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My main issue with legendaries is that I can't even scrap them.
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# ? Dec 4, 2015 09:17 |
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# ? Jun 5, 2024 04:26 |
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Mordaedil posted:My main issue with legendaries is that I can't even scrap them. Huh Ive actually never tried. Scrapping doesnt strip mods or even give you some of the relevant components back as far as I'm aware, could be wrong though I almost never scrap gear unless im really hurting for stuff. Turning the legendary effect into a general weapon/armor mod that you could put on anything would be pretty cool tbh.
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# ? Dec 4, 2015 09:29 |
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Sonofsilversign posted:Huh Ive actually never tried. Scrapping doesnt strip mods or even give you some of the relevant components back as far as I'm aware, could be wrong though I almost never scrap gear unless im really hurting for stuff. Turning the legendary effect into a general weapon/armor mod that you could put on anything would be pretty cool tbh. Wat up? http://www.nexusmods.com/fallout4/mods/4042/ I have not tried it yet, but it seems to be what you wanted.
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# ? Dec 4, 2015 09:59 |
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Does anyone have a save from the Molecular Level quest with a working (i.e., blue sparky, not broken) teleporter set they could put up? I need to see if the IDs are different or if there are attached papyrus scripts or something. Doesn't matter if you were running mods, chances are vanilla assets load fine. I can't find anything about the items or quest in FO4Edit that suggest anything at all, it's driving me nuts. I threw up a Nexus mod with the quest and objects exported if anyone who's more experienced with modding this crap and knows how to interpret non-obvious stuff wants to give me a hand. Edit: OCDecorator lets you disable physics for items, finally. Zodium fucked around with this message at 11:32 on Dec 4, 2015 |
# ? Dec 4, 2015 10:03 |
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staberind posted:Wat up? http://www.nexusmods.com/fallout4/mods/4042/ Oh nice, Ill give that a shot thanks.
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# ? Dec 4, 2015 10:07 |
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Is there a way to get rid of the ADS zoom? e: I bet this is actually tied to the sight you're using, with reflex sights using like a 1.2x increase and short/medium/long scopes something like 2, 3 and 4x Would probably need GECK. ee: First person ADS. Iceshade fucked around with this message at 13:46 on Dec 4, 2015 |
# ? Dec 4, 2015 12:35 |
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Iceshade posted:Is there a way to get rid of the ADS zoom? You can use the Fallout INI Configuration Tool on the Nexus to achieve that.
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# ? Dec 4, 2015 13:21 |
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Nycticeius posted:You can use the Fallout INI Configuration Tool on the Nexus to achieve that. I tried that, didn't work. After putting on my dunce hat I read it's for 3rd person ADS. I don't know how that works, and I don't know what it is because I don't play in 3rd person.
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# ? Dec 4, 2015 13:31 |
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Is there a mod that adds a "Companion Tracker" to the Pipboy or is that even possible? Would be great to know where they are hiding since they aren't in the towns I sent them to.
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# ? Dec 4, 2015 16:39 |
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There's one that let's you teleport them to you on demand but as far as I know no tracker yet. It's probably better considering how many companions the game dumps on you. You wouldn't see anything but companion markers on the compass. You'd think Bethesda would have accounted for that after how loving horrible companions were in Skyrim.
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# ? Dec 4, 2015 16:55 |
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I don't really want them on the compass, but something on the data page with a "click c to show on map" or whatever like it does with settlements. Maybe I'll just track down the instant teleport mod though.
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# ? Dec 4, 2015 17:00 |
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Sonofsilversign posted:Huh Ive actually never tried. Scrapping doesnt strip mods or even give you some of the relevant components back as far as I'm aware E: oh but you need scrapper for this to work Coolguye fucked around with this message at 17:10 on Dec 4, 2015 |
# ? Dec 4, 2015 17:05 |
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Not sure how easy this will be with the GECK but I wouldn't mind a mod that lets you scrap items on the spot instead of having to haul them to a weapon table. I never really end up carrying weapons back to scrap because they're heavy and it's a hassle to go through the menus just to get a few materials for each weapon. I don't think the game would really be any worse if you could just turn enemy guns into stuff right there.
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# ? Dec 4, 2015 18:00 |
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Gestalt Intellect posted:Not sure how easy this will be with the GECK but I wouldn't mind a mod that lets you scrap items on the spot instead of having to haul them to a weapon table. I never really end up carrying weapons back to scrap because they're heavy and it's a hassle to go through the menus just to get a few materials for each weapon. I don't think the game would really be any worse if you could just turn enemy guns into stuff right there. I would imagine someone will make an item that just opens a workshop interface or something, definately possible with GECK, probably not without. Though you could always just spawn a workbench near you.
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# ? Dec 4, 2015 18:06 |
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Is there something that can scrap an entire workbenches [junk] tab without having to throw it all on the floor first? I hear having a ton of non-scraped junk can cause lag and other issues.
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# ? Dec 4, 2015 18:12 |
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Ak Gara posted:Is there something that can scrap an entire workbenches [junk] tab without having to throw it all on the floor first? I hear having a ton of non-scraped junk can cause lag and other issues. I too drop all my junk on the floor first, then just type scrapall in the console in an unused/empty settlement. I would prefer something that would just scrap the junk the moment I put it all in the workbench.
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# ? Dec 4, 2015 18:59 |
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I'm guessing we probably need the GECK before it would be feasible to mod the special points characters get during creation into a less insane value?
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# ? Dec 4, 2015 19:07 |
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NecroMonster posted:I'm guessing we probably need the GECK before it would be feasible to mod the special points characters get during creation into a less insane value? insane how?
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# ? Dec 4, 2015 19:09 |
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NecroMonster posted:I'm guessing we probably need the GECK before it would be feasible to mod the special points characters get during creation into a less insane value? https://dl.dropboxusercontent.com/u/32844786/edited_special_points.esp
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# ? Dec 4, 2015 19:11 |
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Perk overhaul mods have begun appearing.Sonofsilversign posted:Turning the legendary effect into a general weapon/armor mod that you could put on anything would be pretty cool tbh. It looks like there's mods for that now, complete with Armorsmith Extended compatibility. Roadie fucked around with this message at 19:18 on Dec 4, 2015 |
# ? Dec 4, 2015 19:14 |
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Anime Schoolgirl posted:not really Aren't esps the devil and will corrupt your saves and reinstall your system with OS/2?
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# ? Dec 4, 2015 19:17 |
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NecroMonster posted:I'm guessing we probably need the GECK before it would be feasible to mod the special points characters get during creation into a less insane value? Or you could just use the console? player.setav strength 8 etc.
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# ? Dec 4, 2015 19:21 |
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Azhais posted:Aren't esps the devil and will corrupt your saves and reinstall your system with OS/2? linux
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# ? Dec 4, 2015 19:22 |
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Azhais posted:Aren't esps the devil and will corrupt your saves and reinstall your system with OS/2? esps should be fine as long as they are made with FO4Edit.
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# ? Dec 4, 2015 19:24 |
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Back To 99 posted:Or you could just use the console? well yeah that's what I'm doing now. But with the mod i'm planning to do players will need more points than that and I was just wondering if it's possible yet.
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# ? Dec 4, 2015 19:24 |
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NecroMonster posted:well yeah that's what I'm doing now. But with the mod i'm planning to do players will need more points than that and I was just wondering if it's possible yet. Dont quote me on this but im pretty sure you can increase the starting amount of perk points.
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# ? Dec 4, 2015 19:25 |
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Iceshade posted:I too drop all my junk on the floor first, then just type scrapall in the console in an unused/empty settlement. I would prefer something that would just scrap the junk the moment I put it all in the workbench. Wow, thanks for the scrapall command. That will be a time saver.
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# ? Dec 4, 2015 19:26 |
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gromdul posted:Wow, thanks for the scrapall command. That will be a time saver. it'll scrap everything scrapable placed in the world (in the area), this includes for instance all crafting benches. Just a warning here.
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# ? Dec 4, 2015 19:28 |
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Azhais posted:Aren't esps the devil and will corrupt your saves and reinstall your system with OS/2? lol what no
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# ? Dec 4, 2015 19:30 |
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I really need a mod that can retrieve Power Armor. I've lost two in the wilderness and have had to ditch one in the Dunwich Burrows (Don't jump in the hole in power armor) and I want them back. By the way, getting every companion together and handing them all copies of Grognak's Axe is best way to clear out ferals. Especially with the massive number that appear with the lots-o-mobs mod.
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# ? Dec 4, 2015 19:30 |
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gromdul posted:Wow, thanks for the scrapall command. That will be a time saver. The game already scraps things automatically, you don't need to manually scrap anything. Reddit spread a rumor you lose components if you don't scrap manually but that isn't actually true and is just based on the count of things not updating in the list immediately.
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# ? Dec 4, 2015 19:36 |
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Oh poo poo! A mod that lets you lock physics objects in place for decorating! At long last! Unfortunately I've just formatted my PC so it'll be a while before I can test this, but if anyone else can give a trip report I'd love to hear it. From how it reads it basically gives you a 1:1 trade for junk items to be made into decorative items, for example one teapot in your inventory becomes one teapot you can place decoratively. It looks like an extensive but limited subset of items currently, but the mod maker is adding more. So excited to make my house a home
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# ? Dec 4, 2015 19:38 |
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Owlofcreamcheese posted:The game already scraps things automatically, you don't need to manually scrap anything. Reddit spread a rumor you lose components if you don't scrap manually but that isn't actually true and is just based on the count of things not updating in the list immediately. scrapall gets rid of anything scrappable in your settlement, not just the junk you can pick up. All trees, cars, tire stacks, etc you might want to refine for building mats. And the crafting benches, so either don't scrapall Sanctuary so you have them all or get local leader so you can rebuild them.
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# ? Dec 4, 2015 19:39 |
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Azhais posted:scrapall gets rid of anything scrappable in your settlement, not just the junk you can pick up. All trees, cars, tire stacks, etc you might want to refine for building mats. And the crafting benches, so either don't scrapall Sanctuary so you have them all or get local leader so you can rebuild them. yeah but the guy said "I too drop all my junk on the floor first, then just type scrapall in the console in an unused/empty settlement. I would prefer something that would just scrap the junk the moment I put it all in the workbench."
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# ? Dec 4, 2015 19:42 |
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Owlofcreamcheese posted:yeah but the guy said "I too drop all my junk on the floor first, then just type scrapall in the console in an unused/empty settlement. I would prefer something that would just scrap the junk the moment I put it all in the workbench." Ah, I missed that. The only time I do that is dumping all my random weapons/armor I've decided are obsolete and want to scrap, junk just goes in the workshop.
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# ? Dec 4, 2015 19:44 |
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Songbearer posted:Oh poo poo! A mod that lets you lock physics objects in place for decorating! At long last! The maker of this mod is truly a god among men.
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# ? Dec 4, 2015 19:49 |
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gromdul posted:Wow, thanks for the scrapall command. That will be a time saver. Be REALLY careful with Scrapall. Sometimes it can have strange effects and scrap unimplemented items or even doors to other cells (Sanctuary root cellar, Castle tunnels, etc.).
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# ? Dec 4, 2015 20:25 |
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Oh god I can't wait to try that out. loving Strong keeps knocking all his vases and flowers over. Your room will be pretty, Strong! Deal with it! At least he can't knock the kitten pictures off the wall.
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# ? Dec 4, 2015 20:26 |
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Azhais posted:scrapall gets rid of anything scrappable in your settlement, not just the junk you can pick up. All trees, cars, tire stacks, etc you might want to refine for building mats. And the crafting benches, so either don't scrapall Sanctuary so you have them all or get local leader so you can rebuild them. Yes. Please use this command, like I do, in empty or unused settlements. I decided to use Tenpines Bluff for this. Seditiar posted:Going to try out this and this mod. Sounds like a lot of fun (just don't have time for another few hours). I really hated it that I could sprint half across the map without meeting a single enemy (or ally for that matter). I tried out the extra spawns thing. It definitely does what it says on the tin. I went into park something station and there were like 30 triggermen in the room. Also, just running this mod does a really bad number on my FPS. I don't know why. I'll wait for a better mod.
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# ? Dec 4, 2015 21:01 |
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# ? Jun 5, 2024 04:26 |
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Iceshade posted:I tried out the extra spawns thing. It definitely does what it says on the tin. I went into park something station and there were like 30 triggermen in the room. Also, just running this mod does a really bad number on my FPS. I don't know why. I'll wait for a better mod. Yeah, I've disabled it as well. Went from a solid 50+ FPS on ultra to 12-15 FPS on ultra near Diamond City. It works fine in the outskirts, but it's horrible to have in the slums.
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# ? Dec 4, 2015 21:11 |