|
I want to roll a 2h flicker but at least on paper cyclone seems to be way less of a hassle. Running blood rage for frenzy charges is worth it either way, right?
|
# ? Dec 15, 2015 17:29 |
|
|
# ? May 15, 2024 04:43 |
|
Arzachel posted:I want to roll a 2h flicker but at least on paper cyclone seems to be way less of a hassle. Running blood rage for frenzy charges is worth it either way, right? If you can reliably handle blood rage in any capacity you should use it. 4% attack or cast speed and 4% more damage per charge is great.
|
# ? Dec 15, 2015 17:58 |
|
More dumb questions, most crit builds I've looked at skimp on crit multiplier nodes. What do they use to make up for this, the crit damage support gem? Also, how much less necessary is mana/mana regen for casters compared to Warbands?
|
# ? Dec 15, 2015 19:05 |
|
I'd say mana regen is more important now than in earlier seasons because it scales better with the bigger mana pools. What is less important now is getting EB on every character that uses mana.
|
# ? Dec 15, 2015 19:13 |
|
Arzachel posted:More dumb questions, most crit builds I've looked at skimp on crit multiplier nodes. What do they use to make up for this, the crit damage support gem? Also, how much less necessary is mana/mana regen for casters compared to Warbands? What nodes? I think Throatseeker is not in a great place on the tree and can be skipped just fine but for all the other crit/crit multi wheels if there's an option to take a route that uses 1 extra point to get to the important notable in the wheel and you get crit multi for it, every build does it. Crit damage support gem actually isn't that important now and is pretty much in line with all the other supports you could use. But trying to get to something in the 400-500% crit multi range with Maligaro's and a high crit multi amulet is still a goal of most crit builds. The ones that really push it go up to like 700%+.
|
# ? Dec 15, 2015 21:31 |
|
Arzachel posted:More dumb questions, most crit builds I've looked at skimp on crit multiplier nodes. What do they use to make up for this, the crit damage support gem? Also, how much less necessary is mana/mana regen for casters compared to Warbands? Have you been looking at elemental crit stuff? I've made some builds* where I wasn't too worried about crit multi because I just wanted to stack burning/shocked/chilled/frozen all over the place. *not very good builds...
|
# ? Dec 15, 2015 21:55 |
|
Man GGG's balance team or whoever does it is really daft at times. The curse quality nerf is the latest in a bunch of hamfisted, bad "fixes" to a problem they've done. What should have been done is an actual hard cap, or harsh diminishing returns on how much you can slow enemies, exactly like was done with stun threshold back when kripp made his permastun build. But nope, just make the quality bonuses worthless and hope we don't add another slow effect in the future that brings the whole problem back again. The ghost "fix" was just as dumb - instead of putting a cap on how many targets a single ghost could hit, or how many ghosts could hit a single mob, just poo poo on the rarity of normal mobs making ghosts worthless the majority of the time. Melee splash being killed while cyclone, reave etc were left alone, arc and incinerate being alternately nerfed and unnerffed over and over, ele prolif being killed and then replaced with a chaos version, the list goes on. I love this game but god drat there are some insane responses from the developers to things.
|
# ? Dec 15, 2015 22:00 |
|
Yeah the curse change is really sad to me since I actually own a 20/23 temp chains in standard.
|
# ? Dec 15, 2015 22:05 |
|
From Reddit, the t4 unique amulet: Also they're undoing the curse changes. Replacing by capping action speed reduction to 75% (so you can still get 100% reduced move speed I guess). Apparently they're changing curses more extensively (and the hotfix was just them implementing one of their future plans immediately) for 2.2. Count Uvula fucked around with this message at 23:56 on Dec 15, 2015 |
# ? Dec 15, 2015 23:53 |
|
Thats good
|
# ? Dec 15, 2015 23:56 |
Holyshoot posted:I am running one on my guy. I can get 50 guys out(without vaal haste running) and it's working out well so far with the gear I have. Look up tonic317 and the character name is PlayingOnMyTablet if you want to see my current spec. Thanks for this, checking your profile out got me up and running. Also, I have heard that SRS is terrible early on, but I started using it as soon as I could buy it from the vendor and it's working just fine for me.
|
|
# ? Dec 16, 2015 00:16 |
|
Jester Mcgee posted:Thanks for this, checking your profile out got me up and running. Also, I have heard that SRS is terrible early on, but I started using it as soon as I could buy it from the vendor and it's working just fine for me. They reworked SRS this patch to make it more viable for levelling but slightly less powerful at end game.
|
# ? Dec 16, 2015 00:18 |
|
Nice to hear:quote:In a few hours, we will deploy a hotfix that undoes the curse changes in yesterday's hotfix. It will introduce a cap of 75% to the action speed reduction caused by Temporal Chains and to the effects of Enfeeble. But if they put this detail out with the actual hotfix as a sort of "this is a temporary thing, here is why we're doing it...", this whole drama would have been avoided.
|
# ? Dec 16, 2015 00:18 |
|
Ultima66 posted:What nodes? I think Throatseeker is not in a great place on the tree and can be skipped just fine but for all the other crit/crit multi wheels if there's an option to take a route that uses 1 extra point to get to the important notable in the wheel and you get crit multi for it, every build does it. Crit damage support gem actually isn't that important now and is pretty much in line with all the other supports you could use. But trying to get to something in the 400-500% crit multi range with Maligaro's and a high crit multi amulet is still a goal of most crit builds. The ones that really push it go up to like 700%+. Yeah, I was thinking of the Throatseeker cluster. 400% seems way high though, since most I can reasonably get out of my passives is ~100-130%, Maligaro's and perfect mods on amulet and both weapons and Assasin's mark would still add only 210% on top.
|
# ? Dec 16, 2015 00:42 |
|
The theorycrafting on Reddit about that T4 unique amulet is pretty nuts. 100% crit, 50% crit multi amulet is a lot of dps, but where it gets really insane is the elemental conversion mods. An amulet with both 50% lightning -> fire and 50% cold -> fire, doubled and on a max fire resist build gives you essentially elemental immunity. Combine that with Lightning Coil, one of the Warband 10% phys -> fire Helms and Taste of Hate gives you incredible phys reduction also.
|
# ? Dec 16, 2015 00:47 |
|
Arzachel posted:Yeah, I was thinking of the Throatseeker cluster. 400% seems way high though, since most I can reasonably get out of my passives is ~100-130%, Maligaro's and perfect mods on amulet and both weapons and Assasin's mark would still add only 210% on top. The way crit multi works is it multiplies your base crit multi (150%) to whatever amount you have. So if you have +170% crit multi on gear and tree, you end up with 270% of your base crit multi, so 2.7 * 1.5 = 4.05.
|
# ? Dec 16, 2015 01:23 |
|
Jester Mcgee posted:Thanks for this, checking your profile out got me up and running. Also, I have heard that SRS is terrible early on, but I started using it as soon as I could buy it from the vendor and it's working just fine for me. I had planned to take dual totems up to 60-70 and then respec out of it. I found that by mid 50's SRS was doing well and I picked up a 5l staff without + skills and was able to level easily with two other people so I specced out of the totems earlier then normal. I picked up a pledge of hands the other night and now I need to 6 socket 5l/6l it and will be using an empower gem in it. Should work out well.
|
# ? Dec 16, 2015 01:31 |
|
Wow holy poo poo apparently you can use Bino's Kitchen Knife + Consuming Dark + Infernal Mantle with the poison support gem to get a very big poison DoT on a fire spell, then Bino's will proliferate that poison stack when the monster dies. It looks like it kills things extremely fast with Flameblast but the radius on Bino's spreading poison is low. https://www.youtube.com/watch?v=kJ7uHaUJQNQ
|
# ? Dec 16, 2015 01:43 |
|
Can I make a lightning warp/flicker strike cast on crit build yet?
Washout fucked around with this message at 02:22 on Dec 16, 2015 |
# ? Dec 16, 2015 02:19 |
|
Washout posted:Can I make a lightning warp/flicker strike cast on crit build yet? No, you will throw up/have seizures, so they don't allow it. (This thread suggests it will work. I guess it might be useful if you are having trouble sustaining frenzy charges to just Flicker Strike continuously; the Lightning Warp will yank you away from wherever you were and make monsters miss.)
|
# ? Dec 16, 2015 02:29 |
|
Ultima66 posted:Wow holy poo poo apparently you can use Bino's Kitchen Knife + Consuming Dark + Infernal Mantle with the poison support gem to get a very big poison DoT on a fire spell, then Bino's will proliferate that poison stack when the monster dies. It looks like it kills things extremely fast with Flameblast but the radius on Bino's spreading poison is low. The coolest thing is you don't need to Chance to Ignite. Just 1-stack on a single mob, and the proliferate will melt the trash. Considering the magnitude of the chaos/dot/poison nodes around Shadow, this could be legitimately viable. I wonder how this would look on a more sanely-geared character.
|
# ? Dec 16, 2015 08:25 |
|
Kild posted:Echo doesn't work on totems. Hauki posted:Echo doesn't work on totems. I found this way funnier than I should have.
|
# ? Dec 16, 2015 12:37 |
|
Ultima66 posted:Wow holy poo poo apparently you can use Bino's Kitchen Knife + Consuming Dark + Infernal Mantle with the poison support gem to get a very big poison DoT on a fire spell, then Bino's will proliferate that poison stack when the monster dies. It looks like it kills things extremely fast with Flameblast but the radius on Bino's spreading poison is low. One-shotted. Utterly defeated, dead.
|
# ? Dec 16, 2015 15:19 |
|
Also he says when he just throws down a no charge Flameblast on something at point blank the Bino's trigger regenerates like 40000 life this is amazing.
|
# ? Dec 16, 2015 18:27 |
|
I can't seem to get the Neversink filter to work. I'm placing the file in the right place with the right extension, yet there's no filter option in the menu.
|
# ? Dec 16, 2015 19:04 |
|
Azran posted:I can't seem to get the Neversink filter to work. I'm placing the file in the right place with the right extension, yet there's no filter option in the menu. Are you using notepad++ instead of notepad. Is the file extension correct? Toggle off 'Hide extensions for known filetypes'
|
# ? Dec 16, 2015 19:51 |
|
Ultima66 posted:Also he says when he just throws down a no charge Flameblast on something at point blank the Bino's trigger regenerates like 40000 life this is amazing. That's bananas.
|
# ? Dec 16, 2015 20:22 |
|
Ultima66 posted:Also he says when he just throws down a no charge Flameblast on something at point blank the Bino's trigger regenerates like 40000 life this is amazing. Is there a thread or something w/a build?
|
# ? Dec 16, 2015 20:29 |
|
Here lies Rodenttt. He wasnt paying attention in a beyond map. Oh well, it was a good run.
|
# ? Dec 16, 2015 20:51 |
|
The character is Anapoe over here: https://www.pathofexile.com/account/view-profile/Alanti/characters He doesn't make actual threads with build guides or anything. It has some really insane gear, with a +1 all gems Infernal Mantle and lvl 4 Empower. The character was converted from a pure chaos incinerate Blood Magic character so that's why it has so much life. Also while looking to see if he did make a build I found that the guy did make a guide for his Chaos Incinerator, also without ever making a thread listing actual skill tree or gear or anything, and ran Incinerate without LMP or GMP which is pretty hilariously bad.
|
# ? Dec 16, 2015 20:54 |
|
I think I'm going to try Point Blank Iron Grip Chin Sol Blast Rain Marauder. I want to do a ranged attack build that's tanky and has good clear speed.
|
# ? Dec 16, 2015 21:02 |
|
TheRat posted:Here lies Rodenttt. He wasnt paying attention in a beyond map. Oh well, it was a good run. Here lies me, fought daresso late at night while tired and sat in a bladecloud for 5 seconds going duh huh damage??
|
# ? Dec 16, 2015 21:35 |
|
at this point if you aren't just giving that stingy with the flask charges rear end in a top hat daresso a deadhand talisman you are doing it wrong
|
# ? Dec 16, 2015 21:43 |
|
NecroMonster posted:at this point if you aren't just giving that stingy with the flask charges rear end in a top hat daresso a deadhand talisman you are doing it wrong Is there anything you can't give a talisman to?
|
# ? Dec 16, 2015 22:01 |
|
theshim posted:...I can't believe I didn't think of that. I've never had success getting vagan to pick one up, although that could just be how awesomely bad NPCs are sometimes at grabbing those things.
|
# ? Dec 16, 2015 22:15 |
|
theshim posted:...I can't believe I didn't think of that. I've had several specific exiles absolutely ignore talismans for minutes at a time as I kited around it which is really annoying because of the challenge. Other than that, anything seems to pick them given enough opportunity. Also RIP rodent.
|
# ? Dec 16, 2015 22:15 |
|
Is the goon guild still active? This might be the third time I rejoin it but goddamn they finally introduced servers close to my region and that, added to Lockstep, have made the game much more enjoyable.LordAdakos posted:Are you using notepad++ instead of notepad. Goddamnit, this was the issue.
|
# ? Dec 16, 2015 22:38 |
|
Azran posted:Is the goon guild still active? This might be the third time I rejoin it but goddamn they finally introduced servers close to my region and that, added to Lockstep, have made the game much more enjoyable. It is, what is your character name? Post it and someone will get an invite to you.
|
# ? Dec 16, 2015 23:02 |
|
Near as I can tell everything but totems can pick them up, it's just a question of getting them to stop doing other things long enough for the "pick up talisman" action to take place. And there is just about no chance in the world that they aren't going to remove the flask charges from the deadhand slugs sooner rather than later, but gently caress it, while it's working, might as well be immortal for all boss fights.
|
# ? Dec 16, 2015 23:18 |
|
|
# ? May 15, 2024 04:43 |
|
Sometimes you can "force" it by dropping it right on a boss while they talk and then portal out, but sometimes they still won't grab it. I could not get Daresso to pick one up last night at all.
|
# ? Dec 16, 2015 23:28 |