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It really is incredible how much better Pat is than Hans. Also gently caress the haters I still like the Commando, especially on stages where that night vision comes into its own.
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# ? Dec 7, 2015 22:20 |
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# ? May 10, 2024 16:57 |
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Demo kills the big poo poo and sometimes takes out a huge mass of zeds, that's always been their role.
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# ? Dec 7, 2015 22:20 |
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Question for the expert demos: Do you shoot at scrakes?
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# ? Dec 7, 2015 22:26 |
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I only played demo once on normal but yesterday we had two fleshpounds on Paris coming out of the tunnel so I threw down two TNT and hit them with an RPG and then there were no more fleshpounds. Seems like a fun enough class.
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# ? Dec 7, 2015 22:31 |
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Wrath of the Bitch King posted:It really is incredible how much better Pat is than Hans. Night vision is so annoying now that everyone has a flashlight. At least you can double tap to get to the flashlight instead, but it doesn't feel like night vision is an advantage at all.
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# ? Dec 7, 2015 22:32 |
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Broose posted:Question for the expert demos: Do you shoot at scrakes? Yes. Scrakes take 3x impact damage from rockets and die in three rocket headshots. It's really easy to solo Scrakes but it costs a lot of ammo. It's safe to shoot at it to take a massive chunk out of its health while your teammates are focusing on it, though. It also will always get knocked down on the first direct head hit if you have the stumble perk at level 20.
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# ? Dec 7, 2015 22:34 |
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if your team has a scrake handled don't waste rockets on it
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# ? Dec 7, 2015 22:36 |
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I want to play in the mythical group that has even a group of gorefasts handled.Theta Zero posted:Yes. Scrakes take 3x impact damage from rockets and die in three rocket headshots. It's really easy to solo Scrakes but it costs a lot of ammo. It's safe to shoot at it to take a massive chunk out of its health while your teammates are focusing on it, though. It also will always get knocked down on the first direct head hit if you have the stumble perk at level 20. This sounds incredibly unrealistic to do in practice. Edit: 3 rocket headshots I mean.
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# ? Dec 7, 2015 22:44 |
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Broose posted:I want to play in the mythical group that has even a group of gorefasts handled. considering everybody on hard is completely braindead I bet people playing normal are pretty great
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# ? Dec 7, 2015 22:46 |
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Broose posted:I want to play in the mythical group that has even a group of gorefasts handled. Fleshpounds?
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# ? Dec 7, 2015 22:47 |
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Broose posted:Question for the expert demos: Do you shoot at scrakes? Pro demo tip for scrakes: Get right in his face and shoot a rocket at close to point blank range(about the point where he'll start attacking you but you don't want him swinging at you) and the impact will knock him on his rear end allowing everyone else to dogpile him, it also allows the zerkers to proc Smash on him for another KO.
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# ? Dec 7, 2015 23:16 |
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So, that one perk that increases your damage when you do headshots. Does that mean the Gunslinger does more damage on headshots with everything, cos FPS and Hans take more damage to their chest don't they? Or does the gunslinger do more damage to their heads too? where should I be aiming guys?
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# ? Dec 7, 2015 23:21 |
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I've only just remembered other games exist besides Fallout 4. Is Gunslinger good?
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# ? Dec 7, 2015 23:34 |
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As someone who suffers from mostly terrible aim I can't really say that the Gunslinger is overpowered. Its most overpowered aspect is having a skill that greatly rewards being a good player and people who can reliably maintain headshots for Rack 'Em Up are probably beasts when playing the Commando as well and will wipe the floor when Sharpshooter arrives next year, so I don't really see the problem.
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# ? Dec 7, 2015 23:52 |
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Rack 'em Up actually feels like it should outright be a Commando talent instead, because the low damage/high RoF nature of Commando weapons would work as a balancing factor for it, and it would be rewarding short, controlled bursts/semi-auto fire.
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# ? Dec 8, 2015 00:15 |
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Lemon Curdistan posted:Rack 'em Up actually feels like it should outright be a Commando talent instead, because the low damage/high RoF nature of Commando weapons would work as a balancing factor for it, and it would be rewarding short, controlled bursts/semi-auto fire. Or, you know, a Sharpshooter talent. There's a lot of Gunslinger stuff that is really cool, but also completely stepping on Sharpshooters toes. What's left for that perk when the headshot and aim-down-sights focused perks are already in Gunslinger?
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# ? Dec 8, 2015 01:41 |
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Lemon Curdistan posted:Rack 'em Up actually feels like it should outright be a Commando talent instead, because the low damage/high RoF nature of Commando weapons would work as a balancing factor for it, and it would be rewarding short, controlled bursts/semi-auto fire. That would be downright amazing on Commando. Maybe as an alternative to doing 20% more damage in single fire mode, you just do Rack 'Em Up but only in single fire.
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# ? Dec 8, 2015 01:50 |
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DatonKallandor posted:Or, you know, a Sharpshooter talent. There's a lot of Gunslinger stuff that is really cool, but also completely stepping on Sharpshooters toes. What's left for that perk when the headshot and aim-down-sights focused perks are already in Gunslinger? Probably doing the same thing with bows and sniper rifles.
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# ? Dec 8, 2015 01:50 |
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Theta Zero posted:That would be downright amazing on Commando. So would the recoil passive that GS gets.
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# ? Dec 8, 2015 01:56 |
QwertySanchez posted:So, that one perk that increases your damage when you do headshots. Does that mean the Gunslinger does more damage on headshots with everything, cos FPS and Hans take more damage to their chest don't they? Or does the gunslinger do more damage to their heads too? where should I be aiming guys? I'm finding that it's a very strange skill when considered in relation to the rest of Gunslinger. It has some real power, even if you just want to blow the whole bonus body-shotting a Fleshpound. On an M1911, starting with the full bonus and going down to no bonus across 7 shots gives you an extra 140 damage (490 damage total). For a Magnum, you gain 420 extra damage (1470 total). So there's a real benefit there if you can bank up that bonus and use it at an appropriate time. However, it just doesn't gel, I don't think, with the rest of the skills, particularly the Zed Time skills and staggering skills, which, for different reasons, probably encourage you to not necessarily try to maintain strings of headshots. Crawlers and Stalkers can also be frustrating and ruin your headshot streaks. I suspect it's probably the better skill choice, though, even if it isn't strictly consistent with the theme of Gunslinger. In any case, you should always be trying to score headshots, as any perk. There's no reason not to do so, since it maximizes your killing potential. Even Fleshpounds can be decapitated, and "head health" is universally lower than "body health.". Only Hans (and presumably Patriarch) are immune to that.
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# ? Dec 8, 2015 02:56 |
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I took Bone Breaker over Rack 'Em Up because I didn't like stressing over my combo but lately I've found myself getting into a bad habit of going AGH gently caress IT and just dumping like an idiot whenever there's more than five dudes on-screen, which is as fun as it is counterproductive. I should probably switch over so I'll have to focus more on headshots.
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# ? Dec 8, 2015 03:41 |
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DatonKallandor posted:Or, you know, a Sharpshooter talent. There's a lot of Gunslinger stuff that is really cool, but also completely stepping on Sharpshooters toes. What's left for that perk when the headshot and aim-down-sights focused perks are already in Gunslinger?
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# ? Dec 8, 2015 05:14 |
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Am I the only one who kind of prefers single pistols instead of dual? Yeah I get one more clip of ammo, but the longer reloads seem killer. I go back and forth on whether I'd rather have the quick reloads/small mags or not, because every time I try either way, I wish I'd gone the other.
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# ? Dec 8, 2015 06:03 |
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Opposing Farce posted:I took Bone Breaker over Rack 'Em Up because I didn't like stressing over my combo but lately I've found myself getting into a bad habit of going AGH gently caress IT and just dumping like an idiot whenever there's more than five dudes on-screen, which is as fun as it is counterproductive. I should probably switch over so I'll have to focus more on headshots. Rack 'em up is basically impossible to keep up consistently (penetrating bodyshots will decrease the counter even if that same bullet got a headshot), but what it's good at is making you really really good at dealing burst DPS against big zeds. Pop 'em in the head with the 9mm until your meter is full, then just dump with your big guns. It makes soloing Scrakes a breeze regardless of what difficulty you're playing on as long as you dont gently caress it up and miss too many headshots.
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# ? Dec 8, 2015 06:06 |
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The dual pistols finish reloading as soon as the first mag goes in, just animation cancel and you shave off a bunch of time.
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# ? Dec 8, 2015 06:25 |
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Shumagorath posted:This is why I perceived a conflict when they first announced the weapons. It would be better if Gunslinger focused on the stuff in the later perks like staggering with rapid fire or stumbling / etc. Basically give them the limb trick shots and Sharpshooter sticks to popping heads. Unless Sharp gets crazy bonuses against upper-tier enemies I don't know how Tripwire's going to differentiate it. Sharpshooter will probably have high powered guns , long range, with low ammo. basically a skrake popper from long range? Gun slinger really isnt a big guy popper. He has the potential, but it takes skill to use him. Its's all about play style. You all keep talking min/max bullshit. play what is fun. That being said the HX25 really needs a fix. That poo poo is broken. it should pop gorefasts one hit. it doesn't. It doesn't kill anything consistently. It has to be broken.
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# ? Dec 8, 2015 07:14 |
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Bloodmobile posted:Rack 'em up is basically impossible to keep up consistently (penetrating bodyshots will decrease the counter even if that same bullet got a headshot), but what it's good at is making you really really good at dealing burst DPS against big zeds. Pop 'em in the head with the 9mm until your meter is full, then just dump with your big guns. It makes soloing Scrakes a breeze regardless of what difficulty you're playing on as long as you dont gently caress it up and miss too many headshots. not impossible. Gun slinger is a high skill play style.. That is what makes him so satisfying.
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# ? Dec 8, 2015 07:19 |
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The only real thing I'm disappointed with in regards to KF2 is that the Martial Artist class will not allow you to Fist of the Northstar zeds
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# ? Dec 8, 2015 07:27 |
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She Bangs the Drums posted:not impossible. Not literally impossible, just really pointless and counter-productive. When I first unlocked it I tried to keep capped at all times, but during later waves on higher difficulties I found out keeping it maxed means you have to waste a lot of time and effort headshotting trash that you could kill in a single bodyshot which really gimps your damage output. And I'm 99% sure each additional penetrating bodyshot will lower your counter by 1 so you can go from having a full meter to losing all of it in 1 bullet. The payoff for a high counter is very negligible anyways, unless you're somehow in a situation where you have to make do with your 9mm or 1858 on later waves. With the big guns you're going to decapitate everything anyways, I think in a 6-man HoE it lets you decap a siren in 1 500 shot instead of 2 with a 3+ meter.
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# ? Dec 8, 2015 07:56 |
She Bangs the Drums posted:Gun slinger is a high skill play style.. That is what makes him so satisfying. I agree with this. I don't even think that you necessarily need to stress out over min-maxing your skills. At the end of the day, it comes down to whether or not you can effectively zip around dodging Zeds while popping heads/blowing them away with your Magnum. The benefits provided through some like Rack 'em Up are probably fairly marginal if you've got your core strategy locked down. Bloodmobile posted:And I'm 99% sure each additional penetrating bodyshot will lower your counter by 1 so you can go from having a full meter to losing all of it in 1 bullet. I'm 100% sure that this is not the case. Here's a video demonstrating that I'm right. Counter is at 4. I pop a head, and the bullet continues into the Bloat's chest, staggering it. When all is said and done, the counter is at 5, which pretty clearly shows that I'm not losing a count for that body shot.
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# ? Dec 8, 2015 08:24 |
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lol @ gunslinger being high skill. Get the gently caress out of here. All its guns are hitscan, you literally aim center of screen and bam. It's a mediocre class with no real "place" in the hierarchy that hits marginally above its weight but nowhere near enough to be an end all be all or broken. It will probably receive a slight nerf and that's that. I think it's boring to play and would rather stick with the Commando. People are just living out their power gaming fantasies with it right now because it's new and not everything has been tweaked right yet because ZOMG early access game. Get the gently caress over yourselves with GS somehow requiring skill to play.
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# ? Dec 8, 2015 08:43 |
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Gunslinger is OP because the other classes don't have revolvers to spin and that means there is no reason to ever play them.
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# ? Dec 8, 2015 08:48 |
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She Bangs the Drums posted:That being said the HX25 really needs a fix. That poo poo is broken. it should pop gorefasts one hit. it doesn't. Aim at their legs/feet Away all Goats fucked around with this message at 08:59 on Dec 8, 2015 |
# ? Dec 8, 2015 08:50 |
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Skoll posted:lol @ gunslinger being high skill. Get the gently caress out of here. All its guns are hitscan, you literally aim center of screen and bam. Do you need a hug
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# ? Dec 8, 2015 08:51 |
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Opposing Farce posted:Gunslinger is OP because the other classes don't have revolvers to spin and that means there is no reason to ever play them. Critical, high-priority issues currently present in Killing Floor 2: 1) Holding the reload key with fully-loaded revolvers does not indefinitely spin the revolvers 2) There is no third-person animation for spinning revolvers 3) did you even playtest this??????????????????????????????????????????????????????????????????????????
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# ? Dec 8, 2015 08:55 |
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I'm a little disappointed that you only get cool reloads for the non-revolver pistols if your guns are empty, and extremely disappointed that the cool reloads don't involve bouncing clips off your feet.
Opposing Farce fucked around with this message at 09:09 on Dec 8, 2015 |
# ? Dec 8, 2015 09:01 |
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Also, Skoll, it's a video game. Everything you can possibly do requires at least some basement amount of skill. I don't see how gunslinger requires and more or less skill than commando or the other standard-gun-only classes. They play virtually the same, except at present gunslinger's weapons do much more damage, which is offset somewhat by none of them being automatic and all of them having less than 20 capacity.
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# ? Dec 8, 2015 09:04 |
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ClonedPickle posted:Critical, high-priority issues currently present in Killing Floor 2: Tripware U DUMASSSES
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# ? Dec 8, 2015 09:19 |
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CJacobs posted:Do you need a hug I would like one, yes.
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# ? Dec 8, 2015 09:32 |
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# ? May 10, 2024 16:57 |
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Can anyone confirm if they fixed Leadership giving everyong a -10% reload?
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# ? Dec 8, 2015 11:29 |