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neonbregna
Aug 20, 2007
Ungh can you nerds take your rpg slap fighting somewhere else? You are making this a bad thread again.

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Harrow
Jun 30, 2012

Owlofcreamcheese posted:

I can imagine it, every single person that cares about the two series plays it the exact same way (ignore the main story, dick around for 200 hours) and it's dumb to imagine that is just the fans 'getting one over" on those dumb dumbs that keep doing the same ultra successful formula totally randomly by mistake. Where they really MEANT us all to be super into the main story and not be able to tear ourselves away from getting to the thrilling conclusion.

I take issue with the "every single person" part of that. This structure is maybe fine with me for an Elder Scrolls game, but it isn't what I want out of a Fallout game. I'd rant about New Vegas but I've done that a ton in this thread already. To keep it short: even after several playthroughs of New Vegas, I don't ignore the story and just dick around--I don't even want to, because the story is good and there are plenty of ways that I can make it go differently than last time.

Fallout 4 does better than Fallout 3 in this respect, but overall it's still pretty rigid, especially when it comes to side quests. There's a nice variety of how the endgame can go down, but it's pretty linear up to then and the end result of the various endgame paths is still "blow up Faction A, Faction B, or both" with no information about how that affected the Commonwealth so I'm not motivated to try for a different ending.

coyo7e
Aug 23, 2007

by zen death robot

The Cheshire Cat posted:

This is something a lot of people didn't know about the previous fallout games but you can do it in fo4 as well - if you click on the title at the top of an inventory list you can filter it by type.
I missed you posting this, but I never realized anybody didn't know this, since on the console version it has prompts to hit LT and RT to move between groupings. That could explain why some people think the inventory in the workshop is unusable, and why I'm complaining about niggling stuff like raw meat being next to my cooked meat, and how MacReady's wife's special wooden figurine they give you as a memento, is just a junk item that will auto-scrap if you aren't careful with it...

Iceshade
Sep 15, 2007
Tactical Ignorance


This looks pretty intimidating. I'm hoping to find more of these so I can give them to settlers that are stationed on guard posts. That, or give them all patrolman sunglasses, military caps, combat armour and army fatigues.

Tenzarin
Jul 24, 2007
.
Taco Defender

coyo7e posted:

MacReady's wife's special wooden figurine they give you as a memento, is just a junk item that will auto-scrap if you aren't careful with it...

Face it the main character is a survivalist.

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

Harrow posted:

I take issue with the "every single person" part of that. This structure is maybe fine with me for an Elder Scrolls game, but it isn't what I want out of a Fallout game. I'd rant about New Vegas but I've done that a ton in this thread already. To keep it short: even after several playthroughs of New Vegas, I don't ignore the story and just dick around--I don't even want to, because the story is good and there are plenty of ways that I can make it go differently than last time.

Fallout 4 does better than Fallout 3 in this respect, but overall it's still pretty rigid, especially when it comes to side quests. There's a nice variety of how the endgame can go down, but it's pretty linear up to then and the end result of the various endgame paths is still "blow up Faction A, Faction B, or both" with no information about how that affected the Commonwealth so I'm not motivated to try for a different ending.

It just seems really clear the thing they are selling is 100% designed from the ground up as "we have a bunch of randomly scattered open world stuff" and not "we made a linear narrative" and it doesn't seem like some craaaazy mistake they are making over and over that the game has a weak central narrative that encourages you to largely ignore it.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Iceshade posted:



This looks pretty intimidating. I'm hoping to find more of these so I can give them to settlers that are stationed on guard posts. That, or give them all patrolman sunglasses, military caps, combat armour and army fatigues.

Most of the named raider bosses have the hooded spike armor, at least at low levels. I've only gotten two sets so far, but yeah, I really like the look of it. Worst case I'll just console spawn some. I plan on doing that anyway for vault jumpsuits so I can use different numbers for my different settler jobs so I can tell who's doing what.

coyo7e
Aug 23, 2007

by zen death robot

MisterBibs posted:

It's almost as if the first thing (that you finding out who you are being in the beginning or the middle is entirely immaterial) completely undercuts the second thing (that the story was supposedly handled badly because you find out who you are in the beginning)! If your argument hinges on something immaterial, re-examine.

Hell, if anything you should be thankful that the game tells you upfront, rather than make you realize what's going on later on. Or even worse, having to wait for the next game to find out what you really did and having to go back to play that path.


As the dude said, that's been a thing since Fallout 3. To be fair, sometimes the little < and > don't show up, but for the most part they do.
It's not "you find out who you are" you blithering nicompoop, it's because you are given this heavy-handed emotional blackmail of a macguffin and told you're supposed to give a poo poo about it. I have no idea how you've become so fixated on a tangent and begun using it as some kind of blunt instrument to counter people saying that killing your wife and stealing your kid in the first ten minutes is lazy, sloppy, hamhanded, and juvenile. It's the kind of thing you come up with when you're writing the script for a Lifetime Special movie, or when you're 13 and trying to write a gritty sword and sorcery adventure novel with heavy emotional stuff going on.

"finding out who you are" doesn't matter in any of the games, up to and including this one. Who you are is literally a faceless cipher, what is weird and poorly done story, is to then give this faceless automaton the literally laziest plot impetus ever - OMG go rescue your kid you're his only hope!!1!one! "Who you are" is never an issue, never was an issue, and is not an issue. What the game shoves in your face and then repeatedly makes your character whinge about, is the issue. If Codsworth's AI spun out of control after I woke up and got home to my bachelor pad with no wife and baby, I would be like "oh well he's kinda my only remaining friend, maybe it'd be nice to go find the institute (or whomever else they want to be the magic mr handy-fixing guys you search out).


Here's an exercise, read this classic movie line out loud: "Help me Obi-Wan Kenobi, you're our only hope!" Tantalizing, isn't it? You don't know who this person is (but they're attractive) and they seem to need help for something larger than one person's needs. This sounds like the beginning of an epic journey and adventure!

Now try reading this line, "They killed my wife and stole my baby!" This sounds like a 75-minute action flick starring Duane "The Rock" Johnson (or maybe Mel Gibson, or a shaven-headed Kevin Bacon?), where he breaks bottles over peoples' heads in every bar he walks into, tortures whomever he feels like whenever it suits him, and leaves every single place he visits a smoking wreckage - literally or figuratively.

While I'm all for leaving most of the wasteland smoking wreckage, having that emotional context as my background really does detract from the polyamorous gay romance spree in the Fury Road water-based apocalyptic empire I created since waking up.

coyo7e fucked around with this message at 21:34 on Nov 30, 2015

The Cheshire Cat
Jun 10, 2008

Fun Shoe

coyo7e posted:

I missed you posting this, but I never realized anybody didn't know this, since on the console version it has prompts to hit LT and RT to move between groupings. That could explain why some people think the inventory in the workshop is unusable, and why I'm complaining about niggling stuff like raw meat being next to my cooked meat, and how MacReady's wife's special wooden figurine they give you as a memento, is just a junk item that will auto-scrap if you aren't careful with it...

Yeah on PC it's not nearly as obvious - there's two arrows up by the title you can click to change the filters backwards/forwards, but the way they're positioned they just look like UI flourish for emphasis on the header rather than actual interactive elements. You can also used the a/d keys to swap filters but in a menu most people won't even bother touching the keyboard because why would you?

Deified Data
Nov 3, 2015


Fun Shoe

Owlofcreamcheese posted:

It just seems really clear the thing they are selling is 100% designed from the ground up as "we have a bunch of randomly scattered open world stuff" and not "we made a linear narrative" and it doesn't seem like some craaaazy mistake they are making over and over that the game has a weak central narrative that encourages you to largely ignore it.

I don't think any writer over at Bethesda ever sat down to a day of work and thought "let's craft something that's going to be ignored" - it may cross their minds as an eventuality of the genre they've pioneered but it's not anyone's ideal. Bethesda hides their best set pieces behind the main quest, a huge chunk of voice acting, and on top of it gives you the impetus of rescuing a baby to light a fire under your butt. I honestly think "weak central narrative" is a problem that Bethesda keeps running into time and time again. They made Morrowind, after all - they're capable of greatness. They just have that one stumbling block, among others.

coyo7e
Aug 23, 2007

by zen death robot

The Cheshire Cat posted:

Yeah on PC it's not nearly as obvious - there's two arrows up by the title you can click to change the filters backwards/forwards, but the way they're positioned they just look like UI flourish for emphasis on the header rather than actual interactive elements. You can also used the a/d keys to swap filters but in a menu most people won't even bother touching the keyboard because why would you?
I wonder how many PC players don't know that hitting the Reload/Draw Weapon will change the images on the loading screens from wireframe to normal color, either! :science:

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

Deified Data posted:

I don't think any writer over at Bethesda ever sat down to a day of work and thought "let's craft something that's going to be ignored" - it may cross their minds as an eventuality of the genre they've pioneered but it's not anyone's ideal. Bethesda hides their best set pieces behind the main quest, a huge chunk of voice acting, and on top of it gives you the impetus of rescuing a baby to light a fire under your butt. I honestly think "weak central narrative" is a problem that Bethesda keeps running into time and time again. They made Morrowind, after all - they're capable of greatness. They just have that one stumbling block, among others.

Like these are super popular and super beloved games and all you ever hear is people thinking they have some master trick to ignore the main story and play the game how they want and it just seems possible now that they have down it half a dozen times that maybe this isn't some trick the user base is just thinking up totally randomly and maybe this is actually a part of the genre that at some point the company read any message board ever and caught on to as the way people love these games and what they buy them for.

I bet they playtest the hell out of these games to make sure people aren't bee lining the whole game through the main story. Their whole game design fails if people don't constantly wander off.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

coyo7e posted:


Now try reading this line, "They killed my wife and stole my baby!" This sounds like a 75-minute action flick starring Duane "The Rock" Johnson (or maybe Mel Gibson, or a shaven-headed Kevin Bacon?), where he breaks bottles over peoples' heads in every bar he walks into, tortures whomever he feels like whenever it suits him, and leaves every single place he visits a smoking wreckage - literally or figuratively.


Why would I not want to play this

Why did I not model John Fallout as Dwayne "The Rock" Johnson

Entropic
Feb 21, 2007

patriarchy sucks

Mondian posted:

How is that even possible when you've also played Oblivion, Skyrim, and FNV?

No one who didn't buy Skyrim at release has ever played it without SkyUI.

Harrow
Jun 30, 2012

Owlofcreamcheese posted:

It just seems really clear the thing they are selling is 100% designed from the ground up as "we have a bunch of randomly scattered open world stuff" and not "we made a linear narrative" and it doesn't seem like some craaaazy mistake they are making over and over that the game has a weak central narrative that encourages you to largely ignore it.

I don't know how you can play Fallout 4 and not see that they clearly really wanted a strong central narrative here. There's a prologue with a revenge and kidnapping setup. They tie it in closely with the rest of the main plot. They hired voice actors for the main character because having a voiced protagonist can help sell dramatic moments. (I'm assuming here that they didn't just do it because everyone else is--I'm assuming they had a good reason.) Their whole reveal trailer focused on the family and the contrast between pre- and post-apocalypse. That the narrative falls flat is a mistake because they clearly really wanted it not to.

You point out that they designed it as a bunch of randomly scattered open world stuff, and that's true--but it also has a central narrative that has quite a bit of effort and budget put into it. It can be both things.

I recognize that, again, I am clearly in the minority in preferring New Vegas to Fallout 4, as evidenced by the sales of both games. I'm a nerdy RPG fan who wants his nerdy RPG roleplaying, even if it comes at the cost of having a "just gently caress around and do whatever you want" world design. My criticisms probably make no sense to people with different priorities, but I don't think that means they're invalid or that Bethesda can't be criticized for having a weak story because "most players ignore it anyway."

Harrow fucked around with this message at 21:41 on Nov 30, 2015

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Entropic posted:

No one who didn't buy Skyrim at release has ever played it without SkyUI.

I did, I only installed it on my most recent go around. It's not that great but I appreciate it made the text smaller so I can see more at once.

Stink Fuck Rob
Nov 22, 2006
I HAVEN'T BATHED SINCE DECEMBER 4, 2009. ARE U READY FOR A STINK FUCK????

Geostomp posted:

So I'm getting slaughtered by low level monsters outside Diamond City as I roam. It's becoming increasingly clear that my old tactic of VATS constantly is not working out in this newer setting. Any tips on armor, weapon, and skill combinations for a low level trying to get by until the real power kicks in?
If you don't have at least 7 points in Luck for Critical Banker, you're playing this game wrong. Get a respec mod from nexus or something and put lots of points into luck and agility, and a few points in Perception.

With certain SPECIAL builds, VATS just won't being worth using at all. You've really screwed yourself out of fun if you dumped too many points into Endurance / Perception / Intelligence. I dreaded combat on my first character because it was so bland.

coyo7e
Aug 23, 2007

by zen death robot

Magmarashi posted:

No, they all told you straight up who you were and what you were doing, and even imparted a greater sense of urgency on you in the case of the first game with an actual time limit. They're comparing Fallout to TES games mostly because there isn't a meaty argument to be had when you compare Fallout to Fallout.
This is at least partially untrue. In Fallout 1, you are The Vault Dweller, the person who was chosen to go find a water chip. If you are anything like me when the game was new, I read the manual for hours, and then started my game and promptly forgot what I was supposed to be doing,until i started getting time limit warnings and also lost the game the first (couple) times because I found out too late, and couldn't get the chip and save everybody in time. In the second game it's even more vague - you're just somebody who happens to be descended from somebody, so you're sent off on a ludicrous and almost impossible mission, with only a couple of time-based events to remind you what the stakes are. In the third one you get a uhh, message from Liam Neeson and go look for him, that's pretty broad. Tactics, you were just trying to survive after the rest of your battalion or whatever got destroyed or separated, otherwise you just do what you want as it crosses your plate. New Vegas you don't even remember who you were, and frankly I never did figure it out and got hundreds and hundreds of hours out of the game, and never, ever bothered to beat it. Even BoS was something like "You're a merc or something, one of these pre-made characters we shoved onto a line-up for you. Go shoot stuff and make caps while you try to enjoy this awful, awful game."

That's nothing like being handed a gut punch (writing-wise) like your kid being stolen.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo

Owlofcreamcheese posted:

Like these are super popular and super beloved games and all you ever hear is people thinking they have some master trick to ignore the main story and play the game how they want and it just seems possible now that they have down it half a dozen times that maybe this isn't some trick the user base is just thinking up totally randomly and maybe this is actually a part of the genre that at some point the company read any message board ever and caught on to as the way people love these games and what they buy them for.

I bet they playtest the hell out of these games to make sure people aren't bee lining the whole game through the main story. Their whole game design fails if people don't constantly wander off.

lol

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I really hosed up hard making my SPECIAL stats average all around instead of a few standouts, I really should have gone heavy into INT/CHA for what I want.

quote:

I bet they playtest

quote:

lol

quote:

New Vegas you don't even remember who you were, and frankly I never did figure it out and got hundreds and hundreds of hours out of the game, and never, ever bothered to beat it.

Your character actually doesn't have amnesia, they just don't really care and it doesn't matter unless you play Lonesome Road.

Harrow
Jun 30, 2012

RBA Starblade posted:

I really hosed up hard making my SPECIAL stats average all around instead of a few standouts, I really should have gone heavy into INT/CHA for what I want.

Heavy INT/CHA worked well for me. Tons of crafting, effectively unlimited fusion cores, supply lines and overpowered companions. I had just enough PER to get Lockpick, increased AGI because I wanted Action Boy, got enough STR for Armorer, and I ended up spending some perk points later on increasing END (more HP per point in the long run than Life Giver, hilariously). But it worked out pretty nice.

coyo7e
Aug 23, 2007

by zen death robot

Harrow posted:

Because there are only four choices, and in a lot of cases, the only choice that isn't "I want revenge for my spouse" or "I need to find my son" is something sociopathic.
I'm exaggerating of course, but this is pretty much how most dialogue wheels have coalesced together in my memory of this game I've put over a hundred hours into:
WHERE IS MY KIDNAPPED CHILD
LOOKING FOR MY SON
BARTER
HATE RAIDERSNEWSPAPERS


The runner-up being:
WEAR/REMOVE POWER ARMOR
DISMISS
TRADE
HAVE SEX WITH ME (colored yellow, Charisma check)

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

coyo7e posted:

I'm exaggerating of course, but this is pretty much how most dialogue wheels have coalesced together in my memory of this game I've put over a hundred hours into:
WHERE IS MY KIDNAPPED CHILD
LOOKING FOR MY SON
BARTER
HATE RAIDERSNEWSPAPERS


The runner-up being:
WEAR/REMOVE POWER ARMOR
DISMISS
TRADE
HAVE SEX WITH ME (colored yellow, Charisma check)

SPEAK AS SHROUD should have remained as an option for the rest of the game. Especially the parts where the character can't think of anything clever to say or flubs it then falls back on a canned line.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

RBA Starblade posted:

I really hosed up hard making my SPECIAL stats average all around instead of a few standouts, I really should have gone heavy into INT/CHA for what I want.




Your character actually doesn't have amnesia, they just don't really care and it doesn't matter unless you play Lonesome Road.

Yeah, your character has whatever backstory you want, they're not amnesiac, it's just that it never comes up except at certain points. Like, you meet a lounge singer and one of the dialog options is "Holy crap, I saw you back in New Reno", stuff like that. The main reason is because having your backstory come up in dialog would possibly contradict whatever backstory you have in mind for your character.

Backhand
Sep 25, 2008
There needs to be a mod that completely re-writes the entire plot so it turns out that Mama Murphy was the true villain all along, and is secretly running the Institute, pulling the strings, and giving orders to Kellog. She did everything leading up to the events of the game when she got really, really high one day and thought it'd be funny. The final boss battle consists of an FEV-enhanced Mama Murphy boosted up to Super Mutant Behemoth proportions, and wearing a custom suit of X-01 power armor.

Also Shaun is long gone because after thawing him out of the Vault, she sold him to a drug dealer for some Jet.

Deified Data
Nov 3, 2015


Fun Shoe

Owlofcreamcheese posted:

Like these are super popular and super beloved games and all you ever hear is people thinking they have some master trick to ignore the main story and play the game how they want and it just seems possible now that they have down it half a dozen times that maybe this isn't some trick the user base is just thinking up totally randomly and maybe this is actually a part of the genre that at some point the company read any message board ever and caught on to as the way people love these games and what they buy them for.

I bet they playtest the hell out of these games to make sure people aren't bee lining the whole game through the main story. Their whole game design fails if people don't constantly wander off.

I see what you're getting at. Bethesda is definitely aware of how people play their games, regardless of the ambition or lack thereof found in their plotlines. In most Bethesda games, the main quest works in "breather" moments to give you the chance to explore a bit or do other things before you resume the main quest ("We have to formulate a plan, come back to us when you're ready to proceed") - they do this to preserve the narrative flow while still allowing you the chance to explore.

My issue with Fallout 4 is that it doesn't really give you one of these until 3/4's through the main quest, namely [END SPOILERS] when you discover your son is an adult who clearly doesn't need rescuing. Everything up to that point is basically a mad dash to the end so you can resolve the central conflict and not break immersion every time you stop to build settlements or help a robot with his problems that pale in comparison to yours. So yeah, I feel like 4's narrative was an experiment on Bethesda's part to see how involved they could make it and still keep the sense of exploration intact. Sadly I don't think they were as successful as they'd like.

coyo7e
Aug 23, 2007

by zen death robot

Backhand posted:

There needs to be a mod that completely re-writes the entire plot so it turns out that Mama Murphy was the true villain all along, and is secretly running the Institute, pulling the strings, and giving orders to Kellog. She did everything leading up to the events of the game when she got really, really high one day and thought it'd be funny. The final boss battle consists of an FEV-enhanced Mama Murphy boosted up to Super Mutant Behemoth proportions, and wearing a custom suit of X-01 power armor.

Also Shaun is long gone because after thawing him out of the Vault, she sold him to a drug dealer for some Jet.
She took so much Jet she can see that everybody else is stuck within the Matrix. She becomes the Agent.

Iceshade
Sep 15, 2007
Tactical Ignorance

coyo7e posted:

I wonder how many PC players don't know that hitting the Reload/Draw Weapon will change the images on the loading screens from wireframe to normal color, either! :science:

:suicide:

Magmarashi
May 20, 2009





coyo7e posted:

It's not "you find out who you are" you blithering nicompoop, it's because you are given this heavy-handed emotional blackmail of a macguffin and told you're supposed to give a poo poo about it. I have no idea how you've become so fixated on a tangent and begun using it as some kind of blunt instrument to counter people saying that killing your wife and stealing your kid in the first ten minutes is lazy, sloppy, hamhanded, and juvenile. It's the kind of thing you come up with when you're writing the script for a Lifetime Special movie, or when you're 13 and trying to write a gritty sword and sorcery adventure novel with heavy emotional stuff going on.

"finding out who you are" doesn't matter in any of the games, up to and including this one. Who you are is literally a faceless cipher, what is weird and poorly done story, is to then give this faceless automaton the literally laziest plot impetus ever - OMG go rescue your kid you're his only hope!!1!one! "Who you are" is never an issue, never was an issue, and is not an issue. What the game shoves in your face and then repeatedly makes your character whinge about, is the issue. If Codsworth's AI spun out of control after I woke up and got home to my bachelor pad with no wife and baby, I would be like "oh well he's kinda my only remaining friend, maybe it'd be nice to go find the institute (or whomever else they want to be the magic mr handy-fixing guys you search out).


Here's an exercise, read this classic movie line out loud: "Help me Obi-Wan Kenobi, you're our only hope!" Tantalizing, isn't it? You don't know who this person is (but they're attractive) and they seem to need help for something larger than one person's needs. This sounds like the beginning of an epic journey and adventure!

Now try reading this line, "They killed my wife and stole my baby!" This sounds like a 75-minute action flick starring Duane "The Rock" Johnson (or maybe Mel Gibson, or a shaven-headed Kevin Bacon?), where he breaks bottles over peoples' heads in every bar he walks into, tortures whomever he feels like whenever it suits him, and leaves every single place he visits a smoking wreckage - literally or figuratively.

While I'm all for leaving most of the wasteland smoking wreckage, having that emotional context as my background really does detract from the polyamorous gay romance spree in the Fury Road water-based apocalyptic empire I created since waking up.

Both of you need a hobby that isn't this, jfc.

Backhand
Sep 25, 2008

coyo7e posted:

She took so much Jet she can see that everybody else is stuck within the Matrix. She becomes the Agent.

An endless parade of Mama Murphy synths, each one rushing the player armed with a super sledge.

Viva Miriya
Jan 9, 2007

Man you guys are bad.

Deified Data
Nov 3, 2015


Fun Shoe
Anybody try an unarmed/melee only build with much success? I can already imagine the perk investment I'd need but just wanted to know if you found it rewarding at all - there's not terribly much variety. You basically just have to choose whether you want to use the power fist or the super sledge in the end, right?

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

coyo7e posted:

It's the kind of thing you come up with when you're writing the script for a Lifetime Special movie, or when you're 13 and trying to write a gritty sword and sorcery adventure novel with heavy emotional stuff going on.

Or, ya know, a video game. It's not like we're discussing an overwrought indie game with a Deep Message here. You're playing a game that draws heavily from pulpy schlock.

coyo7e posted:

Who you are is literally a faceless cipher

That's never been true, though.

coyo7e posted:

Here's an exercise, read this classic movie line out loud: "Help me Obi-Wan Kenobi, you're our only hope!" Tantalizing, isn't it?

Nah, the burning skeletons were the tantalizing part. The bad guys killed his parents. I'm now invested.

coyo7e posted:

Now try reading this line, "They killed my wife and stole my baby!" This sounds like a 75-minute action flick starring Duane "The Rock" Johnson (or maybe Mel Gibson, or a shaven-headed Kevin Bacon?), where he breaks bottles over peoples' heads in every bar he walks into, tortures whomever he feels like whenever it suits him, and leaves every single place he visits a smoking wreckage - literally or figuratively.

Sounds pretty awesome. Prolly would do well at the box office, to boot.

coyo7e posted:

While I'm all for leaving most of the wasteland smoking wreckage, having that emotional context as my background really does detract from the polyamorous gay romance spree in the Fury Road water-based apocalyptic empire I created since waking up.

Then don't play that sort of character, if you don't want the game's plot clashing with your bizarre choices.

Entropic posted:

No one who didn't buy Skyrim at release has ever played it without SkyUI.

I've never used SkyUI, because with all Bethesda UIs, by the time an alternate UI is made I've got the muscle memory of the existing one down to a science.

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

coyo7e posted:

I guess I don't understand why you'd bother hauling around so much garbage and selling it to vendors.

It's not strictly on purpose. A few guns I loot specifically to give to settlers before sending them on a trade route or to live at another settlement. The rest of the guns are there because you get additional ammo if you pick the gun up off the ground instead of looting it from the body. If my inventory isn't full then I don't bother to drop them.

When I get back to town I scrap most of it and store the stuff that is meant for my settlers. Most of the stuff I'm saving to sell in bulk is my own out-leveled gear, but if one of the poo poo guns I picked up is worth more than like 250 caps then I will set it aside to sell because gently caress actually spending my caps. All of my transactions end in financial gain so I can become the richest housewife in the wasteland.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

MisterBibs posted:

Nah, the burning skeletons were the tantalizing part. The bad guys killed his parents. I'm now invested.

Well, no, you were already invested from the moment you saw the damsel in distress, witnessed the bad guy being a bad guy in need of comeuppance, and saw that the protagonist longed for something greater. His aunt and uncle dying was just the point of no return motivation where the hero can no longer refuse the call of adventure.

Crappy Jack fucked around with this message at 22:15 on Nov 30, 2015

Mondian
Apr 24, 2007

Deified Data posted:

Anybody try an unarmed/melee only build with much success? I can already imagine the perk investment I'd need but just wanted to know if you found it rewarding at all - there's not terribly much variety. You basically just have to choose whether you want to use the power fist or the super sledge in the end, right?

Yes. Though I prefer Rockville Slugger for clearing out the chaff and only really use the sledge for legendaries and other big hp sponges.

Deified Data
Nov 3, 2015


Fun Shoe

Mondian posted:

Yes. Though I prefer Rockville Slugger for clearing out the chaff and only really use the sledge for legendaries and other big hp sponges.

Did you have much tactical use for weapons of varying swing speeds? I'll probably keep a fast/med/heavy on hand just to see if they come in handy.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Crappy Jack posted:

Well, no, you were already invested from the moment you saw the damsel in distress, witnessed the bad guy being a bad guy in need of comeuppance, and saw that the protagonist longed for something greater. His aunt and uncle dying was just the point of no return motivation where the hero can no longer refuse the call of adventure.

Um, no, I wasn't really invested until 'holy poo poo the bad guys killed Luke's adopted parents'.

Pellisworth
Jun 20, 2005

Harrow posted:

I don't know how you can play Fallout 4 and not see that they clearly really wanted a strong central narrative here. There's a prologue with a revenge and kidnapping setup. They tie it in closely with the rest of the main plot. They hired voice actors for the main character because having a voiced protagonist can help sell dramatic moments. (I'm assuming here that they didn't just do it because everyone else is--I'm assuming they had a good reason.) Their whole reveal trailer focused on the family and the contrast between pre- and post-apocalypse. That the narrative falls flat is a mistake because they clearly really wanted it not to.

You point out that they designed it as a bunch of randomly scattered open world stuff, and that's true--but it also has a central narrative that has quite a bit of effort and budget put into it. It can be both things.

Yeah it's not like I think Bethesda needs to have really strong writing and main plots, they make open-world exploration/dungeon-diving games that are highly moddable. The central narratives have always been fairly weak and that's fine, they're not why most people play these games.

What's different about F4 is they sunk tons of money and time into protagonist voice-acting and extra dialogue options to go with it which only really serve to draw attention to the lovely writing. They don't really add any player choice.

I guess I feel like the game would've been better if they put that additional effort into actual plotting, faction interactions, quests etc than just adding window dressing through extra (of the same) dialogue options and voice-acting.

Bethesda tried to polish a turd most of their fans were happy to ignore. So now we have a blindingly shiny turd which distracts from the rest of the game, which is I think in every other way at least a modest improvement over their previous titles.

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Mondian
Apr 24, 2007

Deified Data posted:

Did you have much tactical use for weapons of varying swing speeds? I'll probably keep a fast/med/heavy on hand just to see if they come in handy.

Not really, no. The bat and the sledge have really similar damage, but I can swing the bat like 8 times instead of 3 in vats, so it gets used more often except for when I need a huge crit to one-shot big stuff. I can't say I found anything else useful compared to those two.

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