|
Ryoshi posted:Except it's NOT just in-the-know gamers this time around, they advertised this poo poo during NFL broadcasts a few Sundays ago. Not during ads - during the actual broadcasts themselves. So it goes back to my earlier point of front-loading the "epic" and impressive talking points in the intro/trailers. Is that really any different?
|
# ? Nov 28, 2015 07:08 |
|
|
# ? May 13, 2024 16:23 |
Thing dragging down an unreleased game: The really interesting looking Lily Bergamo by Grasshopper Manufacture got scrapped and turned into the way less good looking Let It Die.
|
|
# ? Nov 28, 2015 08:08 |
|
Lunchmeat Larry posted:Skill checks in dialogue are good, but they really ought to be more than just “see the option with a skill highlighted next to it/the longest and most elaborate option, click it, win”. Pretty much every RPG with skill checks falls for that pitfall to a lesser or greater extent, though. It’s a hard one to get around without feeling like a cheap “gotcha” moment – haha, you thought you’d get a good resolution by picking the skill check dialogue, but you didn’t!! Sucker!!! I remember Shadowrun: Dragonfall and Bloodlines doing it pretty well but I can’t remember specifics. Nuebot posted:Maybe I'm being overly skeptical about the whole thing but it feels like just front loading the first few hours of a game and then not giving a poo poo about the rest of it is the new version of the whole pre-rendered trailer issue a few years back where people would get suckered in by the pre-rendered trailers then get really upset the game didn't look that good. Now we get games that are really great for like an hour, then turn into almost completely different games as soon as the standard streamer preview/review time is up. Ryoshi posted:Except it's NOT just in-the-know gamers this time around, they advertised this poo poo during NFL broadcasts a few Sundays ago. Not during ads - during the actual broadcasts themselves.
|
# ? Nov 28, 2015 08:27 |
|
Tiggum posted:It's not specifically for reviews and previews (or not just for them anyway), the start of a game is pretty much always going to be the best bit because it's the bit that the most people see. The percentage of people who actually finish games is really small, most people don't even come close, so when the developers are working to a deadline and having to make sacrifices, the bits most people aren't even going to get to are the bits that get the least attention. I have to wonder if this is due to the industry striving for length-at-all-costs for a good block of gaming history. If you make a short game (<5 hour minimum completion time), you can make the ending blow the fuckin' doors off and it's not wasted. Undertale has, I think, four places in its best run where it could safely have 'ended' (final encounter, post-final encounter denouement, post-denoument denouement leading to one last 'talk to people' phase, actual ending leading to the credits), because a very large portion of people will play it long enough to get hooked and not many will get bored. Whereas, if you make a JRPG with 40 hours of mandatory main-questline faffing about, you can safely make the ending kinda poo poo because the number of people who will make it there is almost negligible. Somfin has a new favorite as of 10:11 on Nov 28, 2015 |
# ? Nov 28, 2015 09:52 |
|
Thin Privilege posted:poo poo now I'm worried because I just cleared the gunner base. There's no quest there is there There's a quest in there, but I did the same thing. Walked in randomly, cleared the Vault. Later on found a quest for it, but the whole place reset itself, so no problem.
|
# ? Nov 28, 2015 11:00 |
|
Ryoshi posted:The Skate games totally own and the controls are great when you get used to them but 3 (I think??) had the worst unfun awful world design of any game ever. Yeah I think I picked a bad one, so 1 and 2 are better?
|
# ? Nov 28, 2015 12:50 |
|
Nuebot posted:
"What? Who doesn't have internet these days? What are you? Some kind of poor? "
|
# ? Nov 28, 2015 13:39 |
|
I've been playing Resident Evil 6 and while I enjoy the Zombie Wrestling Simulator that is its combat, it's annoying to deal with zombies that free roam during mini cutscenes. At a gas station, the camera zoomed into a gas pump as a hint that I should shoot it. Only I died as soon as the 10+ second scene ended because the zombies didn't give a poo poo about cutscenes and boxed me into a corner while I was forced to look at this gas pump. There's several instances of this, and often there's a special and very deadly zombie in these sections.
|
# ? Nov 28, 2015 14:25 |
|
Sleeveless posted:Normal person: Oh sick, I just got a gun that shoots nuclear warheads! I love this game! Like any good target du jour, Bethesda is simultaneously a clown college full of jokers who can't do anything right and also a shadowy cabal of elite puppetmasters laughing all the way to the bank. Obviously, Bethesda does the bare minimum of QA because they know everyone will slap every goofy bug they encounter up on Youtube, which is just free advertising for them.
|
# ? Nov 28, 2015 20:17 |
|
John Murdoch posted:Obviously, Bethesda does the bare minimum of QA because they know everyone will slap every goofy bug they encounter up on Youtube, which is just free advertising for them. I wish I had been able to record that Skyrim glitch where blood just constantly squirted from a point in thin air. I even tried reloading my game and the universe was still bleeding.
|
# ? Nov 28, 2015 20:28 |
|
John Murdoch posted:Like any good target du jour, Bethesda is simultaneously a clown college full of jokers who can't do anything right and also a shadowy cabal of elite puppetmasters laughing all the way to the bank. That's why I stick with the clown college hypothesis, to avoid inconsistencies
|
# ? Nov 28, 2015 20:59 |
|
2house2fly posted:That's why I stick with the clown college hypothesis, to avoid inconsistencies Go with 'lazy clown college' and you've covered all the bases.
|
# ? Nov 28, 2015 21:47 |
|
I disapprove of calling game developers lazy. Never attribute to malice etc
|
# ? Nov 28, 2015 22:26 |
|
Your Dunkle Sans posted:It's weird, because some quests do account for you having whatever quest item or components already in the dialogue tree. I think it's also because of the mod tools. Within the first few days there were already some pretty big mod changes up on the Nexus. Why would they spend money trying to perfect one part of the game they know the modders are going to rip apart and put back together? And the modders have been doing this for years, even going as far as supporting the older versions of the games so you can play them on modern machines while Bethesda just sort of sits there all "Yeup our jobs are done."
|
# ? Nov 28, 2015 22:37 |
|
I got a chance to play Fallout 4 for a little while earlier, all I got was brighter palette's and then just switched off when it came to the whole crafting element. Fallout 2 will always be the top of the list even though it was a complete buggy mess. If anyone feels like they they need to spend an age collecting resources and such to craft a wall instead of immersing themselves in the quest's and storyline's that are on offer is a mystery. I may be cynical in my old age, but when it comes to RPG's I'm more about finishing a story than finding that final nail to build a cupboard that I always dreamed of. I did play Fallout 3, the less said about it the better.
|
# ? Nov 29, 2015 01:40 |
|
2house2fly posted:I disapprove of calling game developers lazy. Never attribute to malice etc Speaking as a game developer, laziness isn't necessarily malicious. A little forgivable laziness in the early stages ("I can totally fix that if it ever comes up later") can end up causing massive, horrible problems later ("Oh god I built half of the quest handling system around that thing, I can't change it now"). You build a couple of things hard-coded, you build a couple of workarounds, and the next thing you know you've got a black box you can't touch for fear of losing everything. Basically, as a programmer, you either put too much effort into everything and end up wasting 90% of that effort, or you risk picking the wrong thing to not put effort in on and you gently caress yourself and your team over. So, in Bethesda's case, you end up with poo poo like "Every major dialogue needs four voiced options because I couldn't figure out a way to show more and our game throws a deep null pointer if you give it less, and at this point the choice system is bound to the button press rather than the dialogue line so we'd have to rebuild all of the existing quests to cope with a shift." Ubisoft has poo poo like "All of our animation code was tied to this one particular rig which is actually specially built for this one character model, so we can't swap in a female character because none of our code will work for it because we handled everything with string literals rather than references." Please note that this is me trying to find code-level explanations for this stuff- the real reasons might be a lot dumber than either of those- but early tiny mistakes can lead to fuckups down the line. This is why people mention engine ages. Those fuckups will happen and they will increase as the age of the engine progresses.
|
# ? Nov 29, 2015 03:32 |
|
Rocket Baby Dolls posted:I got a chance to play Fallout 4 for a little while earlier, all I got was brighter palette's and then just switched off when it came to the whole crafting element. You can do that. You started the sidequest that lets you do crafting. It's not part of the story.
|
# ? Nov 29, 2015 04:50 |
|
So Force of Will is a really good and cool game. It's a Magic: the Gathering knock off, but unlike most of the other clones on the market, it innovates on a lot of the game concepts in a smart manner, making a streamlined, fast pace, and strategic game. I can only hope it blossoms into a proper niche game if not grow into full on popularity. BUT The advertising is rear end and they're catering way too hard to that otaku audience. The game is filled to the brim with generic anime girls and masks an otherwise deep strategy game as a long series of crass pin up poo poo. More obnoxious is that they've shown that they can have quite a lot of variety with the sorts of characters portrayed on the cards. Males in particular come in a wide variety of creative shapes and art styles. But women? loving moe blobs every time.
|
# ? Nov 29, 2015 06:43 |
|
Persona 3: Yes, I know I can't create a social link with Aegis right now. You can stop telling me so every time I speak to her.
|
# ? Nov 29, 2015 07:10 |
|
Thing dragging Fallout 4 for me is they nailed dog behavior perfectly in that every time I try to trade items with Dogmeat it results in a goddam chase where he won't stop moving further away from me, preventing me from triggering dialogue
|
# ? Nov 29, 2015 07:59 |
|
Responding from the Hoaxes and Urban Legends thread in Games:MisterBibs posted:Bit of a cross-post from the poo poo Dragging Down This Game thread in PYF, but it always annoyed me that Game Dev Tycoon always goes with recorded history when it comes to PC/Video games. It'd be really awesome if, during one game, poo poo like the Nintendo Playstation happened. It's also iffy because it makes announcements like the (fictional equivalents of the) Nintendo PlayStation and Dreamcast and I assume you're actually expected to believe them and fall for them but like you said it plays out exactly as in real life,especially in the latter case where everyone knows that the Dreamcast got crushed by the PS2 and sure enough it happens in the game too, so you've got no incentive to ever develop for it.
|
# ? Nov 29, 2015 09:25 |
|
You monster, that underdog system only crashed and burned because you didn't develop the equivalent of Mario 64 as an exclusive for it
|
# ? Nov 29, 2015 12:04 |
|
Away all Goats posted:Thing dragging Fallout 4 for me is they nailed dog behavior perfectly in that every time I try to trade items with Dogmeat it results in a goddam chase where he won't stop moving further away from me, preventing me from triggering dialogue if you look at him and press the action button you can then command him to come to you instead of having to chase him.
|
# ? Nov 29, 2015 15:14 |
|
Nuebot posted:One of the ones that broke for me wasn't even a radiant quest, it was a full blown quest line. I had to go rescue some lady from a cult except I'd already been there earlier and killed the cult for being a weird cult. So a few hours later I get the quest and you're normally supposed to go rescue her from the back room the of the cultists. But since I'd already opened the back room door she just didn't spawn into the world. Quest points me to a room behind door I can't open without a key I don't have and can't get until I complete the quest. Using console commands to noclip through just reveals that it's pointing to the floor, for no real reason. Spawning the NPC into the world just has her spout generic dialogue at me. I know the one you're talking about. Oddly enough, I went back there for the quest mission and had a new dialogue option when dealing with the new cult leader (since I blasted the old one). It was an intimidation option to get the "hostage" back, basically saying "hey, BTW I murdered the previous guy running this scam" and he unlocked the door and ran off. So maybe wait for a few days for the area to reset?
|
# ? Nov 30, 2015 02:49 |
|
I picked up Split/Second during this Steam sale after watching some videos of it and thinking it's my kind of game. It really is, but holy poo poo, does the menu system just suck beyond belief. It's super slow and unresponsive, and when you have a game where you have time trial tracks that requires pinpoint precision to get hit the target time, you will spend a lot of time restarting, which makes it even more frustrating. Some of the annoyance comes from the fact that most other racing games seem really quick to restart a race when you screw up, this one feels like you have to wait 15 seconds per button press to get into the menu and select restart. You can't even select the option screen from the pause menu, you have to do it from the main menu at the beginning, which means enjoy backing out of about 3 other menus just so you can turn the sound effects down a bit to hear the music better. It also feels strange that you can't really ram cars in the game to try to crash them, considering the whole point of the game is trying to make them crash to get the edge on them. I love the power play system, and it makes for some amazing moments in the races, but they would be a lot more fun if you could also try to pit maneuver the other racers. That said, for 5 bucks, it really is a fun racing game. I will probably play it to the end, just to see what crazy track explosions it'll throw at me next.
|
# ? Nov 30, 2015 03:56 |
|
StandardVC10 posted:I'm playing on PS3. The quicktime events gave me a lot less trouble on normal difficulty, though, it feels like. (And if that's the case, what a perverse way of making the game harder.) Urgh, you just reminded me of trying to beat Metal Gear Solid 2 on Extreme. Got through >90% of the game but just before the penultimate boss battle, there's a scene where you lose life from being choked and have to hammer a button to restore your health, it's harder on higher difficulties and I simply could not do it on extreme. Got through so much poo poo to be beaten by a button-mashing section. I should have played more of those athletics games in my youth.
|
# ? Nov 30, 2015 09:21 |
|
Kaincypher posted:I know the one you're talking about. Oddly enough, I went back there for the quest mission and had a new dialogue option when dealing with the new cult leader (since I blasted the old one). It was an intimidation option to get the "hostage" back, basically saying "hey, BTW I murdered the previous guy running this scam" and he unlocked the door and ran off. So maybe wait for a few days for the area to reset? Yeah, this is how this one played out for me too. Though, I didn't open the door to the back room the first time I shot up the place...
|
# ? Nov 30, 2015 16:12 |
|
Nuebot posted:
In those cases I pretty regularly get a dialogue option to tell the questgiver I already did the thing, they comment on it, give me the reward, and the quest ends on the spot. Sorry poo poo's hosed for you!
|
# ? Nov 30, 2015 16:43 |
|
I hate V.A.T.S. It just really, REALLY slows down my drat game. I like it as a concept. I can slow down time, choose the target and where I want to hit, and queue up some attacks. But then I hit "Go" and it's a slog...I don't want to sit through these long, drawn-out animations for every attack. I wish there was an option to just get all the results of my attacks in V.A.T.S. without seeing all that crap. After I hit 'Ok' it just exits out and shows me the results. I understand I can hit cancel after the shooting animation starts, but it's my understanding that that ALSO cancels out any attacks that are queued, yes? So if I put three shots in, and hit cancel after the first one fires, that one will go through, but the other two won't. If I'm wrong on that, then I guess V.A.T.S. does what I want it to, but I've tried it after the first shot and it looks like it cancels the other ones, but I'm not always paying 100% attention to their health and how much I should do with 1 shot vs 2 or 3.
|
# ? Nov 30, 2015 17:49 |
|
DrBouvenstein posted:I hate V.A.T.S. It just really, REALLY slows down my drat game. Yeah, it cancels the attacks, the intended use is for when you queue up a dozen attacks then the motherfucker moves slightly against a railing or something and you can see that your 6 "90% hit" torso shots are going to ping off the railing instead of hitting anything useful.
|
# ? Nov 30, 2015 18:10 |
|
SiKboy posted:Yeah, it cancels the attacks, the intended use is for when you queue up a dozen attacks then the motherfucker moves slightly against a railing or something and you can see that your 6 "90% hit" torso shots are going to ping off the railing instead of hitting anything useful. Or turns so you can't hit his right arm or whatever you were aiming at anymore and instead of still firing at it and aiming his left arm and/or torso that are now in the line of fire you hit gently caress all because Bethesda and gently caress you.
|
# ? Nov 30, 2015 19:09 |
|
DrBouvenstein posted:I hate V.A.T.S. It just really, REALLY slows down my drat game. Yeah I just gave up on vats aft the first time using it, and just got better at free aim. Just got my first fallout bug. There's a quest in vault 81 that won't trigger. I've tried a bunch of recommendations from online forums and it still won't work, and I can't get all the bobble heads because you can't get the medicine one without doing that quest, which is so loving stupid. Also the ending of the game was really lame.
|
# ? Nov 30, 2015 19:42 |
|
Morglon posted:Or turns so you can't hit his right arm or whatever you were aiming at anymore and instead of still firing at it and aiming his left arm and/or torso that are now in the line of fire you hit gently caress all because Bethesda and gently caress you. It is very lame that you either hit the thing you were targeting or nothing at all
|
# ? Nov 30, 2015 19:50 |
|
Thin Privilege posted:Also the ending of the game was really lame. Uh lamer than the one for FO3 where once you start a certain quest it railroads you to the final area where you're forced to sacrifice yourself to push a button that is totally survivable other than plot reasons, even if you have one of several characters that is literally immune to its harmful effects, and doesn't allow you to keep playing afterwards? Because that would be really hard to top in terms of lame endings. ....Liberty Prime was still loving rad though.
|
# ? Nov 30, 2015 20:35 |
|
Ryoshi posted:Uh lamer than the one for FO3 where once you start a certain quest it railroads you to the final area where you're forced to sacrifice yourself to push a button that is totally survivable other than plot reasons, even if you have one of several characters that is literally immune to its harmful effects, and doesn't allow you to keep playing afterwards? Because that would be really hard to top in terms of lame endings. I don't remember much of Fallout 3 because it was so boring and I didn't like it at all, so I guess I blocked that out of my memory. I also remember playing the DLCs after having finished the main story so I have no idea how that worked if I died or whatever. In any case, yeah that sounds much worse.
|
# ? Nov 30, 2015 20:44 |
|
The DLC made it so after you died you woke up in a Brotherhood medical bay, but until it came out you there just wasn't a post game at all, you're dead, congrats. Pretty sure Fawkes even insults you a bit of you tell him "hey you're immune to radiation can you go push this button for me?"
|
# ? Nov 30, 2015 20:49 |
|
Thin Privilege posted:I don't remember much of Fallout 3 because it was so boring and I didn't like it at all, so I guess I blocked that out of my memory. I also remember playing the DLCs after having finished the main story so I have no idea how that worked if I died or whatever. DLCs were like "lol jk you didn't die you just got kinda sick. You're ok now." Also, if you sent the Brotherhood woman in instead of doing it yourself, she's kinda mad at you. So the quality Bethesda writing you've come to love.
|
# ? Nov 30, 2015 20:49 |
|
Owning one of those dlcs is what retconned death into near-death, you originally had no option to continue post-msq no matter how much other stuff was unfinished at the time
|
# ? Nov 30, 2015 20:50 |
|
New Vegas doesn't let you keep playing after the ending either.
|
# ? Nov 30, 2015 20:59 |
|
|
# ? May 13, 2024 16:23 |
|
Sleeveless posted:New Vegas doesn't let you keep playing after the ending either. It's better for it, IMO.
|
# ? Nov 30, 2015 21:04 |