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InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
That Tree Sponge got me as well during my play through, on the ONE TIME I forgot to get a thread.
I had to blow all of my built up TP restoration to feed Fafnir's abilities, as well as Ariana's Force break. I think the fight lasted 60+ turns.

Also, you have the Open Cap listed as the statue's Normal drop instead of the Rock Shard.

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Rea
Apr 5, 2011

Komi-san won.

InwardChaos posted:

Also, you have the Open Cap listed as the statue's Normal drop instead of the Rock Shard.

Whoops. That's fixed now.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Ragnar Homsar posted:

It seems like everyone's talking about FOEbucks, and wondering what kind of new dishes they'll have. The thing I hear the most is...usually something like, "I bever expected that would actually be edible!" ...Th-That's actually a little scary.

Rea
Apr 5, 2011

Komi-san won.

The consequences of writing updates in Sublime Text instead of something with spellcheck. :shepface:

That has also been fixed.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Ragnar Homsar posted:

The consequences of writing updates in Sublime Text instead of something with spellcheck. :shepface:

That has also been fixed.

Here's spell-check documentation for sublime; you might instead prefer Google-powered spellcheck.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 6: Introductions





Well it was decided that our guild's name would be... Guild.



This will probably get horrifically confusing. Excellent.

So, that will be our guild name...



Pffft. I'm cracking up already.

As long as you have this with you, you will be able to buy items for Labyrinth exploration from the market. I bid you good luck on your search for the guardsman.



The townsfolk had one time lines for when Arianna joined the party. And like that time, they have one time lines for Bertrand and Chloe joining.



The two of them do come off as somewhat bizarre... but I can't bring myself to dislike them. I believe them trustworthy. Oho ho ho, of course, this is all an old man idly speculating. I'm sure you'll be a better judge of character, as fellow explorers.

Let's see what Dubois has to say normally.

We've barely scratched the Labyrinth's surface. For all our years here, there remains so much that is still unknown. If we are to live alongside the Labyrinth, we must learn more about it. We at the Grand Duchy send guard patrols in order to investigate the Labyrinth, but we are lacking in numbers as well as skill. That, you see, is why we are glad to welcome the representatives of Midgard, and aid in their efforts to explore the Labyrinth. I'm sure it will be difficult, but I wish the best of luck to you.

And now that we have our full Story Mode party, special audio conversations will play if we wait around long enough in places.

Lady Arianna, how goes your life as an explorer? I'd think it would be rather inconvenient.
Thank you for your consideration. It's true that it's been one surprise after another, but I'm enjoying my time this way quite a bit.
Heh heh heh. Caledonia's princess is resilient, indeed.

Now let's leave.





*giggle* How wonderful! We are now the guild Guild!



My head is spinning already.

...Was it that good?
Indeed! Do you... not like the name, Sir Knight?
Oh, but... were you alright with this, Sir Bertrand and Dame Chloe? I was not considering your feelings when we introduced you as our guild members...
It's fine. I was planing on joining you anyway.
Fine by me, too.
I mean, you're the princess of Caledonia. Ain't that right, kid? Hell, I could be set for life if I can get in the royal family's good books. It's all about who you know.
...That's low, old man.
Uh huh. Just being honest, kid.
...Whatever.
Anyways, let's head to the bar! C'mon, let's go! We can have a little celebration for the founding of Guild!
The bar? But, Sir Flavio, surely we should wait until we are adults to partake of alcoholic beverages?

Wait, how old are you people? I can never tell with you anime types.

I won't be drinking. I mean, they serve more stuff than just booze, Arianna. Meals, snacks, all that stuff.
Huh? I'm not really hungry or anything.
I want to explore.
......



Hey, only I get to dumpster on Flavio.

C'mon, have pity on Flavio.
H-Hey, I didn't ask for your pity!

Like that, see?

Anyways, we still need to introduce ourselves! I mean, we all just met a little while ago!





Cheers!
...Cheers.
......*sigh* That was... look, can't you guys at least try to be in sync? Or something...?
Who really cares? It's not like there's a prize.
Sync later. Order now.
*sigh*...Alright, alright.
Frog frittata for four. Extra thighs, but take out the breast meat. Also, roasted Claw Beetle. And deer meat steak. Rare. And finally, a meat pie.
What? I don't believe I can eat that much.
Hm?



W-Wait, that whole thing was just for yourself!?
Hmmm. Maybe I should order a little more.
This old man will be fine with just a glass of water. Not any old water mind you. I want the finest, clearest water you can get in High Lagaard. You got that?
Oh, you're not eating, Sir Bertrand?
I'm not really a big eater. You kids eat your fill.
Well, nobody's gonna force you to eat. Don't mind if I do, though... Anyways, let's introduce ourselves properly then. Did we already tell you that we're members of the Midgard Library investigation team, and we're here as Arianna's bodyguards?
I didn't know. So Mr. Sword and Mr. Bow are library people. I'll remember now.
So Caledonia hired Midgard members to be bodyguards, eh? The local knights usually handle that kind of stuff, don't they?
Yes... I've heard that in the past, a knight was chosen to be the bodyguard, but this time the minister asked Midgard.
...I see. Well, guess it's our turn to introduce ourselves. Well, you guys can ask anything you want. I'll give you the best answer I got... if I actually have one, I mean.



Let's ask about Bertrand first.



We need to pick all the choices in order to proceed with the game.

Could you introduce yourself?
There's not really much to say about myself. It's not like I have some big fancy background like you Midgard guys.
Um... but Sir Bertrand, are you not a knight of some country?
Huh?
That crest on your shield, sir... I believe it is a classical design that signifies a knightly status. I apologize for my lack of knowledge on family heraldry, but does it not mark you as a knight of some distinction...?
Oh, this shield? Someone pawned it off. Now it's mine. Sorry to disappoint you, kid.
......
That's it!? C'mon, there's gotta be more. Do you have any hobbies? What are you good at? Pastimes? Anything?
Trand's hobby is sleeping. He's very good at sleeping. He usually passes the time by staring out into space and sleeping.
...Wha-!?
...So he just... sleeps all day?
Hey, Chloe. Quit telling them these lies about me. They're going to get the wrong idea.
Not lying. It's the truth.
W-Well! Th-They do say growing boys need their sleep. I'm sure that's why Sir Bertrand has grown so large.
You know, that phrase only works up to a certain age... Oh, whatever.



Why were you searching Ginnungagap?
Like I said earlier, we were trying to make some quick money looking for treasure. But after all that searching, we end up empty-handed. And on top of that, we get attacked by some strange monster.
......You were the one who wanted to go, Trand.
Hey, don't pin this on me! You must be imagining things, Chloe.
......



This time, let's ask about Chloe.



Could you introduce yourself?
Introduce myself? I'm a war magus. I studied hard. Trand decided to go on a journey. So I followed him.
*sigh* I told her I didn't want a kid slowing me down, but she came anyway...
Followed him...? What do you mean?
Trand lived at my house since I was born. Trand and I are family. That's why I followed.
My! So does that mean... Sir Bertrand is your father, Dame Chloe?
Hell no!
More like... a distant relative. I've been just drifting around, living with different relatives. Chloe's place was just another stop on the road.
Family, huh... Kinda has a nice ring to it.
Heh, it's not really as nice as it sounds.
......



Why the interest in the transformation?
......



...W-Wait, that's it?
......
......
That's it.



You eat a lot.
That's not true.
You're kidding, right? You ordered enough to feed a small country...
This is just a snack. I have a separate stomach for meals.
What!? So are these pies and steaks all sweet?
Not sweets. But still snacks.
How perplexing...



And now that we asked every question, we can select “Nothing, really” to move on with the game.

That's enough about us, alright? Mutual understanding, the power of friendship, blah blah, the end. Now that that's done, let's go look for the guard that's supposed to be somewhere in the Labyrinth.
Yes, let's. We must hurry and find this guard so that we may be on our way to perform the ritual.
Guess so... We'll have to do some searching then. Let's go to the Labyrinth once we're ready, Knight.

And now we can talk to Cass for some new one time dialogue.



Nice to see you, too, old man. Pretty sure I've never neglected to pay my tab...
Heh, I can spot a bum when I see one. If yeh got a problem with it, then tell me! Yeh good for anything', then? Eh?
...Guess not.
Mr. Bartender's right.
Oh c'mon. You're not even gonna try to defend yourself...?

And here's an audio only conversation that can play here.

Ah, is that an ingredient for cooking? How do you intend to use it?
Eh, this is... Hey, what are you lot feeding this lass? Why would she confuse this for an ingredient?
Ah, we're as mystified as you.
Even I can't eat rocks.

And now that we have all 5 party members, we can take quests now. But for the most part, the dialogue for these tend to be the same as in Classic, so I won't be showing most of these off. Let's head to the inn, next.





Well, they do say having more people is always better when going into the Labyrinth, so it's reassuring. You lovelies better get along, now!

And here's an audio only conversation that you can hear here.

Hello there, Arianna? Is there anything troubling you? Do you need anything? Please do let me know right away.
Thank you for all your generosity, ma'am.
Oh, think nothing of it. I can't leave you be. You remind me so much of myself when I was young.
Ah. That must mean I'll be a wonderful mother like you, when I'm older.
You gotta admit kid, I'm impressed.

Phew. Getting a freaky arm, and a huge power boost sure was exhausting. I think I should take a nap.





As you sit there, you hear a knock at your door.





Who is it?







I opened one door and was startled to see a complete stranger.



I bet they were startled, too.
Yes. He was in the midst of changing clothes. An inexcusable gaffe on my part...



...
...Er, Sir Knight. About Ginnungagap... When you underwent your transformation, I suddenly remembered something. It is a memory from when I was young... A very important one, and yet one that I somehow forgot... Do you recall anything like that, Sir Knight?



Can't say I do.

Nothing comes to mind.
I... see. This memory was of my childhood... in it, I see a young Sir Knight.
We have met once before! When we were both children!



Yeah uh, I have no idea what you're talking about.

Maybe you're mistaken.
But even if you do not remember... I feel certain that it was you.
Now then, I ought to return to my room.
And Knight... I believe that one day you will remember, as I did.



Alone again in your room, you have only the silence for company. It is late, and you decide to rest in preparation for tomorrow...









Good morning, Knight! You promised to take me on an adventure through the woods, remember?



We need to choose all of these to proceed with the game.

...I don't remember that.


What? You said that you would yesterday. So let's go, Knight!

Where am I?

What are you saying...? This is the Midgard Library. You live here.

Who are you?

Have you forgotten...? I told you that my name is Arianna.

And after choosing all three options...

Now, let's be off, Knight! Flavio is waiting for us.



And then we wake up at the inn. So what happened just there only happens in Story Mode. Whenever you sleep at the inn, and the clock goes past 2 AM when you sleep, you'll get an inn scene. These are basically talks you can have with your party members. And they are missable. You get a new inn scene each time you reach a new floor, so if you want to see them all, you're only allowed to miss one floor per Stratum. Oh and a word of warning. If auto save is turned on, and you trigger an inn scene, the game will not save when you go to sleep. Some people have lost a lot of progress because of that. So be sure to save right after when you see one.





Abigail gives the spiel about Ariadne Threads. It's the same as it was in Classic. Here's what she says now that we have Bertrand and Chloe with us.



Hee hee. I haven't gone in myself, but they say the best number for exploring the Labyrinth is... five guild members. You must be relieved to have more allies now, right, Knight?

And here's an audio only conversation that takes place here.

Your hair is so beautiful, Ms. Arianna! How do you take care of it?
My hair? Well, I do use something special when in the bath. Let me see... Here it is!
*gasp* That's so cute!
Isn't it just?
It's started.
Once women get started like this, it never ends.





That said... it's up to you to judge whether they're trustworthy enough to be relied on in the heat of battle.



We'll be fine.
...I see. I suppose the only thing you can really do is trust your instincts. Well, that's all I have to say for now. Try to avoid any unnecessary risks.
...It would be great if you could wait until we're out of earshot before, you know, talking about us like that.

Another audio only conversation for the road.

When I came here, Dame Marion was the first person gracious enough to extend a hand. She did much to remedy my inexperience.
I cannot thank her enough for her kindness.
I was merely doing my duty. That's all.
Hey, after what she said. Doesn't it scare you to think of Arianna going on a journey alone?
That guildmaster taught all that to her one-on-one? Oh, she's got guts.
She's a very impressive person.

And let's head out!





The sight is familiar to you by now, but the black-robed girl halts and looks about her with sparkling eyes.



......
She's not listening to me at all...

In contrast to the black-robed girl, the protector seems to have no strong feelings toward the forest at all.



Let's hurry on ahead. We don't have time for slowpokes.

Deciding that there is no time to waste chatting, you leave the pair behind and move on in search of the guard.

And now that we have our full party, here's an audio only conversation that plays in this Stratum.

Oh, what's that you're gathering, Dame Chloe?
Rocks.
What are you gonna do with those? They're nothing but useless dead weight.
Not useless. They have different shapes. This one's a cat. This one's meat.
Oh. Now that you mention it...
Huh? Do they really look like that?
Just humor her, kid.



Hm? Is that... a hedgehog? Something's funny about this one.

As the young man astutely notices, the hedgehog seems to be stuck.



Wow, talk about a stupid monster.
Should we kill it? It would be easy.
But the poor thing seems to be in trouble. I feel sorry for it...

These monsters typically attack you on sight, and so taking its life would be the safer course. But Arianna has a point as well... The monster is defenseless before you. Though you would receive no reward for your aid—it is not hard to imagine that it may even turn on you for your troubles.

Well, you're the leader. Do whatever you want.

You consider all aspects of the situation carefully before making your decision.



Now while for dialogue options, I intend to pick the silly ones whenever possible, in the Labyrinth, I'll be choosing the best choices in events to make my life easier, for the most part. Everything is still trying to kill us here. So we're going to help the hedgehog.

You hate to leave the hedgehog in its predicament, so you step toward it, intending to lend a hand... But the hedgehog only reacts by squirming about even more frantically!



Let's stare at it.

You stare at the hedgehog that struggles mightily against the tree roots. It occurs to you that you have never before had an opportunity to stare at a hedgehog's exposed belly... ......It's surprisingly cute.

Our protagonist, ladies and gentlemen.

Sir Knight? Aren't you going to help it...?

While you were lost in your reverie, the hedgehog seems to have tired itself out, and is now still. Reminded of the task at hand, you work to pull the hedgehog clear from the tree. ......The hedgehog, exhausted by its wriggling, does not resist, and your task goes smoothly and without incident.

Thank goodness it was so docile, eh, Sir Knight?

You nod to the woman before gently letting the hedgehog go towards the brush.

Hmph. Kindness towards a monster.
Still... It was a nice thing to do.

You may end up fighting it someday, but for now, you have saved a life. Satisfied by that, you return to exploring.

Some events in Story Mode will play out differently than in Classic. For one thing, we managed to avoid taking damage there, while a Classic party can't avoid that.



Look, Sir Knight! What an adorable tree!

The woman's wistful gaze leads to a tree shorter than the others nearby, with many vibrant orange fruits growing from it.

Ooh, that smells nice. I think these fruits are ready to eat, too.
To eat...? Are you suggesting that we eat something growing in the forest?
No one'll mind. It's not like the forest belongs to anyone.
It looks sweet and delicious. I want one.

You are highly tempted to try eating one of the orange fruits...



Might as well give them a try, since mostly everyone seems to be okay with it.

Heh, everyone knows the ones closest to the sun taste the best!
Here, I got one for everyone!

Flavio picks enough for all of you and hands them out. The fruit has a thick skin, but a sweet citrus scent comes from inside. It looks absolutely mouth-watering... Arianna, however, seems perplexed by the fruit in her hands.

Er... How does one eat this?



Bite right into it.
V-Very well!

The woman takes you at your word and cautiously nibbles at the thick skin.

...Arianna, what're you doing? Why didn't you peel it first?
What? Is this not proper etiquette for forest dining...?
Uhrgh... It's bitter...
Knight...?

Oh crap, he's onto us!

You say in your defense that you didn't expect her to believe you, and then teach the woman how to eat it properly. Once this is done, you bite into your own fruit. The orange-colored fruit's perfect balance of sweet and sour drains all the exhaustion from you!



Mmm, delicious!
Huh... This could be useful. We should remember where to find this tree.
There could be others. I want more fruit.
Don't put everything you see in your mouth. The stuff that grows in the Labyrinth won't all be so delicious.

You nod at Bertrand's wisdom and look to the short tree with the fruits growing on it. Happily, there are still unripe fruits left on the branches. Over time, they will ripen and be ready to heal you once more.

So this is how it feels to eat while standing... I must remember the etiquette of the forest.

You nod vaguely at the woman's comment before resuming your exploration.



The young survivalist examines the map and checks his surroundings before continuing.

Unfortunately, I don't think the guard we're looking for is on this floor.



Well shoot. Better hope that he went back to town or something.

He may be back in town already.
Nah, I highly doubt that. The guard corps usually travels in pretty big squadrons, don't they? We should've heard them from a mile away, but it's been quiet all the way here.
Whoa, that's a pretty sharp observation from an old man.
What're you talking about? This old man's always on top of things.
......
What's that look for? Are you doubting me? Such rude children...
Well, anyway, enough talk. We should get moving.

You do as the protector suggests and resume your search for the guard.

Screw this, let's go back to town.





Indeed we are. And you are?
I am a member of the ducal guards. I have a message from the Minister to relay to you. There is something that the Minister would like you to do. If you could, please come to the Duke's Palace immediately.
Something that... he would like us to do?
He personally requested your assistance. I haven't been told the details, but it seemed he was very troubled about something. He would appreciate it even if you come merely to help him out... or so I'm told. I will be taking my leave now.
A personal summons from the Minister...!? Wh-What could he want? Oh god, we're in trouble, aren't we...?



Flavio did it.

Crap, did he find out...?
What!? Wh-What the hell did you do!? Look, I'll apologize with you, so just come clean!
Sounded like there was something he wanted us to do. I don't think he's accusing us of anything.
Oh, yeah, you're right...
Let's go to the Duke's Palace for now.





Aside from making Flavio soil his pants a little, not really.

Not at all, Minister Dubois. I believe you required our aid in some task... Is something the matter?
Yes I'm afraid something quite troubling has indeed occurred. I would like all of you of Guild to lend me your strength.



Sounds like too much work.

We refuse.
...Ah... I'm afraid that leaves me in quite an unfortunate position...
H-Hey, Knight, I think he really needs our help... We should be nice to our elders, you know? I mean, we can at least hear him out!
Yeah. And remember, it's never a bad thing to have powerful people in your debt.
Wh--geez, old man! That's just plain dirty!



Friggn fraggin non-choices. :argh:

How can we help?
Well... in accordance to High Lagaard's policies, we have decided to run a cafe that will serve special dishes.
Oh, how wonderful! But... I'm not certain as to what dishes would be considered special?
Ah, I am glad you asked. This will be no ordinary cafe. From this cafe, we will attempt to recreate the recipes of Lagaard's most prolific gourmet... Apicius himself!
Api... who? I... don't think I've ever heard that name before... What, is he supposed to be famous or something?
Oh, Apicius? That name rings a bell. Wasn't he the guy that was all about making Labyrinth cuisine?
Ah, indeed! It seems Bertrand is quite well-informed. High Lagaard has a rather harsh climate, limiting our agricultural efforts... and narrowing the variety of our cuisine. As a result, Apicius set his sights on the Labyrinth, and its exotic ingredients. The people delighted in the dishes he devised. His cooking had a curious effect on his diners, energizing them and sparking unprecedented progress in High Lagaard.
My! This Apicius must have been quite an admirable person.
Indeed, it was he that revolutionized the culinary industry of this country. ...Unfortunately, everything was lost upon his sudden passing. He was a secretive man, and he ensured all his recipes were hidden... Until recently, it was believed his recipes were lost to the ages.
I see... yeah, if you found a way to bring back something that good, people would be lining up for a taste!
Precisely! And with our recent discovery of one such recipe, this is our chance to give something back to High Lagaard! ...And that's where you all come in.
Ah, I understand where you are going with this. You require our cooking expertise! It may seem unlikely, but I assure you, my cooking skills are second to none! You may leave it in our hands!



I can peel the potatoes.
Ah, so you are confident in your cookery skills, as well? Perhaps you mean to declare yourself my rival!
Hold on! Think about this for a second. Why the hell would he ask us to do the cooking!?
I... apologize if I confused you. I did not wish to ask for you to cook, but to decode recipes and collect ingredients.
Huh. Well, collecting ingredients from the Labyrinth, that makes sense... but what're you talking about, “decode”?
You see... Apicius was a very secretive man. His secrecy was even reflected in his recipes... They're all encrypted. We were able to decode several of them... However, most of them remain shrouded in mystery.
So... you're saying you want us to decipher them?
Precisely! Knight and Flavio are members of the Midgard investigation team. They must be very scholarly.
...W-Wait, what...?
Not only that, but they have earned the trust of the princess of Caledonia. I'm certain I can entrust this matter to you.



You got a big responsibility, man.

Well! Good luck, Flavio.
Wh--Hey, why are you pushing this all on me!? And if I count as scholarly, then you definitely should be too!
Hohoho, you two make quite the duo. I'm quite pleased to have such a good team on the case. Regina, my granddaughter, will be in charge of this project. Please wait while I go call for her.



Well, it's the minister's granddaughter. Probably some fancy noble girl, if I had to guess.
Gah, more nobles...? This is already stressful enough for me as it is... I'm no good talking with them...
You worry too much, Mr. Bow.
Wh-Why are you the one telling me that!? All you've been doing is hiding behind the old man this whole time!
I don't like people I don't know. It can't be helped.
What is that even supposed to mean!?



Oh, er, uh, sorry about that! W-We haven't been waiting all that long!
Ah, that is a relief to hear. Now, then... Regina, you may enter.



Regina, what are you looking so cross for? Come now, introduce yourself.





Are you angry about something?
...This is just my resting face. I've heard about you. You sound like trustworthy explorers. ...I still have some preparations left for the cafe. You should come by the place once you're ready. I'll explain the rest there.
Huh? W-Wait, we... we still don't know where the cafe is.
*giggle* She's quite abrupt, isn't she?
...I must apologize for my granddaughter's behavior. What can she be so cross about? She's usually not like this, I assure you.
Well she's certainly, uh... hmm. Doesn't really take after you, does she?
Oh, do you think so? I often hear that she has my eyes. Well, allow me to give you directions to the cafe. I'll be entrusting the cafe and my granddaughter in your care, then.
Well then, Sir Knight. Shall we head to the cafe?





And now we can finally go to this place.







Wow... This is exquisite! Did you do all the decorating here yourself, Dame Regina?
Just “Regina” if fine. Don't think of me as the Minister's granddaughter.
Of course, Dame Regina. I look forward to a long and fruitful partnership!
Were you listening to me at all?
Hm? Yes, of course. Why, is something the matter?



Hey, you. What's with her? If she was listening, why doesn't she get it?



My apologies, Ms. Regina.



Just give in. You don't seem entirely happy with your status, but don't let a simple term of address get under your skin.
...That's not exactly it. I just want to make it clear to you that here, I'm nothing more than a chef.
Ms. Blondie's a chef? So... can you cook game? Poultry? Tasty meat?
Wh-Where's this coming from? I can do a lot more than meat dishes, and my skills aren't too shabby if I do say so myself.
...Excellent. I'll do my best to help you, Ms. Chef.
Uh, sure.
I will do my utmost as well! So... Dame Regina, what would you have us do first? I believe the Minister told us that our task is to obtain ingredients from the Labyrinth... and to decipher the recipes.
Yes, that's right. First, though, I'll give you a copy of the recipes that have already been deciphered.



I want you to go and obtain ingredients for me to make coffee.
Coffee, huh... Sounds good! I ended up drinking a ton of coffee when I had to study for exams. ...Huh? Wait, can coffee beans even grow in this kind of climate?
Afraid not. That's why Apicius created this recipe--to recreate the taste even in places like High Lagaard. I need two ingredients--Rye and Sugar Beet. I'd like you to find some for me from the Labyrinth. According to the recipe, blending these two ingredients together creates a drink that's identical to coffee in taste and scent...
To think that one can brew coffee without coffee beans...! I would like to try some, by all means!



I've heard that you can find Rye on the 1st floor, and Sugar Beets on the 2nd floor. I'll be counting on you. There's also one more thing that I should probably explain to you... From now on, I'll take responsibility for storing any ingredients you find in the Labyrinth, within the Ingredient Storage. Don't worry about it too much. Just stop by after you've gotten some ingredients.



You can use the ingredients there to work on new recipes for the cafe.



Oh, I almost forgot. I need you guys to think of a name for this place. I want something good. Memorable. It's going to be the first thing people see when they come to the cafe. You got it?



This is the last time we'll get to name something, so think hard about this. What will the name of the cafe be?

Araxxor fucked around with this message at 00:08 on Dec 25, 2015

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr. Fetus posted:

Why the interest in the transformation?
......



...W-Wait, that's it?
......
......
That's it.

Dr. Fetus posted:

That's enough about us, alright? Mutual understanding, the power of friendship, blah blah, the end. Now that that's done, let's go look for the guard that's supposed to be somewhere in the Labyrinth.
So yeah, Chloe and Bertrand are pretty great. :allears:

Cafe, obviously.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Let's name it MOEbucks, in honor of our new girlfriend.

Rea
Apr 5, 2011

Komi-san won.

theshim posted:

Cafe, obviously.

Are there really any other choices? :v:

(My vote's for Cafe too.)

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Obviously Cafe

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


the Threadmind posted:

Oh poo poo who sent loving Guild Guild on that quest

I wasn't even here for the vote on this one but given what we've seen out of the Story Mode party so far this is exactly the name they deserve. :suspense:

alcharagia posted:

Let's name it MOEbucks, in honor of our new girlfriend.

Can I just cancel out someone's vote? I want to do that with my vote. Not that Cafe Cafe is going to face any serious opposition, but on principle.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
If you need the recipe dialogue, Dr. Fetus, just let me know.

AweStriker
Oct 6, 2014

No, now is when we depart from expectations.

Clearly our café should be named Bistro.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

alcharagia posted:

Let's name it MOEbucks, in honor of our new girlfriend.

Another vote for this.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Hobgoblin2099 posted:

If you need the recipe dialogue, Dr. Fetus, just let me know.

That would probably be very helpful, since I do intend to show those off.

Supremezero
Apr 28, 2013

hay gurl
Cafe.

Duh.

RareAcumen
Dec 28, 2012




Dr. Fetus posted:

As long as you have this with you, you will be able to buy items for Labyrinth exploration form the market. I bid you good luck on your search for the guardsman.

Small typo

Oh, wait, we're naming something? Who's restaurant? Ah well, just call it Regina's and be done with it.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Just go with cafe so we continue with this naming scheme to the bitter end.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Cafe

Kemix
Dec 1, 2013

Because change

Hobgoblin2099 posted:

If you need the recipe dialogue, Dr. Fetus, just let me know.

Actually, all of it's up on GameFAQs under the Ducal Restaurant FAQ, along with spoilers for all the recipes and what you need for each one...but, it's honestly pretty spoilerish. Also, we name it MOEbucks because our moest party member deserves it.

Supremezero
Apr 28, 2013

hay gurl

Kemix posted:

Actually, all of it's up on GameFAQs under the Ducal Restaurant FAQ, along with spoilers for all the recipes and what you need for each one...but, it's honestly pretty spoilerish. Also, we name it MOEbucks because our moest party member deserves it.

Knight?



So moe

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Kemix posted:

Actually, all of it's up on GameFAQs under the Ducal Restaurant FAQ, along with spoilers for all the recipes and what you need for each one...but, it's honestly pretty spoilerish. Also, we name it MOEbucks because our moest party member deserves it.

Yeah, that's my FAQ. I was going to link him to it.

I still need to fix the formatting on there, though. GameFAQs ate a lot of it, so it looks a little ugly at the moment.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

RareAcumen posted:

Small typo

Oh, wait, we're naming something? Who's restaurant? Ah well, just call it Regina's and be done with it.

Fixed.

Well, looks like Cafe is the winner here.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Dr. Fetus posted:

Wait, how old are you people? I can never tell with you anime types.

I'm pretty sure Arianna, along with Fafnir and Flavio, is supposed to be 16 like Ricky was (in Japan).

Atlus USA can get away with that line because the drinking age is >18 in most of North America. I'm fairly sure they'd say the characters are 18, again, like they did with Ricky.

Tyty fucked around with this message at 03:27 on Dec 25, 2015

Rea
Apr 5, 2011

Komi-san won.
Update 12: Pyro



Another day, another donut. Let's get going.
Are we almost at the new team point? I'm getting real sick of waking up early.



Don't worry, I've got a Thread already! There probably aren't going to be any situations on 7F where we'd want it (no situations where we can get trapped between an FOE and a wall), but it's better to be safe than sorry.




Oh yeah, one thing about preemptives.


Let's just run before they notice us. I just want to take care of the bear, and go get the reward.

You are guaranteed an escape if you try to Escape on the first turn of a preemptive attack. Pretty useful if you just want to get somewhere and get out, like I do right now.



SYSTEM: The air is tense, and intimidating... You have the distinct feeling that something in the bushes is watching you. Perhaps this aura of menace means that the territorial bear from your request is somewhere close by...
C'mon out, greedy bear. We've got honey!
SYSTEM: If you throw the honey Cass gave you into the room, the bear may show itself, but it will almost certainly attempt to maul you. If you are prepared, then you can throw the sweet honey, and force the bear to reveal itself.


SYSTEM: Scattered over the ground, the honey's chokingly sweet scent quickly fills the room. Insects buzz, drawn by the sweentess. However, the insects are not the only ones drawn--within moments, a bear lumbers from the bushes, breathing heavily and growling. This must be the bear... Eyes bloodshot, it whirls on you with a snarl, charging towards you for the sake of the honey!
Pissed off bear, 12 o'clock!





Honey Bear
HP: 2100, STR: 23, VIT: 20
Skills:
  • (G) Destructive Claw
Damage resistances:
  • Normal: Cut, Stab, Bash, Ice, Volt
  • Weak: Fire
Ailment and bind resistances:
  • Normal: Poison
  • Resist: Blind, Paralysis, Sleep, Curse, Fear, Petrification, Instant Death, Stun, Head bind, Arm bind, Leg bind

Though usually docile, if it smells anything sweet, it becomes a force of nature.

The Honey Bear's got stats and HP comparable to 1st Stratum FOEs. If you can take those down, this thing won't be much of an issue. Annoyingly, it resists every status ailment except poison.



I unfortunately forgot that this stupid bear resists all the status ailments we can inflict, and didn't enable War Edge Power as a result.



Beast Roar lowers physical attack a decent amount now, so I cast it. It'll take some of the heat off Ursa.



Ranger prepares his normal combo.



I should've just used Illusion Step to get as much damage out of Nadia as possible, in retrospect. She's probably not going to blind the thing.



Milly does the same thing as always.


AAAARRREEERR!


I hit that thing right in its beady eyes! How can it still see us?!


A...minor setback.

Yeah, this is why Preemptive Roar is useful. Ursa having to take a turn to set it up means Colette loses nearly all of her HP, and Ranger wouldn't have fared much better.


Spegla sársauka!

Ailing Slash is kind of wimpy if it doesn't get its bonus damage, but it's not awful.



I enable Desperation to ensure Ursa can tank everything that'll hit her.



YOUR GREED WILL BE YOUR DOWNFALL!



That's better.



The Preludes don't buff up someone's damage much now, but they'll get much better later.


Much better!

Okay, I got kinda lucky there.



Yeah, if the bear wasn't blinded, Ursa would've taken quite the beating--around 120 damage.



Now that's what I like to see.



As is that.


Never take your eyes off your foes!

Oh yeah, sometimes the bear'll skip turns due to the honey.



For the record, here's Ailing Slash after Colette had Ice Prelude applied to her. Troubadors allow for some really broken damage output once they get some levels.



This is probably some insane overkill, but eh. I'm headed back to town after this fight, anyway.


Learn to share your food next life.

Okay, yeah, that went beyond "insane overkill."



SYSTEM: You keep your eyes on the fallen bear, catching your breath, and sense a great many eyes upon you... Hands on your weapons, you glance around the room, and notice a horde of small forest animals watching anxiously from the door. By their joyful chittering at your victory, you realize they must be the animals driven off by the bear. They scatter in the bushes...
And so, the Labyrinth's ecosystem is preserved.
Why do you care about what monsters live and die here? They're all out to kill us!
Yeah, but something like the Labyrinth is unique, as is everything that lives in it. We'd all be worse off if the system gets thrown out of balance.
SYSTEM: This marks the end of the request. When you have time, you should visit the bar to report your progress.



Oh, yeh're back! Great job, yeh lot! I guess the bear hunt went well, eh?
The thing barely put up a fight.
Haw haw haw...! Hmm? A lot of customers for this time of day? Right, right... Heh heh. Y'know why? The hunters heard about yer success, and wanted to celebrate with a round of drinks! So, since I sent yeh out in teh first place, they came here! Yeh have any idea how much I'm makin' off them!? They do say "strike while the iron's hot..." Though I'm more interested in their gold than their iron! Haw...! Oops, back to work! Here, yer reward! See yeh next time! Now outta the way, I got payin' customers! Oy, where are those Lagaard Beers? And someone check on that simmered bear meat! Still needs the wine sauce!
Did...did you have your employees go take the bear carcass after we killed it?



Everyone got a level up off that. Including the EXP from defeating the bear itself, everyone got 2650 EXP.



I don't want to increase Ailing Slash's TP cost, nor do I really need any more points in Vampire right now, so I opt to have Colette start learning War Lore skills. I'm mainly interested in Artery and Barrier, but those are quite a ways off, and getting them to useful levels is even farther.



I know I was saying how Preemptive Roar is useful, but I opt to have Ursa level up Loyalty Mastery to increase the chance of it halving whatever damage she takes. She's starting to either be put close to dying or just straight-up die from tanking.



Another Freeze Sabre level.



I don't want to really start building towards Hazy Arrow yet, so I max out Blind Arrow. Nadia has the TP pool to handle the 12 TP cost now.



Another point in Shelter Song.



Alright, let's start the new floor.


Alright, a fork in the path. I'll ask you before you just wander off on your own this time, Ranger: do you "smell" any treasure?
Hmm... Nope. Not this time.
...I do hear a small animal down this path, though.




Fanged Vine
HP: 281, STR: 17, VIT: 13
Skills:
  • (G) Binding Vines
  • (G) Gouging Thorn
Drops:
  • Normal: Bendy Vine
  • Conditional: Crazed Bulb (Defeat while panicked)
  • Ingredient: Vine Head
Damage resistances:
  • Normal: Stab, Bash, Ice, Volt
  • Weak: Cut, Fire
Ailment and bind resistances:
  • Normal: Poison, Paralysis, Sleep, Curse, Fear, Petrification, Instant Death, Stun, Head bind, Leg bind
  • Weak: Panic
  • Resist: Blind, Arm bind

A terrifying plant that will bite anyone foolish enough to come near...

Fanged Vines aren't that bad on their own, but can become real nuisances with other monsters. Binding Vines is kind of a non-factor in everything, unless it binds a support's head. Gouging Thorn, on the other hand, tries to blind your entire party, which can be a serious hindrance if it hits two or three damage dealers.



Headcut is a War Edge skill that tries to bind an enemy's head if they have an ailment (or if you have War Edge Power on). I don't really like the binding War Edge skills, but they're useful if you need to bind an enemy for a conditional drop, like I...don't need to for the Fanged Vines. While I was recording this, I thought the conditional for Fanged Vines required binding their head.


Ooh, every head gets lit on fire.


AAAAH! I can't see!
Did you just eat the sun, Ursa?



Aside from wasting War Edge Power, that fight was pretty unremarkable.



Same text as the last squirrel encounter.

No. We are turning away from this thing, and moving on. Realga was still irritated she'd let a squirrel steal an Ariadne Thread, last I talked to her...


SYSTEM: You stand and leave the squealing rodent behind as you continue exploring the forest.

Saying yes just leads to getting an Ariadne Thread stolen from you, like the last time this squirrel showed up.




Ohhhh man, I do not like this encounter.


Raging Boar
HP: 448, STR: 18, VIT: 15
Skills:
  • (G) Bullrush
Drops:
  • Normal: Steel Fang
  • Conditional: Thick Boar Skin (Defeat with Bash damage)
  • Ingredient: Boar Thigh
Damage resistances:
  • Normal: Cut, Stab, Bash, Ice, Volt
  • Weak: Fire
Ailment and bind resistances:
  • Normal: Poison, Paralysis, Panic, Sleep, Curse, Fear, Paralysis, Instant Death, Head bind, Arm bind
  • Weak: Blind, Leg bind
  • Resist: Stun

A feral boar whose charge is quite nearly unstoppable.

This is the monster that bar patron warned us about. Bullrush already hits really hard on its own, but it can wipe out an entire line when paired with a Giant Moa. Much like the bar patron also said, though, Raging Boars are really weak to blind, which makes them a minor nuisance.

Also, that conditional is gonna be fun to get, because our only sources of Bash damage are axes (Zack and Phoebe), staves (Realga, Stardust, Milly, Rheine), and Ursa. I don't even try for it on this trip.



Ha, it's even easier to blind them than the Hexer said!



Nothing of note really happened with that encounter, thankfully. Better to have boring battles than ones where I'm at constant danger of dying.



SYSTEM: They look soft and inviting... It would be an excellent place to take a rest. You're sorely tempted to dive into the fallen leaves and forget your cares for a time.
We could all use a break, even if we are fairly early into this expedition.
Eh, why not. I doubt even the Labyrinth can hide danger under a pile of leaves.
SYSTEM: Taking turns standing guard, you dive into the fallen leaves one by one. After frolicking in the leaves, you begin to leave when Ranger cries out sharply!


Ouch.
What happened?!
I think it was the nuts on the ground.


SYSTEM: It seems Ranger was unlucky enough to jump onto these nuts... Fearing that the fallen leaves could conceal more of the nuts, you give up on resting here and go on your way.

Better than the EO2 version of this event, where you would lose an Amrita if your party had 100 total LUC or less.


SYSTEM: You use the opportunity for a short rest and a look around when a sudden revelation causes you to gasp.


Is that...a baby monster?
It's pretty big for a child monster, but it kinda looks like it.
SYSTEM: It does not seem to threaten you at the moment, but you cannot say if or when the monster may change its mind. You make a note to be especially cautious of the monster's position as you travel through the area.

We take a step to the left, in front of the monster, and...


SYSTEM: Unable to predict its next movements, you decide to distance yourself from it to observe its actions.
EVERYONE MOVE!


SYSTEM: The flames hang in the air at the spot where you stood only a moment ago. To pass through the lingering flames would surely injure you severely.
Rrerer...
SYSTEM: You fix in your mind the monster's ability to breathe fire at nearby prey as you proceed onward.

So Baby Salamanders are 7F's gimmick. If you enter their line of sight (four tiles in front of them), they will spit fire one step later, which pushes you in the direction the Baby Salamander is facing, and deals 30 damage to the party on Expert. After that initial spit, you can walk through the fire just fine for a few steps, although stepping on the fire will hurt the party for 10 HP. A few steps later, the Baby Salamander will spit fire again.



Being damaged looks like this.
OH GODS IT BURNS!
OHHH I'M BURNING, I'M BURNING!
This is...uncomfortable, to put it lightly!
Hot-hot-hot!


Why did we think that was a good idea, again?
We now know how much the fire hurts. Let's call it "the pursuit of knowledge," and leave it at that.



This room's pretty simple. There's a path to a gather point and shortcut to our present left, and a path forward that's visible on the top screen screenshot. We have two Baby Salamanders whose lines of sight both go over the path out, but all we have to do is just run forward from in front of the path.



7F's other Chop point.



Like I said, pretty easy.



Next room. There's a Baby Salamander directly overseeing the way into the room.



It's also guarding the way out of the room. Every few steps, the Baby Salamander will turn to face another direction. Unlike some other FOEs in EO2U, the Baby Salamander will only react to you if you are in its direct line of sight. It will react if it turns to face you while you're walking the path, though.


Hmm! Hmm...
Treasure sense?
It's near that salamander.



You have to start going for the treasure chest that's just ahead as soon as the Baby Salamander turns around--otherwise, you'll end up getting stopped like this. Also, notice that we have no way out of this!


OOF!
Ranger... Please get up... You're crushing me...
That baby's got some serious lungs.


All that for this?

Bite Earrings provide immunity to blind. Blind's one of the less threatening status ailments, so I dunno why you'd really want to use your accessory slot immunizing yourself against it.



And we're past the Baby Salamander blocking the way out.





We're so close to a shortcut to the door and I'm headed back to town as soon as we get it, so I just have Ranger cheese this encounter.



How does Akashic Nova even work, anyway?



SYSTEM: It appears as though the wall might have some sort of mineral inside... The wall is rather hard and chipping away at it will take some effort. Seeing what a waste of effort it would be, you abandon the idea and leave.

There's three spots on 7F that give this exact same text--they're part of an 8F quest we'll see later. The first spot's actually near the entrance (I marked with an E), but I forgot to show it off earlier.



Here's the shortcut I mentioned.




And back we go. Something I haven't shown off: EO2U marks items that are necessary for quests with a red exclamation point in the Sell interface. Previous EO games would tell you if you had the items needed to finish a quest, but usually only if you had all of the required items--if you only had a few, it generally wouldn't tell you, and it ONLY notified you when entering the shop.



Broadaxe is unlocked by selling 3 Steel Fangs. It's a very sizable upgrade from the best 1st Stratum axe. I don't have anyone using axes right now, though.

Headdress is unlocked by selling 1 Bendy Vine. I outfit our front liners (minus Ursa) with Headdresses, since the DEF increase is pretty decent over our old Ladybug Hairpins.

Chain Glove is unlocked by selling 1 Steel Fang. I also outfit our front liners (plus Ursa) with Chain Gloves, since they provide a decent DEF increase along with +5 HP. Ursa wants every bit of HP she can get so she's as tanky as possible during Desperation.

Moa Boots are unlocked by selling 2 Ostrich Tendons. In addition to providing +7 DEF, they also provide +1 STR. If you're outfitting any physical attackers with boots (which I don't generally do), the Moa Boots are a decent choice.




Oh, now this is a rare occurrence! I mentioned this while doing the DLC grinding quests, but the Yggdrasil enemies do have a natural, albeit small, chance to spawn on any floor in the Labyrinth. I don't fight this one because it only gives 1 ingredient, compared to the 30 or so its DLC variant gave.




Alright, now where were we?




Oh, right, more Baby Salamanders. As much as I'd like to just charge forward here, we don't have the distance to make it to the room's exit before the Baby Salamander notices us and forces us back.




There's a small area where we can wait out the other Baby Salamander's fire.



Baby Salamander puzzles really aren't that hard as far as FOEs go. Also, yes, if you can somehow kill that Baby Salamander, you can skip to this room from the one where we got the Treasure Chest.



Just gotta wait for this Baby Salamander to face where we are right now...



And we're home free.



There's also a shortcut here to skip the puzzle on return visits.


Colette, I gotta ask: how are you not just roasted to a crisp by this point? Your clothes look super heavy.
The cloth my garb is fashioned from is heat-resistant. Conversely, I must ask how your skin isn't burned--you aren't exactly wearing much.
...y'know, that's a good question.
My best guess is that those salamanders just make the ground very hot. Maybe the fires are just intense mirages?



Same basic concept as the last room--two Baby Salamanders that prevent us from just making a mad dash to the door.



In addition to the Baby Salamander you can see on the map, here's the other slightly discolored wall.



Since that Baby Salamander to the left is watching that narrow path, we have to wait for the one to the right to turn north, and then run down the lower path.



Or you could do it the Ragnar H. Homsar™ way and get pushed by the fire into the wall.



And then get pushed back by the lower Salamander.



I just opt to walk through the fire since I can reach the safe spots before the Baby Salamander goes off again.



Almost done with 7F. Just got these two doors left.



Behind the far door is the other Chop point of 7F.



And behind the closer door is the stairs.



There's actually something we need to trigger before we go back to town. When we walk in front of the door in front of us, this happens:


Uh... Anyone else feel some really strong heat coming from below the door?
Are we at the door to a giant oven?
SYSTEM: It seems that something unusually strong resides beyond here. To continue may be dangerous. You wonder if it wouldn't be best to return to town first and seek more information at the Grand Duchy.

And if we try to get on with the floor through the opposite door:


Grand Duchy's orders. If you want to get past here, you should take it up with them.

Call me crazy, but I think there might be a new mission for us at the Grand Duchy.



Nnnnnot quite. We're actually got a question about the 8th floor.
Something about the 8th floor? DO you mean to say that you've already reached that point...? ......
This Labyrinth's not really that hard to go through. Don't understand how all those people have died in it.
...Now that it seems you have grown strong enough, there is something I would like for you to do. Only a select few explorers know what I am about to tell you. Please, promise you'll keep this a secret.
Rrkr rerr.
You might recall that our chief goal in exploring the Labyrinth is, of course, to find the floating castle. But there is a more pressing concern... The Duke himself.
Is the Duke in good health?
The Duke is a very wise and good man...however, he has fallen grievously ill.
That's...more than a pressing concern, I think.
We sought the aid of many healers and priests, but none of them were able to find a cure. ...It pains the young Lady Gradriel greatly to see her father in such a state. She lost her mother when she was quite young. Her father, the Duke is the only family she has left.
Pardon my bluntness, but you should probably be more worried about diplomatic concerns before Lady Gradriel.
That is why Lady Gradriel has pushed the exploration of the Labyrinth...in order to find a cure for her father. ...The queen that founded this country was very skilled in medical arts, and she saved many people in her time. She left behind a great many strange and esoteric texts. Lady Gradriel has read through all of them... ...The texts are quite old. Any information within their pages may be inaccurate, or simply conjecture... But to the Lady Gradriel, with little else to sustain her but despair, it was a much-needed glimmer of hope. In the end, it was all I could do to keep her ladyship from entering the Labyrinth herself, and leave it to explorers.
Good gods, is she really despairing enough that she'd challenge the Labyrinth herself? All that'd do is just make the situation even worse.
Indeed. What if the Duke died of illness without an heir?
Ah, but I've rambled on long enough... Here are the facts you need. It has been reported that the ingredient for this potential medicine, the Fire Plume, has been found on the second stratum. I ask that you help us strive towards a cure for the Duke.
Saving a ruler from an incurable illness...


We'll do it. ...as long as we get paid appropriately.
Then you will help? Thank you... I'll explain further. We know that the Salamander resides on the 8th floor.
Is that Salamander what was powering the giant oven?
Its feathers are used to make the Panacea. Panacea, I should explain, is the term used for the miracle cure in the Duchess's papers. Guild Lumen... Will you help the Duke's daughter and myself? I must warn you, the rumors say that this Salamander is an incredibly strong beast. Many members of our guard corp have set out to investigate it, only to face near annihilation... I have the map they made. Watch for enemy movements, and avoid battle as much as possible. Moreover, this is the area where the Fire Plume is thought to be found.



I have no clue what that whole "here's the map they made" thing is about, since we don't actually get any of the map filled in. EO2 did fill in the Salamander's (then known as Salamox) nest on your map--maybe it's a holdover from that?

Our guard corps risked their lives for this information. I implore you not to let their efforts be in vain... I shall be counting on you, Guild Lumen.
As long as we get paid, we'll take care of it.
Quiet with the payment stuff, I don't want the Duchy thinking our guild's just a bunch of mercenaries or something.

And since we hit a new floor, everyone in town has new dialogue.


I've lived a buncha places. I grew up in Tharsis, that town with all the kangaroos, though.
While I've never lived in this Central City, I do hail from High Lagaard.
I came from Ontario. Decided to set out for other countries after hearing about the Sheldons' youngest daughter...Raquna, I think her name was, leaving for Etria.
Rrerr?
...I don't remember, Ursa.
High Lagaard is a bit remote... It must have been quite a journey just to arrive here.
You're telling me. I had to go all the way to the coast, get a boat to Armoroad, and then walk even further to here.
Hm. I was merely thinking of possible measures to attract more foreign explorers... Road maintenance, arranging lodgings, ensuring we can provide for more visitors... There is much to be done. If there is anything you can think of that might help, please let us know. I understand that there is much that you have to do already, but I would appreciate your advice in the matter, hm? Ah, I've kept you too long again. I look forward to your safe return.




Marion's 8F dialogue.

Ha... I'm only joking. You seemed somewhat on edge, so I was trying to loosen you up a bit. I heard you accepted a mission to obtain a fire plume. The monster is extremely powerful... Be careful. Your mission is indeed important, but it's even more important that you come back alive. Understand?
You say that like we don't already understand it.
There's no shame in retreating if things look grim. As long as you keep yourself alive, you'll have a second chance. Well, that's all I have to say for now. Try to avoid any unnecessary risks.




Onto Cass.

By the way... Heard yeh made it to the 8th floor. Rumor has it there's some kinda fierce lizard there. Yeh all okay?
We haven't even seen the thing yet.
Whassat? Yeh don't know about it? I kept hearin' there's some huge lizard that shoots fire there... Was it just a rumor? Aw, crap, I got totally taken in! Hah! I heard a ton of guilds got wrecked by it! I don't know what's going on in there, but yeh'd better not forget to keep an eye out. Better to be smart and safe than dumb and dead, right?
That's a...crass way to put it, but I'd be hard-pressed to disagree.



Hey look, we can take on a DLC quest.



Haha just kidding, we'd get loving slaughtered if we tried that. (Look at the recommended level.)

Quid pro quo is the first actual quest in the the The beautiful princess line.


Haw haw! I knew yeh'd take this one, since I'm the client! Yeh remember the quest yeh've got going, where that noble wants the Princess piece? I told yeh before, but it won't be easy to come across. Many nobles collect the Master Craftsman's stuff, and they won't part with it for nothin'. But they just might trade it to yeh for a piece they don't have. Now then... To tell yeh the truth, I myself have one of these chess pieces! A man came by once, and he paid his way with this piece instead of money. It's the only one I have.
Yeah, you never struck me as the chess-playing type.
But I ain't much for collectin' these, and I know yeh need it, so I can't just hide it away. So I'll swap it to yeh for a few things from the Labyrinth. That's fair, eh? 3 Rubies are all I want. Just bring 'em and I'll fork over my piece. G'luck!

Rubies are common Mine items from 8F. We'll have to make multiple trips to get 3 of them, but it won't be that bad.

Many happy returns:


That quest, eh? It might be kind of a hassle... Yeh sure about this?
Hassle is my middle name.
Well, yeh know the Duke's Palace isn't that far off, right? Naturally, his daughter lives with him. Us common folk don't hear much about their daily lives, since they're up in the palace, but... The Duke's daughter is having a birthday soon. There's a big celebration every year, and usually the whole city bands together to buy a gift. Usually it's a jewel. We have lots of jewelers, but not many quality stones.
Why the hell do you have more jewelers than gems?
I think yeh can see where I'm heading with this. Sorry to ask yeh to do our dirty work, but... Well, look at it this way: do a good job, and yeh're that much closer to the Duke's daughter!
I'd rather keep the gems for War Lore purposes. Finding unrefined precious stones in this land is near impossible.
Hunt for them on your own time.
Yeh can find precious stones at the walls of ores, in the 7th floor. Just 1's fine, but 3 would be enough to make somethin' with some real class to it. That's what the craftsman says. Welp, it's up to yeh how many yeh feel like carrying back. G'luck!

I already know where all three spots are, so there's no point in not getting them all.



There's no new bar patrons, so let's just move onto Regina's 8F dialogue.

Hm? Oh, I suppose I do have to carry a pretty heavy load...but it'll take more than that to slow me down. I can't explain it, but whenever I go, I end up surrounded by the housewives that shop there. They talk, fuss, give me discounts... But...how should I put it...? It just wears me out.



Over to Sitoth Trading, where I talk to Abigail before selling my stuff.

Hmm? Oh, I suppose my collar is worse for the wear.
Stand over here for a second, I'll fix that for you. A stitch here, and there... There! All done! Hee hee... I'm pretty good at mending clothes like this.
Thank you, Abigail.
I'll be minding the store, okay? You can take your time to look around.



Muffler's unlocked by selling 1 Collar Fur. It's a downgrade from the Trust Collar.

Mushroom Pin's unlocked by selling 4 Open Caps, and provides immunity to paralysis. Situationally useful on supports like Medics, I suppose.





At this point, I head back into the Labyrinth to get the Hardwood we need for Toward a cozier inn.



Ah, welcome back! Holy... Did yeh really carry all those materials from the Labyrinth?
Having a bear for a guild member is really useful for stuff like this.
Rrhrm.
drat, I'm impressed at yer strength! All right, let's see here... Everything seems to be in order. Leave it to me! Here's yer reward! Use it wisely!



New recipes are always good, even if I don't really cook new foods that promptly.



Still working towards Artery and Barrier.



Still increasing the "halve damage" chance.



Freeze Sabre'll stay at this level for a while, since the TP cost for it jumps from 9 to 17, to say nothing of Ice Wave.



And Shelter Song is where I want it for now. I'll start leveling up one of the Preludes now.




Since I turned in the quest after reaching 8F, I lost Hanna's 7F dialogue. Oh well.

Yes, that plate right there... Oh, thank you. Hm? What is this...? Oh, have I never served this to you before? This is one of our customer favorites. It's something my husband came up with. I could whip some up if you want...but I wouldn't really recommend it. Why? Oh, well...you know. Bahahaha!

Rea
Apr 5, 2011

Komi-san won.
And now, time to vote on who'll finish up exploring the 2nd Stratum (8F-10F)!

Damage dealers
Zack: Zack's as good at clearing random encounters as he was in the 1st Stratum. He also still has high durability compared to most other front liners, but it's rendered kind of redundant if Ursa's in the party.

Freyja: Freyja finally has enough skill points to learn Ecstasy, but that doesn't matter a ton for random encounters. Binds still have the ability to shut down some of the more threatening encounters, but Freyja isn't really that good at inflicting them herself. If Sophie's not in the party, Freyja can be reskilled into a Sword Dark Hunter to get some of the conditional drops in the stratum.

Stardust: Stardust's TP pool is now at the point where she can use her all-target Formulas quite a few times before she runs out of TP, and a lot of enemies in the 2nd Stratum have elemental weaknesses.

Asriel: Asriel has Flame Grater for random encounters, which can really help with clearing random encounters. His damage still isn't that fantastic yet, but he deals a bit more than our other physical damage dealers.

Jackie: Jackie can tap elemental weaknesses like Stardust can, but she only has line-piercing capability with the Charged shots, instead of all-target.

Colette: Colette isn't going to change much between now and the end of the stratum. Like I mentioned before, Artery and Barrier both require really big skill point investments to be good, so she'll be doing what she did for the past few updates for quite a while. Ailing Slash still deals a ton of damage, but she needs support to use it effectively.

Tyler: Spear Assist can help shred any enemies left over if Stardust or Jackie are in the party, and the Thrust skills can deal moderate row-target damage. Tyler also has about the same durability as Zack.

Ranger: Accelerate alone allows Ranger to shred a lot of FOEs quite a bit earlier than we should, but it's not an absolute thing--there's a few coming up that have enough HP to survive an Accelerate combo, and Ranger really doesn't do a lot after that.


Defense
Phoebe: AOE physical damage is the name of the game with 2nd Stratum random encounters and a few of the FOEs, and Front Guard helps a lot with that. Perfect Defense is also as useful as it was before.

Ursa: Ursa's still a tank, and she's still as good at it as before. Beast Roar can take the edge off some particularly hard-hitting enemies, but she's still really easily killed if she tanks multi-target damage.


Support
Nadia: Blind still renders most enemies useless, and Nadia's speed means she can toss out emergency Nectars or Medicas reliably.

Realga: Having Realga means we don't have to constantly restock on healing consumables, and she can render damage tiles basically pointless through Salve's cheap-for-what-it-does healing. She works best if Ursa's in the party.

Milly: Milly finally has enough skill points in Warrior Song and Shelter Song that she's started to become effective. I've also adequately demonstrated how obscene Crusade is, I think.

Sophie: Sophie brings multi-target disables to the table, something Freyja and Nadia lack. However, she deals basically no damage. There's quite a few conditional drops that I need Sophie for unless I want to reskill Freyja into a Sword Dark Hunter.

Rheine: Rheine doesn't boost peoples' damage as much as Milly does, but she can heal them, and can sustain longer trips with Proof of Nobility.


3 votes per person, like every other vote but that first one.


And lastly, starting tomorrow, I am going to be on vacation until January 4th, and am not taking my recording 3DS with me, so updates will resume then! Until then, enjoy any new Story mode updates (if they're posted while I'm gone), happy holidays, and an early happy new year.

RareAcumen
Dec 28, 2012




Stardust, Sophie, Realga

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Tyler, Sophie, Rheine.

Spielmeister
Mar 31, 2014
Zack, Sophie, Rheine

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

RareAcumen posted:

Stardust, Sophie, Realga

This.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Ragnar Homsar posted:

How does Akashic Nova even work, anyway?

basically like this

https://www.youtube.com/watch?v=cwyVV5_orBo

BlackPersona
Oct 21, 2012


Phoebe, Starsust, and Rheine

Have fun on your vacation! :)

Kemix
Dec 1, 2013

Because change
Sophie, Realga, Asriel

AweStriker
Oct 6, 2014

Zack, Sophie, Rheine

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Jackie, Sohpie, Zack

Have fun! Guess I'll hold down the fort in the meantime.

Endorph
Jul 22, 2009

Sophie, Realga, Asriel

Rea
Apr 5, 2011

Komi-san won.
Game Mechanics: Buff Stacking Diminishing Returns

This is going to a very short mechanics post, but it's an important one.

In previous EO games, while the player usually had access to a pretty wide variety of buffs from classes like Troubadours or Sovereigns, the meta was (barring EO1, where Defender + Immunize reigned supreme) to just stack as many attack buffs as possible, especially in EO3 thanks to how good Berserker Vow was. Accordingly, in EO2U, Atlus finally changed the buff system to massively nerf party attack up + enemy defense down buff/debuff stacking.

The gist of the nerf is that buffs and debuffs that give the same effect become less effective if there are already effects of the same type in play. As an example, let's assume that the following actions are taken during a battle against one enemy:

1) A Troubadour casts Warrior Song (ATK Up) on the party.
2) A Sovereign casts Attack Order (ATK Up) on the front row.
3) A Hexer casts Frailty Curse (DEF Down) on the enemy.
4) A Dark Hunter casts Snake Eyes (DEF Down) on the enemy.

Now, let's assume someone in the front row attacks the enemy. This is how effective each modifier becomes, if we assume they are all level 10:

Warrior Song: 100% effect (outgoing damage from player character increased by 30%)
Attack Order: 60% effect (outgoing damage from player character increased by 18%)
Frailty Curse: 20% effect (incoming damage to enemy increased by 6%)
Snake Eyes: 0% effect

The end result is that all those modifiers only increase damage from that party member to the enemy by 62%, instead of the 119% it would've been in previous games. To put it another way, two modifiers (Attack Order and Frailty Curse in that scenario) have less total effect than just one.

Now, what if someone in the back row were to attack? They don't have Attack Order, so the effect would become this (assuming Snake Eyes only does its normal amplification, and not the bonus):

Warrior Song: 100% effect (outgoing damage from player character increased by 30%)
Frailty Curse: 60% effect (incoming damage to enemy increased by 18%)
Snake Eyes: 20% effect (incoming damage to enemy increased by 6%)

The end result is the same as above, since damage modifiers in EO2U are all pretty standardized--usually a 30% damage boost at level 10 without diminishing returns.

I should note that if two modifiers of the same type provide different boosts/reductions, the modifier that would provide the bigger increase/decrease is prioritized for 100% effect (or whatever's the highest possible) over the other.

So what's the major takeaway from all of this? Well, two major things:

  • Vary your buff and debuff types.
  • Don't stack Troubadours and Sovereigns, since they both mainly buff the party. If you're throwing a Hexer in there, consider whether or not you already have a buffing support, and invest in Sapping/Frailty Curse accordingly.
  • Plan out your skill builds so you don't have characters stepping on each others' toes with identical buff types.

And, for reference, here's a list of buff/debuff types that the diminishing returns system applies to, and what player skills count as each:

Party ATK Up/Enemy DEF Down:
  • War Cry (Landsknecht buff)
  • Snake Eyes (Dark Hunter debuff)
  • Medical Rod (Medic debuff)
  • Compression (Alchemist buff)
  • Warrior Song (Troubadour buff)
  • Frailty Curse (Hexer debuff)
  • Shell Shock (Gunner debuff)
  • Warmight (War Magus buff)
  • Guard Slash (War Magus debuff)
  • Attack Order (Sovereign buff)
  • Bloody Offense (Highlander buff)
  • Vital Shut (Fafnir debuff)
  • Mind Shut (Fafnir debuff)

Notes: Even if a modifier only changes one type of damage (physical elemental), it falls under this category. This caveat applies to Medical Rod, Compression, Vital Shut, and Mind Shut. The Troubadour's Fire, Ice, and Volt Preludes do NOT fall under this category, even though they do buff all outgoing damage from the buff owner! As such, for example, a level 10 Warrior Song (30% increase) and level 10 Ice Prelude (28% increase) buff outgoing damage by 66%. Likewise, the Troubador's Fantasias, which increase the party's resistance to an element and reduce all enemies' resistance to that element, also do not fall under this category.

Party DEF Up/Enemy ATK Down:
  • Shield Smite (Protector debuff)
  • Shelter Song (Troubadour buff)
  • Sapping Curse (Hexer debuff)
  • Shell Shock (Gunner debuff)
  • Rockskin (War Magus buff)
  • Strength Slash (War Magus debuff)
  • Self-Defense (Beast buff)
  • Beast Roar (Beast debuff)
  • Guard Order (Sovereign buff)

Notes: The same caveat about physical/elemental only modifiers applies here.

Party Evasion Up/Enemy Accuracy Down:
  • Trick Step (Survivalist debuff)
  • Lightfoot Melody (Troubadour buff)
  • Shell Shock (Gunner debuff)

Party Hit Rate Up/Enemy Evasion Down:
  • Insight Melody (Troubadour buff)
  • Shell Shock (Gunner debuff)

Rea fucked around with this message at 05:21 on Dec 26, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Buffs are multiplicative, not additive in the EO series. Three 30% damage buffs would actually increase damage by 119%. With diminishing returns, that becomes a 62% damage boost. Warrior Song and Ice Prelude would be a 66% damage increase.

Incidentally, it doesn't matter what order you cast the buffs in. The game checks for the strongest buff, and then for the 2nd strongest buff before applying diminishing returns.

Rea
Apr 5, 2011

Komi-san won.

Dr. Fetus posted:

Buffs are multiplicative, not additive in the EO series. Three 30% damage buffs would actually increase damage by 119%. With diminishing returns, that becomes a 62% damage boost. Warrior Song and Ice Prelude would be a 66% damage increase.

Incidentally, it doesn't matter what order you cast the buffs in. The game checks for the strongest buff, and then for the 2nd strongest buff before applying diminishing returns.

Huh, coulda swore it was order. Does the order matter if the buffs are all of equal power, though?

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Ragnar Homsar posted:

Huh, coulda swore it was order. Does the order matter if the buffs are all of equal power, though?

Nope. I think the game checks and applies diminishing returns accordingly at the moment you attack or get attacked. At least that's what I've seen from testing things out. So order doesn't matter, the buff power does.

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