly, others take longer to update, even though you're still having 30 updates every second. It's the same reason a stable 40 feels pretty bad sometimes; it's like dropping every third frame, making for a seemingly stuttering (almost imperceptible, but it'll 'feel' off) video updates. Set a framerate cap in something like Radeonpro or Rivatuner to 36. Kiggles fucked around with this message at 17:06 on Nov 18, 2015 |
# ? Nov 18, 2015 17:04 |
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Replicating the look and feel of Fallout 3: I in the glowing sea was a brave design decision but I feel they pulled it off well. Entirely devoid of anything interesting
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# ? Nov 18, 2015 17:09 |
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This is my first Fallout game and jesus h christ the UI is god awful. Is there a way to see which workers are assigned to what? I assume not, so is there a mod for this? I don't know who is doing what!
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# ? Nov 18, 2015 17:13 |
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Atheist Sunglasses posted:This is my first Fallout game and jesus h christ the UI is god awful. Is there a way to see which workers are assigned to what? I assume not, so is there a mod for this? I don't know who is doing what! I use a notebook.
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# ? Nov 18, 2015 17:15 |
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strong bird posted:Replicating the look and feel of Fallout 3: I in the glowing sea was a brave design decision but I feel they pulled it off well. Entirely devoid of anything interesting I wish there was more cool stuff in the Glowing Sea because the aesthetic is cool. It's like an alien planet over there.
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# ? Nov 18, 2015 17:16 |
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Atheist Sunglasses posted:This is my first Fallout game and jesus h christ the UI is god awful. Is there a way to see which workers are assigned to what? I assume not, so is there a mod for this? I don't know who is doing what! Nope. There'll probably be a mod that adds a settler management interface before too long, since it's a highly requested feature, but none that I know of yet.
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# ? Nov 18, 2015 17:18 |
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There's another thing bothering me about the Kellogg quest. He was loving living in Diamond City at a specific time and no one, not even Nick, bothers to tell you "Oh by the way this was like 50 years ago, your kid is grown up or dead now"
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# ? Nov 18, 2015 17:22 |
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ymgve posted:There's another thing bothering me about the Kellogg quest. He was loving living in Diamond City at a specific time and no one, not even Nick, bothers to tell you "Oh by the way this was like 50 years ago, your kid is grown up or dead now" No, he was living there with... someone else. You'll get it when you reach the Institute. This was very recently.
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# ? Nov 18, 2015 17:24 |
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The Iron Rose posted:Hey, so uh, anyone else think it was kinda odd you couldn't craft weapons like you could in Skyrim? Just started catching up with the thread for the day and uh holy poo poo you're a star, this is A+ you are doing the Lord's work with this game already.
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# ? Nov 18, 2015 17:25 |
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ymgve posted:There's another thing bothering me about the Kellogg quest. He was loving living in Diamond City at a specific time and no one, not even Nick, bothers to tell you "Oh by the way this was like 50 years ago, your kid is grown up or dead now" This will make sense eventually. For a given definition of "sense."
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# ? Nov 18, 2015 17:25 |
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Is the 9mm pistol in the game somewhere? I thought I saw it on a loading screen but I've never come across one.
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# ? Nov 18, 2015 17:31 |
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Remora posted:I use a notebook. cool i would love to jot down some notes in my handy video game notebook
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# ? Nov 18, 2015 17:31 |
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Generic Monk posted:I think... sweetfx was affecting my FPS? Got rid of it and I'm sure it's slightly better. Odd. Might turn off AA completely as well since it's pretty drat playable in the cities without the two. Shame the game looks so washed out without it. The ingame shader AA is harmless, but otherwise it's hard to say. I've read about miracles performed by trying any combination of vsync and frame limiters both ingame and driver/tools, and switching to borderless windowed. Even Nvidia gave up and took their guide down until this clusterfuck had been patched a few times.
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# ? Nov 18, 2015 17:32 |
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Was Kellogg supposed to be hard? Nick talked up how dangerous he was but once he was like "OK, let's fight now" he just stood there and I battered him with a super sledge until he died.
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# ? Nov 18, 2015 17:32 |
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Dr. Abysmal posted:Was Kellogg supposed to be hard? Nick talked up how dangerous he was but once he was like "OK, let's fight now" he just stood there and I battered him with a super sledge until he died. He used a Stealthboy when I got to him. Didn't make it that hard though.
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# ? Nov 18, 2015 17:36 |
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post endgame question: If I don't side with the brotherhood, I assume they get destroyed or whatever, but does that mean there won't be any more random vertibird patrols after the main story is done? I love them and want them forever.
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# ? Nov 18, 2015 17:36 |
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Cirosan posted:Collaborating with Russian modder shadwar, I've released a mod that makes the game display the full lines of what your character is going to say in conversation, instead of just a paraphrase. Very nice! What has to be done to make this work with another (non-English, non-Russian) language?
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# ? Nov 18, 2015 17:38 |
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Imaginary Friend posted:Aiming at settlers in building mode highlights their assigned stuff if they have any.. why not just a tooltip saying what they're assigned to, bethesda >_< Considering how much they liked it during development I imagine we'll see quite a few improvements in the future. I'm basing this off of The Making of Fallout 4, btw. Atheist Sunglasses posted:cool i would love to jot down some notes in my handy video game notebook
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# ? Nov 18, 2015 17:40 |
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Inverness posted:The workshop was the first thing on the chopping block if for some reason they had to cut things from the game. Any other interesting tidbits from the documentary? Some of the design decisions in this game...
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# ? Nov 18, 2015 17:45 |
eSporks posted:I think there is some hidden modifier to damage or my game is hosed or something. I'm still running into ammo issues, and standard mobs are taking about 20 rounds of .556 to die. I've got rifleman and bloody mess maxed for my level. Use a .50 cal sniper rifle.
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# ? Nov 18, 2015 17:45 |
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Atheist Sunglasses posted:This is my first Fallout game and jesus h christ the UI is god awful. Is there a way to see which workers are assigned to what? I assume not, so is there a mod for this? I don't know who is doing what! The thing I've seen people do is use bandanas to show what each person is assigned to, since it's an armor slot that usually goes unused.
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# ? Nov 18, 2015 17:47 |
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Generic Monk posted:I think... sweetfx was affecting my FPS? Got rid of it and I'm sure it's slightly better. Odd. Might turn off AA completely as well since it's pretty drat playable in the cities without the two. Shame the game looks so washed out without it. I turned off both AA and AF via launcher and rely solely on SweetFX to tweak/enhance. Tried using an ENB there for a bit, but I noticed micro stutters and zapped it without really delving into it. YM, of course, MV
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# ? Nov 18, 2015 17:48 |
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NecroMonster posted:well generally I blitz them all into the dirt with a bat and then loot the corpses before any of them really get to do anything but I get sick of getting like one molotov off of a group of raiders i wanna make the world burn and the flamer is an awful loving weapon I haven't tried it out, but you can convert plasma weapons into flamers. Flame pistol baby. E: whoop Necro post. Teach me to not refresh.
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# ? Nov 18, 2015 17:57 |
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Nasgate posted:I haven't tried it out, but you can convert plasma weapons into flamers. Flame pistol baby. Warhammer 40k mods when?!??
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# ? Nov 18, 2015 18:00 |
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Arcsquad12 posted:Is the 9mm pistol in the game somewhere? I thought I saw it on a loading screen but I've never come across one. It's a quest reward. I saw that too and looked it up myself, but just enough to know that it's in the game, so I don't have any more info than that. Had a really fun bug last night. I fast-traveled somewhere and directly beside me was a group of BoS dudes slugging it out with a pack of Gunners. Their Vertibird landed, someone hopped into the gunner position, a couple soldiers got out, and then it took off again.. only the gunner and the pilot and passenger didn't take off- their chairs included. They just quietly slipped out of the bottom as the vertibird flew away. Just a pilot and copilot seat sitting on the road, gunner standing behind, still shooting. It was hilarious.
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# ? Nov 18, 2015 18:04 |
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doctor iono posted:Any other interesting tidbits from the documentary? Some of the design decisions in this game...
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# ? Nov 18, 2015 18:05 |
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Nasgate posted:I haven't tried it out, but you can convert plasma weapons into flamers. Flame pistol baby. I've done this and it's alot of fun. Guzzles ammo like no tomorrow and you need to be right up in the target's face but it's a great way to quickly kill melee enemies like ghouls and mirelurks. Too bad the regular flamethrower kinda sucks.
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# ? Nov 18, 2015 18:06 |
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Is there a way to tell which quests repeat infinitely? Like for the railroad are both Tom's and PAM's quests infinite? Or just anything with a colon in it's name I suspect.
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# ? Nov 18, 2015 18:07 |
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Err, are all the raiders in The Combat Zone supposed to go aggressive after a bit? I killed them and now Cait won't talk to me and not that ghoul either. If not this is the third instance of someone bugging out and being agro on me and i have no idea how to fix that.
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# ? Nov 18, 2015 18:08 |
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Serf posted:Yeah, this. Fallout is a parody of the 1950s American future, and stuff like the Pip-Boy, Nuka Cola and general aesthetic are rooted in mid-20th century Americana. The Vaults themselves and the idea of surviving and rebuilding after nuclear war are very much tied to American attitudes. Personally I'd really love to see a 1950s Soviet Fallout.
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# ? Nov 18, 2015 18:12 |
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frajaq posted:Warhammer 40k mods when?!?? The 40k mod is going to be about a stranded SM or SoB trying to get back to the Imperium and confusing raiders for cultists, super mutants for orks, Handy's for weird servitors and the brotherhood for some unknown chapter of stunted SM.
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# ? Nov 18, 2015 18:14 |
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feedmegin posted:Personally I'd really love to see a 1950s Soviet Fallout. I don't know enough about the equivalent Soviet pop culture to know what that would look like. I am curious though. Compared to the British, America had a positively cheery outlook on nuclear war. I'd like to know what other nations thought would happen.
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# ? Nov 18, 2015 18:15 |
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Saint Freak posted:Is there a way to tell which quests repeat infinitely? Like for the railroad are both Tom's and PAM's quests infinite? If the quest giver dialog is mysteriously absent of details, like "I'll mark the location on your map" instead of a spoken location name, it's probably repeatable.
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# ? Nov 18, 2015 18:16 |
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Dongattack posted:Err, are all the raiders in The Combat Zone supposed to go aggressive after a bit? I killed them and now Cait won't talk to me and not that ghoul either. If not this is the third instance of someone bugging out and being agro on me and i have no idea how to fix that. Yeah, you are supposed to kill them all then talk to the Ghoul.
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# ? Nov 18, 2015 18:17 |
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frajaq posted:Warhammer 40k mods when?!?? Fallout is basically a prequel to Warhammer 40K.
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# ? Nov 18, 2015 18:18 |
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So after putting some time into this I have come to the conclusion this is by far the worst fallout game. Thats not to say its a bad game. Its just a really lovely fallout. They slap you in power armor and have you kill a death claw within the first hour of the game. No Karma system, you can't be the bad guy. No low int conversation options. Alot of the small touches that make fallout fallout are missing from this game and that makes me sad.
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# ? Nov 18, 2015 18:19 |
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gromdul posted:
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# ? Nov 18, 2015 18:20 |
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# ? May 9, 2024 22:51 |
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Was anybody else disappointed with the Cryolator? I only got Master unlocking to get that, then I used it exactly one time on a Legendary Triggerman who shattered and all that was left was unlootable ice chunks. It took like 100 rounds to kill him which was half of the starting ammo and ammo's really hard to come by and expensive.
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# ? Nov 18, 2015 18:22 |