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May as well follow through. Show her you mean business. I killed the dudes from the diamond city drug heist after the one guy wanted me to carry them back to the city and sell them so he could get his split after I extorted him for more caps. I'm the lone wanderer dude, don't get all uppity and start thinking you call the shots after I wrecked 6 ghouls and one wanna be gangster with my amped up laser rifle that does 111 damage per shot...it's the one Danse gives you that does double damage on critical attacks. I wandered across Swan w/ it and killed him in like one fusion cell. The crit multiplier took like ¼ of his health away. It's currently my fav gun until I can mod my mighty combat shotgun to do like 153 damage. Do shotguns and laser rifles qualify for increased damage through the perks? Edit: I did the dogmeat duplicate item trick to cheese my SPECIAL to maximum. It feels kinda dirty, but at the same time it's awesome being able to steam roll everything and get all the loot. Really the only things that are a threat are deathclaws and those crazy head laser robots. I haven't tried the castle yet, since I'm having too much fun being the one-man raider party. dog nougat fucked around with this message at 23:47 on Nov 20, 2015 |
# ? Nov 20, 2015 23:42 |
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# ? Jun 9, 2024 08:09 |
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Doctor Schnabel posted:there is a mod to remove the stupid retard guy noise yeah turn your speakers up
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# ? Nov 20, 2015 23:47 |
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im sorry. i dont really mean that. i just saw an opportunity for a joke, and i took it do i need to give my shopkeepers any inventory to get them going? dog nougat posted:Do shotguns and laser rifles qualify for increased damage through the perks? yeah. ammo is irrelevant for perks now, there's just pistols/semiauto rifles/auto rifles (and pistols?)
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# ? Nov 20, 2015 23:48 |
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I don't care if she is an informant I really like Carla because 90% of the time she's right behind my workbench waiting to buy all the poo poo I won't use and can't scrap. Plus you can tell she just really doesn't give a gently caress about anything and I respect that. dog nougat posted:Do shotguns and laser rifles qualify for increased damage through the perks? Which ones? As I understand it they both fall under the Rifleman perk. They got rid of the shotgun-specific stuff.
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# ? Nov 20, 2015 23:49 |
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Anyone else not had a single settlement get attacked yet? I'm at 40+ hours with nothing, even with most of my settlements undefended.
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# ? Nov 20, 2015 23:51 |
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Popular Thug Drink posted:
Nope, make sure you are using the barter option not the trade option when you talk to them.
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# ? Nov 20, 2015 23:51 |
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Specifically, the non-auto variants of both. I ditched the double barrel as soon as I found the combat shotgun. Now if I could find a bottomless combat shotgun. But 25% more damage on the mighty combat shotgun is probably better, especially with quick drum and faster reload perk.
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# ? Nov 20, 2015 23:52 |
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dog nougat posted:Specifically, the non-auto variants of both. I ditched the double barrel as soon as I found the combat shotgun. Now if I could find a bottomless combat shotgun. But 25% more damage on the mighty combat shotgun is probably better, especially with quick drum and faster reload perk. combat shotgun just seems less useful than the combat rifle because of the spread
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# ? Nov 20, 2015 23:54 |
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Bob NewSCART posted:Lmfao, after hearing about oblivion having all the inventories of store owners in chests under the floor I think this is probably true. You saw this right? http://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/
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# ? Nov 20, 2015 23:56 |
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Has anyone else got the impression that the difficulty slider is either not doing anything, or doing it in a weird, differential way? Sometimes I load up the game (very hard) and enemies take a ton of hits to take down, others they almost feel like their hitpoints aren't different. I would say regarding idiot savant that in any other game you'd want to avoid it if trying to ensure your level doesn't bring up enemies too much, but since the difficulty is not really that tough and level scaling is not uniform, there isn't a really good reason to avoid it given perk benefits. e: Eschatos posted:Anyone else not had a single settlement get attacked yet? I'm at 40+ hours with nothing, even with most of my settlements undefended. Did you do the quest to build defences for a settlements? I think until the game gives you one it won't send people to attack, as mine didn't get attacked until I had, although it was still very rare (maybe once every ten hours of gameplay) Coolwhoami fucked around with this message at 00:01 on Nov 21, 2015 |
# ? Nov 20, 2015 23:58 |
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Loose Ifer posted:Thank you friend. Check out the luck perks for idiot savant and better VATS critting and you may want a 4 str for the crafting perks since you can put bleed on knuckle weapons which will stack per hit and tick down during VATS allowing you to murder giant things.
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# ? Nov 20, 2015 23:58 |
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Eschatos posted:Anyone else not had a single settlement get attacked yet? I'm at 40+ hours with nothing, even with most of my settlements undefended. What level are you? I never had a settlement attacked, then I hit level 15 and about three of them got hit at once (including Sanctuary). It may have been a coincidence but it really felt like something triggered all of a sudden. Popular Thug Drink posted:combat shotgun just seems less useful than the combat rifle because of the spread You can always mod the barrel to cut down on spread. Shotguns actually have a fairly long range in this game and in fact some types will kill or injure you if you try to use them point blank.
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# ? Nov 20, 2015 23:58 |
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Yeah kinda, but when there's swarms of things around like mirelurks, they melt away with combat shotgun. I don't have high enough gun nut to mod my combat rifle into a complete murder machine yet, but I get something like 10 vats shots w/ it so it's still effective. My upgraded laser sniper is still my fav though, it's nutso accurate in vats and one shots most enemies.
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# ? Nov 20, 2015 23:59 |
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i use a short barrel combat rifle with reflex sites like a bullet hose and on paper it does less damage than the combat shotgun but the rof is so high it's like the only gun i use. i use hunting rifle for long distance stuff or like pistols or whatever for some variety but if i'm Serious the vault 81 combat rifle just seems stupidly op with rifleman perks i wonder if bethesda's strategy of announcing a few months before release means they had to scrap some late stage content/polish/balance passes and plan to fix it with dlc
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# ? Nov 21, 2015 00:02 |
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Coolwhoami posted:Has anyone else got the impression that the difficulty slider is either not doing anything, or doing it in a weird, differential way? Sometimes I load up the game (very hard) and enemies take a ton of hits to take down, others they almost feel like their hitpoints aren't different. Depends on the area as well as the difficulty level, low level enemies will get ruined easily if you are a high level on easy or very hard.
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# ? Nov 21, 2015 00:03 |
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PantsBandit posted:If you're making threats and not following through it sounds like you're the bitch to me
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# ? Nov 21, 2015 00:07 |
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So at level 68 and think I've done most of the listed sidequests. Beyond just fiddling with the settlements, what is there possibly left to do beyond collecting magazines and bobbleheads?
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# ? Nov 21, 2015 00:07 |
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Zombies' Downfall posted:It would actually make it a much less pointless and terrible inclusion in the game. It is perfect because int is a dump stat. Nothing in int matters or is needed and the game already has low int dialog for every conversation.
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# ? Nov 21, 2015 00:09 |
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evilmiera posted:So at level 68 and think I've done most of the listed sidequests. Beyond just fiddling with the settlements, what is there possibly left to do beyond collecting magazines and bobbleheads? Detective work with Valentine. Dust off that trenchcoat & fedora.
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# ? Nov 21, 2015 00:09 |
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Frankston posted:Nah, I've stolen about 5 frames by shooting the core out whilst the guy is still wearing it. I don't know why the other guy is having trouble but whenever I do it they eject the core, it blows up and they walk around for a few seconds before getting out of the suit. Yeah, I was just about to call alabaster a liar too. If you're in combat it is impossible without jet though because of instant rotation. God help you if you try to do it without vats. I just did it in an epic moment last night where after clearing out a gunner camp on a highway, I stole the generals armor, beat him to death with his own armored fist and jumped off the side to continue exploring. Only way it could've been cooler is if I blew a car up.
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# ? Nov 21, 2015 00:19 |
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evilmiera posted:So at level 68 and think I've done most of the listed sidequests. Beyond just fiddling with the settlements, what is there possibly left to do beyond collecting magazines and bobbleheads? Wander around? There's a ton of places on the map that the quests never really send you to.
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# ? Nov 21, 2015 00:20 |
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Just a heads up about those radio antennas you can find scattered around. If you activate them, they usually activate a couple of additional radio stations which you can use to locate hidden bunkers or shelters. Just use the signal strength as a measure of how close you are, as well as the directions sometimes given in the radio message itself.
Broken Cog fucked around with this message at 00:41 on Nov 21, 2015 |
# ? Nov 21, 2015 00:33 |
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dog nougat posted:Specifically, the non-auto variants of both. I ditched the double barrel as soon as I found the combat shotgun. Now if I could find a bottomless combat shotgun. But 25% more damage on the mighty combat shotgun is probably better, especially with quick drum and faster reload perk. bottomless double barrel would be a much better weapon than a bottomless combat shotgun because it has a super high rate of fire that's balanced by only having two shots and while I'd never complain about getting it as a mod, I'm pretty sure 25% damage doesn't hold a candle to explosive or bleeding as mods for the combat shotgun
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# ? Nov 21, 2015 00:38 |
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Broken Cog posted:Just a heads up about those radio stations you can find scattered around. If you activate them, they usually activate a couple of additional radio stations which you can use to locate hidden bunkers or shelters. Just use the signal strength as a measure of how close you are, as well as the directions sometimes given in the radio message itself. I've spent a lot of my time just chasing those radio signals around. You can hear and find some pretty hosed up things even by Fallout standards. Like the bunker where the ventilation system failed - I found two adult skeletons which seemed par for the course, then turned to see the two child-sized graves marked by a teddy bear and baseball glove. Lots of little setpieces that you probably wouldn't find otherwise.
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# ? Nov 21, 2015 00:45 |
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Yea, whomever Bethesda has doing the set pieces is really good.
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# ? Nov 21, 2015 00:47 |
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Kimmalah posted:I've spent a lot of my time just chasing those radio signals around. You can hear and find some pretty hosed up things even by Fallout standards. Like the bunker where the ventilation system failed - I found two adult skeletons which seemed par for the course, then turned to see the two child-sized graves marked by a teddy bear and baseball glove. wow. that's deep. spec ops the line all over again
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# ? Nov 21, 2015 00:48 |
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Tenzarin posted:It is perfect because int is a dump stat. Nothing in int matters or is needed and the game already has low int dialog for every conversation. Nothing in any of the stats matters or is needed. That's kind of the point. They allow everyone to improve their own gameplay. But in addition to rewarding min/maxers, it never punishes funhavers. Lmao if flying through the sky and throwing fusion core grenades doesn't sound fun to you.
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# ? Nov 21, 2015 00:51 |
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Kimmalah posted:I don't care if she is an informant I really like Carla because 90% of the time she's right behind my workbench waiting to buy all the poo poo I won't use and can't scrap. And I guess related to that, the fact that I couldn't grill Father about the whole "killing people and replacing them with synths" policy.
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# ? Nov 21, 2015 00:56 |
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Int has so many good perks it's kinda insane calling it a dump stat
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# ? Nov 21, 2015 00:56 |
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frajaq posted:Int has so many good perks it's kinda insane calling it a dump stat I think that's true for every stat really.
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# ? Nov 21, 2015 00:57 |
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Literal Nazi Furry posted:wow. that's deep. spec ops the line all over again Not deep really, I just didn't expect it when I found it.
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# ? Nov 21, 2015 00:59 |
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frajaq posted:Int has so many good perks it's kinda insane calling it a dump stat Come at me bro, so many perks that I can not name or reason that they are completely worth not hearing the best laughing sound every 5 seconds. Yea, I didn't think you could.
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# ? Nov 21, 2015 01:18 |
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My problem with Idiot Savant is that I never want to not have hacker. All locks must be picked. All terminals must be hacked.
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# ? Nov 21, 2015 01:22 |
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Has anyone got hard numbers on how much Fortune Finder/Scrounger improve cap/ammo rates?
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# ? Nov 21, 2015 01:27 |
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ChrisBTY posted:My problem with Idiot Savant is that I never want to not have hacker. This. I know there's a random expert terminal around that I found early on & couldn't hack at the time. Really wishing I had made a real life note or marked it on my map, since I now have no clue where it is.
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# ? Nov 21, 2015 01:29 |
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dog nougat posted:This. I know there's a random expert terminal around that I found early on & couldn't hack at the time. Really wishing I had made a real life note or marked it on my map, since I now have no clue where it is. All those moments will be lost in time, like tears...in...rain.
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# ? Nov 21, 2015 01:40 |
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Tenzarin posted:All those moments will be lost in time, like tears...in...rain.
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# ? Nov 21, 2015 01:41 |
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Alabaster White posted:Has anyone got hard numbers on how much Fortune Finder/Scrounger improve cap/ammo rates? Everything I can find says it doubles, but I don't know about that. What I can say is that I always find at least 2-3 different types of ammo every time I encounter it and I haven't run out of anything since I took a point in Scrounger. Fortune Finder seems useless when caps are so easy to come by, but the fourth level that makes enemies explode into caps sounds fun at least.
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# ? Nov 21, 2015 01:42 |
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As a hacker/lockpicker, I must say that hacker is way more rewarding. Almost everything behind lock picking is either terrible loot or a shortcut. Hacker gets you terminal entries, way more interesting areas are behind maglocks, and hacking let's you use protectron buddies.
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# ? Nov 21, 2015 01:45 |
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# ? Jun 9, 2024 08:09 |
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Nasgate posted:As a hacker/lockpicker, I must say that hacker is way more rewarding. Almost everything behind lock picking is either terrible loot or a shortcut. Hacker gets you terminal entries, way more interesting areas are behind maglocks, and hacking let's you use protectron buddies. As a hacker/lockpicker, I must say both are underwhelming. Hack functions being locked behind magazines was a horrible idea.
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# ? Nov 21, 2015 01:48 |