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thespaceinvader posted:
Is Hotshot that good? I haven't tried it before. Engine Upgrade on Talonbane might be worth looking at, but Stealth Device puts me up to 5 defense dice at range 3 which was nice. Title on Latts was something I wanted to try because, not only is it a PS5 Z-95 but it can still target lock and debuff, meaning if they want to stop the ability they need to deal 16 damage to it. I think if the title is going to be worth its points you need to make a ship that is going to be dangerous enough that they can't leave it alone, but also has a pilot ability that continues to be effective/annoying while on the Z-95. Bossk and Moralo Eval don't really do much with the Title, (Bossk Z-95 is a little more dangerous than a standard Z-95, but meh) Talonbane does have a pretty big target on himself at the start and if he goes down, the rest of the list is pretty light on offense, hence the stealth device. I do want to try a Glitterstim/Cluster Missile N'Dru at some point, I need to buy an A-Wing exp for PtL too at some point. Pyronic fucked around with this message at 20:27 on Nov 30, 2015 |
# ? Nov 30, 2015 20:19 |
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# ? Jun 5, 2024 06:49 |
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I think getting a decent out of arc attack, especially when you can roll extra dice like N'Dru can with it, can be really solid. The title just feels like too little too late to me, but I do want to try it out sometime, just because it seems *fun*.
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# ? Nov 30, 2015 20:42 |
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Hot shot basically gives you a turret for one round of shooting. You can use TL and focus to modify dice, so it's a great way to spend three points imo.
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# ? Nov 30, 2015 20:49 |
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Wowshawk posted:Hot shot basically gives you a turret for one round of shooting. You can use TL and focus to modify dice, so it's a great way to spend three points imo. Munitions Failsafe makes it fantastic against arc dodgers, too, since you can strip tokens and keep it for next time.
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# ? Nov 30, 2015 21:06 |
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Kai Tave posted:Oh yeah, and I actually tried out the Feedback Array on IG-88 thing someone suggested earlier and it actually worked out pretty well. I flew a game today where I went up against Soontir, Vader, and a Palpshuttle using IG-88s C and D kitted out identically with Heavy Laser Cannons, Fire Control Systems, Veteran Instincts, Autothrusters, the title, and Feedback Array. Glad it (sort of) worked for you! Like I said, it really helps against those high PS arc Dodgers, but it can certainly put you in a tough spot where you have to choose between using it to kill a Fel or Vader at the cost of possibly losing one of your IGs. Imperial Aces can be really tough for a Brobots list to deal with in the best of circumstances, I find your odds are best if you slow roll in the beginning and let your opponent commit to a direction (doesn't usually work against skilled players), try to keep them at arms length (preferably at range 2), and try to make sure each Bot can see his bro when he's done moving that way if they try to close on one they'll get lit up by the other (easier said than done).
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# ? Nov 30, 2015 21:25 |
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Ballpoint Penguin posted:Glad it (sort of) worked for you! Like I said, it really helps against those high PS arc Dodgers, but it can certainly put you in a tough spot where you have to choose between using it to kill a Fel or Vader at the cost of possibly losing one of your IGs. Imperial Aces can be really tough for a Brobots list to deal with in the best of circumstances, I find your odds are best if you slow roll in the beginning and let your opponent commit to a direction (doesn't usually work against skilled players), try to keep them at arms length (preferably at range 2), and try to make sure each Bot can see his bro when he's done moving that way if they try to close on one they'll get lit up by the other (easier said than done). Yeah, I definitely need more practice but I'd rather cut my teeth on someone like Soontir/Vader and git gud that way, it was definitely a solid, tense match and the fact that I forced Vader on the run (and eventually killed him) was satisfying enough. It beat the hell out of my match against Chewie + K-Wing where I flew like trash and died like an idiot.
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# ? Nov 30, 2015 21:29 |
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General question, in a list that I was using I was running the Falcon like so: Han (46) Marksmanship (3) Engine Upgrade (4) Falcon Title (1) Gunner (5) Total: 59 points. I've had success with this list, and between all the rerolls and dice modifications Han basically always lands a shot on his target, but would I be better off swapping Marksmanship for Predator? Marksmanship is nice because it can trigger on every roll and re-roll, but it does tend to lock me into that action, while Predator has a similar modification effect without requiring an action. Am I correct in thinking that Predator can also trigger on every Han and Gunner re-roll while also keeping my action open, making it comparable or better than Predator? Or would I be better off with a different EPT entirely? (Keep in mind I have to keep the Falcon at 59 points for this list).
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# ? Nov 30, 2015 21:51 |
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Han + Predator is okay (but maybe not worth 3pts to some, I personally like it) because you have the option of rerolling ALL dice (i.e. on a lovely roll) or just one die (on a pretty good roll). Then you're more free to use your actions on boosts or evades. What you can't do (and what it sounds like you want to do) is ShittyRoll -> Han -> Predator one more die, because a die can only be rerolled once in any given attack. If you miss and Gunner kicks in, you're free to either Han or Predator that next attack as well (but again, not both). Edit: the way you have your Falcon kitted out I would actually strongly prefer Predator over Marksmanship because you've already spent points giving yourself the ability to boost or evade, so you should probably do stuff that lets you take advantage of those points more; Predator does that by freeing up your action. Han+Predator is almost as good as a free TL every turn. overdesigned fucked around with this message at 22:03 on Nov 30, 2015 |
# ? Nov 30, 2015 22:00 |
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Found this on a facebook trade group. I was waiting to see someone take a stab at Sabine's TIE. Looks pretty drat good. This is going to make me attempt to paint it.
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# ? Nov 30, 2015 22:02 |
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How well does Sensor Jammer on Guri stand up against Poe or turrets? I am trying to come up with my own Version of Latts and N'Dru, but I am not completely sold on Talonbane for the other Ace. I am thinking going full turtle Starviper with Guri, title, sensor jammer. I am also thinking that Predator might help, so I never have to take an offensive action, only evades or repositioning. I am also toying with dropping down to advanced sensors and push the limit for double action no stress shenanigans.
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# ? Nov 30, 2015 22:14 |
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I'd say that Luke + VI is straight up better use of the same points on Han. Edit: Better than Marksmanship & Gunner.
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# ? Nov 30, 2015 22:17 |
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I want to try to break this out for my wife sometime in the near future, however if she sees too much rules on something she just shuts down and has zero interest. I'm thinking of maybe just not implementing any of upgrade cards for the first game or something. I am curious how well this will go over, as she generally only plays board games when there is more than 2 players, so I have been putting off asking her to try this one. However the whole miniatures thing is too much of "turbo nerd" for her. She does love Star Wars though...
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# ? Dec 1, 2015 00:06 |
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jeeves posted:I want to try to break this out for my wife sometime in the near future, however if she sees too much rules on something she just shuts down and has zero interest. I'd recommend doing three test games - the first one without using the pilot abilities (instead just the base stats and pilot skills), then the second using pilot/ship abilities, and finally the third using a couple of upgrade cards each, or something. I've done that for a few people in a similar situation to what you mentioned (apparent distaste for games having an abundance of rules that is, not them being my spouse!) and it's always gone down well, with them catching on easily enough and becoming hooked.
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# ? Dec 1, 2015 00:12 |
jeeves posted:I want to try to break this out for my wife sometime in the near future, however if she sees too much rules on something she just shuts down and has zero interest. Do the starter stuff mentioned in the rule book. One X-Wing vs 2 TIE Fighters, naked. If she likes it, add upgrades and/or a couple more ships at like a 50 point game. Build up to it.
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# ? Dec 1, 2015 00:21 |
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She can play 4BZ and not worry about pilot abilties or upgrades!
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# ? Dec 1, 2015 00:24 |
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ConfusedUs posted:Do the starter stuff mentioned in the rule book. One X-Wing vs 2 TIE Fighters, naked. We usually just play in our pajamas around here I agree with the recommendation. The "learn to play" guide has you play a game with the three generic pilots, no asteroids, skipping the Action step and ignoring range bonuses. My wife and I learned together, and she was very on-board with the game after playing a tutorial round (where I flew my ship off the board, whoops!) and then playing a 50-ish point game using the real rules with the pilots in the TFA core set. The next day she spent $100 buying new ships
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# ? Dec 1, 2015 01:01 |
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Orvin posted:How well does Sensor Jammer on Guri stand up against Poe or turrets? Went up against Poe, Poe died. Autothrusters help too. Went up against 4 tlt as well, and she survived till the end. The key is to use the starviper sparingly, and always focus up at longer ranges. At range 1, with pred and automatic focus she hits very hard. Just get outta dodge once she's taken a hit and try to Lure away some ships. Also, no evade action on the starviper.
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# ? Dec 1, 2015 06:18 |
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Sensor jammer is awesome against TLTs. Unless they are running K wings or Hawks with Recon Specialist they won't have the focuses for each shot. On the other hand you have 3 dice, autothrusters, the jammer reducing the hits by 1 and probably a focus or two if you are using Guri. Against Poe if he rolled say, 1-2 hits and an eyeball you are most likely going to reduce the incoming damage by one or at least strip his token. The only time it won't have an effect is if he rolls no eyeballs at all. Sensor jammer is a great upgrade on Xizor. Because of the wording on TLTs he can't hand off the damage because it isn't a hit or a crit, so he is a little bit more vulnerable to damage from TLTs. It's also great for the late game ace on ace fights because it may make someone spend the focus that they really want for defence.
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# ? Dec 1, 2015 07:22 |
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jeeves posted:However the whole miniatures thing is too much of "turbo nerd" for her. She does love Star Wars though... I... I don't understand.
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# ? Dec 1, 2015 08:05 |
jeeves posted:I want to try to break this out for my wife sometime in the near future, however if she sees too much rules on something she just shuts down and has zero interest. The TFA box set includes an "intro game" in the rules book that is basically a stripped-down version of X-Wing for people who are averse to reading rules and just want to learn by doing (which works great for X-Wing actually, since FFG tends to be a bit long-winded on the rules for beginners). It runs you through an actual game that you play yourself using the contents of the box, but without stress and, I believe, also without actions. Basically just teaching you about maneuvering and basic attacking/evading. You use only rookie pilots with no skills too, so there's really nothing to it. If the basic gameplay interests her enough, in the second game you then add the rest of the rules. It's a very digestable way of introducing the game to someone without getting them bogged down in a ton of rules, and is really quite cleverly done.
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# ? Dec 1, 2015 09:29 |
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Drone posted:The TFA box set includes an "intro game" in the rules book that is basically a stripped-down version of X-Wing for people who are averse to reading rules and just want to learn by doing (which works great for X-Wing actually, since FFG tends to be a bit long-winded on the rules for beginners). It runs you through an actual game that you play yourself using the contents of the box, but without stress and, I believe, also without actions. Basically just teaching you about maneuvering and basic attacking/evading. You use only rookie pilots with no skills too, so there's really nothing to it. With actions, skills, crits, focus, etc.
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# ? Dec 1, 2015 14:16 |
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Tacopocalypse posted:I... I don't understand. X-Wing is a game for Star Wars turbo nerds.
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# ? Dec 1, 2015 14:31 |
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AndyElusive posted:X-Wing is a game for Star Wars turbo nerds. Miniature games in general screams 'turbo nerds' to non-nerds. Same with Magic the Gathering. My wife tries to identify as a non-nerd, but loves star wars, so
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# ? Dec 1, 2015 16:52 |
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Star Wars is regular pop culture though. You can be into Star Wars without knowing who Bossk and IG-88 are.
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# ? Dec 1, 2015 17:05 |
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signalnoise posted:Star Wars is regular pop culture though. You can be into Star Wars without knowing who Bossk and IG-88 are. I don't want to know you if you can't name all the bounty hunters in ESB and their ships. loving casual fans.
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# ? Dec 1, 2015 17:15 |
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LingcodKilla posted:I don't want to know you if you can't name all the bounty hunters in ESB and their ships. Wow, aren't you a Punishing One.
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# ? Dec 1, 2015 17:24 |
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Cobbsprite posted:Wow, aren't you a Punishing One. I'm a little more forgiving. It's OK if you mix up Zuckuss and 4-LOM.
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# ? Dec 1, 2015 17:52 |
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Cobbsprite posted:Wow, aren't you a Punishing One. I am a Slave to the fandom.
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# ? Dec 1, 2015 17:57 |
In my head, this sounds really awful to fly against. But then I look at the HWK and see how vulnerable it is and I feel less bad. Miranda does Miranda things, Kyle feeds a focus (after several turns of just stockpiling focus tokens) to the Y-wing who hopefully has a target lock and the focus from Kyle to get an ion shot off, then rinse and repeat. K-Wing: · Miranda Doni (29) Twin Laser Turret (6) Shield Upgrade (4) Recon Specialist (3) HWK-290: · Kyle Katarn (21) Veteran Instincts (1) Twin Laser Turret (6) Recon Specialist (3) · Moldy Crow (3) Y-Wing: Gold Squadron Pilot (18) Ion Cannon Turret (5) R5 Astromech (1)
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# ? Dec 1, 2015 21:35 |
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Admiral Joeslop posted:In my head, this sounds really awful to fly against. But then I look at the HWK and see how vulnerable it is and I feel less bad. Miranda does Miranda things, Kyle feeds a focus (after several turns of just stockpiling focus tokens) to the Y-wing who hopefully has a target lock and the focus from Kyle to get an ion shot off, then rinse and repeat. I feel this would do poorly against a lot of popular lists right now because it deals so little damage. I don't think the control you get from the ion Turret is worth doing 1 damage a turn max. I don't fly rebels or TLT so take this with a grain of salt but it seems that TLT only works when there's 4 of them or they're in a list with strong damage or control elements
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# ? Dec 1, 2015 22:42 |
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Maybe consider pulling back some of the points from Kyle and turning the Y-Wing into a stressbot build. Honestly though Kyle is kind of the odd duck out there. Maybe consider swapping Kyle out altogether for someone like Poe?
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# ? Dec 1, 2015 22:51 |
All fair points! I didn't even think about the low overall damage output. In that case, I present 3 different builds for you to tell me the problems with: quote:99 points quote:100 points quote:99 points
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# ? Dec 2, 2015 00:23 |
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Your Keyan Far lander build is a bit overloaded. Try Keyan + HLC + VI + Advanced Sensors instead. Saves you like 5 points, enough to upgrade your blocker to an A-Wing of some sort with Chardaan Refit and Autothrusters. If you ditch the Shield Upgrade off Miranda, which is nice but maybe not strictly necessary with a TLT, then you free up 9 points instead.
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# ? Dec 2, 2015 00:30 |
Kai Tave posted:Your Keyan Far lander build is a bit overloaded. Try Keyan + HLC + VI + Advanced Sensors instead. Saves you like 5 points, enough to upgrade your blocker to an A-Wing of some sort with Chardaan Refit and Autothrusters. If you ditch the Shield Upgrade off Miranda, which is nice but maybe not strictly necessary with a TLT, then you free up 9 points instead. How do I guarantee having a stress on Keyan then? I can't K-turn all day long unless my opponent is *really* oblivious after the first two.
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# ? Dec 2, 2015 00:38 |
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Admiral Joeslop posted:How do I guarantee having a stress on Keyan then? I can't K-turn all day long unless my opponent is *really* oblivious after the first two. You have 1-hard turn, 3-bank, 4-forward, and the k-turn. Combine that with Advanced Sensor + Barrel Roll and you have a surprising amount of maneuverability. It takes some practice to fly.
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# ? Dec 2, 2015 00:45 |
Admiral Joeslop posted:How do I guarantee having a stress on Keyan then? I can't K-turn all day long unless my opponent is *really* oblivious after the first two. Stay on Target
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# ? Dec 2, 2015 00:46 |
100 points Keyan Farlander [Advanced Sensors, Heavy Laser Cannon, Stay on Target] (41) Miranda Doni [Twin Laser Turret, Recon Specialist, Shield Upgrade] (42) Prototype Pilot [Chardaan Refit, Autothrusters] (17) Miranda will hopefully strip tokens from a ship then Keyan will blast the poo poo out of it while the Prototype tries to block things. ------ 100 points Corran Horn [R2-D2, Fire-Control System, Veteran Instincts, Stealth Device] (45) Wedge Antilles [R7-T1, Marksmanship] (35) Airen Cracken [Veteran Instincts] (20) A nice gimmicky "Blow up one ship a turn" list. Corran target locks and attacks, setting himself up for the second attack later if he needs it. Airen does whatever then gives Wedge a free action to activate Marksmanship (Wedge will have target locked or used his astromech, hopefully). Probably loses to swarms. Sure its not optimal but it sounds fun as hell. We're on League Week 5 this week, every named pilot that has died (flying off is legal and keeps you alive) in games since week 1 is perma-dead. I can't use the second list without modification since my Airen is dead but for a fun game maybe!
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# ? Dec 2, 2015 01:22 |
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Any fun lists that run Hound's Tooth with the pop out Z-95 + Slave 1?
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# ? Dec 2, 2015 01:53 |
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Bottom Liner posted:Any fun lists that run Hound's Tooth with the pop out Z-95 + Slave 1? Well, I have no idea how effective this would be, buuuuut: Kath Scarlet -Push the Limit -Engine Upgrade -Recon Specialist Latts Razzi -K4 Security Droid -Weapons Engineer -Hound's Tooth That comes out to 93 points which gives you some flexibility as far as finishing touches go...maybe a Heavy Laser Cannon on Kath to give her some added punch, or maybe a Mangler and a Proximity Mine, or you could give the Hound's Tooth an Engine Upgrade of its own and a Hot Shot Blaster, etc. It's a pretty simple premise on paper, Latts paints targets and then Kath shoots them, flipping one of Latts' target locks to give her the Wedge effect whenever possible. Catch someone with the rear arc for extra fun. Kath can do a green maneuver for a free target lock of her own, PtL to double focus + boost, then rinse repeat. poo poo, I might try this.
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# ? Dec 2, 2015 11:56 |
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# ? Jun 5, 2024 06:49 |
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Mini card binder pages for preorder. http://www.coolstuffinc.com/p/222511 A bit expensive, imo.
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# ? Dec 2, 2015 16:06 |