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Sophie, Asriel, Ursa What? You people think I'm NOT gonna vote for my character? But that was some righteous loving dunking of the Chimera.
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# ? Dec 1, 2015 00:14 |
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# ? May 23, 2024 23:53 |
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Supremezero posted:... really. There's a reason I'm studying programming and not puzzle-making or writing. (I will note that I am not responsible for events that will transpire soon, the idea was initially suggested by alcharagia in the EO megathread and fleshed out by a friend of mine)
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# ? Dec 1, 2015 00:16 |
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Ragnar Homsar posted:(I will note that I am not responsible for events that will transpire soon, the idea was initially suggested by alcharagia in the EO megathread and fleshed out by a friend of mine) My vice grip on the Alchemist market extends even to magical situations.
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# ? Dec 1, 2015 00:17 |
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Freyja, Milly, and Colette
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# ? Dec 1, 2015 00:27 |
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I managed to finish the Chimera off on my first try of Classic mode, but that was something else entirely! Should've used my force breaks sooner, I guess, because I definitely didn't finish in single-digit turns...Granted, I'm pretty sure I went L/B, T/A/M, so it was a lot more balanced than... dunk-worthy. Looking forwards to seeing how the classes outside of Story mode work! As for votes, let's use the ones that haven't had a spotlight yet. Colette, Milly, and Enatre
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# ? Dec 1, 2015 00:32 |
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Colette, Milly, Asriel
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# ? Dec 1, 2015 00:59 |
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Maybe let the bear back in? It's cold out there. Ursa, Milly, Rheine
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# ? Dec 1, 2015 00:59 |
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Milly, Colette, Enatre.
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# ? Dec 1, 2015 01:27 |
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SystemLogoff posted:Maybe let the bear back in? It's cold out there. Ursa can just hibernate, she'll be fine.
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# ? Dec 1, 2015 01:48 |
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Yeah, let's give the unused characters a shot Milly, Colette, and Ragnar's choice
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# ? Dec 1, 2015 01:53 |
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Ragnar Homsar posted:TVIR ZR CBJRE I don't get it.
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# ? Dec 1, 2015 01:55 |
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W.T. Fits posted:I don't get it. ROT13. Probably should have layered that code through multiple ciphers.
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# ? Dec 1, 2015 02:01 |
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Ah, I see. Milly, Nadia, Enatre
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# ? Dec 1, 2015 02:07 |
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Dr. Fetus posted:ROT13. The secret is that it's supposed to be easy to solve!
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# ? Dec 1, 2015 02:10 |
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Enatre Colette Nadia
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# ? Dec 1, 2015 02:58 |
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No More Games
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# ? Dec 1, 2015 03:05 |
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theshim posted:No Don't you mean AB ZBER TNZRF ?
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# ? Dec 1, 2015 03:19 |
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alcharagia posted:Yes, and Wiping All Out is Barbaric March. What, not a fan of Persona battle themes? So does that mean princesses aren't allowed to use Barbaric March grimoires? Enatre, Phoebe, Colette
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# ? Dec 1, 2015 04:26 |
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Tyty posted:So does that mean princesses aren't allowed to use Barbaric March grimoires? What is Arianna if not a cutie girlfriend?
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# ? Dec 1, 2015 04:48 |
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Might as well just post "Enatre's" full profile since ROT13 isn't that secret a cipher (even though it wasn't meant to be that secret in the first place): Ranger: Referred to as a figure of legend, revered by many for his valorous adventures, feared by the dastardly and the wicked, Ranger is...well, not what you'd expect. Neither modest nor boastful, neither cowardly nor courageous, Ranger's adventures are best described by first-hand witnesses as "accidental." Tales of his heroics often follow a pattern: he appears seemingly out of nowhere, saves the day without so much as acknowledging who he's fighting or saving, and disappears without a trace. Truthfully, it is not because he prefers to work this way. Rather, his distant demeanor is due to him being lost in his own thoughts and distractions almost all of the time. He is usually so preoccupied on some other thought that it is often difficult to get him to respond to you. Good luck trying to talk to him. It is said that under extreme circumstances, Ranger will have his moments of clarity and raw emotion. It is also said that these circumstances are enough to awaken an awful power within him. Whether or not this rumor is true, Ranger is still a force to be reckoned with--even if he's unaware of it himself. As I said earlier, the initial idea for how to incorporate a Fafnir was posted by alcharagia in the EO megathread, and then my friend Heavy helped me actually make a character out of it. I would've rather kept him completely secret till the update, but it would've felt kinda weird having a vote where either the last character who got fairly voted in would be disqualified, or explicitly stating that the vote would be for only 4 party members. Speaking of votes, here are the current results: quote:Colette: 8 A 3-way tie for the last slot.
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# ? Dec 1, 2015 05:13 |
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Would you believe that I was like, an inch away from posting "and his name is Walker, Texas Ranger" in that discussion, because that's frankly prescient.
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# ? Dec 1, 2015 05:15 |
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alcharagia posted:Would you believe that I was like, an inch away from posting "and his name is Walker, Texas Ranger" in that discussion, because that's frankly prescient. My friend insisted that Fafnir be named "Tim" instead, but you can't rename Story mode characters and I was not replaying the game all the way to the 4th Stratum even on Picnic. Ranger's name is, like the rest of my usual EO party member names, derived from a Steam friend of mine.
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# ? Dec 1, 2015 05:18 |
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Freyja, Asriel, Colette Gotta get the less active people some votes too! edit: This is also quite a ways in but I still don't understand the skill allocation that well. So, you get three points at the beginning and then one for each level right? I don't get how you can do things like give Freyja a Whip Mastery level and then put five points into skills branching off from that. RareAcumen fucked around with this message at 05:26 on Dec 1, 2015 |
# ? Dec 1, 2015 05:22 |
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RareAcumen posted:Freyja, Asriel, Colette Mastery Skills automatically give a level to any skills branching off them.
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# ? Dec 1, 2015 05:34 |
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RareAcumen posted:Freyja, Asriel, Colette In addition to what Supremezero just said, yes, you get 3 skill points at level 1 and then 1 for every level after. You can also get additional skill points through Retiring/Training, but we won't be seeing that for quite a while.
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# ? Dec 1, 2015 05:38 |
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RareAcumen posted:Freyja, Asriel, Colette Skill investment got slightly more forgiving in the Untold games. When you invest in a Mastery skill (this doesn't apply to stuff like the Survivalist's Speed Up skill) any skills that the mastery unlocks will automatically have one point put into them. So yes, you do start with 3 skill points, but Ragnar investing a point into Whip Mastery automatically put a point into the skills it unlocked at level 1. Presumably this was intended to make skill trees less intimidating to new players, and to encourage trying out skills before you invest in them more. Araxxor fucked around with this message at 05:50 on Dec 1, 2015 |
# ? Dec 1, 2015 05:43 |
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He's the Fafnir Knight. You gotta name him Sigurd or Siegfried man.
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# ? Dec 1, 2015 05:45 |
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Supremezero posted:Mastery Skills automatically give a level to any skills branching off them. Dr. Fetus posted:Skill investment got slightly more forgiving in the Untold games. When you invest in a Mastery skill (this doesn't apply to stuff like the Survivalist's Speed Up skill) any skills that the mastery unlocks will automatically have one point put into them. Wow, holy gently caress, I wish I had a 3DS and decided to break into Etrian Odyssey with this game instead of EO3, holy poo poo.
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# ? Dec 1, 2015 06:25 |
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RareAcumen posted:Wow, holy gently caress, I wish I had a 3DS and decided to break into Etrian Odyssey with this game instead of EO3, holy poo poo. Mind you, that saves you maybe 5 skill points at most (And even that's being generous.) Some of the skills on a mastery skill branch might be ignored depending on the class, so it's not actually that helpful in most cases. Though it does give you some extra tools to work with.
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# ? Dec 1, 2015 06:31 |
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Dr. Fetus posted:Mind you, that saves you maybe 5 skill points at most (And even that's being generous.) Some of the skills on a mastery skill branch might be ignored depending on the class, so it's not actually that helpful in most cases. Though it does give you some extra tools to work with. Yeah, but it helps make the early game easier which is one of the hardest parts of it. So having multiple abilites now seems pretty helpful. Oh wait, I may have misread things, It only puts a single point into those skills at the beginning and not one point for every level right? Also, yikes that's a serious nerf to boss drops now. Woof. I wonder how you're supposed to make bank now.
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# ? Dec 1, 2015 07:32 |
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RareAcumen posted:Yeah, but it helps make the early game easier which is one of the hardest parts of it. So having multiple abilites now seems pretty helpful. Oh wait, I may have misread things, It only puts a single point into those skills at the beginning and not one point for every level right? Yeah, Masteries only give one level when they unlock something, and that doesn't transfer to skills you unlock with non-mastery skills. Whip Mastery gives 1 level each in Gag, Cuffs, and Shackles, for example, but leveling up each of those skills to level 7 only unlocks Ecstasy; it doesn't put a level in it. After you unlock the basic Whip skills with Whip Mastery, leveling up Whip Mastery does nothing for them aside from give slight increases to their damage. The "Wanted: Golden Sprout" DLC quest gives an amount that varies based on what stratum you're in (at least I'm pretty sure it's based on stratum). By the time you reach the postgame stratum, it's giving money in the hundred-thousand en range every time you turn it in. Without DLC, ad campaigns at the cafe can actually make some really serious money if you select your foods right. Rea fucked around with this message at 07:44 on Dec 1, 2015 |
# ? Dec 1, 2015 07:38 |
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Alternatively you can hate yourself like me and subject yourself to 5 survivalist gathering runs until your fingers bleed
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# ? Dec 1, 2015 14:42 |
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5 Survivalists, more like 5 Beasts. Panda Gathering Army! It's not actually that bad in later stratums, though. Income gets pretty high from it.
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# ? Dec 1, 2015 14:59 |
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I kinda started hating having to do 4+ runs to afford one weapon
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# ? Dec 1, 2015 15:00 |
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Hivac posted:Alternatively you can hate yourself like me and subject yourself to 5 survivalist gathering runs until your fingers bleed
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# ? Dec 1, 2015 15:36 |
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theshim posted:ah yes, "gathering" runs My survivalist runs are for scraping together money, yours are for scraping together misery We're both gathering, really
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# ? Dec 1, 2015 15:43 |
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Ursa, Milly and Colette
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# ? Dec 1, 2015 21:01 |
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Despite having more HP than the final story boss of the old EO2, Chimaera really went down like a chump. Colette, Milly, Ranger Spielmeister fucked around with this message at 21:40 on Dec 1, 2015 |
# ? Dec 1, 2015 21:35 |
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And I think I'll call the vote here. Final results:quote:Colette: 12 Plus one vote for me, which I choose to allocate to Ursa, giving us a party of: Colette, Ursa, Ranger, Nadia, and Milly. I have a bunch of exams and a group project's due date coming up within the next week, so don't expect the update for quite a bit, but there'll probably be a game mechanics post or two in the interim.
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# ? Dec 2, 2015 00:37 |
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# ? May 23, 2024 23:53 |
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Game Mechanics: Common Passives There are quite a few passive skills available to multiple classes in EO2U that give fairly minor but still nice bonuses. The rule of thumb with common passives (and passives in general), however, is to not invest in them early on unless they are a prerequisite for a skill that you want to take. Investing skill points in active skills will pretty much always give much better results than investing in passives. Once you have every active skill that you want out of a class, that's generally a good time to start investing more into passives. Note that for a bunch of the common passives, there's no definite numeric data available, so you'll have to just make do with a description of what the passives do. HP Up / TP Up Available on: All classes Increases the user's maximum HP or TP by a percentage of their maximum HP or TP before the bonus is applied. There's a lot of classes that benefit from having more TP, so TP Up is a pretty safe investment in the late game and postgame. HP Up is a bit more situational; most of the front line classes benefit from it, but they'll probably want passives that give damage before HP Up. The only class I can think of that'd want HP Up really soon after they get all their active skills are Beasts, maybe Protectors if you're comboing them with a Survivalist using Scapegoat. Phys ATK Up / Elem ATK Up Phys ATK Up available on: Landsknecht, Dark Hunter, Medic, Ronin, Gunner, War Magus, Beast, Highlander, Fafnir Elem ATK Up available on: Alchemist, Fafnir Increases the user's Cut/Stab/Bash damage or Fire/Ice/Volt damage. Elem ATK Up does not give a bonus to untyped damage. If the attack used is a composite Physical+Elemental attack, whatever part of the composite type would deal more damage is used, and the appropriate passive is applied. The ATK Up passives are pretty safe investments once you have all of the skills and non-common passives you want on a damage dealer. For Fafnir, given that he gets access to both, I'd personally prioritize Elem ATK Up. Also, yes, that's not a typo, Medics get Phys ATK Up. Phys DEF Up / Elem DEF Up Phys DEF Up available on: Landsknecht, Protector, Beast, Highlander Elem DEF Up available on: Protector, Medic, Alchemist Decreases the amount of Cut/Stab/Bash or Fire/Ice/Volt damage the user takes. Elem DEF Up does not reduce untyped damage. Beasts greatly benefit from both of these passives; if you can get a high-level Elem DEF Up Grimoire, you'd do very well to put it on a Beast. Aside from that, Phys DEF Up is a decent investment once you have all of a front line damage class's active skills and damage-boosting passives. Elem DEF Up is a shaky investment on Medics and Alchemists; their already high TEC stats give them good enough defense to elemental attacks. Curb ATK Up Available on: Survivalist, Dark Hunter, Hexer Increases the user's chance at inflicting status ailments or binds. The increase is based on a multiplier applied to the base chance. Curb ATK Up is a good investment on Survivalists and Hexers, and if you're running them without any kind of disabling support, Dark Hunters. A 25% bonus at 10 and 35% at 20 is a pretty considerable increase for most disabling skills. Curb DEF Up Available on: Hexer, War Magus, Sovereign Decreases the chance that the user will be inflicted with status ailments or binds. Curb DEF Up isn't that great of an investment on Hexers or Sovereigns, but on War Magi and a lot of classes it's not innate to (namely Protectors, Medics, and Beasts), it's a really great passive that can keep your key supports from being disabled at terrible times. Speed Up Available on: Survivalist, Troubador Increases the user's action speed, non-base accuracy, and evasion. Survivalists need Speed Up to unlock not only a few useful support skills, but Hazy Arrow, their best damage skill, as well. The evasion boost helps when using a Survivalist as a dodge tank with Chain Dance, as well. Troubadors, on the other hand, are already fast enough with higher levels of Song Mastery, and Speed Up only unlocks field skills of dubious use for them. Take / Chop / Mine Take available on: Medic, Troubador, Gunner, Sovereign Chop available on: Dark Hunter, Alchemist, Hexer, War Magus Mine available on: Landsknecht, Protector, Ronin, Highlander, Fafnir Gives the user a chance to find extra materials from a particular type of material gathering point. Higher levels increase both the amount of materials the user can find, and the chance of finding uncommon and rare materials. Don't invest in these. Just make a separate gathering party of Survivalists or Beasts instead. Natural Instinct Available on: Survivalist, Beast Gives the user a chance to find extra materials from all types of material gathering points. Don't invest in these on your actual combat Survivalist and Beast. Just level it up on your gathering party. Rea fucked around with this message at 23:59 on Apr 26, 2016 |
# ? Dec 2, 2015 01:16 |