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Mystery Prize posted:"Only 4%" is really lovely when you consider how much more life Marauder/Scion/Templar/Duelist get access to on the left side of the tree. Well you said it was multiple but it was just those 3 nodes. Secondly the reason for the class distribution is cause they're all cyclone.
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# ? Dec 8, 2015 08:05 |
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# ? Apr 29, 2024 07:33 |
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Frogmanv2 posted:Going to start a new melee character in the next league. Whats a fun build to aim for? Melee Splash is getting buffed, so most things linked to that should be interesting. Dominating Blow, Glacial Hammer, Infernal Blow and Viper Strike stand out. I'm going to try a staff-based Cast on Crit Blade Vortex character, until it turns out to be terrible.
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# ? Dec 8, 2015 08:09 |
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AegisP posted:You can end up with a 190% life starting Ranger if you take literally every right side Shadow & Ranger % life node (excluding Melding which is the ES/life hybrid wheel), and then pathing into Duelist to pickup Golem's Blood and Bravery. What level character did you end up with? I just threw together a cyclone Marauder that ends up at 186% life at level 73. No Scion life wheel, and I took basically every good damage node a cycloner would take. At level 80 and most of the Scion life wheel he's at 230%.
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# ? Dec 8, 2015 08:23 |
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Can Melee Splash support Molten Strike? The actual attack is single target stop I could see it maybe working, but it also has an aoe effect so it probably doesn't.
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# ? Dec 8, 2015 09:56 |
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Mystery Prize posted:What level character did you end up with? I just threw together a cyclone Marauder that ends up at 186% life at level 73. No Scion life wheel, and I took basically every good damage node a cycloner would take. 111 points, so 90. But I'm going Crit Dagger Reave and all of the Dagger and Crit nodes on the right are conveniently located near all of the life nodes. I tried a Scion version, but it ends up with less damage and I'm comfortable enough in the 190-200% range. Edit: I can't count quest passives very well. AegisP fucked around with this message at 12:02 on Dec 8, 2015 |
# ? Dec 8, 2015 10:05 |
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regulargonzalez posted:Can Melee Splash support Molten Strike? The actual attack is single target stop I could see it maybe working, but it also has an aoe effect so it probably doesn't. Infernal Strike is cooler anyway
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# ? Dec 8, 2015 10:08 |
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regulargonzalez posted:Can Melee Splash support Molten Strike? The actual attack is single target stop I could see it maybe working, but it also has an aoe effect so it probably doesn't. Yes, it works. Molten Strike has an initial single target component and a separate projectile aoe component, so the first bit gets affected by melee splash.
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# ? Dec 8, 2015 10:10 |
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Mystery Prize posted:
Bullshit. If you ask IoT, he will tell you Im the most life-horny player in our guild. Im going to play a melee ranger on hc. I will not take the scion life wheel.
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# ? Dec 8, 2015 10:46 |
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It's worse if you're shadow and can't shlep over to duelist as easily
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# ? Dec 8, 2015 12:02 |
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TheRat posted:Bullshit. If you ask IoT, he will tell you Im the most life-horny player in our guild. Im going to play a melee ranger on hc. I will not take the scion life wheel. armour/US/IR/block build?
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# ? Dec 8, 2015 14:05 |
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ronya posted:armour/US/IR/block build? dw crit dagger reave. EV/Phase acro/6k+ life
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# ? Dec 8, 2015 14:08 |
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that's a lot of life without the Scion wheel. Do you path into Marauder?
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# ? Dec 8, 2015 14:48 |
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No. I dont go west of duelist at all. Here's my work-in-progress tree (needs updated offline calc). I cant make up my mind about the shadow-area, because of the clusterfuck that is the new nodes there. Other than that I'm pretty happy with it. One option I'm considering is dropping the damage nodes below shadow crit for frenzy charges. I could also try to work in weapon artistry/aspect of the lynx. E: This isnt something I've come up with myself btw. I came across this and tried to update it to 2.1.
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# ? Dec 8, 2015 15:12 |
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regulargonzalez posted:Can Melee Splash support Molten Strike? The actual attack is single target stop I could see it maybe working, but it also has an aoe effect so it probably doesn't. Yes but don't do it. The initial hit is a non-factor in Molten Strike damage. You'll do as much damage if you hit the floor. Importantly, you don't need 200% life to survive. Not even as a hardcore melee evasion character. I promise. nearly killed em! fucked around with this message at 15:37 on Dec 8, 2015 |
# ? Dec 8, 2015 15:33 |
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TheRat posted:No. I dont go west of duelist at all. Here's my work-in-progress tree (needs updated offline calc). I cant make up my mind about the shadow-area, because of the clusterfuck that is the new nodes there. Other than that I'm pretty happy with it. One option I'm considering is dropping the damage nodes below shadow crit for frenzy charges. I could also try to work in weapon artistry/aspect of the lynx. This isn't to showcase that cyclone is overpowered (because it is, at least until the patch notes show up), but more to show that it's significantly easier to build a tanky dude over on the left side of the tree.
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# ? Dec 8, 2015 19:08 |
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bakka bakka posted:Yes but don't do it. The initial hit is a non-factor in Molten Strike damage. You'll do as much damage if you hit the floor. I'm planning on running my 2H Molten Strike Duelist in the Talisman league, currently looking at this tree (requires offline viewer). The Duelist and Marauder trees are almost entirely unchanged layout-wise, the only change being the Vitality Void/Spirit Void merge. Those nodes actually look really good, as they apply to all attack damage and thus aren't 40% efficient with Molten Strike like the phys leech nodes. I still took Lust for Carnage for the leech rate and +4 life on hit, but that might not be necessary. At this point, I'm just debating whether I should go up to Templar for the third endurance charge as I do here, or if I should go for the Scion life wheel and Berserking. Also, I was initially dead set on running Blasphemy with Poacher's Mark, but with the improved leech nodes, I'm wondering if Warlord's Mark might not work better. I'll be running Blood Rage anyway, and I always find sustaining endurance charges really annoying.
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# ? Dec 8, 2015 19:13 |
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Mystery Prize posted:I should rephrase and say that it is possible, but quite a lot less efficient. Your character at level 93-96 (depending upon act 2 skillpoints vs other benefits) has 193% life and 154% evasion, vs the random level 80 cyclone marauder I just threw together that ends up with 210% life and 186% armor with 13 less points spent. Yeah, its kinda a bummer, but there are still a lot of good options with every starting class, just less tanky on the right side of the tree. Also, you a brave man rat, going melee acro. I wouldn't do that in sc. Oh, also, apperantly, one of the darkshrine things may have put in the guildmaster's "Guild Tag" slot, so if our glorious leader has a chance, check to see if anything is there.
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# ? Dec 8, 2015 19:39 |
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funmanguy posted:Also, you a brave man rat, going melee acro. I wouldn't do that in sc. It's really not bad, the hard part is only that you'll have less HP/HP regen. It was really good back when acro didn't gently caress with your block chance.
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# ? Dec 8, 2015 19:47 |
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Count Uvula posted:It's really not bad, the hard part is only that you'll have less HP/HP regen. It was really good back when acro didn't gently caress with your block chance. It's more to do with evasion/dodge not reducing the very rare hits that you take, so getting one shot is a bigger concern than with using armor/block. At least in my experience.
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# ? Dec 8, 2015 19:51 |
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Reave isn't exactly the most melee of skills. If you can keep Vaal Reave stacks up, you screen clear. Edit: Incidentally, that's almost a carbon-copy of what my plan is, except I'm taking Force Shaper up in Shadow for that added chaos. AegisP fucked around with this message at 20:21 on Dec 8, 2015 |
# ? Dec 8, 2015 20:12 |
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I think I'm about set on Contagion/Essence Drain Scion. https://poeurl.com/ta6 then paste into the offline planner. Two Blasphemy curses, Vulnerability and Enfeeble/Temp Chains and then Clarity as the only aura. Fire Golem for more damage, Fortify + Blades for movement. I have enough life regen to run Bloodrage so I can get frenzy charges. 177% life is just OK for HC, but 6 jewels is really good. Bandits are Life, skill point, Frenzy Charge. I think these are the links I want? Not sure if Echo should be in there or not. Concentrated Effect would also be a contender for another more damage modifier. Contagion + Void Manipulation + Increased AOE + Controlled Destruction (5th + Rapid Decay) (6th + Increased Duration/Empower) Drain is a projectile but I don't think you want to lower the debuff damage with LMP or GMP, so more duration and two damage boosters. No AOE tag on the gem unfortunately. Essence Drain + Increased Duration + Void Manipulation + Controlled Destruction edit - I'm dumb, only have space for a cull totem or a CWDT setup not both. Bugsy fucked around with this message at 20:38 on Dec 8, 2015 |
# ? Dec 8, 2015 20:25 |
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Mystery Prize posted:I should rephrase and say that it is possible, but quite a lot less efficient. Your character at level 93-96 (depending upon act 2 skillpoints vs other benefits) has 193% life and 154% evasion, vs the random level 80 cyclone marauder I just threw together that ends up with 210% life and 186% armor with 13 less points spent. It also does a buttload more damage over a LOT larger aoe funmanguy posted:Also, you a brave man rat, going melee acro. I wouldn't do that in sc. With 6k+ hp and fortify in the main attack link, it'll be entirely fine. Until I fight that loving dog again. TheRat fucked around with this message at 20:49 on Dec 8, 2015 |
# ? Dec 8, 2015 20:47 |
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TheRat posted:With 6k+ hp and fortify in the main attack link, it'll be entirely fine. Until I fight that loving dog again. I figured out a fool-proof strat to village ruin bosses. Divine Shrine. Let me know how it goes.
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# ? Dec 8, 2015 20:52 |
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Just have 150k+ DPS as melee acro like my guy in tempest. https://www.pathofexile.com/passive...igAnimeCleavage
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# ? Dec 8, 2015 21:07 |
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Surely that should say "Sponsored by Rodent" somewhere?
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# ? Dec 8, 2015 21:20 |
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TheRat posted:Surely that should say "Sponsored by Rodent" somewhere? I didn't link the char you pked tho?
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# ? Dec 8, 2015 22:07 |
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quote:Fine, we'll post them [Talisman Patch Notes] within an hour. Oh boy oh boy oh boy. Edit: poo poo, they're already out. AegisP fucked around with this message at 06:06 on Dec 9, 2015 |
# ? Dec 9, 2015 06:04 |
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2.1.0 notes.
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# ? Dec 9, 2015 06:10 |
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quote:Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20. Jesus, stop GGG. It's already dead.
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# ? Dec 9, 2015 06:17 |
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quote:Spark damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25. So many tempting build choices...
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# ? Dec 9, 2015 06:34 |
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I saw someone buying a Pacifism the other day in the trade channel, and now there's the divination card. Is there a recipe we don't know about?
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# ? Dec 9, 2015 06:38 |
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Magma Orb got a few interesting buffs:quote:Various skills have had their damage effectiveness values increased...Magma Orb (from 80% to 125%) quote:The following spells have had their damage increased by around 20% higher at level 20...Magma Orb quote:Magma Orb, in addition to its damage buff, gains an additional chain at level 10, and another at level 21. 125% damage effectiveness intrigues me.
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# ? Dec 9, 2015 06:41 |
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Wow, viper strike is super strong now. And Spectral Throw is back to being really good.quote:A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously. quote:Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission. quote:Ice Nova damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20. quote:Spark damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25. quote:Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%. quote:Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Dominating Blow still increases in mana cost, as the mana is also paying for the minions. quote:Fixed various problems where armour pieces visibly clipped on Templars. Bugsy fucked around with this message at 06:57 on Dec 9, 2015 |
# ? Dec 9, 2015 06:49 |
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Bugsy posted:I don't know if this is good enough. Spork is probably still dead though. It's literally more than double the damage potential compared to pre-patch. It's gonna clear packs like a motherfucker, not so much bosses though.
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# ? Dec 9, 2015 06:57 |
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Man, ice/shock nova got some huge buffs, coupled with auified curses they're going to rock.
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# ? Dec 9, 2015 07:07 |
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Is the buff to spec throw enough to make it viable? I got banans when they were on sale last and I haven't played that build... I figure the style is flexible enough to throw whatever talisman challenge throws at us, but I don't wanna totally gimp my first character... That being said, I think my first main will be a support so I can just leech other peoples maps when I actually have time to play so :P I know mathil showed it was viable with INSANE gear in darkshrine, but...I don't want to rely on a 6 t2+ mod weapon dropping...
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# ? Dec 9, 2015 07:11 |
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Don't forget that Spark got a 76% damage boost last patch. I've been playing it in standard with this build that has way too little life: https://www.pathofexile.com/passive...O9Q7-v56PrS_go= It clears pretty fast and you die instantly to elemental reflect if you have all your power charges up. The other huge buff to Spark a couple minor patches ago was that the projectiles no longer fizzle if you are standing on a pebble. If you tried it a while ago and found it really random in effectiveness, that bug might have been why. Pretty sure someone better than me can make a decent Spark build after this patch.
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# ? Dec 9, 2015 07:11 |
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Keep in mind, Spectral Throw and all of the other starting skills are getting Threshold Jewels this patch to augment whatever buffs they're getting.
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# ? Dec 9, 2015 07:17 |
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I was loving around on my old sporker from Onslaught the other day and still didn't seem as good as it used to be. Level 72 in merciless docks spark + fork + fast cast + totem + light pen, level 17 gems. Granted my jewels are loving awful, but still.
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# ? Dec 9, 2015 07:22 |
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# ? Apr 29, 2024 07:33 |
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AegisP posted:Keep in mind, Spectral Throw and all of the other starting skills are getting Threshold Jewels this patch to augment whatever buffs they're getting. I'm a bit confused about that jewel honestly. It seems like it's really underwhelming vs single target - 16% damage for a jewel slot. for packs it's nice I suppose though...I suppose you could always jewel swap like you gem swap for specific encounters...
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# ? Dec 9, 2015 07:30 |