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The Nopon thing is annoying and I want it gone. Lin too.
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# ? Dec 7, 2015 18:18 |
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# ? May 28, 2024 14:55 |
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Who the gently caress dropped the ball at targeting in this game? I swear I have to hammer L and b several times to target some of these nonviolent quest enemies and its just loving horrible.
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# ? Dec 7, 2015 18:21 |
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Crabtree posted:Who the gently caress dropped the ball at targeting in this game? I swear I have to hammer L and b several times to target some of these nonviolent quest enemies and its just loving horrible. look at an enemy, press r, if you don't like your target, push r+a/y to swap right or left, push l to lock the camera, push right stick to lock onto a specific appendage
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# ? Dec 7, 2015 18:23 |
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I don't know why they switched away from the old system of using L/R to cycle forward/backward through nearby enemies. A bunch of the control decisions in this game are some weirdass Donkey Kong 64 poo poo where you combine a random trigger with a random face button.
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# ? Dec 7, 2015 18:23 |
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Tender Bender posted:I thought the L+A thing was funny the first time I saw it in a typical miiverse way. Then I found out that I'm going to basically play the entire game with a continuous stream of bad L+A jokes in the corner of my screen. I just read this to clear myself up and now it makes perfect sense. If you ever played the first Xenoblade then Overdrive is just Chain Attacks that you do by yourself. Otherwise: Whenever you hit an enemy with a Ranged or Melee Art you increase the Overdrive Counter, and it become the color of that art. You deal more damage, cool downs refresh faster, and enemies are less resistant to your attacks the higher your Overdrive Counter is. The big trick is that the Overdrive Counter doesn't go up when you change it's color from Red > Yellow or Yellow > Red. Instead use Support (Green), Debuff (Purple), or Aura (Blue) Arts in between your Ranged/Melee Arts in order to keep increasing the Counter. So you basically want your Overdrive to look something like: pre:Melee Art [Red 1] Melee Art [Red 2] Debuff Art [Purple 2] Ranged Art [Yellow 3] Ranged Art [Yellow 4] Buff Art [Green 4] pre:Melee [Red 1] Debuff [Purple 1](Color Change Bonus?) Ranged [Yellow 2](Color Change Bonus?) Aura [Blue 2](Color Change Bonus?) Melee [Red 3](Color Change Bonus?) Buff [Green 3](Color Change Bonus?) Ranged [Yellow 4](Color Change Bonus?)
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# ? Dec 7, 2015 18:24 |
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'Press L+A for an achievement lol!' If I hadn't discovered the icon on my pad for shutting that poo poo off, I'd be looking for ways to hurt these people.
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# ? Dec 7, 2015 18:24 |
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Supercar Gautier posted:I don't know why they switched away from the old system of using L/R to cycle forward/backward through nearby enemies. A bunch of the control decisions in this game are some weirdass Donkey Kong 64 poo poo where you combine a random trigger with a random face button. I'm guessing it's the inclusion of being able to target appendages that accounts for the change, but even then, they should've mapped jump to a face button and put the appendages toggle on a trigger.
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# ? Dec 7, 2015 18:26 |
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psa: you will want to complete the side quest for L and that shop lady to survey 30% of oblivia asap, since doing so unlocks a way to add augment slots to gear.
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# ? Dec 7, 2015 18:27 |
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I'd prefer using shoulder buttons to change arts or something, I don't like having to sacrifice movement to do combat-important stuff. It was lame in Kingdom Hearts and it's lame here
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# ? Dec 7, 2015 18:27 |
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But realtalk the lamest thing in this really cool game is the loving collection fetchquests
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# ? Dec 7, 2015 18:29 |
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Well, I feel a bit dumb now. I managed to completely misread skell frame prices, and thought each had an extra zero. So my two million credits just went towards buying a set of four skells and I still have 700k to spare.
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# ? Dec 7, 2015 18:31 |
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I got my mech but the thing I've heard in reviews about losing them and the insurance stuff, I'm too scared to use it in combat.
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# ? Dec 7, 2015 18:59 |
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Tipme posted:I got my mech but the thing I've heard in reviews about losing them and the insurance stuff, I'm too scared to use it in combat. skells have a ton of defense and can move really fast in vehicle mode, so the only way you're probably gonna get it wrecked is if you're punching way, way above your weight class. if you come across something that you think is gonna trash it before you can get away, just exit the skell.
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# ? Dec 7, 2015 19:02 |
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Oh man, I just unlocked 3 new manufacturers via sidequests. Later manufacturers seem a lit more focused than the first 4/5, they don't have every kind of weapon or armor available but they tend towards more extremes. Like the Nopon one focuses on ranged weapons and gives them longer cooldowns but also a ton more ammo (Nopon Machineguns have 48 to most 32). And the Nopon shield is loving hilarious.
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# ? Dec 7, 2015 19:04 |
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I have my Skell License Exam now, this feels like it's going to take forever.
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# ? Dec 7, 2015 19:05 |
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I wish these menus were sorted better. Tinkering around with equipment is such a slog as it is.
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# ? Dec 7, 2015 19:10 |
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The day has finally arrived: Introducing the LASTDANCER R-S99 Mk. I Designed using a Lv. 30 Lailah frame, the LASTDANCER R-S99 was created to ensure the safety of human civilization from the Ganglion threat and even possibly bring the fight to the federation should that time come. The SKM-XM120GG Ringedge spare weapon can inflict severe external damage to enemy armor, making them vulnerable to beam-based attacks! The LASTDANCER comes equipped with several of these, including the SKM-XXM1205A Beamsaber and the SRM-R230ME S-Missile. Threats from dangerous encounters become managable thanks to the crippling capabilities of the shocking SRM-XXR120GG P-Cannon and the knockout SSM-R230SA F-Grenade! The sidearms featured on the LASTDANCER include the SHM-M130ME Heat-Edge which cuts through enemies like a hot knife through butter, and the SHM-R431SA Short-Rifle which targets structural weaknesses in a target to make them more susceptible to gravity-based attacks... ... which brings us to the most powerful weapon in the LASTDANCER R-S99 Mk.I's arsenal: The SSM-MX130SA G-Buster. This weapon is capable of utterly crushing foes under it's power and with a force of 22400, only the most massive tyrants will are capable of withstanding a single attack. One of the finest weapons currently developed by Sakuraba Industries. (and then it all gets replaced shortly later of course!) Now for the rest of the team which I will briefly introduce in the image below: To the right is the Johnny.GAT, a tribute to one of the most enjoyable series of open-world games. To the left is the Wels.FARGO. And that is the story of my R-Type Final insert ship mecha. Welp, time to roll out! EDIT: My dude says hi (I love this game) Lastdancer fucked around with this message at 19:18 on Dec 7, 2015 |
# ? Dec 7, 2015 19:16 |
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get out of the thread, lin
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# ? Dec 7, 2015 19:19 |
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Honestly, for the collection sidequests, I just bit the bullet and paid 6 quid for the digital guide. Plus it also helped me find Mia, because god that girl is hard to find after her first mission.
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# ? Dec 7, 2015 19:19 |
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Saigyouji posted:Honestly, for the collection sidequests, I just bit the bullet and paid 6 quid for the digital guide. Plus it also helped me find Mia, because god that girl is hard to find after her first mission. please tell me where to find her other quests, it's killing me.
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# ? Dec 7, 2015 19:23 |
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I wish there was a storage locker I could throw all this armor that I only keep for cosmetic purposes into, because the inventory is a big mess. I'm fine vendoring weapons though, right? There's no scrap mechanic? Is your crit chance/power listed anywhere? Also do your damage stats take into account cooldowns and other stuff, or just raw damage? MohShuvuu posted:I spent most of yesterday as a partisan Eagle and wished that someone told me to grind it to 10 ASAP because Astral Crusader is literally 100x better due to Overwhelm. Sweet, looking forward to it!
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# ? Dec 7, 2015 19:23 |
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How does multiplayer work in this game? Can me and a couple of friends join up and do stuff together? I tried reading some basics on Reddit, but the post was textual bludgeonry and I couldn't figure it out.
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# ? Dec 7, 2015 19:27 |
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I miss it being Reyn time.
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# ? Dec 7, 2015 19:40 |
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Chairman Pow! posted:How does multiplayer work in this game? Can me and a couple of friends join up and do stuff together? I tried reading some basics on Reddit, but the post was textual bludgeonry and I couldn't figure it out. all right so a little ways into the game you unlock squads, which are groups of up to 32 players that are a sort of passive multiplayer thing. in the bottom left corner of the screen you'll occasionally see a set of icons show up, those are squad tasks. hold r and press l to cycle through them and see if there are any you can do. they'll be stuff like kill x of a certain enemy. every player in the squad contributes to them. complete those and you get reward tickets, which can be used to start squad missions, which are isolated group quests where you can invite people in your squad to join you.
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# ? Dec 7, 2015 19:42 |
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I think one of the strangest, most unexpected things for me in the game so far, is the teenage girl hating the whimsical anime puffball comic relief as much as me. At least for now.
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# ? Dec 7, 2015 19:44 |
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Inflammatory posted:please tell me where to find her other quests, it's killing me. 2nd Mission: Noctilum, Skybound Coil Tree (after Chapter 5) 3rd Mission: Oblivia, Leaning Ring (after Chapter 6) 4th Mission: Sylvalum, Cleansing Spring (after Chapter 9 and the Affinity Mission A Girl's Wings) 5th Mission: Cauldros, Ganglion Antropolis (after Chapter 11, the Normal Mission Definian Downfall, and surveying 80% of Cauldros)
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# ? Dec 7, 2015 19:44 |
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Chairman Pow! posted:How does multiplayer work in this game? Can me and a couple of friends join up and do stuff together? I tried reading some basics on Reddit, but the post was textual bludgeonry and I couldn't figure it out. Not really. Think of it kinda like the old Phantasy Star Online in a way. Basically you can only play with actual people within instanced missions that squadmates can be invited to join. The rest are just passive asynchronous objectives people can do for rewards.
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# ? Dec 7, 2015 19:45 |
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Kris xK posted:I miss it being Reyn time. Yeah the biggest sin of this game is that everyone doesn't have aggressively British accents
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# ? Dec 7, 2015 19:46 |
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Ugggh...at least he's not Chu Chu...
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# ? Dec 7, 2015 19:55 |
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Zelder posted:Yeah the biggest sin of this game is that everyone doesn't have aggressively British accents L reminds me constantly of Pops from Regular Show. That's aggressive something or other.
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# ? Dec 7, 2015 19:58 |
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They had to include Tatsu in the game, otherwise it wouldn't have had an annoying teenager. (Tatsu affinity quest spoiler-ish.)
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# ? Dec 7, 2015 20:00 |
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Okay this is driving me insane due to my own brain problems related to exploring. How do you get into the other side of the cave near the waterfall by Biahno Lake? I can clearly see an opening in the big open area with the water, but there's no way to get to it from this side, so I assume there must be another entrance to this cave SOMEWHERE, but gently caress me if I can find it. There's probably nothing particularly special over there, but goddammit I wanna get there.
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# ? Dec 7, 2015 20:01 |
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When in doubt, assume it's a Skell/Flying Skell exclusive area
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# ? Dec 7, 2015 20:03 |
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For all my D4 players out there, L is voiced by Duncan's va from the same game, Ray Chase. The man seems to have a knack for voicing goofy motherfuckers with weird speaking habits.
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# ? Dec 7, 2015 20:03 |
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I wish the map marked caves and such. I found that Rock Cavern once and now I can't find my way back and I explored so much I forgot what hex it was in.
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# ? Dec 7, 2015 20:05 |
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Med School posted:Ugggh...at least he's not Chu Chu... Hey now, don't lump Chu Chu in with Tatsu. At least Chu Chu was competent. Tatsu's just an idiot who wants to be Riki really, really bad.
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# ? Dec 7, 2015 20:09 |
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Cooking him should be a legit option
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# ? Dec 7, 2015 20:11 |
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Zelder posted:Yeah the biggest sin of this game is that everyone doesn't have aggressively British accents They had Shulk and Fiora as custom voice options though.
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# ? Dec 7, 2015 20:12 |
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Here's something to think about: Robotech: Lin writes fan songs about her boyfriend piloting a mech. XCX: Lin writes fan fiction about the mechs she pilots.
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# ? Dec 7, 2015 20:17 |
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# ? May 28, 2024 14:55 |
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Augus posted:They had Shulk and Fiora as custom voice options though. I just love how happy the Fiora voice sounds to be murdering everything.
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# ? Dec 7, 2015 20:20 |