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I got gifted Infamous Second Son and played it for an hour or two last night. Now my previous experience with the Infamous franchise was playing the original at a GameStop for ten minutes and walking away underwhelmed so I went into this one completely blind. The fascist enemies are way overdone and too mustache-twirling to take seriously, the main character comes across as profoundly unlikeable despite being played by Troy Baker channeling Aaron Paul, and the graphics definitely look like an early launch window game. But..... The game is fun. It opens with you holding the controller sideways like a rattlecan and tagging a billboard by pulling a trigger button. Then there's some mild platforming, you start getting powers, and the first big setpiece comes up: a giant long destroyed bridge that your brother was driving on. Moving across the bridge is incredibly fun and a great way to try out the movement abilities, it's just so fluid and intuitive. Then, for once, you get to the end of the bridge and your brother WASN'T tragically killed! It's not like you didn't have enough reason to want revenge on the fascist cops already so it was kinda great that they didn't just go for more manufactured angst.
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# ? Dec 1, 2015 20:44 |
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# ? Jun 5, 2024 08:17 |
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In Mad Max there are NPCs populating the map who will give you little side missions. One of the first ones I met was a mortally wounded man begging me to put him out of his misery...only halfway through his speech an enemy car spawned and drove over him, killing him instantly.
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# ? Dec 1, 2015 20:51 |
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Shaking the controller in Infamous Second Son is forever one of my top 10 "little things in games". Whoever recorded and implemented that went above and beyond for something so minor.
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# ? Dec 1, 2015 21:07 |
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Chinaman7000 posted:Shaking the controller in Infamous Second Son is forever one of my top 10 "little things in games". Whoever recorded and implemented that went above and beyond for something so minor. Elaborate.
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# ? Dec 1, 2015 21:09 |
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Xoidanor posted:Elaborate. In the part I mentioned above wrt tagging the billboard, you have to hold the controller vertically and shake it. The controller emits a perfect rattlecan rattle from the interior speaker and it's so realistic it gave me flashbacks to my high school hooligan days.
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# ? Dec 1, 2015 21:10 |
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There's a whole graffiti minigame where you aim the controller sideways and use one of the analog triggers to spray paint.
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# ? Dec 1, 2015 21:13 |
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It's really and truly a "little thing", but caught me off guard with how much I looked forward to it. Weirdly satisfying.
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# ? Dec 1, 2015 21:16 |
So a new Dwarf Fortress major release hit.Elth posted:Meet Gaval, the snowy owl man.
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# ? Dec 2, 2015 04:24 |
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scamtank posted:So a new Dwarf Fortress major release hit. I haven't seen something so completely impenetrable in my life.
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# ? Dec 2, 2015 06:15 |
Inco posted:I haven't seen something so completely impenetrable in my life. I was reading the boatmurdered LP the other day because I'm a terrible nerd, and someone saw a screenshot when they walked by while I was away from my computer. They ran up to me panicking thinking my computer was dying or had a virus, and didn't believe anything was supposed to look like that.
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# ? Dec 2, 2015 06:19 |
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Inco posted:I haven't seen something so completely impenetrable in my life. I guess it's a bunch of absurdly elaborate systems crashing together into something insane people watch happen to them? Like do you play this game or does it vomit Dagwood word cornucopias at you until your text person dies?
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# ? Dec 2, 2015 06:33 |
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Inco posted:I haven't seen something so completely impenetrable in my life. Yup, par for the course when it comes to Dwarf Fortress.
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# ? Dec 2, 2015 06:34 |
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codenameFANGIO posted:I guess it's a bunch of absurdly elaborate systems crashing together into something insane people watch happen to them? Like do you play this game or does it vomit Dagwood word cornucopias at you until your text person dies? Both, sort of? There's a lot of mechanical skill to playing Dwarf Fortress, but at the same time the only reason to play it is to watch this weirdness happen. You will get better and better, creating greater and more complex fortresses, but there's no endgame. You simply build up something that eventually gets knocked down in some ridiculous and fantastic way. I remember hearing it pitched as less of a game and more of an 'interactive fantasy world simulator', and that sounds about right. You're not playing to win, you're playing to make exactly these sorts of insane stories.
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# ? Dec 2, 2015 06:37 |
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Just Cause 3: While I was grapple-leaping to the top of a police building, there was some barbed wire on the edge. Jumping through it, I found that it wasn't just a decoration, and it did in fact deal a little bit of damage. I appreciate that it wasn't cosmetic.
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# ? Dec 2, 2015 06:49 |
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A lot of the reason why Dwarf Fortress has fallen to the wayside is because Minecraft happened and autists/NEETs had a game to lose themselves in that was simple to understand and didn't have a difficulty curve like a sheer cliff.
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# ? Dec 2, 2015 06:51 |
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Chinaman7000 posted:It's really and truly a "little thing", but caught me off guard with how much I looked forward to it. Weirdly satisfying. The PS4 controller light shines in the colour of the paint you're currently spraying too, which is neat. Speaking of other cool things the PS4 controller light bar does, in GTA5 when you have a wanted level it flashes red and blue rapidly. And in Peggle 2 when you get Extreme Fever it flashes through all the colours rapidly.
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# ? Dec 2, 2015 07:11 |
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Inco posted:I haven't seen something so completely impenetrable in my life. I don't even see the code anymore, I just see blonde, blonde, brunette, redhead...
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# ? Dec 2, 2015 07:38 |
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scamtank posted:So a new Dwarf Fortress major release hit.
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# ? Dec 2, 2015 16:40 |
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Spalec posted:The PS4 controller light shines in the colour of the paint you're currently spraying too, which is neat. In Killzone it's your health, fading from bright green through yellow to bright red, and in Rock Band 4, it does a little light show in time to the music. Some developers have been getting pretty creative with it.
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# ? Dec 2, 2015 17:30 |
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In infamous it's blue if you're good and red if you're evil.
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# ? Dec 2, 2015 17:46 |
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Lots of games use it for neat things that no one ever knows about because it's literally impossible to see during normal play.
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# ? Dec 2, 2015 18:04 |
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haveblue posted:Lots of games use it for neat things that no one ever knows about because it's literally impossible to see during normal play. I usually play with the lights off so it changes the illumination on our coffee table. Also the program I use to use DS4 on my laptop lets you assign custom colors to player profiles if you want to do that which is... Useless but neat.
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# ? Dec 2, 2015 18:24 |
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Just Cause 3 - I really appreciate the game tracking stupid little achievements, and then letting me challenge people to beat my scores. I'm not at home, so I can't check the exact number, but I've ragdolled a distance of ~320m. The old record was like 80
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# ? Dec 2, 2015 19:17 |
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RBA Starblade posted:I've had some chatter like them warning the others that I'm probably using a stealth boy (I was), and their taunts seem based on how much damage they've done. After taking a few dozen rounds that I survived through copious use of drugs they just started screaming about what it would take to just kill me already. "How are you not dead!?"
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# ? Dec 2, 2015 19:31 |
scamtank posted:So a new Dwarf Fortress major release hit. Holy poo poo Dostngosp Teachevils is the best name ever.
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# ? Dec 2, 2015 20:17 |
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carry on then posted:In Killzone it's your health, fading from bright green through yellow to bright red, and in Rock Band 4, it does a little light show in time to the music. Some developers have been getting pretty creative with it. I liked that in Destiny it will shine a bright white light (like, so bright I jumped a little when it first happened in the dark room I was playing in) if your character turns on their flashlight in a dark area, and will glow gold when you call in one of your super abilities (that basically all involve golden magic light shining everywhere). Also, unrelated but I like how in Star Wars Battlefront, if you get shot while near death in an X-Wing, you'll occasionally hear an R2 unit's death howl, like when R2-D2 got shot by Darth Vader near the end of the trench run in the first film.
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# ? Dec 2, 2015 21:43 |
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this book a dwarf wrote is my new favorite little thing in a game. (not my screenshot)
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# ? Dec 2, 2015 22:51 |
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haveblue posted:Lots of games use it for neat things that no one ever knows about because it's literally impossible to see during normal play. Magicka 2 uses it to tell you which player is which controller, which is good when you only have 2 controllers and need a quick reminder which character you're stealing from your nephew when he won't just loving rez your other nephew.
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# ? Dec 3, 2015 01:38 |
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# ? Dec 3, 2015 03:30 |
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Is that the junk rifle? The rear end in a top hat skip conversations are definitely tailored to NPCs. I was in Vault 81 and skipping lines the Overseer was saying and my character went "some overseer..."
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# ? Dec 3, 2015 03:42 |
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Thin Privilege posted:Is that the junk rifle? Yeap
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# ? Dec 3, 2015 06:09 |
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I had a random encounter in Just Cause 3 last night, where I came across a woman who needed her car towed to a service station. The service station was just around the corner, so I thought I'd give it a go, tethered her car to a random nearby car and off I went. No problems, until I was approaching the service station, I realised I had no way of controlling the speed of the car being dragged behind me. I braked, hoping it would bump up into the rear of the car I was driving, but the angle was all wrong, resulting in the towed car clipping my back right tail light, flipping rolling into the service station, where it came to rest on its side, leaning on the fuel pumps. I hopped out of my car just as the pumps detonated and destroyed the whole area in a massive explosive fireball, and flinging the womans car into the stratosphere. On cue, I completed the job (the car was delivered after all) and Rico says with the most self satisfied smug voice "And that's how it's done."
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# ? Dec 3, 2015 06:09 |
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Also https://www.youtube.com/watch?v=Yy-DQcI7byY
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# ? Dec 3, 2015 06:14 |
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Just Cause 3 Down with DRM!
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# ? Dec 3, 2015 06:58 |
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Just Cause 3 Been toying around with the physics engine. Tied a car front and back to two polls, stood on top, retracted the lines and detached at the apex to send myself and the car skywards like a slingshot. We fly up and up and up... And then turn over. Rico lands head first into the pavement and the car smashes him back into the ground. He stands up and exclaims, "Another perfect parking job"
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# ? Dec 3, 2015 07:15 |
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Jobbo_Fett posted:Just Cause 3 Ironically, the game uses denuvo DRM as well as whatever content delivery service you bought it on. The physics fuckery is as good as ever, though.
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# ? Dec 3, 2015 09:59 |
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I'm replaying Super Mario 64 (it's pretty relaxing!) and my favourite 'little thing' has to be the soundtrack and ambience. It's just so cheerful and pleasant, despite being what amounts to polyphonic ringtones. Listen to this vaporwave future classic : https://www.youtube.com/watch?v=Bx6nOkdeNKs It's hard to have a bad time in that game. Are sunshine/galaxy comparable?
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# ? Dec 3, 2015 10:35 |
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https://www.youtube.com/watch?v=ZkyQMqGTwvw
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# ? Dec 3, 2015 10:47 |
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well why not posted:It's hard to have a bad time in that game. Are sunshine/galaxy comparable? I've never played Sunshine, but Galaxy is very much Super Mario 64 without those first-gen 3D camera problems.
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# ? Dec 3, 2015 11:28 |
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# ? Jun 5, 2024 08:17 |
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well why not posted:It's hard to have a bad time in that game. Are sunshine/galaxy comparable? I recall Sunshine being a very happy/upbeat game. The music is pretty good, with a clear carribean influence and meshes well with the setting.
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# ? Dec 3, 2015 11:35 |