|
How many DLC characters are there total?
|
![]() |
|
![]()
|
# ? Jun 10, 2024 21:53 |
|
Erg posted:How many DLC characters are there total? Just the two.
|
![]() |
|
Now that Sophie's development is done, GUST has announced Shallie+. Won't link it at risk of possible spoilers though, but sone confirmed details are Logy and Ayesha returning as playable characters. You can pull off a 6-person Dusk alchemist party if you include Keith. Also, Ayesha was not magically transformed into a child, but got a slight redesign to show she's actually older.
|
![]() |
|
pichupal posted:Now that Sophie's development is done, GUST has announced Shallie+. Won't link it at risk of possible spoilers though, but sone confirmed details are Logy and Ayesha returning as playable characters. You can pull off a 6-person Dusk alchemist party if you include Keith. Well, for this series is a new. Normally the recurring characters seem to have next to none difference between two apparition that, so we are told, take some years in between them.
|
![]() |
|
pichupal posted:Now that Sophie's development is done, GUST has announced Shallie+. Won't link it at risk of possible spoilers though, but sone confirmed details are Logy and Ayesha returning as playable characters. You can pull off a 6-person Dusk alchemist party if you include Keith. Really?! I'm excited now, I was so disappointed that they never brought Ayesha back (spoiler relevant to spoiler above, not really story spoilers?).
|
![]() |
|
pichupal posted:Now that Sophie's development is done, GUST has announced Shallie+. Won't link it at risk of possible spoilers though, but sone confirmed details are Logy and Ayesha returning as playable characters. You can pull off a 6-person Dusk alchemist party if you include Keith. Goddamitt. I mean, the spoilered bit is cool, but I guess I'll just YouTube them to see what they do.
|
![]() |
|
Part XV: The Close Side of the Two Friends![]() ![]() The elusive alchemist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Distance Music: Droplets of Time ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hunting down ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A new direction? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A brave face ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Meeting him ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A mother's worries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It's never too late ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Making up Music: Aquamarine -Game Version- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 21:44 on Feb 6, 2016 |
![]() |
|
And interesting footnote to this update is this interview with Okamura I found just last night. It's interesting (don't read if you want to keep the spoiler further up on the page a surprise) that Shallie+ is going to "rebuild" Stera and Lotte's argument scene. In what way, I'm not sure, but Shallie+ is looking real interesting if you ask me. The one thing I'm not sure about with the new characters is (do NOT read if you haven't finished this game) that Logy is clearly established to still be hanging out in Colseit in the ending, presumably still working for Marion and Colland). Ayesha's alright, though, because the ending to this game clearly establishes that she's still on the road with Keith, Odelia, and Nio, so her showing up to help out is perfectly explainable. We'll almost see her in a speaking role in Shallie+, which pleases me. And I'm guessing the fans who really wanted Ayesha to be playable again and in a meaningful role since before E&L's release. Sylphid fucked around with this message at 20:42 on Nov 27, 2015 |
![]() |
|
Yeah I can see why. It was kind of a romcom argument over nothing. Especially since Lotte didn't really accomplish much by herself while Stera accomplished both of their goals.
|
![]() |
|
Yeah, I am almost certainly gonna have to pick up Shallie+ when it hits. I've been kind of ehhhh about playing the rest of the series myself because i loving hate time limits on this stuff, and this game did away with that and looks like a lot of fun anyway. I almost bought the base version a bit into the LP, and then they announced that + was coming stateside and i went "well i can wait".
|
![]() |
|
SSNeoman posted:Yeah I can see why. It was kind of a romcom argument over nothing. Especially since Lotte didn't really accomplish much by herself while Stera accomplished both of their goals. I figure it's Stera getting even for when Lotte made a new engine for the ship earlier in the game ![]()
|
![]() |
|
So, next update in my Stera playthrough, I unlocked the Growth system by getting to level 40 (my Lotte playthrough has just started Chapter 8 and hasn't gotten there. It's very strange why her playthrough is lagging behind in experience so much compared to my Stera playthrough). This one of those mechanics, like the Field Busts, that's really hard to justify inside the game's setting / plot. It operates pretty much how you might expect. Every level up you get, your characters get one Growth point. You can put these Growth points to apply various buffs to your characters, such as upgrading skills, increasing stats, or getting new skills (such as Lotte's broom counter, where if you switch Lotte in to defend against an attack, she'll counterattack after the enemy's attack is over). Nothing critical in the Growth system at all, but every bit does help, especially some of the skill-buffing ones. Also, one final note: the Growth system was bugged right after Shallie's release. If you tried to access the system, it would crash the game. I was never so-honored to be able to experience that first-hand, as that bug was fixed before I got to that point in the game (which should be happening through normal growth by Chapter 7's free-roam or thereabouts). There was some hemming and hawing that it was a game-breaking bug, which is absolutely not true, as while the Growth system is nice, it is entirely non-essential to finish the game, even on Hardcore. Despair and NO HOPE are definitely, definitely not meant for the first playthrough. I mean, don't interpret that as me as hand-waving the problem away. It's baffling the QA testers never caught it, but it's important to keep things in perspective. Also, any spent / unspent Growth points from one playthrough will transfer over to a New Game+. It is impossible to get all Growth system upgrades on one playthrough, but on a second playthrough, I do believe it is possible once you start getting to level 90 or so (my second playthrough ended long before that). On my third playthrough on a single file, my Lotte playthrough, I'll easily be able to buy everything by the end of the game.
|
![]() |
|
So I don't remember if it's been asked, but which character do you prefer to play as? In terms of storyline, teammates, fighting ability etc. Obviously there's points where you see to get the full range of characters to choose from, but there are also points where you're restricted to that Shallie's friend group.
|
![]() |
|
Roro posted:So I don't remember if it's been asked, but which character do you prefer to play as? In terms of storyline, teammates, fighting ability etc. Obviously there's points where you see to get the full range of characters to choose from, but there are also points where you're restricted to that Shallie's friend group. Honestly, if I had to choose, I would have to choose Lotte. Stera is the more "interesting" protagonist, in that her story has more weight, but Lotte is definitely the more "fun" protagonist. If we're expanding it to gameplay, Stera is objectively the better one (her items are used to greater effect via a skill than Lotte can do, much like how items used by Escha last game were more effective in her hands' than Logy's), but Lotte's team is superior. Wilbell is one of the best characters in-battle, and Miruca does not have exceptional offensive capabilities, but they are solid (and her Medical Shot is 3 free heals that also revives from KO, making her extremely useful early in the game when KO revival items are rare). So, I prefer the atmosphere of Stera's side of the story, but as far as pure gameplaying, Lotte.
|
![]() |
|
Part XVI: The Aerial Side of the Alchemist's Training![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() First flights ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 21:53 on Feb 6, 2016 |
![]() |
|
The beast boss fight was on Despair, and once again I forgot to reset it. A video worth watching, as I manage not only to subdue the mongrel, but I did it with the finishing blow version of Escha's super attack. Proudly featuring the Knowledge Book aka the closest thing in the Atelier universe to a nuke. And for a little gameplay note about this update, particularly the Raoul scene where Stera told him Linca probably wasn't interested in anyone. You actually get a choice there "Probably yes" or "Probably not". Answering the former gets Raoul all depressed, and he gives you the Gunade Ring (a really fantastic accessory at this point) and ends the subplot there. Answering the latter leads to what I covered, and gives you a trophy if it's your first time seeing that CG. And just because I remembered it just now, this update on Lotte's side was kind of a disaster. Initially I recorded all of Lotte's Chapter 7 on one video, which is good, because the fewer videos I have to sift through to find screenshots / videos, the better, but I played around with my computer a bit while the video was encoding, and I caused massive audio / video desync in the final video. Normally I wouldn't give a drat, because the post-story scenes are all unvoiced, and I use Stera's battle videos in the interests of balance. It was just her voiced scenes early on in the chapter that caused this decision. But, the only other notable thing is there appears to be some sort of glitch with Lotte's broom after the first flying stuff. At some point, it disappears, and looks really awkward in battle when she's holding an invisible broom. Luckily, all you need to do is simply leave your Lotte game (either by going to the title screen or loading another save file), and reloading will make the broom appear again. What a strange glitch. It also happened on my first Lotte Chapter 7 run, so I know it's not a one-off thing. Sylphid fucked around with this message at 11:39 on Nov 30, 2015 |
![]() |
|
Does the CG for imbuing change back to the original one during the chapter that the two Shallies are split up?
|
![]() |
|
Erg posted:Does the CG for imbuing change back to the original one during the chapter that the two Shallies are split up? I would imagine so. The period of time they're split up is really short, so I've never tried it.
|
![]() |
|
Aww, cute. Escha got Logy's combo attack ![]()
|
![]() |
|
You know, I've been doing some thinking, and I think this is going to be the last Atelier I LP. Unless Sophie or any future Ateliers are just super compelling, these kinds of games really don't lend themselves well to being LP'd and depending on post counts to stay remotely readable. Of course, my own lack of skill in making entertaining threads is part of it, to be sure (though if you in any way enjoy reading my stuff, I thank you sincerely), but this series in general is really is an example of a series that's fun to play, with endless ability to customize and play the game the way you want, but it's hard to communicate that appeal if you don't play the games and only watch someone else do them. Of course, it's only appropriate if I start the trilogy to end it, but I just can't see myself slaving away at another Atelier thread. I mean, not to lessen the work other authors put into their threads, but these threads are hell to work on for months on end. I am honestly surprised I've managed to do 5 5/8ths of these games in three years, with other LPs occasionally taking up my time (I still think Agarest War 2 is my favorite LP so far. Not everything worked out how I would have liked it to, but it was a lot of fun to work on and didn't take up that much time in comparison to the Atelier threads), not to mention all the games I've played just this year. I don't know what my next thread is going to be, I haven't given it that much thought. But this thread I think will be the end of an era for me.
|
![]() |
|
I don't blame you dude. These games probably rule but indeed they don't lend themselves well to LPs. Unlike poo poo like Agarest the games are neat, but they rarely do something particularly outlandish, most of the time it's just completing rote tasks for much of the game. This game honestly feels even slower than the previous titles. It's not your fault mind, this is part of the game's appeal after all.
|
![]() |
|
I can understand how exhausting making these threads must be, and I'm so grateful to you for making them. I got introduced to a novel game series with interestings story and mechanics, and thanks to your LPs I have a basic understanding of how to play them too. Thanks for the ride, Sylphid.
|
![]() |
|
It's a shame but I can understand your point, Sylphid. I would have played these games a long time ago but, as I've mentioned before, since I don't own a PS3 I simply have to wait out for PS4 versions of the Atelier games to be released.
|
![]() |
|
Part XVII: The Wrathful Side of the Great Spirit![]() ![]() The big step ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Water, water, everywhere? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Stella -3- Music: Sweep -3- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The rogue alchemist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Legends of the Dusk Sea ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() To the place of destiny ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Sanctuary of Water ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Never say never ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maelstrom Music: Darkness of Oblivion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Kawaki no Rinkaku ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 10:23 on Dec 3, 2015 |
![]() |
|
Wow that dragon dropped nothing. I hope they're not gearing up for another HUMANS DONE hosed EVERYTHING twist. I know climate change is topical, but god it's getting old. Solle's animations are fantastic though ![]()
|
![]() |
|
What does rain of anger even do? She used it a couple times but I didn't see any messages pop up. The water effect on the screen was pretty cool near the end of the battle though.
|
![]() |
|
That was a sweet interlude with teacher and student.
|
![]() |
|
Bonus Update 3 Artwork Reconciliation Collapsed Mother Memories of School Harbor City workshop (2 types) Land of the Dead Drifting Ghost Ship Kortes A Kortes B Wilbell A Wilbell B Wilbell C Jurie A Jurie B Miruca A Miruca B Music Red Light This was the first theme composed for the entire game. It's been used in both previews and commercials, and I think it's the most memorable track. (Asano) It is a surprisingly good song for such a relatively small area of the game. For the first preview video for Shallie, you had this song and Those Who Challenge the Twilight. Stop the Sand Dragon Theme for the Sand Dragon's nest. The image is "You're about to fight a really strong enemy!" It's really fun to compose tracks for scenes where you're overcoming the odds. (Yanagawa) Crystal Dance The theme for a field that's glittering beautifully, but filled with powerful enemies. I made the latter half more exciting to try and show this. (Yanagawa) Within the Feelings Left Behind The oboe was played by Yuka. I always feel a little emotional at the end of a splendid performance. Maybe I've gone a little soft lately, because I find myself crying more often... (Asano) Stella -2- Normal battle theme for the middle part of Stera's story. The guitar was played by Shimizu. I really like the cool, quick arrangement. I also added the melody from the opening. (Asano) Sweep -2- A battle theme for Lotte after she grows a little bit. Some battles are this point should be long enough to reach the high point in the song. (Yanagawa) Scorpio This battle them has Toshinori Hiramatsu on guitar and Dani on bass. Tracks like this seem like something you'd hear when giant robots combine together! (Achiwa) Flying Clouds, Drifting Haze The guitar is played by Shimizu. I really enjoy titles like this. I guess I'm at the age where poetic phrases start to sound cool. (Asano) The Warrior's Holiday Theme for a guy with really solid abs. He might even be referred to as a brother by someone. I like "oniichan" and "niisama", but I think "nissan" is the best. Sorry. (Yanagawa) Seeker's Tango Congratulations Harry, for showing up in 3 games in a row! At first I thought about making this a samba, but I think a more refined track is more fitting of Harry. (Achiwa) Mother's Wish Theme for Nady. The oboe was played by Yuka. We first asked her to perform for the anime, but we liked her tunes so much that I asked her to perform again. Just wonderful (Yanagawa) I guess Yuka must have just played the oboe for a song from the anime, because she has no obvious involvement in the anime's opening (song by Escha's Japanese VA, Rie Murakawa herself) or the ending (sung by Haruka Shimotsuki, who has also done songs for these games), or any of the songs from the anime's OST (which was done by Achiwa, Yanagawa, and Asano). Droplets of Time A grand piece. The Dusk series often has settings on a grand scale, so requests for these types of tracks are high. (Achiwa) Blurring Sand For heavy scenes. It's strange, playing touching tracks like this along with press conference videos seems to always make viewers think it was good. The power of music is immense. (Achiwa) Good Night Players of pinball and other games may feel this way as well, but jingles that let playeres know when a good thing happened are very important, so I compose them with care. (Achiwa) Unlike in the games with time limits, where sleeping could help you pass days quickly, there is no reason whatsoever to sleep in this game. It's easy to forget you even can. We'll Still Continue I believe jingles are the basis of game music. At the dawn of video games, there were few real BGMs, mostly jingles and fanfares. (Achiwa) News A jingle for when new allies join, and other events. I'm always asking Yanagawa for advice with jinglees like this. Thank you. (Asano) FJ: Initiategram Shallistera's victory theme. I keep in mind that with a finishing jingle, the moment you hear it you know you've already won. I'd prefer to just beat this back pain, though. (Asano) FJ: Burning Flame Lotte's finishing jingle. Yeah, it's pretty comedic. It would be a tragedy if you beat the final boss with this one. Although that light and fun feeling is one of Atelier's charms... (Yanagawa) Although I've never done Lotte's killing blow Super Move on camera, I have off-camera, and thus, why it's here now. I'll do the same with Miruca's killing blow, as well. FJ: Full Auto Miruca's victory theme. Her V sign at the end is just too cute. Seriously, I don't know what to do about it! (Asano) Miru iro no Hoshi (Olive Green Stars, Game Ver.) The theme for the return of the hunting team. While it may have seemed like a wild dream, the two Shallies overcame great hardship, and start to become closer... This easygoing song is appropriate for such a scene. (Okamura) Commentary for full version This song is by Asako Nasu. She really is a fantastic pianist and singer. If you're interested, please visit one of her live events. I'd love to go myself, but I never have any time! (Okamura) Koinegaufune (Ship of Hope, Game Ver.) The theme for departing to the eastern continent. We asked Canoue, featuring the series familiar Shimotsuki on vocals, to perform this song. (Okamura) Aquamarine (Game Ver.) This song features Annabell on vocals, and Dani on guitar and bass. This is the humming version used as a BGM in the game. (Achiwa) Aquamarine This is the full version of the song. Stera and Lotte overcome their disagreements, begin to understand each other, and set off on a journey together. (Achiwa) I really liked Annabel's songs in Ayesha and E&L, but not too big on this one. It's going for something different, but I dunno, just doesn't do as much for me. Bonus Bonus And for your approval, selections from the Atelier Escha & Logy artbook. Atelier Escha & Logy artbook 1 Atelier Escha & Logy artbook 2 I'm really gonna miss Hidari after this game. Her art is cartoony and realistic, without going overboard in either direction. It's such an appealing style. Atelier Escha & Logy artbook 3 So, for alternate character designs... Escha: I wasn't real big on Escha's final design, so if I had to choose, either of the first three would be okay, with my probable choice going to the first rough design drawn. Logy: a little tougher. I guess I'd have to go with closed white jacket, second from the right in the third row. Awin: not a whole lot of great alternates here. I'd go with the second from the right in the first row if I had to choose. Threia: some nice alternates for her. I'd go with the third from the left in the first row. It's a nice bunch of colors, but I liked her final design. Reyfer: they were definitely going for at theme here, but black coat, black hat Reyfer in the second row is what I would choose. Lucille: really not a whole lot of variance here. If I must choose, pink dress Lucille would be alright. Linca: Linca's final design was really nice, so even though I would choose second from the left in the second row, I wasn't too broken up over how she ended up in the final game. Interestingly, they have briefly considered having Linca wield two swords. Wilbell: her final design was good, but for the plucky witch, I'd go with first from the right in the second row. Micie: blue coat would be okay. Katla: her final design was fine, but her more mature-looking alternate costume there would be perfectly okay with me. Atelier Escha & Logy artbook 4 Sylphid fucked around with this message at 11:22 on Dec 17, 2015 |
![]() |
|
SSNeoman posted:Wow that dragon dropped nothing.
|
![]() |
|
Sylphid posted:That was completely unexpected and bloody hilarious.
|
![]() |
|
I finally got around to playing this, and the lack of a time limit is really helping me get to grips with the alchemy system. In Ayesha, I didn't understand what the hell I was doing and didn't want to craft because I didn't want to waste time, but I've slowly been learning what everything does in Shallie and it's great!
|
![]() |
|
Sylphosaurus posted:Isn't it basically the basis for the Dusk series, i.e the ancient Alchemists hosed up the world? It is, but you got the feeling that the world was sorta recovering from their gently caress up, it's just that certain failsafes were causing problems (Yggdrasil, Flameau, etc). Like they tried to make it right, and just managed to make the world recoverable but not prosperous. Having the world go back to being hosed is just sorta ![]()
|
![]() |
|
Part XVIII: The Illusory Side of the Floating Ruin![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() To the place of illusion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tower of plants ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The long climb Music: Sleeping Vines ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Castles in the sky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ancient alchemy Music: Illusions Shown by the Coral ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The Alchemist of Dusk ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The deeds of ages past ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So close, yet so far away ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 22:29 on Feb 6, 2016 |
![]() |
|
Four updates and a bonus is quite enough for one page, so no new updates until we're on page 6.
|
![]() |
|
So, knowing what I know now from playing the game, how do you choose what properties to apply to items? It can become a bit of a clusterfuck, especially when you're making high-quality items that can have a lot of inherent properties then you bump the property level up. I sometimes find myself just slapping on properties without really knowing why. Also, what's your current search equipment setup? Do you have any suggestions for good-quality MP regen items that aren't the Media Book or Dragon Cup? Lastly, where the gently caress is that fire dragon, because I cannot find it anywhere and the map isn't ringing any bell,s haha! Sorry for all the questions, btw,
|
![]() |
|
I take it the Castle of Mirages is our bonus dungeon? And wow are we at the final boss already?
|
![]() |
|
Roro posted:So, knowing what I know now from playing the game, how do you choose what properties to apply to items? It can become a bit of a clusterfuck, especially when you're making high-quality items that can have a lot of inherent properties then you bump the property level up. I sometimes find myself just slapping on properties without really knowing why. Also, what's your current search equipment setup? Do you have any suggestions for good-quality MP regen items that aren't the Media Book or Dragon Cup? Fire Dragon is at the first area of the Dusk Sea (same route I took to go to the Sand Dragon. You'll get a pop-up if you are in the correct area. As for properties, properties to increase effect power, use count, or destructive power for attack items, healing effect up for healing items. It's not really necessary to fuss around with properties that much before you get to the end-game, anyway (after you get your final storyline task in Chapter 10). With the super properties you get at the end of the game, if you can finagle Auto Use (for the Elixir, which gives it infinite uses), that will pretty much invalidate all other healing items, especially if you have Automatic Activation 60%. Third property is completely up to you, but I went for an upgrade to speed. That's the Elixir I'm using for my Lotte run. I don't really have any suggestions in place of the Dragon Cup or Media Book at this point in the game. The Media Book is valuable because it restores HP and MP in a group, which is pretty rare for an item you get in the early game. Before that, the Cleaning Aroma is a pretty poor man's solution to getting KO'd (though Miruca's Medical Shot is the best at this point in the game). However, the Dragon's Cup is a very strong, single-target healing item that can revive from KO and revive allies, which makes it vastly superior to the Aroma. Also, Castle of Mirages is far from the last dungeon, or even the bonus dungeon. That won't open up for quite some time.
|
![]() |
|
Ah. I figured a teleporter to the entrance was a sign of an unusually long dungeon and these games save those for bonus events. I just sorta didn't expect for our characters to get a bead on the cause of the Dusk already.
|
![]() |
|
You know, given the Omelas quotient of the previous two games, I wonder if the automata are meant to be stand-ins for the Lord of Water somehow. And also people.
|
![]() |
|
![]()
|
# ? Jun 10, 2024 21:53 |
|
I really love reading these LPs, saw all of the previous ones on the archive and they were one of the things that made me get a SA account in the end they don't really lend themselves well to discussion though, I think that's why there isn't a lot of posts and stuff, I'd bet there's always a fair amount of lurkers and people who wait for it to inevitably be archived though
|
![]() |