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SplitSoul posted:For all your cowboy RP needs: I'm deeply disappointed that this doesn't put Ocelot revolver spinning into the game.
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# ? Dec 3, 2015 19:07 |
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# ? Jun 5, 2024 05:02 |
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Dark_Swordmaster posted:I meant the AP cost so I'm not certain what you're referring to. the lowered weapons mod. makes using shotguns next to impossible.
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# ? Dec 3, 2015 19:11 |
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The Iron Rose posted:the lowered weapons mod. Weird, I'm having no issues with them. What happens to you? For me they shoot things in the face at point blank pretty well.
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# ? Dec 3, 2015 19:14 |
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Holy loving poo poo this Customizable Targeting HUD works perfect. (I only tested the Hostile one, though). E: (Vault 81 spoiler) Some people are just broken. Seditiar fucked around with this message at 19:49 on Dec 3, 2015 |
# ? Dec 3, 2015 19:41 |
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so i've got a mod idea that will really push the immersion to the next level, but before i can sqeeze this mod out, i'm going to need some help you see, i'll be whipped, but, strain as i might, i cannot find any high resolution poo poo textures anywhere
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# ? Dec 3, 2015 19:42 |
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NecroMonster posted:so i've got a mod idea that will really push the immersion to the next level, but before i can sqeeze this mod out, i'm going to need some help On the internet? I don't believe you.
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# ? Dec 3, 2015 19:51 |
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Seditiar posted:
Broken how? Seems like a reasonable change to me. I finished that quest and I didn't know until reading that mod I was missing HP. Maybe I'm actually not, I haven't checked. NecroMonster posted:so i've got a mod idea that will really push the immersion to the next level, but before i can sqeeze this mod out, i'm going to need some help There wasn't just ONE but MULTIPLE pissing and making GBS threads mods for Skyrim. For, uh, immersion. My character ALSO has this fetish. Apparently one of them was bugged (or never evolved out of testing) and you poo poo out a book. Also you always face magnetic north to piss, as one does.
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# ? Dec 3, 2015 20:22 |
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this must be how the onion feels when they try to make up fake news these days
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# ? Dec 3, 2015 20:23 |
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Dark_Swordmaster posted:Apparently one of them was bugged (or never evolved out of testing) and you poo poo out a book. Also you always face magnetic north to piss, as one does. Hey, if you don't align with Gaia's bio-magnetic field the urine stream won't properly carry all those toxins out of your circulatory system.
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# ? Dec 3, 2015 20:43 |
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SplitSoul posted:For all your cowboy RP needs: goddamn it, now all i need is a equilibrium style gun-fu animation mod and my perfect apocalypse is now folks.
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# ? Dec 3, 2015 21:42 |
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I'm eagerly anticipating a port of Immersive Laundry from Skyrim. So much laundry to wash and a mountain of abraxo cleaner to do it.
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# ? Dec 3, 2015 22:20 |
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Sorus posted:I'm eagerly anticipating a port of Immersive Laundry from Skyrim. So much laundry to wash and a mountain of abraxo cleaner to do it. Oh good god I thought you were joking but NOPE this is a thing. http://www.nexusmods.com/skyrim/mods/58084/
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# ? Dec 3, 2015 23:02 |
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SplitSoul posted:For all your cowboy RP needs: It's awesome that this animation was already in the game files.
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# ? Dec 3, 2015 23:07 |
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Kea posted:Oh good god I thought you were joking but NOPE this is a thing. I never joke about laundry.
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# ? Dec 3, 2015 23:17 |
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Kea posted:Oh good god I thought you were joking but NOPE this is a thing. Well, time to add that to my Skyrim install. Also, it actually would be nice to be able to use all that Abraxo to clean things, but I'm thinking it'll take the GECK to have stuff like "use an Abraxo concoction to turn a dirty suit into a clean suit" or whatever.
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# ? Dec 3, 2015 23:20 |
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Being able to restore Sanctuary to semi-nice kinda pre-war looks would be nice. Like a quest chain needing a butt load of stuff and time and people and then you have a little restored suburban oasis. At least patch the standing houses if you won't let me knock them over.
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# ? Dec 3, 2015 23:27 |
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Pvt.Scott posted:Being able to restore Sanctuary to semi-nice kinda pre-war looks would be nice. Like a quest chain needing a butt load of stuff and time and people and then you have a little restored suburban oasis. Agreed, this would be cool as gently caress.
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# ? Dec 3, 2015 23:28 |
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When I saw Sturges banging on the wall I thought that is what would happen, that over time Sanctuary would be rebuilt to a near pre-war appearance.
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# ? Dec 3, 2015 23:39 |
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Amstrad posted:It's awesome that this animation was already in the game files. there's alot of stuff that's just mysteriously there like actual aim/aiming anims alongside hipfire and idle stance stuff that's used by NPCs but applies perfectly to players see: http://www.nexusmods.com/fallout4/mods/4094/
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# ? Dec 3, 2015 23:57 |
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Want a mod that replaces pip boy light with a flashlight taped to the end of my gun instead of a bayonet
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# ? Dec 4, 2015 00:21 |
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Reason posted:Want a mod that replaces pip boy light with a flashlight taped to the end of my gun instead of a bayonet You and I both know that the first flashlight mod is gonna be some sort of strap-on that requires the nude patch
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# ? Dec 4, 2015 00:41 |
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Kea posted:There is one but it seems like its made by a lunatic. This loot reduction mod is legit, you still find plenty of stuff. All that "useless" scrap everyone is talking about all over the place? It's kinda critical now if you want to do any sort of crafting, or if you have any interest in building stuff for your settlement. But there is a ton of hand-placed loot everywhere still. Adhesive and crystal in particular are difficult to find. Do you want to be excited to find a roll of duct tape in the wild? But since merchants actually sell that stuff too you're still never going to run out. My inventory is usually filled with desk fans and hotplates. Yesterday I found an office building and looted a shitload of telephones and typewriters. Almost every first-aid kit is empty so that's where the real difficulty of this mod lies. I have found only hand-placed Radaways (there's actually quite a few of these) so this gives me an incentive to craft my own Radaways, something I did not have to do at all without the mod. The ammo scrounger perks are actually worth taking now. I end up spending most of my caps on ammo so that's also cool, it's giving me incentive to try and build up my settlements a bit for their meager incomes. There's also an adhesive cooking recipe involving renewable plants that I'm working towards.
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# ? Dec 4, 2015 00:43 |
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Reason posted:Want a mod that replaces pip boy light with a flashlight taped to the end of my gun instead of a bayonet http://www.nexusmods.com/fallout4/mods/2255/ Seems to work fine, though I mainly play in first person. Edit: Though it's no bayonet replacement
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# ? Dec 4, 2015 00:44 |
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Jack Ketch posted:http://www.nexusmods.com/fallout4/mods/2255/ Thanks! this is close enough for now.
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# ? Dec 4, 2015 00:47 |
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Azhais posted:You and I both know that the first flashlight mod is gonna be some sort of strap-on that requires the nude patch I'm not sure how to take this statement.
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# ? Dec 4, 2015 00:58 |
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Azhais posted:You and I both know that the first flashlight mod is gonna be some sort of strap-on that requires the nude patch Without the nude patch it's still there it just has some tighty whities ineffectively draped over it with cloth physics.
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# ? Dec 4, 2015 01:19 |
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Which version of nifskope do I want? The one I installed is throwing up errors when I open a mesh extracted with BAE.
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# ? Dec 4, 2015 01:23 |
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Is there a mod to add headlamp functionality to the combat helmet yet?
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# ? Dec 4, 2015 01:42 |
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SolidSnakesBandana posted:This loot reduction mod is legit, you still find plenty of stuff. All that "useless" scrap everyone is talking about all over the place? It's kinda critical now if you want to do any sort of crafting, or if you have any interest in building stuff for your settlement. But there is a ton of hand-placed loot everywhere still. Adhesive and crystal in particular are difficult to find. Do you want to be excited to find a roll of duct tape in the wild? But since merchants actually sell that stuff too you're still never going to run out. My inventory is usually filled with desk fans and hotplates. Yesterday I found an office building and looted a shitload of telephones and typewriters. In that case I may adjust it a bit to remove the food and water poo poo so I dont have to spend MORE time with my settlements.
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# ? Dec 4, 2015 01:58 |
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Magmarashi posted:Is there a mod to add headlamp functionality to the combat helmet yet? It probably would be pretty easy to do just copying the relevant parts of either the power armor helmet or the mining helmet, but I have no clue if you could get the light on the model to actually be lit up in third person.
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# ? Dec 4, 2015 01:59 |
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Kea posted:Oh good god I thought you were joking but NOPE this is a thing. quote:They are simple decorative objects I don't see why you're freaking out.
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# ? Dec 4, 2015 02:05 |
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Jack Ketch posted:It probably would be pretty easy to do just copying the relevant parts of either the power armor helmet or the mining helmet, but I have no clue if you could get the light on the model to actually be lit up in third person. I don't really care so much about that part, playing in first person
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# ? Dec 4, 2015 02:10 |
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Immersive Laundry is goon-made and extremely good.
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# ? Dec 4, 2015 02:10 |
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Kea posted:Oh good god I thought you were joking but NOPE this is a thing. This is a good thing
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# ? Dec 4, 2015 02:11 |
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Magmarashi posted:I don't really care so much about that part, playing in first person So you just want the flashlight instead of pipboy light function I'm guessing? If so, http://www.nexusmods.com/fallout4/mods/2255/ should be what you want, I linked it earlier this page too.
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# ? Dec 4, 2015 02:14 |
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Question; does the classic VATS mod in the OP actually affect the animations for crits and stuff or is it just how slow the world moves during the selection process? The special effects are nice but when you're playing a luck stacking build, having to sit through 5 second animations every fight gets kind of old. I just want to speed those up.
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# ? Dec 4, 2015 02:21 |
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Gobblecoque posted:I don't see why you're freaking out. Im not freaking out, I am just amazed at the tiny detail modders add. This is the kind of little detail you dont think about but when you see it it makes sense.
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# ? Dec 4, 2015 02:29 |
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Just curious, does anyone who's delved into the values for the game know if the PC and NPCs are on an even playing field statwise? I'm thinking about installing some balance mods, but I'm curious if a level 10 raider with 5 end has the same HP and armor values as the PC would wearing the same gear. I'm thinking I just want to everything deadly to everyone, but I'm worried if there are some secret penalties or bonuses applied beyond the known survival multipliers.
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# ? Dec 4, 2015 02:37 |
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I was thinking to myself and went back to check the list of weapons available in New Vegas. I had forgotten the variety that game had, even discounting the DLC weapons to be fair. So many pistols, explosives (where is my grenade launcher), unarmed weapons, shotguns, etc etc. I'm hoping that once the GECK is out modders will be able to bring over the missing ones and add some much-needed variety. Also I hope they can make it so when you're going punchyfist, you have a weapon on both hands. It feels wrong to only have ONE boxing glove, or powerfist, on.
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# ? Dec 4, 2015 02:47 |
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# ? Jun 5, 2024 05:02 |
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Geomancing posted:I was thinking to myself and went back to check the list of weapons available in New Vegas. I had forgotten the variety that game had, even discounting the DLC weapons to be fair. So many pistols, explosives (where is my grenade launcher), unarmed weapons, shotguns, etc etc. I'm hoping that once the GECK is out modders will be able to bring over the missing ones and add some much-needed variety. NV spoiled you for choice with weapons, plus there were tons of unique variants that had personality which was a cool touch. I really like some of the legendary effects on weapons and armor but with the random loot drop nature I end up with a lot of crap (15% less damage from X enemy ) that just gets thrown in my storage locker. Can someone who knows modding tell me what we can expect from the script extender? I know any significant changes are gonna require the F4CK, but Ive been pretty impressed with whats been done so far, alot of the problems I had with the game have already been fixed.
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# ? Dec 4, 2015 09:11 |