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Hi, thread.
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# ? Nov 18, 2015 04:11 |
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# ? May 16, 2024 19:12 |
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Are there rules for playing Warhounds? I had an idea for a army that's Warhounds that when Angron was discovered said "gently caress that", refused the Butcher's Nails, refused to change their name to World Eaters, and were basically assuming the other World Eaters were gonna track them down and kill them all for it before they heard about the Heresy Does anybody make Warhounds decals or shoulderpads?
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# ? Nov 18, 2015 04:21 |
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Play a generic legion list then, you get to pick either stubborn, or furious charge.
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# ? Nov 18, 2015 04:27 |
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Or look through the existing legions and find some rules that fit the feel for that army. Nobody makes decals or shouldrpads, but that shouldn't stop you. It's pretty darn easy to make your own decals.
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# ? Nov 18, 2015 04:41 |
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BULBASAUR posted:Or look through the existing legions and find some rules that fit the feel for that army. Actually, I know that FW makes (or at least made) a World Eaters transfer sheet that included a lot of War Hounds imagery.
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# ? Nov 18, 2015 05:08 |
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World Eaters are amazing and cool
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# ? Nov 18, 2015 07:05 |
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If only I could paint white without having an anxiety attack
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# ? Nov 18, 2015 07:05 |
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Betrayal at Calth is finally in-hand, only 4 days late. Oh god, now I have to chooooooooose!
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# ? Nov 18, 2015 07:11 |
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Any suggestions about what to do with Maloghurst? Thinking of starting a Sons of Horus army using Mal so I can have jump Reavers as the compulsory troops instead of boring tac blobs, but I can't figure out where to put him. His fearless bubble and banestrike bolter makes him want to be near the front line, WS5 and power sword would be good in close combat if it weren't for being unable to run or sweep. I'm thinking maybe putting him in a Destroyer or Breacher squad as they're both good at close-range shooting and countering charges but I've not played any 30k so I'm just guessing a bit. A Cataphractii terminator squad also seems a good choice, as they're equally limited in mobility.
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# ? Nov 18, 2015 09:50 |
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Recoome posted:If only I could paint white without having an anxiety attack World Eaters are super easy to paint, since you get to batter them all up. I'm halfway through this painting tutorial on some 40k stuff and already I want to paint more, it's actually kind of fun.
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# ? Nov 18, 2015 11:32 |
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BirdieBedtime posted:World Eaters are super easy to paint, since you get to batter them all up. I'm halfway through this painting tutorial on some 40k stuff and already I want to paint more, it's actually kind of fun. That actually looks p neat
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# ? Nov 18, 2015 12:42 |
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JackMack posted:Dude I have dug out 14 chain axes if you want them. They have a mixture of left and right hands attached and I can send you some handless arms with them but they should not be too hard to attach to any plastic arms. PM me your address. Ok!
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# ? Nov 18, 2015 13:46 |
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Loyalist Luna Wolves Garviel Loken: Rite of War (The Black Reaving) 175 Master of Signal: artificer armour 105 14 Reavers: jump packs; + 1 Reaver Chieftain (melta bombs) 340 9 Reavers: power weapon; power fist; + 1 Reaver Chieftain (melta bombs) 240 19 Tactical Space Marines: chainswords; + 1 Tactical Sergeant 290 2 Rapier Carriers: 2× laser destroyer array 110 3 Jetbike Sky Hunters: volkite culverin; melta bombs 160 9 Seekers: 9× bolter (banestrike ammunition); + 1 Strike Leader (melta bombs) 255 Sicaran Battle Tank 135 Sicaran Venator Tank Destroyer 190 Loyalist Death Guard allies: Crysos Morturg 175 19 Tactical Space Marines: + 1 Tactical Sergeant 250 6 Tactical Support Marines: volkite calivers; + 1 Tactical Support Sergeant 165 Contemptor Mortis Dreadnought: 2 Kheres pattern assault cannons 180 4 Grave Warden Terminators: 2× heavy flamer with chem-munitions; 2× chainfist; + 1 Chem-Master 230 3.000 points This is my 2k point army without the DG, cranking it up to 3k with them. The idea is to have Loken outflank with the small reaver squad, and have the jetbikes deepstrike. Seekers could come in from reserves, but probably not. Master of Signal goes with the main tactical blob.
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# ? Nov 18, 2015 15:53 |
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Safety Factor posted:Hi, thread. "The primarchs kept asking for bigger transports, so eventually we gave up on making new templates and just tapped together some rhinos and landraiders." Looks cool.
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# ? Nov 18, 2015 17:07 |
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Having looked at Dreadclaw Drop Pods, I need to check that I understand how they work. You Deep Strike in with them from Reserves, but they stay closed up and start flying around the board in hover mode until the models inside disembark, who can then go on to charge that turn since it's an Assault Vehicle? Is this correct? If so, what's the downside to them for armies that can take them, besides the cost?
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# ? Nov 18, 2015 17:09 |
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DeadGame posted:If you're having trouble picking a legion this blog seems to have good descriptions of the various special units and legion rules: Clicked the Blood Angels filter and read an article about Legion Nurgle Blood Angels...
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# ? Nov 18, 2015 17:19 |
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PantsOptional posted:Having looked at Dreadclaw Drop Pods, I need to check that I understand how they work. You Deep Strike in with them from Reserves, but they stay closed up and start flying around the board in hover mode until the models inside disembark, who can then go on to charge that turn since it's an Assault Vehicle? Is this correct? If so, what's the downside to them for armies that can take them, besides the cost? Downsides to Dreadclaws are the cost and the fact that they lack the Inertial Guidance special rule that drop pods and the Kharybdis Assault Claw has.
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# ? Nov 18, 2015 18:20 |
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Stanyer89 posted:Clicked the Blood Angels filter and read an article about Legion Nurgle Blood Angels... Yeah that's some alternate lore stuff. There's no posts about 30k blood angels since they aren't out yet.
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# ? Nov 18, 2015 18:23 |
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Losing Inertial Guidance is still worth it to me, I think. Sure it's 85 points but being able to move it before and after disembarking is pretty sweet since it can take objectives if it's a DT for a Troops choice and is a general pain in the rear end for the enemy anyway.
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# ? Nov 18, 2015 18:47 |
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So with a World Eaters list, what sort of transport do I want for them, are Land Raiders and Spartans the only Assault vehicles?
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# ? Nov 18, 2015 19:43 |
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Safety Factor posted:Hi, thread. This needs a giant stream of puke so it becomes the next vomit marine.
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# ? Nov 18, 2015 19:59 |
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Your other options are storm eagles, assault rams, and assault claws. The 3 armies are well balanced this way- space marines have the best troops, but some of the most extreme transport options (rhinos suck, but you have like 4 AV13/AV14 choices). Imperial Army have amazing transports with demolisher cannons, but no assault vehicles. Admech have low cost durable transports, but also no assault options or real weapons on them.PantsOptional posted:Having looked at Dreadclaw Drop Pods, I need to check that I understand how they work. You Deep Strike in with them from Reserves, but they stay closed up and start flying around the board in hover mode until the models inside disembark, who can then go on to charge that turn since it's an Assault Vehicle? Is this correct? If so, what's the downside to them for armies that can take them, besides the cost? It's like this: drop down, flat out, jink if needed, next turn 6" move, 6" disembark, and then your charge. Can't assault the turn it does down unfortunately. The drawback besides cost is that your earliest assault is on turn 2 and you stand a good chance of loosing it to something like a dodo dread. You really want 2nd turn to drop one of these down. DJ Dizzy posted:Loyalist Luna Wolves This is fine for a friendly list, but at 3000 points you don't have a way to counter deathstars, your army is mostly foot slogging, and you don't have much mobility. I'd consder dropping some of your troops, like the blob, and using those points to plug some of your gaps.
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# ? Nov 18, 2015 20:04 |
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Pierzak posted:This needs a giant stream of puke so it becomes the next vomit marine. Hey, it's a WIP. It still has plenty of time to be worse.
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# ? Nov 18, 2015 21:50 |
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BULBASAUR posted:
Have they updated the rules for it from book 1? It doesn't have the drop pod assault rule so can't come in turn 1 and has to roll to come in turn 2+
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# ? Nov 18, 2015 22:00 |
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The latest rules gave it drop pod assault along with some heat blast stuff.
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# ? Nov 18, 2015 22:04 |
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Where would I find those latest rules? There's a 100 point version of a dreadclaw in book 3 but I didn't know if that overwrote the version from book 1.
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# ? Nov 18, 2015 22:06 |
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PantsOptional posted:Losing Inertial Guidance is still worth it to me, I think. Sure it's 85 points but being able to move it before and after disembarking is pretty sweet since it can take objectives if it's a DT for a Troops choice and is a general pain in the rear end for the enemy anyway. I thought in 30k that dedicated transports do not count as scoring but only the troops did.
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# ? Nov 18, 2015 22:13 |
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BULBASAUR posted:The latest rules gave it drop pod assault along with some heat blast stuff. Sweet,time to give my SoH some Dreadclaws then!
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# ? Nov 18, 2015 22:20 |
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Stanyer69 is correct, there is no obsec so it does not confer over to other units. Sames goes with 'Implacable Advance'. Don't make the mistake of driving onto an objective and keeping your troops smugly inside on the last turn. Besides this Dreadclaws aren't usually dedicated transports unless you play SOH, Terminators, or are using the orbital assault rite of war. Only troops (and a few other units) score. That's one of the big differences in the heresy. PantsOptional posted:Where would I find those latest rules? There's a 100 point version of a dreadclaw in book 3 but I didn't know if that overwrote the version from book 1. Looks like the rules in book 3 and LACAL are identical, so those are the most current ones.
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# ? Nov 18, 2015 22:34 |
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Night Lords Terror Squads running their Rite of War get Dreadclaws as dedicated transports I think that finally resolved my "kind in a candy store" dilemma about which Legion to pick. E: derp, misread, they don't become scoring units but IDGAF, still gonna use dreadclaws to block the enemy off and heatfart on em PantsOptional fucked around with this message at 23:30 on Nov 18, 2015 |
# ? Nov 18, 2015 22:48 |
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Ughhh can Garviel Loken actually take the Black Reaving rite of war? I think it's pretty weird because I thought that was a Traitor RoW for after Istvaan V.
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# ? Nov 18, 2015 22:50 |
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PantsOptional posted:Night Lords Terror Squads running their Rite of War get Dreadclaws as dedicated transports as Troops because they know what is best in life: smashing lovely Loyalist marines and sitting on objectives like giant assholes. Between JackMack being an awesome dude and getting a chance to finally use my pot of blood for the blood god, I've decided to go with World Eaters. And because I'm a sucker for getting to do weathering.
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# ? Nov 18, 2015 23:09 |
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DJ Dizzy posted:Chosing a legion is hard work. Now im stuck between Alpha Legion, Ultramarines (lolnope) and Loyalist SoH with Loyalist DG allies. Ultramarines are badass. Suck it.
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# ? Nov 18, 2015 23:10 |
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I'm running Cassian Dracos in a Dreadclaw. It's bonus flame attacks have +1 str because of Salamanders. Dracos is a baller dreadnought SC immune to basically all but Haywire. Gonna have a leviathan dreadnought with an ankylosaur shield.
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# ? Nov 18, 2015 23:33 |
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Panascope slew one of my persistent campaign characters in our first campaign game. Dude is getting put into a siege dreadnought and will have his very own dreadclaw pimpmobile. Even in death he will own.
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# ? Nov 18, 2015 23:47 |
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Just got my typhon tank, I'd like to know who the hell thought it'd be a good idea to attach the resin gates directly on the tracks
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# ? Nov 19, 2015 00:06 |
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Mango Polo posted:Just got my typhon tank, I'd like to know who the hell thought it'd be a good idea to attach the resin gates directly on the tracks There's a lot of goofy poo poo like that in Forgeworld models. The Dreadclaw requires you to cut the attachment points off a regular drop pod door as part of its assembly.
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# ? Nov 19, 2015 00:48 |
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Hey JackMack I would love some Sons of Horus shoulder pads if they're still available.
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# ? Nov 19, 2015 01:25 |
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Recoome posted:Ughhh can Garviel Loken actually take the Black Reaving rite of war? I think it's pretty weird because I thought that was a Traitor RoW for after Istvaan V. I don't think any of the Rites are affiliation-restricted except for The Dark Brethren. Other than the Word Bearers, Rites seem to be for how that legion particularly fought, pre-Heresy or during.
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# ? Nov 19, 2015 01:47 |
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# ? May 16, 2024 19:12 |
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Sketching together a Blood Angels list right now and here's where I'm at. Going with Furious Charge, seems fitting. TROOPS 19x Marines, additional CCW +ELITE Apothecarion +FAST ATTACK Storm Eagle, multi melta+lascannons -588pts TROOPS 10x Marines +Rhino -185pts ELITE Contemptor, 2x Kheres assault cannons -205pts ELITE 5x Terminators, Cataphractii armor +HEAVY SUPPORT Caestus Assault Ram -480pts TOTAL 1458 I want to start with 1850 points and it feels like I have a lot of different directions to go- I was thinking the general tactics would be to have the Contemptor handle the backfield while the Rhino squad grabs a relevant objective, and then an entire army of flying death just motherfucks whatever targets of opportunity get presented to me. To that end, I was considering just making the terminators a command squad with thunder hammers and combi-weapons alongside a Praetor with the Blood Angels artifact sword and a Primus Medicae. Adding in upgrades and such and that takes me to 1850 easy, but it feels like my main deathstar unit is a massive points sink. Is it too many eggs in a basket, or is a Caestus a tough enough basket to make it work?
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# ? Nov 19, 2015 04:01 |