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Avocados posted:Missile turrets, more often than not, fire at things long before I see them. How is this bad? Set your turrets up so they can fire inward as well, make a viewbox where you fast-travel in, and you can just stand and watch the devastation unfold.
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# ? Dec 18, 2015 19:52 |
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# ? Jun 6, 2024 05:44 |
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Ra Ra Rasputin posted:Stuff I want to see in settler mods: I really wouldn't mind if the F4 DLC would expand on the settlement functions than on stories or other nonsense. Imagine a settler driven economy where you can send salvage parties out to bring back whatever stuff they find and set up a production process for ammo, stim packs and other stuff. I find it incredibly annoying to return to Sanctuary after weeks and find these slackers still banging away on the same part of housing wall as before.
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# ? Dec 18, 2015 20:30 |
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Ok what's wrong with the performance in the institute base. I just got here and it's by far the worst FPS I've had anywhere in the game, far worse than diamond city even. I have optimized vanilla textures and FAR, and my graphics settings are mostly on the lower end so I can't do too much more than this. By contrast I get a great 60 FPS in other areas around the edge of the map with much more distant stuff to draw, and the place largely doesn't even look that great so I don't get why it's ruining my FPS so much. Any mod that tries to optimize it in particular?
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# ? Dec 18, 2015 20:50 |
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I opened a door to nowhere and it just had "you look nice today" painted on the wall. I figured it was some kind of trap, an Annihilator Sentry Bot Mk. II appeared from no where. Normally there is a security door or something. No idea where he came from. It was near the Murkwater settlement at the Southern edge of the map. But I was sneaking, and managed to hack it before it started shooting at Piper. So now I have a Sentry Bot buddy. I went into the charter school nearby, and he blocked me into a closet. I had to toggle clipping just to get out of the room. He's a terrible robot companion. He is also terribly frightening. He has some sort of rocket launcher mounted on his back that launches projectiles that burst in mid air into multiple smaller explosive charges. He has a rocket launcher arm too, but a ghoul broke it off. I really hope he doesn't kill me. I have no idea if the inspirational perk works on hacked robots. waffles beyond waffles fucked around with this message at 22:35 on Dec 18, 2015 |
# ? Dec 18, 2015 21:34 |
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http://www.nexusmods.com/fallout4/mods/6295
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# ? Dec 18, 2015 21:40 |
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Hammerstein posted:I really wouldn't mind if the F4 DLC would expand on the settlement functions than on stories or other nonsense. Imagine a settler driven economy where you can send salvage parties out to bring back whatever stuff they find and set up a production process for ammo, stim packs and other stuff. I find it incredibly annoying to return to Sanctuary after weeks and find these slackers still banging away on the same part of housing wall as before. A Hearthfire-style DLC dealing exclusively with Settlement would be something I'd be willing to pay for
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# ? Dec 18, 2015 22:06 |
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gromdul posted:I opened a door to nowhere and it just had "you look nice today" painted on the wall. I figured it was some kind of trap, an Annihilator Sentry Bot Mk. II appeared from no where. Normally there is a security door or something. No idea where he came from. It was near the Murkwater settlement at the Southern edge of the map. Be sure to deactivate him before you fast travel somewhere. Hacked bots will get lost sooner or later and then magically reappear at some really inappropriate moment leading to some unintended hilarity.
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# ? Dec 18, 2015 22:08 |
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A high quality GECK that doesn't take a year is something I would pay for, and I don't even make mods.
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# ? Dec 18, 2015 22:09 |
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Babe Magnet posted:A Hearthfire-style DLC dealing exclusively with Settlement would be something I'd be willing to pay for I can't imagine Bethesda would be able to make a game if the level of incompetence they've created the settlement system with was deliberate, so I'm guessing this actually is the plan.
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# ? Dec 18, 2015 22:11 |
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I think I may hang this game up for like 3 months until all the mods get unfucked with the GECK. The save crashing/corruption is getting to me.
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# ? Dec 18, 2015 22:26 |
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Gestalt Intellect posted:Ok what's wrong with the performance in the institute base. I just got here and it's by far the worst FPS I've had anywhere in the game, far worse than diamond city even. I have optimized vanilla textures and FAR, and my graphics settings are mostly on the lower end so I can't do too much more than this. By contrast I get a great 60 FPS in other areas around the edge of the map with much more distant stuff to draw, and the place largely doesn't even look that great so I don't get why it's ruining my FPS so much. I have a similar issue, I guess all that identical aluminum texture really hits hard.
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# ? Dec 18, 2015 22:28 |
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Sylink posted:I think I may hang this game up for like 3 months until all the mods get unfucked with the GECK. The save crashing/corruption is getting to me. Hear hear. I'm salivating seeing some of the stuff being made, but I'd rather wait for the exact same reason. Fortunately Fallout always ages well.
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# ? Dec 18, 2015 22:42 |
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Anime Schoolgirl posted:Missile turrets are an outlier actually, all the other turrets have a fairly short range so they aren't worth building really This isn't entirely true. It seems that once a turret goes "aggro" it has immense range. On my base on spectacle island the laser turrets, once aggroed by an enemy who got close enough, then will shoot at anything within draw distance until it's dead.
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# ? Dec 18, 2015 22:44 |
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Mr Cuddles posted:This isn't entirely true. It seems that once a turret goes "aggro" it has immense range. On my base on spectacle island the laser turrets, once aggroed by an enemy who got close enough, then will shoot at anything within draw distance until it's dead. It doesn't even have to aggro itself. The moment anything on the cell aggros all turrets seem to go for whatever triggered it. Had a raider wander onto Starlight Drive-In where I set up my base. Dogmeat ran for him, and every last one of my turrets lit up the moment he got to the guy. Although if htey do have a range that might have been a bug.
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# ? Dec 18, 2015 23:18 |
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Turrets are strange. I've seen a raider literally walk up to one of my laser turrets and start hitting it, before it suddenly woke up and one shotted him. In another settlement with an entire battery of turrets and missiles, I've seen them unload on enemies I hadn't even seen pretty much at the edge of draw distance.
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# ? Dec 18, 2015 23:38 |
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What is the point of settlement building? There doesn't seem to be any end goal to having well developed settlements. There don't appear to be any meaningful rewards to it. It's not especially robust or well implemented. Why bother?
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# ? Dec 19, 2015 01:48 |
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MY ABACUS! posted:What is the point of settlement building? Since a lot of the settlement building has little to no impact on gameplay, I allow myself to god-mode while building so I can make a nice rustic dollhouse without blowing all my resources. I also cheat myself the perks to build special items, that way I dont dump a whole lot of SPECIAL points into Charisma for it. I'd recommend people to the same, at least until settlement building has a larger impact on everything else.
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# ? Dec 19, 2015 01:55 |
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MY ABACUS! posted:What is the point of settlement building? I used to think this but then I started building up the Castle and it was actually quite fun, even if the tools to create settlements are loving awful.
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# ? Dec 19, 2015 01:56 |
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MY ABACUS! posted:What is the point of settlement building? because minecraft and computer game legos
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# ? Dec 19, 2015 02:04 |
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T.G. Xarbala posted:because minecraft and computer game legos Of the three answers, I find this one the most convincing.
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# ? Dec 19, 2015 02:06 |
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Supposedly setting up shops in your settlements- and making those settlers happy- gives you a stream of caps? I don't think there's anything in any menu to tell you what you're making or even if you're making any money (but I mean I'm sure that feature couldn't get bugged out ) but if true that's a nice feature throughout the game to help you buy some of the legendary weapons some merchants sell.
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# ? Dec 19, 2015 02:42 |
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Slime Bro Helpdesk posted:Supposedly setting up shops in your settlements- and making those settlers happy- gives you a stream of caps? I don't think there's anything in any menu to tell you what you're making or even if you're making any money (but I mean I'm sure that feature couldn't get bugged out ) but if true that's a nice feature throughout the game to help you buy some of the legendary weapons some merchants sell. On the level 3 shops, you get 100 caps per day (might be in game week, actually not sure) deposited directly into your workbench. There is a break-even point on caps spent to build versus caps returned, but it's not very good.
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# ? Dec 19, 2015 02:45 |
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Otacon posted:On the level 3 shops, you get 100 caps per day (might be in game week, actually not sure) deposited directly into your workbench. There is a break-even point on caps spent to build versus caps returned, but it's not very good. The more I come to understand the game, the angrier I get that Fallout 4 is on so many top-5 goty lists with people. Even though it'd be on mine too.
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# ? Dec 19, 2015 02:51 |
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This is some awesome mod conversation we are having...
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# ? Dec 19, 2015 05:00 |
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LumberingTroll posted:This is some awesome mod conversation we are having... war never changes
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# ? Dec 19, 2015 05:08 |
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Well, 7 days to die has it beat already : voxels, deformable landscape. and so on. I decided to go a bit bonkers and see how many companions I could get following me around, as well as my default 2, Diana & Shaunbot, silent simple humanoid companions I can play dress up with, (black bos uniforms and bowler hats, I have not found an acceptable codpeice yet), I ditched a couple of original followers nick and newspaper girl, to watch over spectacle isle,. and got : an eyebot, a sentrybot, an assaultron, an alien, & finally Codsworth, for his terse commentary. Quinsey seemed to be the place to visit, what with lots of people to shoot. about 30 seconds after arriving 3 vertibirds show up and flop about ineffectually, while my small group lays waste to anything and everything, then wander over to the quarry, where the vertibirds are wrekt by something, however, my group razes the quarry to the ground, while I take a breather to pick up some fans and assorted junk. staberind fucked around with this message at 05:25 on Dec 19, 2015 |
# ? Dec 19, 2015 05:13 |
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There's a mod or command to lock down junk you place in the world, right? Some settler came through and took a bunch of my cram and knocked over all my hard work on my general store
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# ? Dec 19, 2015 05:14 |
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Slime Bro Helpdesk posted:There's a mod or command to lock down junk you place in the world, right? http://www.nexusmods.com/fallout4/mods/4270/
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# ? Dec 19, 2015 05:19 |
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Slime Bro Helpdesk posted:There's a mod or command to lock down junk you place in the world, right? OCDecorator converts inventory items into static items you can place the same way in the build menu as beds and chairs etc. Turns physics off as well so you could drop a mininuke in the room and nothing will move :v http://www.nexusmods.com/fallout4/mods/4270/
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# ? Dec 19, 2015 05:25 |
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Thanks! I imagine that's how people do their really nice bar setups too?
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# ? Dec 19, 2015 05:37 |
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Yeah - I can't imagine having to do this the hard way
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# ? Dec 19, 2015 05:43 |
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I've been waiting on that mod to hit 1.0 before I download it since I don't like keeping track of which mods are finished, but I think I need to just go for it because the inability to do even the slightest bit of decorating with inventory items is terrible. In oblivion the physics singularities were a problem, while in skyrim things would break even more often, and in fallout 4 I can't even put my toy robots on a table without them falling through it when I come back. In fact everything falls through tables almost every single time. I gave up putting anything in my house besides workshop-placeable stuff after 5 minutes.
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# ? Dec 19, 2015 05:53 |
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This game can be downright pretty at times
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# ? Dec 19, 2015 06:14 |
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I didn't know Fallout 4 was cel-shaded
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# ? Dec 19, 2015 07:27 |
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Seems like the OP hasn't been updated in some time (the last edit date is from last month). I'm looking at all the pictures people have posted of their settlements (I'm totally a settlement junkie myself) and wondering how the hell they were made, but the mods listed under "Settlements" in the OP are pretty scarce. Is there a way to catch up on what cool mods have hit the scene over the last month without crawling through the last 35 pages of discussion?
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# ? Dec 19, 2015 10:21 |
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strong bird posted:I didn't know Fallout 4 was cel-shaded
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# ? Dec 19, 2015 10:27 |
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Cirosan posted:Seems like the OP hasn't been updated in some time (the last edit date is from last month). I'm looking at all the pictures people have posted of their settlements (I'm totally a settlement junkie myself) and wondering how the hell they were made, but the mods listed under "Settlements" in the OP are pretty scarce. Is there a way to catch up on what cool mods have hit the scene over the last month without crawling through the last 35 pages of discussion? There are a ton of mods adding all sorts of little and big things, the top three if you want to make lovely pretty settlements you want to look up Homemaker (havent tried personally), SSex (have tried personally, lots of extra stuff) and OCDecorator (adds static versions of many items that you can place, bottles/food etc) Best bet really is to have a peek at the fallout 4 nexus just be aware there is a recurring bug with some mods where power armor frames and some other containers (possibly) get randomized.
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# ? Dec 19, 2015 11:47 |
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Has the problem with mods melting saves been fixed yet?
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# ? Dec 19, 2015 12:10 |
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Kitfox88 posted:Has the problem with mods melting saves been fixed yet? As long as they arent made with snip they SHOULD be fine, I have a 200 hour save file thats had various mods in it.
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# ? Dec 19, 2015 12:35 |
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# ? Jun 6, 2024 05:44 |
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Played around with OCDecorator a bit. It's almost there- but doesn't seem to play well with some of the shelving options other mods are bringing in. My general store remains somewhat under-stocked
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# ? Dec 19, 2015 13:29 |