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this could have been avoided if they had just released the game complete.
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# ? Nov 18, 2015 01:22 |
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# ? May 27, 2024 22:04 |
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Stairmaster posted:this could have been avoided if they had just released the game complete. it still wouldn't be out
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# ? Nov 18, 2015 03:50 |
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quote:3. WORKSHOP IS NOT AVAILABLE AT THE BEGINNING but will be added later. Levels can be shared locally by sending the level folders around. So they are doing WADs... interesting. Maybe that will allow custom assets to be inserted. MariusLecter posted:Why do I even have this thread bookmarked anymore? You can leave any time you like. There's the door.
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# ? Nov 18, 2015 08:32 |
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lets hang out posted:it still wouldn't be out I could live with that.
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# ? Nov 18, 2015 09:20 |
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I only found this because of RPS http://www.rockpapershotgun.com/2015/11/18/hotline-miami-mods/ Holy poo poo did it take them a long time to get this out (if even) Kinda too late to matter
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# ? Nov 19, 2015 18:27 |
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once i thought fondly of hotline miami
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# ? Nov 19, 2015 19:09 |
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DOWN JACKET FETISH posted:once i thought fondly of hotline miami Achewood of videogames
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# ? Nov 19, 2015 19:21 |
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actually worryingly accurate
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# ? Nov 19, 2015 19:24 |
RZApublican posted:Achewood of videogames This should be the thread subtitle, it fits so good.
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# ? Nov 19, 2015 20:10 |
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RZApublican posted:Achewood of videogames I don't regret making this
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# ? Nov 23, 2015 05:48 |
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Hotline Miami 2 was a very good game. I can't wait for the map editor!
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# ? Nov 23, 2015 07:07 |
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I liked Hotline Miami 2 a lot, I still don't see the appeal of a level editor.
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# ? Nov 23, 2015 17:37 |
Geight posted:I liked Hotline Miami 2 a lot, I still don't see the appeal of a level editor. You'd get that appeal more if you didn't like it a lot.
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# ? Nov 23, 2015 18:26 |
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I see where you're coming from there, but I feel like if we're being honest, Hotline Miami (as a whole) has pretty shallow gameplay and people assembling rectangles of various size and color together won't be nearly as fun as some are hoping it will be. That said, I'll be happy to be wrong and I earnestly hope someone makes something interesting with it, just so that all the effort put into making the tool wasn't wasted.
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# ? Nov 23, 2015 18:39 |
Geight posted:I see where you're coming from there, but I feel like if we're being honest, Hotline Miami (as a whole) has pretty shallow gameplay and people assembling rectangles of various size and color together won't be nearly as fun as some are hoping it will be. Oh, you're right about that, but it'd see all the Hotline Miami 2 assets and characters put together in a game that doesn't have HLM2's terrible map design. It was a buggy game, but I'm sure it'd still be fun if it wasn't all offscreen shots and glass corridors.
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# ? Nov 23, 2015 18:44 |
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Skyscraper posted:Oh, you're right about that, but it'd see all the Hotline Miami 2 assets and characters put together in a game that doesn't have HLM2's terrible map design. It was a buggy game, but I'm sure it'd still be fun if it wasn't all offscreen shots and glass corridors. Well, thing is we're still going to get a ton of levels that have offscreen shots through glass, probably even worse. But hopefully there'll be a few good maps that get everybody's attention. Same with Mario Maker. There's gonna be a bunch of "bet you can never beat this!" impossible levels that just aren't fun.
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# ? Nov 23, 2015 18:49 |
Zaphod42 posted:Well, thing is we're still going to get a ton of levels that have offscreen shots through glass, probably even worse. Oh, no doubt, people will make every kind of dumb level possible, but I'm sure they'll crank out some amazing stuff too.
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# ? Nov 23, 2015 18:53 |
Will the editor be open for custom tile sets and characters? Will we be seeing maps inspired by The Matrix, Leon, Old Boy, etc?
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# ? Nov 23, 2015 19:38 |
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I seem to remember that the creator has to beat the level before it's allowed to go up, so that'll cut down on a lot of tedious bullshit levels right off the bat. I'm anticipating at what people can do with it, honestly.
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# ? Nov 23, 2015 19:43 |
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One dynamic that could be interesting in maps (and will also be exploited for godawful "Kaizo" purposes) is the exploding meth lab.
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# ? Nov 24, 2015 01:06 |
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A Bystander posted:I seem to remember that the creator has to beat the level before it's allowed to go up, so that'll cut down on a lot of tedious bullshit levels right off the bat. I'm anticipating at what people can do with it, honestly. They did this with Mario Maker too, FYI.
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# ? Nov 24, 2015 03:11 |
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I just wanna mess around and see what I can do. A house made of glass and shattered dreams, a meth lab where the guys can see it all, a BYOB strip club, the possibilities are endless.
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# ? Nov 24, 2015 04:58 |
I want someone to just remake HLM2 without the bullshit in the map editor.
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# ? Nov 24, 2015 20:52 |
TheJoker138 posted:I want someone to just remake HLM2 without the bullshit in the map editor. Same. I think a lot of people want this.
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# ? Nov 24, 2015 21:22 |
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Yeah, well, that isn't happening.
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# ? Nov 24, 2015 23:25 |
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I was planning on making an alternate universe story with Biker, Manny and The Henchman in 1992 after the 50 Blessings Movement fizzled after Biker killed the two leaders. Maybe that'll scratch the itch? vv
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# ? Nov 24, 2015 23:47 |
Skunkrocker posted:Yeah, well, that isn't happening. It isn't happening, that people are going to remake the core levels with improvements? Are you going to stop them, or are you saying it isn't going to come out? Or just that it's impossible?
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# ? Nov 25, 2015 00:49 |
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No one who thinks they can recreate and "improve" the base levels will actually be good enough at level design to do so
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# ? Nov 25, 2015 01:04 |
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Improbable Lobster posted:No one who thinks they can recreate and "improve" the base levels will actually be good enough at level design to do so It wouldn't be particularly hard- removing some/many of the guns and breaking up long vertical hallways would do a lot of it.
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# ? Nov 25, 2015 02:26 |
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every map is going to be a building with 4-5 rooms mostly filled with melee enemies and zero challenge
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# ? Nov 25, 2015 02:30 |
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I figure most people will just make their houses. That's probably all I'm going to do at least.
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# ? Nov 25, 2015 03:23 |
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Paul Revere 3000 posted:I figure most people will just make their houses. That's probably all I'm going to do at least. With one fat dude in front of a katana collection A beautiful level.
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# ? Nov 25, 2015 03:29 |
Discendo Vox posted:It wouldn't be particularly hard- removing some/many of the guns and breaking up long vertical hallways would do a lot of it. Yeah, all you have to do to fix the base levels would be to get rid of like, 25-50% of the windows, and the same amount of guns, and putting a few doors in the hallways where there are dudes off screen. It's not rocket science.
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# ? Nov 25, 2015 11:25 |
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Paul Revere 3000 posted:I figure most people will just make their houses. That's probably all I'm going to do at least. Or my workplace.
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# ? Nov 25, 2015 11:30 |
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Make undertale hotline Miami crossover
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# ? Nov 25, 2015 11:55 |
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Skyscraper posted:It isn't happening, that people are going to remake the core levels with improvements? Are you going to stop them, or are you saying it isn't going to come out? Or just that it's impossible? Improbable Lobster posted:No one who thinks they can recreate and "improve" the base levels will actually be good enough at level design to do so This is pretty much what I meant. The "improved" HLM2 levels will probably be terrible.
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# ? Nov 26, 2015 04:00 |
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here's dead ahead but everyone is either a ninja or a gunner behind cover
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# ? Nov 26, 2015 04:31 |
CascadeBeta posted:I was planning on making an alternate universe story with Biker, Manny and The Henchman in 1992 after the 50 Blessings Movement fizzled after Biker killed the two leaders. Maybe that'll scratch the itch? vv Yeah I'll probably just make what I expected HLM2 to be like. Maybe it'll be better, maybe it'll be worse! TheJoker138 posted:I want someone to just remake HLM2 without the bullshit in the map editor. e: oh I misread that as the bs being in the map editor, not hlm 2. BillmasterCozb posted:here's dead ahead but everyone is either a ninja or a gunner behind cover still better than hard mode dead ahead.
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# ? Nov 26, 2015 06:07 |
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The Saddest Rhino posted:Make undertale hotline Miami crossover The friendly RPG where everyone has to die
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# ? Nov 26, 2015 22:15 |
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# ? May 27, 2024 22:04 |
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The Saddest Rhino posted:Make undertale hotline Miami crossover Do you like hugging other people?
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# ? Nov 26, 2015 22:19 |