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Magmarashi posted:They're blindly shooting in the direction your gunfire came from, you can move after they start doing this and they'll keep hammering that position instead of tracking you. This has never been my experience, they still seem to track with nigh perfect accuracy (morphing to perfect when it switches to [DANGER])
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# ? Dec 9, 2015 18:44 |
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# ? May 31, 2024 17:45 |
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staberind posted:A few Q's,: Ed-E ? Mr Fisto? how about a walking jukebox? Speaking of past robots, I'm really missing the Robobrains. I'd love to see them modded back in eventually.
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# ? Dec 9, 2015 18:45 |
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Amstrad posted:Speaking of past robots, I'm really missing the Robobrains. I'd love to see them modded back in eventually. And what about robo-dogs?
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# ? Dec 9, 2015 18:46 |
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Falken posted:Which, to me makes perfect sense. I know that's what I'd do if one of my buddies just got their head meloned. I'd say 'Huh? What was that?' look around for a few seconds and then return to standing next to his dead body and say 'Jumping at shadows...'
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# ? Dec 9, 2015 18:56 |
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Azhais posted:And what about robo-dogs? poo poo yeah, almost forgot about Cyberdogs, would love to see them back too.
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# ? Dec 9, 2015 18:59 |
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Songbearer posted:Sick sick siiick. Between this and OCDecorator, Fallout 4 has quickly become the Apocalypse Dreamhouse Simulator I never knew I wanted. Is anyone else having OCDecorator, Homemaker, and SSEx? I can't find the OCD stuff anywhere.
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# ? Dec 9, 2015 19:14 |
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Deadmeat5150 posted:Is anyone else having OCDecorator, Homemaker, and SSEx? I can't find the OCD stuff anywhere. Change your load order,I'll get e picture of how mine is. e: LumberingTroll fucked around with this message at 19:43 on Dec 9, 2015 |
# ? Dec 9, 2015 19:35 |
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NX Pro Farming has a compost system now. It's fine for MY IMMERSION but I don't really need more fertilizer. But looting this off of animals is pretty great! I love the idea of carefully bottling up poop and labeling it whenever I kill a Radstag. waffles beyond waffles fucked around with this message at 19:49 on Dec 9, 2015 |
# ? Dec 9, 2015 19:46 |
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Is there a way to manually reset an area? I want to delete the drat forklift at the construction site.
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# ? Dec 9, 2015 19:50 |
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Deadmeat5150 posted:Is there a way to manually reset an area? I want to delete the drat forklift at the construction site. Not sure what you are referring to, but just click it with the console open and type either "disable" or "markfordelete". deleting it may cause issues, so save first. Disabling it just makes it not render, and it can be "enable"d again if needed.
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# ? Dec 9, 2015 19:55 |
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Goons, I'm having trouble with one of my settlement mods where scrolling onto the power section instantly causes a CTD. I have Homemaker, Fusebox Generator, Safe SSEx and the Homemaker - SSEx compatibility patch. Tried toggling each off and on in every combination and nothing's working. Only thing that works is toggling Homemaker or SSEx off and obviously I want to use those. Help?
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# ? Dec 9, 2015 20:07 |
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Do homemaker and SSEX have redundancies? I see a lot of people using them together when it seems like a one or the other thing.
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# ? Dec 9, 2015 20:08 |
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Cheap Shot, HomeMaker has a compatibility patch with SSEX. Also has anybody used this: Sanctuary Empty Town It deletes all the normally not scrappable houses so you can start anew.
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# ? Dec 9, 2015 20:16 |
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This is less a modding question and more of a console question: is there any way to reset your carrying capacity after using commands to boost it? I jacked up my CC to move a bunch of junk from one settlement to another but now I can't figure out how to get it back to normal.
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# ? Dec 9, 2015 20:19 |
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Falken posted:Cheap Shot, HomeMaker has a compatibility patch with SSEX. I tried to do this but this kind of cell edit causes the power armor regeneration bug. Not just when first loaded like he suggest either, it can cause it at any point. Kea fucked around with this message at 20:24 on Dec 9, 2015 |
# ? Dec 9, 2015 20:21 |
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Veotax posted:This is less a modding question and more of a console question: is there any way to reset your carrying capacity after using commands to boost it? You'll probably just have to calculate it from scratch. I think the Fallout 3 & NV rules still apply. http://fallout.wikia.com/wiki/Carry_Weight
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# ? Dec 9, 2015 20:29 |
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Veotax posted:This is less a modding question and more of a console question: is there any way to reset your carrying capacity after using commands to boost it? If you remember how much you added you can use: player.modav carryweight -100 or however much.
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# ? Dec 9, 2015 20:39 |
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Veotax posted:This is less a modding question and more of a console question: is there any way to reset your carrying capacity after using commands to boost it? If you just used the player.modav carryweight command to change it a simple way to reset it is to jump in a set of power armor. Before I started using an esp to modify my carryweight I'd constantly have to re-command line change it whenever I got in or out of power armor.
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# ? Dec 9, 2015 20:51 |
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Azhais posted:This has never been my experience, they still seem to track with nigh perfect accuracy (morphing to perfect when it switches to [DANGER]) your experience is wrong
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# ? Dec 9, 2015 20:51 |
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Zodium posted:I decided to update my mod load for my silent assassin run My prediction: You might - might - make it to like level 10 before your entire game collapses in on itself. Also (and this doesn't necessarily apply to you) I think it's funny when people load their modlist with a shitload of settlement related mods and then proceed to never make elaborate settlements with them. SolidSnakesBandana fucked around with this message at 21:28 on Dec 9, 2015 |
# ? Dec 9, 2015 21:25 |
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Dongicus posted:FAg mod probed me b4 could ask
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# ? Dec 9, 2015 21:31 |
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Veotax posted:I jacked up my CC to move a bunch of junk from one settlement to another but now I can't figure out how to get it back to normal. Just use tgm next time, it also allows you to sprint and fast travel while overencumbered.
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# ? Dec 9, 2015 21:37 |
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FadedReality posted:If you remember how much you added you can use: That worked, thanks muchly. quote:Just use tgm next time, it also allows you to sprint and fast travel while overencumbered. I'll keep that in mind.
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# ? Dec 9, 2015 21:45 |
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Are there any mods for adjustable scopes in the game? I liked how in New Vegas (project Nevada at least, not sure if it was vanilla) I could use the mouse scroll to switch between different zoom magnifications.
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# ? Dec 9, 2015 22:08 |
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Amstrad posted:This is what I wanted to see, people putting the mod to good use. Do you mind uploading your image to the nexus page? Here's one more shot for your page.
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# ? Dec 9, 2015 22:30 |
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Arcsquad12 posted:Are there any mods for adjustable scopes in the game? I liked how in New Vegas (project Nevada at least, not sure if it was vanilla) I could use the mouse scroll to switch between different zoom magnifications. Most likely going to need the creation kit for this im afraid.
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# ? Dec 9, 2015 22:47 |
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Anime Schoolgirl posted:https://dl.dropboxusercontent.com/u/32844786/weapon_tweaks.esp - Weapon Tweaks I can only use this or Iron Rose's weapon rebalance, right? I just want shotguns to group a little tighter
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# ? Dec 9, 2015 22:57 |
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Capn Beeb posted:I can only use this or Iron Rose's weapon rebalance, right?
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# ? Dec 9, 2015 23:03 |
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Zodium posted:your experience is wrong While I'm thinking about it, do you use Steam Broadcasting or anything like that? I kinda want to check out your supermodded game experience
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# ? Dec 9, 2015 23:28 |
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Thinking on it I wonder if anyone has tried to change Curies body to an assaultron
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# ? Dec 9, 2015 23:54 |
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I plan on trying when the GECK comes out if no one's done so by then. Human Curie is loving boring, yo. Gen2 Synth Curie would be cool too
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# ? Dec 9, 2015 23:59 |
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The real mods next year are going to be great, with settlement raids and other obvious things to come. I just want to play tower defense in Fallout at this point.
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# ? Dec 10, 2015 00:01 |
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I am going to do a mod that will make the game even more of an FPS ARPG like just really buckle down on the action and loot. And when I say that I mean I'll do about 1/3rd of a large mod to do this and then get bored.
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# ? Dec 10, 2015 00:03 |
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staberind posted:A few Q's,: Ed-E ? Mr Fisto? how about a walking jukebox? I have been considering though how many bots to add as construction options. Currently I've got all the basic flavours of protectron, 2 assaultron, 2 sentry, 2 Mr and Lt. Gutsy and Mr Handy & Ms Nanny. Drinking Buddy as a bot that adds little defence but contributes food and water is probably a gimmie, but I'm torn on whether adding in the higher-tier protectrons (with auto-lasers) or the eyebots (need 1 for each radio station) is actually worth it, or even really if Lt. Gutsy needs cutting. There's no point adding very useless or redundant bots just for completion's sake, but then I've added Ms Nanny & Mr Handy based on their voices, so...
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# ? Dec 10, 2015 00:13 |
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Babe Magnet posted:I plan on trying when the GECK comes out if no one's done so by then. Human Curie is loving boring, yo. The P.A.M. variant of the Assaultron would be a superior choice in my opinion. Talkie Toaster posted:I have form (couldn't find the jukebot...). Someone suggested it on my mod, but if you could add in a Mr Handy that acts like a shopkeep that's always open like the one in Diamond City, it'd be cool. Amstrad fucked around with this message at 00:19 on Dec 10, 2015 |
# ? Dec 10, 2015 00:17 |
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Babe Magnet posted:I plan on trying when the GECK comes out if no one's done so by then. Human Curie is loving boring, yo. fisto curie
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# ? Dec 10, 2015 00:25 |
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NecroMonster posted:And when I say that I mean I'll do about 1/3rd of a large mod to do this and then get bored. welcome to my design philosophy
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# ? Dec 10, 2015 00:29 |
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I have several video games/video game engines and all sorts of 2d and 3d art projects that are all roughly 1/3rd of the way done.
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# ? Dec 10, 2015 00:31 |
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Kea posted:Thinking on it I wonder if anyone has tried to change Curies body to an assaultron Curie's brain in a cyberdog's body.
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# ? Dec 10, 2015 00:45 |
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# ? May 31, 2024 17:45 |
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Delsaber posted:Curie's brain in a cyberdog's body. Giddyup Buttercup Curie.
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# ? Dec 10, 2015 01:05 |