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Has anyone tried to rebind their keys since the last update? My friend and I tried to make changes but it appears to immediately double click and try to bind everything to M1. Our mice aren't broken and there just isn't any way to change the keys through the menus. I've been able to make changes prior to last update and now I can't. edit: Oh top of the page. Yes, I drove all of them individually like a masochist. Blight Runner fucked around with this message at 22:19 on Dec 4, 2015 |
# ? Dec 4, 2015 22:05 |
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# ? May 15, 2024 04:04 |
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They screwed something up royally with keybinds in this patch, Usually I have a mouse button mapped for actions, but trying to get out of the boat at the end of the sky heist I was stuck until I used the default F key to get out. Weird as hell.
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# ? Dec 4, 2015 22:26 |
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Kammat posted:They screwed something up royally with keybinds in this patch, Usually I have a mouse button mapped for actions, but trying to get out of the boat at the end of the sky heist I was stuck until I used the default F key to get out. Weird as hell. They added a separate set of vehicle controls. Check your options menu.
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# ? Dec 4, 2015 22:27 |
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Crabtree posted:Definitely need to buff it up to a full dodge build akimbo as oh boy did I get hit alot in a suit. :/ Eeeh, I ran Grinder with it last night and was fine. Roughly used this. Our biggest problem is that nobody remembered to spec into ammo, but I think between four people we had like ten Deagles? And most cops died in two bullets max. It wasn't too bad at all, aside from not being able to find one of the drat money bundles.
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# ? Dec 4, 2015 22:39 |
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Psion posted:They're still just not worth it against the other weapons available to you, is the problem. Autoshotguns require the most skillpoints of any weapon in the game and offer the least rewards. That's compared to other primary shotguns and compared to other primaries at all. Like, sure, they keep addressing peripheral issues (range normalization) but they refuse to acknowledge the core problem whatsoever. Great, it's a highly polished bad choice. The skill points thing is a problem with shotguns as a whole (and also the dual issue of pistols requiring no point investment, period) unless you use them strictly for HE. I haven't changed my Enforcer tree spec at least but I know people who have specced out of shotguns entirely and just run Deagles. I can't be bothered to find the thread now but there was some Reddit post where they explained the reasoning behind their shotgun changes: people were using them as high damage single target weapons, and they wanted to go for a lower damage sort of crowd control weapon with shotguns. It would kind of explain why they made the accuracy so pitiful, but they just don't play very well that way. At any rate, now that LMGs and Muscle are certifiably good I have a new thing to harp on as "not as bad as everyone says they are". vv I'm not sure but we had 2 people running around opening vaults while 2 of us were guarding the computers controlling the vaults, and I think it only popped once they'd opened every vault after all the hacks.
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# ? Dec 4, 2015 23:20 |
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Cheevo question: does the Commando Crew require your group to just run the four hacks on the four vaults containing loot, or do you also have to go to each vault and finish opening the door? I ask because the game implies that the vaults are open when the hack finishes.
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# ? Dec 4, 2015 23:20 |
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UnknownMercenary posted:people were using them as high damage single target weapons, and they wanted to go for a lower damage sort of crowd control weapon with shotguns. It would kind of explain why they made the accuracy so pitiful, but they just don't play very well that way. At any rate, now that LMGs and Muscle are certifiably good I have a new thing to harp on as "not as bad as everyone says they are". and of course because I mean because Overkill, LMGs (especially with muscle) are better room-suppressing/room-clearing shotguns than shotguns. I think they gotta give that one up. Requiring multiple hits from an LMG firing at 1200 rounds a minute with a 150-200 round magazine is one thing. Requiring multiple hits from a shotgun with a mag size of 20 or less is a hell of a lot different. But then you already know my opinion on how to sort shotguns into four tiers so whatever. (break-action, pump, semi, auto) the real way for Overkill to balance shotguns is to create map design where you'll have to deal with variable ranges to your enemies so an autoshotgun isn't always objectively the best option. Not coincidentally, that same variable range helps balance sniper rifles among other things. To make things worse, they're already doing that, and the two latest maps show it just as well as any. A shotgunner can obliterate the plane but then you're in real trouble on the Teuer roof below. But, alas, Overkill still decided to gently caress the AA12 and will never, ever love the Saiga. Psion fucked around with this message at 23:28 on Dec 4, 2015 |
# ? Dec 4, 2015 23:23 |
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Discendo Vox posted:Money hunt's really not that bad. You can spot all of them from the roof of whatever building the pallet lands on. Now that I've done the heist several more times, it's a lot less confusing. The first time(s) through, it's not immediately obvious that the loose money adheres to a zone-based system, rather than being randomly scattered or even radius-based. And what constitutes those zones isn't perfectly intuitive either; it's possible for the broken pallet to be in the street, which means the money can be found all the way up and down the road. And there's some tricky spots for the car shop and warehouse. FAUXTON posted:I really wish they'd implement chokes for shotguns in the game. Just having something like a tight spread, wide spread, and a duckbill to compress it into a flat, wide oval-ish pattern. It'd probably help close the gap between overall effectiveness on the shotguns since you could use the auto/SA shotguns with a tight choke to condense the damage spread or make it loose to act as a room-clearer on a mag-per-room basis. The high-damage ones would waste damage on a tight choke, but you'd benefit from a duckbill since you could just hit a clump of cops at head level. AoE room clearing shotguns? Are you insane??? Why do you hate shotguns so much? Discendo Vox posted:Cheevo question: does the Commando Crew require your group to just run the four hacks on the four vaults containing loot, or do you also have to go to each vault and finish opening the door? I ask because the game implies that the vaults are open when the hack finishes. We got the cheevo twice in a row, and the in-game clock was a bit past 10 minutes both times I believe by the point we were actually inside the fourth vault. So I'm inclined to believe it's triggering off of completing all four hacks rather than fully opening the doors.
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# ? Dec 5, 2015 00:55 |
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it triggered for me when we opened the last door itself
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# ? Dec 5, 2015 01:01 |
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That reminds me I need to try a heist with everyone on the team using Miniguns and the new Muscle. The minigun already did crazy amounts of panic before the inexplicably buffed the chance of it occurring.
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# ? Dec 5, 2015 01:05 |
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UnknownMercenary posted:That reminds me I need to try a heist with everyone on the team using Miniguns and the new Muscle. The minigun already did crazy amounts of panic before the inexplicably buffed the chance of it occurring. I suggest Framing Frame day 3 DW. John Murdoch posted:We got the cheevo twice in a row, and the in-game clock was a bit past 10 minutes both times I believe by the point we were actually inside the fourth vault. So I'm inclined to believe it's triggering off of completing all four hacks rather than fully opening the doors. Sounds like it reads time when the fourth hack is done, but pops when you open the fourth door up close.
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# ? Dec 5, 2015 01:10 |
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New heists are fun, pistol is great. Best DLC since BBQ pack I'd say.
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# ? Dec 5, 2015 03:43 |
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ClonedPickle posted:Not when Swan Song is involved. This is correct. Swan Song HE Mosconi owns.
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# ? Dec 5, 2015 07:18 |
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Metal brought up the fact that 000 buck could be better now that pickup rates have been increased, so we gave it a shot. Both the saiga and steakout both seem to be redeemed by throwing buck in them, now. You can't use the steakout as a machine shotgun, but minding your shots with both makes them much better now.
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# ? Dec 5, 2015 07:52 |
Doesn't custom ammo still override the ammo pickup multipliers?
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# ? Dec 5, 2015 10:30 |
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My brother's PD2 has started crashing in Meltdown. He has tried to run it 1) Mods disabled 2) Mods uninstalled 3) Physics single instead of threaded 4) Drivers and PhysX reinstalled 5) Uninstalled PhysX and installed Payday's version 6) Reinstalled whole game Still crashes. If he just idles at the start, it's ok but as soon as the gates open, he's going to crash soon. Error message in crashlog: code:
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# ? Dec 5, 2015 11:06 |
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If it is just Meltdown, I have no idea. In general... sounds like you tried a lot, is he overheating? Does anyone know of a mod that lets you prevent some music tracks from playing? Ideally I'd like to be able to select ones that play more often, less often etc. But I'll settle for being able to remove the ones I don't like from the playlist.
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# ? Dec 5, 2015 19:27 |
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Pilgrimski posted:If it is just Meltdown, I have no idea. In general... sounds like you tried a lot, is he overheating?
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# ? Dec 5, 2015 19:35 |
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Hah, thanks! I completely missed that.
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# ? Dec 5, 2015 19:40 |
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Pilgrimski posted:Hah, thanks! I completely missed that. No problem, does a better job of explaining the music system than I probably could.
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# ? Dec 5, 2015 19:41 |
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My go-to build has been Deagle/HE Light Crossbow with Rogue or Grinder. But I found I can pull off the same DR with the Cavity/Judge. Cavity's a blast -- it's like my stealth headclicker car4 except it does real damage. Anyone been running a setup like this? Would an HE Pistol Crossbow be a better option than the Judge? (Not using Swan Song.) I don't have the ninja pack but might pick it up over the Christmas sale.
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# ? Dec 5, 2015 21:42 |
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Puistokemisti posted:My brother's PD2 has started crashing in Meltdown. Report it on the steam bugs forum, devs are active there. There were apparently some new texturing and other errors introduced with the latest update that might be related.
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# ? Dec 5, 2015 23:07 |
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Discendo Vox posted:Report it on the steam bugs forum, devs are active there. There were apparently some new texturing and other errors introduced with the latest update that might be related. I told him to do that but searching the bug report forum, I found couple other people complaining about the same issue with no replies to their threads. Since I'm replying to you, Death Vox HoxBreakout day 1 should have random chance of the team forgetting to bring cash with them, realize it at exit and be forced to start breaking into cars to loot some change.
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# ? Dec 6, 2015 00:21 |
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First you need to find a crowbar to use to break into cars.
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# ? Dec 6, 2015 00:29 |
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There's a crowbar in a utility closet. Bile drops a thermal drill so you can get it open. Bain asks if he can just drop $7, but Bile claims he needs it for bingo night.
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# ? Dec 6, 2015 00:36 |
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They've added voice lines for spotting "the captain". Puistokemisti posted:I told him to do that but searching the bug report forum, I found couple other people complaining about the same issue with no replies to their threads. Well, adding another post will at least bring more attention to it. Sometimes they just fix the bug without acknowledging it, which sucks, but eh. Puistokemisti posted:Since I'm replying to you, Death Vox HoxBreakout day 1 should have random chance of the team forgetting to bring cash with them, realize it at exit and be forced to start breaking into cars to loot some change. UnknownMercenary posted:First you need to find a crowbar to use to break into cars. Dr Cheeto posted:There's a crowbar in a utility closet. Bile drops a thermal drill so you can get it open. Bain asks if he can just drop $7, but Bile claims he needs it for bingo night. These are great Death Vox ideas, but I'll do you one better: Remember those ATMs you have to go past on the street? Crowbar in one of the side utility rooms (not marked, cloaker ambush), then head all the way back and crack it open. There are 2 ATMs- the first one you open doesn't have any ones in it. You will all get credit in the revised design doc. Discendo Vox fucked around with this message at 00:58 on Dec 6, 2015 |
# ? Dec 6, 2015 00:56 |
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Discendo Vox posted:They've added voice lines for spotting "the captain". Good, I was kinda nonplussed at playing Hox and spotting him and some his of shield buddies and Hox just yells "poo poo!"
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# ? Dec 6, 2015 01:27 |
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Discendo Vox posted:These are great Death Vox ideas, but I'll do you one better: Remember those ATMs you have to go past on the street? Crowbar in one of the side utility rooms (not marked, cloaker ambush), then head all the way back and crack it open. There are 2 ATMs- the first one you open doesn't have any ones in it. You will all get credit in the revised design doc. It's inspiring to see the master at work
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# ? Dec 6, 2015 01:33 |
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Death Vox notes for the new heists: Under the Mountain
Birth of Sky
vvvv Trying to avoid timers- they're almost always on the Not Fun list. Discendo Vox fucked around with this message at 02:10 on Dec 17, 2015 |
# ? Dec 6, 2015 02:21 |
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Just have the air heist on a timer where you need to be out in 3-4 minutes because the moment the pilot thinks the plane is getting hijacked he radios it in and fighters get sortied to shoot it down. The timer starts when you open the hatch.
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# ? Dec 6, 2015 02:29 |
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I hope this is how this works. Can i get an invite to the Steam Group? I just got this game in the Humble Monthly Bundle and I am sure pub games will suck donkeyballs. http://steamcommunity.com/id/dragonashes/ Thanks.
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# ? Dec 6, 2015 03:02 |
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Reddit's reporting you can loot the parachutes from Birth of Sky for 6.5k each, but to do so you can't use the boat. Presumably maximum of 3 since one person needs to throw money bags, and the parachutes rapidly despawn if you drop them.
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# ? Dec 6, 2015 03:34 |
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Discendo Vox posted:These are great Death Vox ideas, but I'll do you one better: Remember those ATMs you have to go past on the street? Crowbar in one of the side utility rooms (not marked, cloaker ambush), then head all the way back and crack it open. There are 2 ATMs- the first one you open doesn't have any ones in it. You will all get credit in the revised design doc. Does this mean that ECMs will unironically be a good idea now on Hoxbreak day 1? You just made countless pubbies very happy.
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# ? Dec 6, 2015 03:43 |
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UnknownMercenary posted:Does this mean that ECMs will unironically be a good idea now on Hoxbreak day 1? You just made countless pubbies very happy. Yes, or a saw, preferably. It'd still count against whatever else you would otherwise be bringing with you. All part of the plan! Other loud Death Vox heists where ECMs are a good idea:
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# ? Dec 6, 2015 03:47 |
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Discendo Vox posted:Death Vox notes for the new heists: Put a turret in the airlock that only deploys when the airlock closes, locking the team in with it. Bulldozer ambush at the top of the ziplines, and only one zipline upwards. The attack helicopter from HM2 shows up while on the peak to bombard various parts of the map. quote:Birth of Sky SWAT vans spawn immediately, firing as the crew parachutes down. When the pallet release is hit, a group of jetpack Bulldozers fly in the cargo door to ambush. Remove the ladders to get to various buildings and add mechanics to get to the inaccessable places - like having to blow up the gas station with C4 to get the pallet off the rooftop, etc.
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# ? Dec 6, 2015 03:56 |
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Tempest_56 posted:1. Put a turret in the airlock that only deploys when the airlock closes, locking the team in with it. 1, 2, and 5 : Not doable. The airlock, zipline area and skydiving are all disguised loading areas to reallocate police spawns. Locking players in a tiny space with a turret also massively constrains possible builds in a way that doesn't work. I could possibly have it load and activate the turret when the airlock first opens, and have an ambush in there. Probably not, enemies, though- I believe the navpoint mesh is designed to keep enemies from pathing into the airlock specifically because of the loading problems that would ensue. 3. That's a great idea! I need to think about where and when it should attack. 4. Firmly in the Not Fun zone. This would just flat out kill the players, and for balance reasons it's important to give them at least a little time to set up. 6. In the works, partially- too many additional steps in that section of the map will kill flow, especially with my current plan of 9 or so pallets. vvv augh, ok. maybe I can mess with the timing. Discendo Vox fucked around with this message at 06:04 on Dec 6, 2015 |
# ? Dec 6, 2015 04:10 |
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Winters does already spawn on Sky.
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# ? Dec 6, 2015 05:46 |
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Jiro bids a farewell to arms
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# ? Dec 6, 2015 07:22 |
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Dr Cheeto posted:
oh my god
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# ? Dec 6, 2015 07:28 |
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# ? May 15, 2024 04:04 |
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I want to dual wield paintbrushes. edit: also nice time on that screenshot!!! John Murdoch fucked around with this message at 07:35 on Dec 6, 2015 |
# ? Dec 6, 2015 07:33 |