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Only the one core set. I'm probably looking at Poe, Keyan Farlander and Jake Farrel plus a bunch of proxy cards, but I'll play around with some ideas this week. Thanks all.
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# ? Nov 26, 2015 01:12 |
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# ? May 16, 2024 19:03 |
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thespaceinvader posted:Only the one core set. I'm probably looking at Poe, Keyan Farlander and Jake Farrel plus a bunch of proxy cards, but I'll play around with some ideas this week. Yeah, if you're using proxies the cost goes down tremendously. Don't buy a Starviper just for Autothrusters, you can just print your own.
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# ? Nov 26, 2015 01:19 |
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Yeah, I'm told the local group is happy with printout lists from squad builder or whatever, except during tournaments when people will likely be willing to lend stuff they don't need.
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# ? Nov 26, 2015 01:26 |
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You'll need quite a bit more than just the StarViper if you actually need to own all of the upgrade cards.
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# ? Nov 26, 2015 02:49 |
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Yeah, Paul Heaver's list isn't that cheap to run unless you proxy things unfortunately. http://randolphw.github.io/han-shopped-first/ In fact Paul Heaver's list was the most expensive to run in the top 8, and Nathan Eide (The runner up) was second most expensive. Aaron Bonar's 3 K-wing build would only cost US$104.70 RRP. KongGeorgeVII fucked around with this message at 03:50 on Nov 26, 2015 |
# ? Nov 26, 2015 03:46 |
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this is neat
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# ? Nov 26, 2015 03:50 |
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totally stealing this TailSpin repaint idea
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# ? Nov 26, 2015 07:53 |
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imperialparadox posted:I had a good game last night against a guy running Boba and Guri, which went down to the wire. I was running this list: I've played some Boba/Guri and had a blast while doing it, do you remember how the two were upgraded?
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# ? Nov 26, 2015 08:21 |
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My LGS finally got a restock of starvipers so I after months of waiting I finally picked one up. To celebrate I decided to try a fun list. StarViper: · Prince Xizor (31) Veteran Instincts (1) Autothrusters (2) · Virago (1) Fire Control System (2) Z-95 Headhunter: Binayre Pirate (12) Hull Upgrade (3) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (12) Hull Upgrade (3) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (12) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (12) Feedback Array (2) Total: 99 First match was against Vader, Soontir and Carnor and I was able to give Soontir the initiative. Going into it I thought it was pretty much a foregone conclusion before we even began but it ended up being way closer than I thought. I traded Soontir for a Z-95 through some early bumps but then Vader and Carnor were able to dodge range 1 and whittle the Z-95's down. I had Xizor and a Z on one hull left. Carnor (also on one hull) boosted into range one to finish him off. I managed to predict it and Xizor's manoeuvre put him in range one of Carnor. Vader who was also on one hull bumped the Z. All I needed was Xizor with 4 dice to kill Carnor then the Z could feedback Vader. Vader shot first, and got a hit through on Xizor. Xizor rolled 2 hits and burns his target lock for 4 on Carnor. Carnor rolls 4 natural evades... Carnor kills the Z. A single blank green from Carnor and it would have been game. No matter, still got Xizor right? Carnor bugs out and Vader k-turns but I predict the k and have changed targets, hard turned and barrel rolled into range one. I roll 4 blanks. I had to close my eyes and take some deep breaths. Game goes on for a bit until I catch Vader hitting a rock and take him down, then it's a pretty simple matter of arc dodging Carnor to win, but it was way closer than I thought it would be. Some bad moves from my opponent gave me the game in the end, it was going to be tough for Xizor to take down a PS 11 Vader by himself, let alone with Carnor supporting him. Second game was against Scum Boba with two TLTs. I manage to catch a single TLT at range 3 with 2 Zs and Xizor and it gets burnt down quickly due to good dice on my side. The second Y draws me through asteroids with Boba swinging around behind me. I manage to finish off the second Y and I have only lost a single Z with some more damage spread across Xizor and the other Zs. At this point I have some stressed out Zs (from a critical and tactician) with Boba right on my tail. I go into blocking mode. Xizor gets a couple of good hits in but because so many Zs are range 1 of Boba he gets a lot of rerolls. I use feedback a bit but I'm not sure if it was the right move in retrospect. If I had of kept them alive it would force Boba to waste his shots trying to take them down. Xizor goes down and it ends up being two stressed Zs chasing Boba across the board. Eventually Boba K turns and a hit gets through ending the game. Two really fun, close games. Not a super competitive list but it is definitely something I'd run again. I might try Xizor with PTL and Advance sensors, but it might make more sense to run that on Guri. e: This is probably what I will run next time. More of a focus on directly blocking and movement shenanigans with Guri. StarViper: · Guri (30) Push The Limit (3) Autothrusters (2) · Virago (1) Advanced Sensors (3) Inertial Dampeners (1) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Guri can boost and barrel roll or vice versa before revealing a green to clear the PTL stress, then she gets focus from being in range 1. It makes it incredibly hard to block her and she has a lot of flexibility. Dampners are there because I have one point and an initiative bid seems pretty worthless. No great answer for high PS aces except for trying to block them at every turn unfortunately. ee: Or even better, most of my opponents wouldn't mind me trying out cards that have been previewed from the next wave. StarViper: · Guri (30) Push The Limit (3) Autothrusters (2) · Virago (1) Advanced Sensors (3) Inertial Dampeners (1) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) HWK-290: · Torkil Mux (19) Autoblaster Turret (2) · Greedo (1) · Cloaking Device (2) Zs block, HWK plays mind games with the decloak and range one unavoidable damage. KongGeorgeVII fucked around with this message at 13:05 on Nov 26, 2015 |
# ? Nov 26, 2015 12:53 |
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I think I've come up with a complete and fun-sounding list that doesn't absolutely smash the poo poo out of the bank account, only weighing in at 50 quid and one ship I won't use over what I have already. Poe Dameron (31) BB-8 (2) Weapons Guidance (2) Autothrusters (2) Jake Farrell (24) Chardaan Refit (-2) Wired (1) Autothrusters (2) A-Wing Test Pilot (0) Keyan Farlander (29) Ion Torpedoes (5) Kyle Katarn (3) B-Wing/E2 (1) Total: 100 View in Yet Another Squad Builder How would that play do you think? I'm also going to look at an imperial aces-based list so picking up PTL somewhere becomes a bit more viable. I kind of want one of each faction, but at that point life is getting VEEERY expensive.
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# ? Nov 26, 2015 18:41 |
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zVxTeflon posted:totally stealing this TailSpin repaint idea I literally gasped when I saw this. Holy cow.
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# ? Nov 26, 2015 20:24 |
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That middle rear engine bothers me. Why would you have it there if you got a turret up top? It's like the main reason to have a turret to keep poo poo off your rear end. Also lol skis.
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# ? Nov 26, 2015 20:29 |
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thespaceinvader posted:I think I've come up with a complete and fun-sounding list that doesn't absolutely smash the poo poo out of the bank account, only weighing in at 50 quid and one ship I won't use over what I have already. Keyan Farlander doesn't want torpedoes, especially expensive ones, he wants big fuckin' guns and ways to inflict stress upon himself because he thrives on it. Getting stressed gets in the way of applying target locks and so making use of that Ion Torpedo as well as his pilot ability is more than likely going to be an exercise in frustration for you. What I would do, since proxies aren't a problem for you so I feel comfortable just throwing upgrade suggestions at you, is ditching everything you have on Keyan at the moment and replacing it with a Heavy Laser Cannon (7 points) and Stay on Target (2 points). Cost comes out the same and you're better able to make use of what makes Keyan great. A-Wing Test Pilot is a bit pointless on Jake if you aren't giving him a second EPT but, I mean, it's 0 points so okay, just letting you know that he doesn't really need it. That said, if you only have room for a single 1 point EPT on him I'd make it Veteran Instincts. It bumps him up to PS 9 and lets you make better use of his ability to focus + barrel roll/boost for dodging arcs and setting up advantageous positioning.
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# ? Nov 26, 2015 21:03 |
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I really like the Scum ships and want to take part in an upcoming tournament (so no proxies), so I need some help making a decent list. Here's what I have Core TFA Core Rebel Aces A-Wing B-Wing E-Wing K-Wing Millennium Falcon Z-95 X-Wing Y-Wing Imperial Aces Tie Fighter Tie Advanced Tie Bomber Tie Defender Tie Punisher Tie Phantom Tie Interceptor Most Wanted HWK-290 M3-A Interceptor Kihraxz Fighter Slave 1 Starviper Any ideas that are pretty beginner friendly? I've been messing with a list of Kath on the Firespray, Talonbane on Kihraxz, and N'Dru on a Z-95. I know IG-2000 is the go to for competitive scum lists so I could pick one up but I don't want to play the 2x IG builds, I prefer 3-4 ship lists.
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# ? Nov 26, 2015 21:23 |
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Herpderp in all my fiddling I took that second EPT off Jake. I'm trying to build something I can run cheaply and without proxying if possible, but as noted, I'm not averse to proxying upgrades. I really like the sound of Kyle Katarn on the B Wing though, being able to essentially use focus for attack and defence via spending stress to modify attacks and immediately get focus seems strong, though his skill is a little low. Knocking Poe out is painful, but the Red Squad has most of the interesting bits still in place. I'll figure something out depending on what they have for sale in the FLGS next week. I do in the long run want to set up for tournaments though, and maybe not in the FLGS which means not proxying. Ebay market, probably.
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# ? Nov 26, 2015 21:27 |
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Bottom Liner posted:Any ideas that are pretty beginner friendly? I've been messing with a list of Kath on the Firespray, Talonbane on Kihraxz, and N'Dru on a Z-95. I know IG-2000 is the go to for competitive scum lists so I could pick one up but I don't want to play the 2x IG builds, I prefer 3-4 ship lists. I've had some luck with super Kath and two BTL Y-wings like this: 99 points Pilots ------ Kath Scarlet (53) Firespray-31 (38), Veteran Instincts (1), Heavy Laser Cannon (7), K4 Security Droid (3), Engine Upgrade (4) Syndicate Thug (23) x 2 Y-Wing (18), Ion Cannon Turret (5), BTL-A4 Y-Wing (0)
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# ? Nov 26, 2015 21:28 |
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thespaceinvader posted:Herpderp in all my fiddling I took that second EPT off Jake. Focus on one defense die isn't going to save you very much damage, especially if he's getting focused on. It's 3 points you could probably use better for something like PTL, which lets you focus (for defense, if you want) or barrel roll, and then target lock for your torpedo and pick up a stress at the same time.
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# ? Nov 26, 2015 21:32 |
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Bottom Liner posted:I really like the Scum ships and want to take part in an upcoming tournament (so no proxies), so I need some help making a decent list. Here's what I have Kath/PTL/EU/K4 Security Droid with either 4 Binayre Pirates (will need another Most Wanted unfortunately, but it's filled with good stuff) and 4 more points spent on goodies for Kath is my go-to; I plan on giving the Binayre Pilots XX-23 S-Thread Tracers when that's out. The same Kath plus two Ys (Syndicate Thug or Hired Gun) with Ion Cannon Turret, Unhinged Astromech, and BTL-A4 are good as well. Add Bomb Loadout and Seismic Charges if you go with Thugs. I'm a bad player but I've had success with both of those lists so I assume they're newbie friendly. Alternatively, get another Most Wanted, another Y-wing, and find another Ion Cannon Turret (another HWK or another Y-wing) and run 4 Syndicate Thugs with Ion/Unhinged/BTL-A4 and put Bomb Loadout/Sesimic Charges on two of them. Panzeh posted:I've had some luck with super Kath and two BTL Y-wings like this: After what I've seen and done I'd never not run Push the Limit on Kath, and I'd question the utility of HLC on her for the points it would cost.
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# ? Nov 26, 2015 21:34 |
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BattleMaster posted:Kath/PTL/EU/K4 Security Droid with either 4 Binayre Pirates (will need another Most Wanted unfortunately, but it's filled with good stuff) and 4 more points spent on goodies for Kath is my go-to; I plan on giving the Binayre Pilots XX-23 S-Thread Tracers when that's out. These sound like some fun ideas, thanks!
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# ? Nov 26, 2015 21:37 |
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BattleMaster posted:After what I've seen and done I'd never not run Push the Limit on Kath, and I'd question the utility of HLC on her for the points it would cost. See, I think the higher PS does way more for you than another action because the firespray will not survive a lot of fire. Also, HLC gives her a more effective R3 game and powerful offense every time given the ability to easily have TL/Focus. Without it you get more reliant on the buttcannon which is a somewhat limited thing.
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# ? Nov 26, 2015 21:43 |
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Bottom Liner posted:These sound like some fun ideas, thanks! Let us know how it works out If you go with that Kath setup, you usually want to do a green maneuver plus two of Boost, Focus, and Evade once you're in combat range. The large ships move a lot farther than small ships do at the same speeds so the green plus Boost is pretty substantial, especially since you'll get a free Target Lock out of it. Kath gets +1 attack die in her rear arc for a total of 5 at range 1, which will do some damage with a Focus and Target Lock so that's what you should try to pull off whenever possible. Panzeh posted:See, I think the higher PS does way more for you than another action because the firespray will not survive a lot of fire. Also, HLC gives her a more effective R3 game and powerful offense every time given the ability to easily have TL/Focus. It's not that hard to get in some good shots with the tailgun especially if you can Focus and Boost at the same time. It's true that the Firespray won't hold up to sustained fire, which is why I think I've had better success with the 4 Binayre Pirate screen. Also being able to Boost and Evade at the same time helps that a bit. It's up to you as to what you feel good about running but I've never felt like +2 skill would have helped me with Kath while being able to perform gobs of actions every turn is something I'd miss. Also, I don't like to fly Kath straight toward something so I wouldn't get much value out of the HLC. She doesn't really begin shooting until it turns into a knife fight when I play her. Edit: In a lot of the games I've won Kath survived; her minions generally weren't so lucky BattleMaster fucked around with this message at 21:53 on Nov 26, 2015 |
# ? Nov 26, 2015 21:44 |
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thespaceinvader posted:Herpderp in all my fiddling I took that second EPT off Jake. If you want defense on Keyan, C-3PO is a lot better than Katarn.
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# ? Nov 26, 2015 22:19 |
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Strobe posted:Focus on one defense die isn't going to save you very much damage, especially if he's getting focused on. It's 3 points you could probably use better for something like PTL, which lets you focus (for defense, if you want) or barrel roll, and then target lock for your torpedo and pick up a stress at the same time. Yeah, true. The more I fiddle with this, the more I wonder whether a B Wing is what I want to be flying at all, the only reason I'm really looking at it is because one comes in Rebel Aces, and I think I want to pick that up. I wonder if I might be better off with Poe and two or three A wings. E: though A wings do only get 2 attack. I dunno, maybe I need to play a bit more and figure out a bit more where my style lies. I'm currently thinking Poe/BB8/Autothrusters, Jake/PTL/Wired/Autothrusters/Chardaan, Keyan/Daredevil/Engine Upgrade but Keyan just feels a bit meh and like he'll take a bunch of damage and die for a lot of cost relative to his effect.
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# ? Nov 26, 2015 22:20 |
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B-Wings are great but they are tank-and-spank ships. They justify their cost by keeping enemies in their fire arcs with their tight turns and barrel roll while using 8HP (5 shields!) to stay alive. If you want to try Poe + two A-Wings look into Proton Rockets.
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# ? Nov 26, 2015 22:30 |
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Be a (literal) Rebel: Join the XXX mafia.
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# ? Nov 26, 2015 22:30 |
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admanb posted:B-Wings are great but they are tank-and-spank ships. They justify their cost by keeping enemies in their fire arcs with their tight turns and barrel roll while using 8HP (5 shields!) to stay alive. Yeah proton rockets do seem like they should be super-fun. I kind of want to have a punt with Arvel, Proton Rockets, Intimidation, and... something. Run up, smack into someone, unload explosive onto face, die, just as Arvel should.
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# ? Nov 26, 2015 23:02 |
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thespaceinvader posted:Yeah proton rockets do seem like they should be super-fun. I kind of want to have a punt with Arvel, Proton Rockets, Intimidation, and... something. Run up, smack into someone, unload explosive onto face, die, just as Arvel should. Daredevil and EI, so you can perform your maneuver, focus, and use EI to Daredevil into an enemy ship and base contact.
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# ? Nov 26, 2015 23:04 |
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Ooh, I was wondering about that, because I know boost can't get you into base contact. Didn't know daredevil could. Yeah, that seems better.
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# ? Nov 26, 2015 23:24 |
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Yep. Your use your action to execute a white 1-hard maneuver, then receive a stress.
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# ? Nov 26, 2015 23:52 |
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admanb posted:B-Wings are great but they are tank-and-spank ships. They justify their cost by keeping enemies in their fire arcs with their tight turns and barrel roll while using 8HP (5 shields!) to stay alive. Keyan in particular is good because his ability allows him to shed the stress he incurs from pulling things like K-turns and hard-1's and boost his damage output at the same time. Slapping a HLC on him means you can throw 4 red dice at every range with the equivalent of an offensive focus pretty much every turn, and his ability to successively take red maneuvers turn after turn makes him very hard for opponents to shake.
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# ? Nov 27, 2015 00:02 |
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Do you run him with anything other than the HLC?
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# ? Nov 27, 2015 00:09 |
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thespaceinvader posted:Do you run him with anything other than the HLC? Something like Stay on Target can be useful as it can allow you to change your maneuver in exchange for a stress, although I can't remember which expansion it comes in...
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# ? Nov 27, 2015 00:18 |
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Poe/BB8/Autothrusters, Jake/PTL, Keyan/HLC/Stay On Target. Might be the list then.
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# ? Nov 27, 2015 00:20 |
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Advanced Sensors is also a good upgrade for Keyan since it lets you take an action prior to pulling a red maneuver, so you can barrel roll, K-turn, get stressed, shed the stress on attack, and do it all over again.
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# ? Nov 27, 2015 01:38 |
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Kai Tave posted:Advanced Sensors is also a good upgrade for Keyan since it lets you take an action prior to pulling a red maneuver, so you can barrel roll, K-turn, get stressed, shed the stress on attack, and do it all over again. Advanced Sensors + VI is my baseline build for "you aren't getting away" Keyan.
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# ? Nov 27, 2015 01:54 |
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Kai Tave posted:Advanced Sensors is also a good upgrade for Keyan since it lets you take an action prior to pulling a red maneuver, so you can barrel roll, K-turn, get stressed, shed the stress on attack, and do it all over again. Hmmm I watched some videos recently and I'm thinking just putting an experimental interface on him would be enough imo. Edit: Real talk, I tried wedge out with a BB-8 and it was goddamn fantastic. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!0:18,-1,148:-1:-1:;175:27,-1,2,147:-1:15:;4:-1,3:-1:-1: How would I improve this list. Doing the old x-wing list but subbing Poe in. kingcom fucked around with this message at 02:06 on Nov 27, 2015 |
# ? Nov 27, 2015 01:58 |
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admanb posted:Advanced Sensors + VI is my baseline build for "you aren't getting away" Keyan. Yeah, you don't even really need the Heavy Laser Cannon on him for him to be an effective damage dealer, I just figure if you're running a big heavy hitter you might as well hit as hard as you can. kingcom posted:Hmmm I watched some videos recently and I'm thinking just putting an experimental interface on him would be enough imo. It took me a minute to get the joke, I'm blaming my turkey hangover. quote:Edit: Real talk, I tried wedge out with a BB-8 and it was goddamn fantastic. Weapons Guidance on Poe is kind of a trap option imo, you don't want to spend his focus if you can avoid it, you want to keep it so it provides you with extra defensive boosts and the temptation to spend it on Weapons Guidance is one that should be avoided. I'd ditch that and the R2 Astromech for R5-P9 which rewards you for hanging onto that focus. Biggs + R2-D2 is a classic combo, but if it were me I'd be unable to resist the temptation to drop Biggs altogether, drop VI from Poe, and sub in Wes Janson + VI. Even if you aren't setting up for Opportunist having Wes go first and knocking tokens off other ships is super loving useful. From there I'd just remember to slap Integrated Astromech on Wedge since hey, 0 points.
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# ? Nov 27, 2015 02:57 |
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Kai Tave posted:Yeah, you don't even really need the Heavy Laser Cannon on him for him to be an effective damage dealer, I just figure if you're running a big heavy hitter you might as well hit as hard as you can. I guess i've just been using biggs enough to default to him but gently caress it, lets go all in aggressive: https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!0:18,-1,148:-1:20:;175:-1,-1,78,-1:-1:15:;82:27,-1,-1:-1:-1: kingcom fucked around with this message at 04:48 on Nov 27, 2015 |
# ? Nov 27, 2015 03:15 |
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gently caress yeah X-wings.
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# ? Nov 27, 2015 03:25 |
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# ? May 16, 2024 19:03 |
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kingcom posted:I guess i've just been using biggs enough to default to him but gently caress it, lets go all in aggressive: Strobe's first XXX list used Luke + R2-D2 as his third alongside Wedge and Wes, and what I found is that while Luke could certainly outlast the other two, he didn't carry enough offensive threat to seal the deal even after Wedge and Wes tore poo poo up. They would die early and Luke would often be hard pressed even with his defensive capabilities to handle things on his own. I have a feeling it might be the same with Biggs in his shoes except even worse because once Biggs is on his own he's really no more special than a Rookie Pilot while Luke at least has an ability he can lean on even if he's not taking green maneuvers.
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# ? Nov 27, 2015 03:29 |