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Probottt posted:I know this was posted in the thread somewhere, but I can't seem to find it - does anyone know any any good map making software for Doom? I've been playing a bunch of WADs recently and have been wanting to try my hand at making my own and was wondering what the goon preferred tools were. GZDoom Builder, generally I think. That's what I got at least.
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# ? Nov 21, 2015 05:37 |
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# ? Jun 3, 2024 20:57 |
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GZDoom Builder is definitely what you want. Don't be fooled by the name, it's not actually specifically for GZDoom; it's just a fork of Doom Builder 2 that is actually under active development.
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# ? Nov 21, 2015 05:40 |
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Probottt posted:I know this was posted in the thread somewhere, but I can't seem to find it - does anyone know any any good map making software for Doom? I've been playing a bunch of WADs recently and have been wanting to try my hand at making my own and was wondering what the goon preferred tools were.
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# ? Nov 21, 2015 05:40 |
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Wad making protip: stick to making vanilla compatible wads first. The limitations ain't that bad, and it'll keep you from getting carried away on early projects.
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# ? Nov 21, 2015 05:44 |
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Thanks! I'll download it and start fiddling with it when I get some time tomorrow.
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# ? Nov 21, 2015 06:36 |
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Tell me your favorite Star Wars: Dark Forces experiences! I want to hear them and imagine what it was like being a fifth grader again and scared shitless of those god-forsaken sewer monsters in the third level
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# ? Nov 21, 2015 06:53 |
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It's time. ModDB page and downloads
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# ? Nov 21, 2015 07:32 |
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Woolie Wool posted:It's time. I'm gettin' PSYCHED
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# ? Nov 21, 2015 07:51 |
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Woolie Wool posted:It's time. Gonna have to check it out in the morning but wooooo!
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# ? Nov 21, 2015 09:04 |
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Woolie Wool posted:It's time. oooooooh yeah
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# ? Nov 21, 2015 10:12 |
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Parrotine posted:Tell me your favorite Star Wars: Dark Forces experiences! I want to hear them and imagine what it was like being a fifth grader again and scared shitless of those god-forsaken sewer monsters in the third level You could also crouch down, look all the way up, and run around punching guys into the ceiling (you may have needed the weapon booster power up for maximum effect).
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# ? Nov 21, 2015 18:58 |
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Woolie Wool posted:It's time. Just beat the first level. laserghost fucked around with this message at 18:01 on Nov 22, 2015 |
# ? Nov 22, 2015 10:30 |
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Parrotine posted:Tell me your favorite Star Wars: Dark Forces experiences! I want to hear them and imagine what it was like being a fifth grader again and scared shitless of those god-forsaken sewer monsters in the third level I never made it past the third level as a kid. Or whatever level those giant loving fish showed up in Dark Forces 2.
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# ? Nov 22, 2015 16:44 |
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Klaus88 posted:I never made it past the third level as a kid. Or whatever level those giant loving fish showed up in Dark Forces 2. I remember falling into the water in the city(?) level (where you can find Max in a house) and a giant goddamn fish just came out of nowhere and it scared 11 year old me shitless
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# ? Nov 22, 2015 18:08 |
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Woolie Wool posted:It's time. Reagan must not have known the full extend of their capabilities - we can not allow the proliferation of infinitely-thin roof technology!
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# ? Nov 22, 2015 20:13 |
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Keiya posted:Reagan must not have known the full extend of their capabilities - we can not allow the proliferation of infinitely-thin roof technology! Welcome to Wolfenstein modding. Soon you will encounter their incredibly advanced square riverbank technology.
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# ? Nov 22, 2015 20:22 |
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Woolie Wool posted:Welcome to Wolfenstein modding. Soon you will encounter their incredibly advanced square riverbank technology. You can fix that by having transition tiles. Like explained here.
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# ? Nov 22, 2015 20:54 |
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I got Lucasarts Archives: Volume 2 for Christmas, which has the super demo for Dark Forces. That had the first three missions on it. Played the poo poo out of it, didn't actually get the full game till years later. If I knew a ton about build modding I'd make an ode to 90s Star Wars mod.
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# ? Nov 23, 2015 02:02 |
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netcat posted:I remember falling into the water in the city(?) level (where you can find Max in a house) and a giant goddamn fish just came out of nowhere and it scared 11 year old me shitless The squid things are actually really squishy and totally non threatening at a distance. The most dangerous enemy in JK is gravity by far
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# ? Nov 23, 2015 02:43 |
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Casimir Radon posted:If I knew a ton about build modding I'd make an ode to 90s Star Wars mod. With the crazy melee mods out there now, the Lightsaber might be more than just a chainsaw replacement...
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# ? Nov 23, 2015 02:49 |
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Speaking of squids and the Dark Forces series, those sewer serpents or whatever they're called in Stage 3 of the original Dark Forces freak me the hell out. They're piss easy to kill, of course, but it's awfully paranoia-inducing when you think you've killed them all, only to hear yet another one slinking about in the sewage, waiting to pop-scare you. Worse is how it just keeps happening, to the point that if you told me the game spawned new serpents to replace the ones I'd already zapped, I'd find it plausible.
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# ? Nov 23, 2015 08:15 |
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Those things are also supposed to be squids, but you could be forgiven for not noticing since their modus operandi is to pop up in pitch blackness, flail at you for half a second and 50 damage, and then vanish.
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# ? Nov 23, 2015 13:49 |
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Shadow Hog posted:Speaking of squids and the Dark Forces series, those sewer serpents or whatever they're called in Stage 3 of the original Dark Forces freak me the hell out. They're piss easy to kill, of course, but it's awfully paranoia-inducing when you think you've killed them all, only to hear yet another one slinking about in the sewage, waiting to pop-scare you. Worse is how it just keeps happening, to the point that if you told me the game spawned new serpents to replace the ones I'd already zapped, I'd find it plausible. Hexen's Naga/Kappa(?) enemies do this to me.
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# ? Nov 23, 2015 14:42 |
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Thyrork posted:Hexen's Naga/Kappa(?) enemies do this to me. They're called stalkers (game manual), serpents (source code), or waterlurkers (scripts).
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# ? Nov 23, 2015 15:53 |
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skasion posted:The squid things are actually really squishy and totally non threatening at a distance. The most dangerous enemy in JK is gravity by far With maximum Force Sprint, you could off yourself by running into the walls.
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# ? Nov 23, 2015 16:43 |
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Animal-Mother posted:With maximum Force Sprint, you could off yourself by running into the walls. Oh yeah, four stars in Force Jump is almost as bad a newbie trap - especially if you played the later games first and, oblivious to the ceiling above your head, are wondering why holding down your jump key doesn't seem to make you jump.
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# ? Nov 23, 2015 17:14 |
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I remember being really impressed with the verticality of the Nar Shaddah level in Dark Forces. There were even places where you could look out the window and see a
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# ? Nov 23, 2015 17:43 |
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Thyrork posted:Hexen's Naga/Kappa(?) enemies do this to me.
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# ? Nov 23, 2015 18:39 |
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I think some Dark Forces levels do spawn in enemies whereever you aren't looking, just because some of them never do seem to quite empty out, no matter how many stormtroopers you plug.
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# ? Nov 23, 2015 18:41 |
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Shadow Hog posted:See, Hexen totally does spawn in new enemies. Yeah, but the new enemies usually are just quickly-dispatched ettins. That said, in some Deathking levels, it does spawn stalkers... http://doomwiki.org/wiki/Hexen_scripted_monster_spawning
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# ? Nov 23, 2015 19:03 |
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I'm almost positive Dark Forces had a way to specify whether or not enemies would respawn in a certain sector.
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# ? Nov 24, 2015 11:29 |
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Woolie Wool posted:It's time. Hey, what are the modding tools for Wolfenstein actually like? I understand it's all pretty straight forward (maps just being a grid etc) but is there anything in windows or would I need to set up dosbox? Wolfenstein seems like a fun little engine to put together quick little maps and mods in.. edit: not that this is a little mod, jeez it looks impressive for wolf3d. I just meant that wolf3d might be a good engine to just tinker with on a lunch break and cut my teeth on. Or would doom be better? QwertySanchez fucked around with this message at 23:35 on Nov 25, 2015 |
# ? Nov 25, 2015 23:21 |
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First screenshots of the System Shock remake are out. That actually looks really good.
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# ? Nov 25, 2015 23:42 |
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Shadow Hog posted:First screenshots of the System Shock remake are out. I wasn't actually expecting this to happen despite the announcement.
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# ? Nov 25, 2015 23:51 |
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Shadow Hog posted:First screenshots of the System Shock remake are out. That does look pretty good. Honestly not too sure how I feel about a remake, but I'll certainly give it a shot.
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# ? Nov 25, 2015 23:56 |
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It's... actually happening
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# ? Nov 25, 2015 23:58 |
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I'm not convinced. Looks to me like it's the exact same blockiness of geometry, with detailing added by having glowy poo poo on the doors and steam particle showers. It's kind of uninspired.
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# ? Nov 26, 2015 00:03 |
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Call me a grognard, but I think I'll take the original blocky level design prettied up over an attempt to completely redo the original game.
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# ? Nov 26, 2015 00:46 |
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On the subject of blockiness and stuff, I dunno if it's been mentioned, but Gunscape's on steam. That one minecrafty looking game where you build levels creative style and then can upload and play them. it's free to play right now, I don't know if that's just because it's in early access or what. You get the wolfenstein and marathon sets free, but the others you have to pay for, you don't need to buy sets to play other people's levels that contain them though. Clicking on a random item (the Big daddy equivalent) was $0.70, but if I wanted to buy the full bathysphere/bioshock set it would be $3.99. I'm not too sure how I feel about it so far.
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# ? Nov 26, 2015 01:05 |
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# ? Jun 3, 2024 20:57 |
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QwertySanchez posted:On the subject of blockiness and stuff, I dunno if it's been mentioned, but Gunscape's on steam. That one minecrafty looking game where you build levels creative style and then can upload and play them. it's free to play right now, I don't know if that's just because it's in early access or what. You get the wolfenstein and marathon sets free, but the others you have to pay for, you don't need to buy sets to play other people's levels that contain them though. Clicking on a random item (the Big daddy equivalent) was $0.70, but if I wanted to buy the full bathysphere/bioshock set it would be $3.99. I'm not too sure how I feel about it so far. I really want to love this game, but the gameplay doesn't feel good. Maybe I need to tweak a bunch of settings, but it all felt 'off', as if it was Generic Late 90s Shooter #27.
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# ? Nov 26, 2015 01:16 |