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I don't see a reason to use the new deck over muscle with an ICTV build
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# ? Dec 4, 2015 08:36 |
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# ? May 15, 2024 03:38 |
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henkman posted:I don't see a reason to use the new deck over muscle with an ICTV build With the hilarious buff to Disturbing the Peace, there isn't! new heists are great, all hail microtransactions
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# ? Dec 4, 2015 08:40 |
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ClonedPickle posted:With the hilarious buff to Disturbing the Peace, there isn't! Muscle is now firmly atop the Perk deck mountain, casting all unbelievers into the pit of despair known as "The Hitman Perk Deck." Even with the proposed changes to the rest of the perk decks, I don't see how they can compete with passive health regen and Disturbing the peace. Maybe if they made the extra cop aggro +100% or something.
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# ? Dec 4, 2015 08:48 |
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I updated my Payday: The Campaign Doc to reflect the new DLC, which I have yet to buy but will make drat sure it's proper position in the ironclad lore of Payday is forever remembered by future generations. I also swapped the positions of two PDTH jobs at DV's suggestion/tip.
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# ? Dec 4, 2015 09:19 |
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Making Disturbing the Peace a flat 20% chance for all weapon types was a bit much. I don't disagree with giving that ability to all weapons though. The maps themselves are great. Every map that was a collaboration has actually been really good (Hotline Miami, Alesso) to be honest. Anyone else feel like the game turns on an infinite assault wave during the airlock part of the mountain heist?
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# ? Dec 4, 2015 11:05 |
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Drewjitsu posted:Muscle is now firmly atop the Perk deck mountain, casting all unbelievers into the pit of despair known as "The Hitman Perk Deck." Even with the proposed changes to the rest of the perk decks, I don't see how they can compete with passive health regen and Disturbing the peace. Maybe if they made the extra cop aggro +100% or something. Except that Muscle/ICTV/MasterForcers tend to like the extra aggro. Yes, attack ME, not the dodge build guy doing the objective, thx police xoxoxo
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# ? Dec 4, 2015 14:53 |
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chairface posted:Except that Muscle/ICTV/MasterForcers tend to like the extra aggro. Yes, attack ME, not the dodge build guy doing the objective, thx police xoxoxo Lol if you think anyone with a dodge build gives a fraction of a flying gently caress about any objective.
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# ? Dec 4, 2015 14:56 |
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Yeah the real contributor WAS ME, SENTRY BUILD, IT WAS ME ALL ALONG
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# ? Dec 4, 2015 15:12 |
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Fellis posted:Yeah the real contributor WAS ME, SENTRY BUILD, IT WAS ME ALL ALONG Yes fellis you did a very good job look at how helpful you are
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# ? Dec 4, 2015 15:51 |
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And now, a moment of silence for the unsung hero of the objective, The pub who specced Pure Ghost/Hitman
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# ? Dec 4, 2015 16:00 |
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Okay, what's a good pistol build to get black tie event? Its going to be weird to leave shotgun gorilla for a moment, but I want to see how this baby deagle works.
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# ? Dec 4, 2015 16:23 |
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So are any of the Shotguns besides the Mosconi useful now? I was playing around with the Steakout yesterday and I went right back to the Mosconi. Steakout does not feel like the killing machine it used to be. Feels like it takes too many shells still to kill things (even with Overkill proc'd).
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# ? Dec 4, 2015 16:31 |
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Light shotguns and automatic shotguns are horrid now. Loco and judge are still pretty good, and the reinfeld is pretty good if you can deal with that terrible fire rate. Dr Cheeto fucked around with this message at 16:51 on Dec 4, 2015 |
# ? Dec 4, 2015 16:46 |
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Dr Cheeto posted:Light shotguns and automatic shotguns are horrid now. Loco and judge are still pretty good, and the reinfeld is pretty good if you can deal with that terrible fire rate. The joceline and predator both have a reduced pellet count (6 and 5, respectively) compared to all other shotguns (12) so keep that in mind. Uh didn't they just fix the pellet counts in this very patch?
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# ? Dec 4, 2015 16:47 |
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Wait a minute Does this mean that Jocelyne is now better than the Mosconi again?
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# ? Dec 4, 2015 16:50 |
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Kikas posted:Uh didn't they just fix the pellet counts in this very patch? Whoops, yes. That's what I get for glossing over the patch notes
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# ? Dec 4, 2015 16:51 |
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Dr Cheeto posted:Light shotguns and automatic shotguns are horrid now. Loco and judge are still pretty good, and the reinfeld is pretty good if you can deal with that terrible fire rate. How so? They increased the damage and the pellet count? (I havent played the patch yet)
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# ? Dec 4, 2015 16:56 |
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Basticle posted:How so? They increased the damage and the pellet count? (I havent played the patch yet) The damage buff is extremely modest and the only two shotguns affected by the pellet boost are the joceline and the predator. The damage numbers for the saiga and steakout are pathetic. This shotgun rebalance does very little to fix what crimefest broke.
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# ? Dec 4, 2015 17:02 |
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Dr Cheeto posted:The damage buff is extremely modest and the only two shotguns affected by the pellet boost are the joceline and the predator. The damage numbers for the saiga and steakout are pathetic. Pistols and 7.62 AKs becoming awesome was worth it I kid, actually the weapons feel a bit too same-y now within their little categories and with such clear winners and losers still, this rebalance mostly changed what was broken instead of any net change in broken-ness.
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# ? Dec 4, 2015 17:06 |
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Anyone have any data on the new shotgun falloff values? Falloff "normalization" was mentioned in the notes. I don't know if that's supposed to mean all shotguns have the same falloff or if all light/medium/heavy shotguns have the same falloff.
Dr Cheeto fucked around with this message at 17:10 on Dec 4, 2015 |
# ? Dec 4, 2015 17:08 |
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A small Hotfix just dropped:quote:Hotfix 91.1 changelog If you wonder how many was "too many" favors on "Beneath the Mountain", do I have a screenshot for you. Pardon my friends artistic expression on the map. Obviously it was pretty pointless, cause you can only place 2 of every deployable in the level, so 12 was the max you could use. Oh yeah and in that heist, the "Loot on top of the mountain" isn't really in the highest place, it's in green boxes with Murkywater logos and it's scattered all around the top area. There were like 8 of those things on Vhard today. And man, in the Plane heist are you hosed if you decide to leave the cash stack on top of the truck as the last one, then the turrets will shred you to bits. Also Ex-President is pretty useless. Sure, you can heal half of your HP in a light ballistic Vest, but Grinder does it better, works in the same vest and doesn't require you to actually get shot. Also you can get I think maximum 15 dodge in the LBV while using it, with all the dodge skills, that's obviously more while running, but the armor is so flimsy you can't really rely on it in anyway. Kikas fucked around with this message at 17:21 on Dec 4, 2015 |
# ? Dec 4, 2015 17:16 |
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Yeah the new perk deck is interesting, but I'm not really convinced about using it on DW yet. What gets you with grinder is getting chain-downed on Deathwish - you're in a suit or LBV, you get revived with like 3 hp, you get shot again, repeat, custody. With the new perk deck it's the exact same problem except, unlike grinder, your health regen "battery" can be emptied and then you're wholly hosed because you can't kickstart your HP regen the way you can with grinder (i.e. just shoot something and go hide for a second) I haven't run any numbers on dodge chance or that nonsense so I don't know, maybe it just requires an adapted playstyle, but I think it's a really cool mechanic so I'll try it out a few more times. It's definitely not ideal for the Modern Warfare map because when you parachute out of Mile High Club down to Burgertown, you have no cover on the roof of buildings where the money bundles tend to be and then you just get chipped right into custody. No Blood on the Carpet, however, was extremely fun. https://www.youtube.com/watch?v=I_gFm_U66f8
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# ? Dec 4, 2015 17:33 |
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Crabtree posted:Okay, what's a good pistol build to get black tie event? Its going to be weird to leave shotgun gorilla for a moment, but I want to see how this baby deagle works. Deagles. Lots and lots of Deagles. Also revolvers. Mesadoram posted:So are any of the Shotguns besides the Mosconi useful now? Most (Steakout/IZHMA aside) are useful, but the Mosconi/Joceline are basically 100% better in nearly every situation aside worth noting.
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# ? Dec 4, 2015 17:34 |
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Tempest_56 posted:Deagles. Lots and lots of Deagles. Also revolvers. Definitely need to buff it up to a full dodge build akimbo as oh boy did I get hit alot in a suit. :/
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# ? Dec 4, 2015 17:44 |
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I really wish they'd implement chokes for shotguns in the game. Just having something like a tight spread, wide spread, and a duckbill to compress it into a flat, wide oval-ish pattern. It'd probably help close the gap between overall effectiveness on the shotguns since you could use the auto/SA shotguns with a tight choke to condense the damage spread or make it loose to act as a room-clearer on a mag-per-room basis. The high-damage ones would waste damage on a tight choke, but you'd benefit from a duckbill since you could just hit a clump of cops at head level.
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# ? Dec 4, 2015 17:51 |
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Dr Cheeto posted:The damage buff is extremely modest and the only two shotguns affected by the pellet boost are the joceline and the predator. The damage numbers for the saiga and steakout are pathetic. Have you used them or are you going off of what others have said? The damage buff is far too low but the range normalization did a lot to help autoshotguns. Ideally they would buff them further so 000 buck was not a requirement, and scrap those idiotic hipfire multipliers. Oh and the normalization is 10 to 30 metres (Joc/Mosconi range) for every shotgun.
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# ? Dec 4, 2015 18:34 |
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FAUXTON posted:I really wish they'd implement chokes for shotguns in the game. Just having something like a tight spread, wide spread, and a duckbill to compress it into a flat, wide oval-ish pattern. It'd probably help close the gap between overall effectiveness on the shotguns since you could use the auto/SA shotguns with a tight choke to condense the damage spread or make it loose to act as a room-clearer on a mag-per-room basis. The high-damage ones would waste damage on a tight choke, but you'd benefit from a duckbill since you could just hit a clump of cops at head level. Wait, did they finally implement per-pellet damage?
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# ? Dec 4, 2015 18:42 |
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Basticle posted:Wait, did they finally implement per-pellet damage? No, they haven't. UnknownMercenary posted:Have you used them or are you going off of what others have said? The damage buff is far too low but the range normalization did a lot to help autoshotguns. Ideally they would buff them further so 000 buck was not a requirement, and scrap those idiotic hipfire multipliers. They're still just not worth it against the other weapons available to you, is the problem. Autoshotguns require the most skillpoints of any weapon in the game and offer the least rewards. That's compared to other primary shotguns and compared to other primaries at all. Like, sure, they keep addressing peripheral issues (range normalization) but they refuse to acknowledge the core problem whatsoever. Great, it's a highly polished bad choice. In the main, Cheeto's point is still correct. For all the changes they're making, none of them address the core fault - so those changes are, relatively, doing very little. also does anyone have a copy of the latest patch update lua? I want to see how this ammo pickup change is operating because I'm not sure it's working properly or I've got a mod conflict I need to resolve. Psion fucked around with this message at 19:54 on Dec 4, 2015 |
# ? Dec 4, 2015 19:49 |
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Psion posted:No, they haven't. Mosconi is still the king. Also, Muscle is crazy loving great now.
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# ? Dec 4, 2015 19:54 |
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Being King poo poo of Muscle Mountain is the best. My loco sows panic. My flamethrower sows panic. I regenerate like loving Wolverine under my ICTV. It's magical.
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# ? Dec 4, 2015 20:02 |
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On the off chance anyone cares about Ex-President's HP storage, it can be worked out as: ROUND((230 - Unmodified Armour)/7.5) * 5. Multiply by 1.5 if you have Life of Ice. Source: The figures, a notepad and a calculator.
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# ? Dec 4, 2015 20:13 |
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You do know the game just tells you how much HP you can store with each armor deck when you're picking armor in the menu right
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# ? Dec 4, 2015 20:18 |
BillmasterCozb posted:Wait a minute Not really since it can't get the same spread as the Mosconi can and Jocelyne's ammo cap was reduced in the crimefest rebalance. It still edges out the Mosconi with the ammo pouch but only barely and that means you can't put on the wrist-wrecker stock.
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# ? Dec 4, 2015 20:21 |
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watho posted:Not really since it can't get the same spread as the Mosconi can and Jocelyne's ammo cap was reduced in the crimefest rebalance. It still edges out the Mosconi with the ammo pouch but only barely and that means you can't put on the wrist-wrecker stock. The Mosconi is also better as a fugitive HE delivery mechanism, although the plains rider bow or the light crossbow are better than the Mosconi.
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# ? Dec 4, 2015 20:37 |
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Drewjitsu posted:The Mosconi is also better as a fugitive HE delivery mechanism, although the plains rider bow or the light crossbow are better than the Mosconi. Not when Swan Song is involved.
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# ? Dec 4, 2015 20:39 |
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swan song HE is a payday 2 experience everyone should have. Regularly.
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# ? Dec 4, 2015 20:55 |
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Psion posted:swan song HE is a payday 2 experience everyone should have. Regularly. I'm sorry, I can't hear you over the sound of being an unstoppable juggernaut of murder who never goes down. I'm just bitter because I infamied and haven't leveled enough to have a dodge build with the same usefulness as just being a MasterForcer, and I do miss zipping around like a smooth-dressed idiot on speed.
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# ? Dec 4, 2015 20:58 |
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Psion posted:swan song HE is a payday 2 experience everyone should have. Regularly. Bulletstorm works too, though less frequently and at personal risk.
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# ? Dec 4, 2015 20:59 |
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Diamond Heist still the king of genocide. https://www.youtube.com/watch?v=tMyA_M3vqFU Also, check the ammo pickup.
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# ? Dec 4, 2015 21:05 |
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# ? May 15, 2024 03:38 |
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Psion posted:also does anyone have a copy of the latest patch update lua? I want to see how this ammo pickup change is operating because I'm not sure it's working properly or I've got a mod conflict I need to resolve.
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# ? Dec 4, 2015 21:20 |