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Rutibex
Sep 9, 2001

by Fluffdaddy

JayMax posted:

I played Talisman for the first time last night. I recognize it basically plays itself and takes too long, but I also love it and can't stop thinking about it?

The way I understand it, it's about using what little input you have to be as much of an rear end in a top hat as possible.

:D
This guy gets it!

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theroachman
Sep 1, 2006

You're never fully dressed without a smile...

Poopy Palpy posted:

I heard you guys like boardgame storage porn:



I was a bit bummed that the delay caused Orleans to get in right before my baby, leaving no time to play it, but it's been nice having something to keep my hands busy while watching her sleep and making sure she doesn't wake her mom up.

Sorry to sort of necro-quote, but since I'm looking into making some storage solutions for my games, I must ask this question: are those...box joints? :ohdear: I'm talking about the right hand side mainly. If those are not box joints, I can't imagine why you would break up the walls of all those little sections instead of making one big section and divide it up. It loses a lot of structural strength that way.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
It looks like foamcore to this completely untrained eye.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
I think what he did (especially on the right there) is cut a small tooth in the up and down pieces and small opening on the side to side pieces, so you've got the strength of that side to side piece, but also have the top to bottom pieces lock in.

Vivian Darkbloom
Jul 14, 2004


Is Smallworld 2 as bad as number 1? It's $1 for the android/ios today

cbirdsong
Sep 8, 2004

Commodore of the Apocalypso
Lipstick Apathy

Vivian Darkbloom posted:

Is Smallworld 2 as bad as number 1? It's $1 for the android/ios today

The 2 refers to it being the second app adaptation, and it's a lot easier to swallow as a 10 minute pass and play game than a 1 hour board game?

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

theroachman posted:

Sorry to sort of necro-quote, but since I'm looking into making some storage solutions for my games, I must ask this question: are those...box joints? :ohdear: I'm talking about the right hand side mainly. If those are not box joints, I can't imagine why you would break up the walls of all those little sections instead of making one big section and divide it up. It loses a lot of structural strength that way.

I know jack poo poo about woodworking, so my foamcore techniques are probably pretty shoddy. Basically, I make a lot of tabs and slots. Any wall of significant length has tabs that plug into slots in the base. Where two walls intersect, one has a slot cut from the underside and the other's slot is cut from the top. At the corners I guess this amounts to the laziest box joint in history, with only two fingers. Maybe a butt joint would be better, but things have held together well enough for me that I haven't felt the need to try something else.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Christmas Haul:

Barony
Valley of the Kings
Concordia


Anything I should know before I jump in?

T-Bone
Sep 14, 2004

jakes did this?
I would go over the end game scoring for Concordia with your players pretty carefully -- especially how the cards multiply scores. Otherwise it's pretty straightforward. I've seen people trip up on the Mercator goods restrictions (two types total) so maybe stress that in the explanation.

Vivian Darkbloom
Jul 14, 2004


cbirdsong posted:

The 2 refers to it being the second app adaptation, and it's a lot easier to swallow as a 10 minute pass and play game than a 1 hour board game?

Christ, I wish my plays had just been an hour long. I will try the app though, looks alright.

theroachman
Sep 1, 2006

You're never fully dressed without a smile...

Poopy Palpy posted:

I know jack poo poo about woodworking, so my foamcore techniques are probably pretty shoddy. Basically, I make a lot of tabs and slots. Any wall of significant length has tabs that plug into slots in the base. Where two walls intersect, one has a slot cut from the underside and the other's slot is cut from the top. At the corners I guess this amounts to the laziest box joint in history, with only two fingers. Maybe a butt joint would be better, but things have held together well enough for me that I haven't felt the need to try something else.

Well I'd say your techniques are more advanced than the stuff I see in most how-to videos, as they all just use butt joints, and pins to fixate them while the PVA glue cures. How do you make your slots and tabs?

BonHair
Apr 28, 2007

Vivian Darkbloom posted:

Is Smallworld 2 as bad as number 1? It's $1 for the android/ios today

It's good app-adaptation, and it runs really well, but in the end you're still playing Small World. It's not too bad as a phone game against AIs.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Some Numbers posted:

I guess no one explained that blue shirts are required to play passes, huh?

Yes we did. Twice <:mad:>

One of the players thought it was "fun" to cheat to keep everyone confused, another just forgot about it.

Jedit posted:

I would suggest that you leave the Path to Ta-Seti out for a game or two until you've got the hang of the changes from the other modules.

Do you use black tiles instead of another colour, or does every player choose the pyramids they want?

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Played Archipelago for the first time yesterday, just played with short objectives because none of the three of us had played it before. And I loved it if we were playing it longer then I was in a good position to win, need to play in more and longer.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Is the perma-cursed guy in Eldritch Horror any good? I'm usually our group's designated Charlie Kane and I'm wondering if he'd be a decent substitute, since they seem like they fill a similar role of "helps the team gear up but can't do anything himself", or if he's just too weak to use.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Fat Samurai posted:

Do you use black tiles instead of another colour, or does every player choose the pyramids they want?

Use all four colours. I don't even know how you could drop red or blue without unbalancing the game.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Isn't this the same as saying that you should only choose between white and black pyramids?

Medium Style
Oct 11, 2002

Jedit posted:

Use all four colours. I don't even know how you could drop red or blue without unbalancing the game.

Doesn't adding another set of tiles throw the balance off anyway? There's less competition for power tiles. It would be easier to get the ones you wanted.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Lottery of Babylon posted:

Is the perma-cursed guy in Eldritch Horror any good? I'm usually our group's designated Charlie Kane and I'm wondering if he'd be a decent substitute, since they seem like they fill a similar role of "helps the team gear up but can't do anything himself", or if he's just too weak to use.

I just played a game of Eldritch yesterday where someone else was using him, and the end conclusion was that (depending on the items that come up), he's kinda useless at killing monsters since they require multiple successes (and to a lesser extent casting spells), but he's pretty okay at doing challenges since he tends to roll a ton of dice from all the items he has. Nowhere near as good as Charlie Kane at equipping the entire team, though.

Staltran
Jan 3, 2013

Fallen Rib

Fat Samurai posted:

Isn't this the same as saying that you should only choose between white and black pyramids?

Not at all, he's saying that both red and blue tiles should be available, not that every player wants both. Generally someone taking a lot of red tiles is going to make you want to take blue more, e.g. if someone takes the scorpion other players will value the snake more. But the person/people investing heavily in red don't want to take defensive stuff as much, since they expect to be the ones attacking, and the other players have less attack tiles since you've already taken them. But if blue/red was unavailable, your options to react to someone taking red/blue tiles would be reduced. Generalizing really heavily here, obviously.

Sockser
Jun 28, 2007

This world only remembers the results!




Hey all. I'd been waiting to post about it until I played a second time, but the Kickstarter is upon us so it's time to talk about Pittsburgh 68

I got cornered by the creator at NYCC and he was a super cool dude and explained the game and whatever I bought it. I like zombies and I lived in Pittsburgh for 6 years so sure why not.

One player starts as the Zombie director, everyone else as one or two survivors (depending on how many players you have). When a player is out of survivors, they join the Zombie side.

Overall it's a neat game that feels like it needs one more mechanic to make it really good (which the new Kickstarter poo poo adds), but in any case it's nice to have a game in the pile that can play up to 11 when you end up with a lot of people at game night.

Anyway, dude has a Kickstarter going for a board for the game / funding to make the next three games in the series (Roswell 51 (aliens!) Innsmouth 32 (prohibition! Lovecraft!) and Baltimore 94 (Edgar Allen Poe! (Baltimore and 94 rhyme with never more)))

https://www.kickstarter.com/projects/1746713398/shuffling-horror-a-creepy-card-and-dice-game

I don't think he's going to reach 18,000 but whatever

Meme Poker Party
Sep 1, 2006

by Azathoth
Wow and I was just thinking to myself "man the world could really use some more zombie themed games from kickstarter".

homullus
Mar 27, 2009

Sockser posted:

One player starts as the Zombie director, everyone else as one or two survivors (depending on how many players you have). When a player is out of survivors, they join the Zombie side.

I have a hard time imagining a game that isn't poo poo with this as a core mechanic. Pro strat: run out of survivors as fast as you can, join the winning team.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





So I've played through the Christmas haul of games, some that I received, some that friends and family got, and here's what I learned:

Race for the Galaxy - Okay, I know a lot of the various modern card games (and euro games in general) can feel like you're playing by yourself, but man, this game really felt like I was playing solitaire. Practically the only time my opponent did anything that wasn't assisting me was the couple of times he played "III - Develop" when I either didn't have a development card in hand or wasn't willing to discard what I had to pay for one. Oh, and once he played "IV - Trade" and I didn't have any goods. What's worse, though, is that nothing I did was at all influenced by the fact that I had an opponent. I simply looked at my cards, figured out what I needed to do next, and did that. Since I had no idea what my opponent had in his hand, there didn't seem to be much point in trying to guess what I could choose that would inconvenience him. :shrug:

I see that there are like four expansions, do these increase the interactivity between the players at all? Because as it stands, I'm not sure I like the base game enough to bother investing in expansions unless they make the game more competitive or something.

Dead of Winter - I'd played another friend's copy before and we'd lost fairly miserably. With a different friend's copy we just barely eked a victory with one fragile morale point left. And even that required us to not draw any zombies on three noise markers, which we did on a freakishly lucky roll of 4, 5, and 6. This remains a very difficult game even straight up, and I can't imagine how tough it gets once you actually use the traitor mechanics. (The first time we played, as the rules suggests, we went without a traitor to learn the game, the second time it was only two players, and you leave the traitor out that way.) It does seem you're kind of at the mercy of your starting characters, though. Our having the fireman from the word go let us vacuum up a bunch of helpful characters, without whom we'd have been in serious trouble. And even with him, we only barely survived.

DC Deckbuilder - Watchmen Crossover Pack - Speaking of traitors, the newest DC Deckbuilder crossover pack came out, and my buddy who has all the DC picked it up. While I recognize that DC's theming sucks and is nonsensical, and that there are better market row card games out there, and even that from a pure game mechanics standpoint the randomness of the market row can be problematic compared to a Dominions style game. All true. However, I've long maintained that the DC Deckbuilder has value on your shelf as a the light game that everyone will agree to play as a wind-down game after something heavy like Dead of Winter. It's pretty stress-free in that there's little to worry about besides what five cards are in the row and what you can afford. It doesn't require deep concentration and is something you can be chatting over and generally not taking too seriously as you play. Which is the problem with the Watchmen Crossover. Because the Watchmen Crossover requires you to pay attention to what everyone else is doing as you look out for who the traitor is. Which in turns requires stress inducing concentration and destroys the game's value as a light conversation game that no one needs to take seriously. And if you're playing that kind of game, why aren't you playing the much better Dead of Winter? Or BSG? Or some flavor of Resistance? Or Mafia de Cuba? In short, using the Watchmen pack neutralizes the only value to DC Deckbuilder...it's ease of use and mindlessness...and instead turns it into an inferior traitor game.

Star Wars Armada - My brother and I are splitting this game. I've got all the Rebel ships, he's got all the Imperial. We haven't had much time to play it as yet, he's got kids and it is the holiday season, but the half of a test game we played seemed promising. Ships blow up a lot faster than I'd expected, but once you adjust your expectations it's all good. I'm a little concerned that FFG hasn't announced a Wave III yet, but other than that, the game is what I was hoping for so far.

Firefly the Board Game = I've got mixed feeling about this game. On one hand, as a Firefly/Serenity fan, I enjoy the theme. Flying around pickling up crew and working jobs is entertaining enough. On the other hand, I can't help but feel that I'd rather be playing Xia: Legends of a Drift System instead. But Firefly is the game I got for my birthday, the Kalidasa expansion the one I got for Christmas, so Firefly it is. It's alright, I guess.

Anyone else get anything new and interesting over the holidays?

jng2058 fucked around with this message at 18:50 on Dec 31, 2015

Rutibex
Sep 9, 2001

by Fluffdaddy

jng2058 posted:

So I've played through the Christmas haul of games, some that I received, some that friends and family got, and here's what I learned:

Race for the Galaxy - Okay, I know a lot of the various modern card games (and euro games in general) can feel like you're playing by yourself, but man, this game really felt like I was playing solitaire. Practically the only time my opponent did anything that wasn't assisting me was the couple of times he played "III - Develop" when I either didn't have a development card in hand or wasn't willing to discard what I had to pay for one. Oh, and once he played "IV - Trade" and I didn't have any goods. What's worse, though, is that nothing I did was at all influenced by the fact that I had an opponent. I simply looked at my cards, figured out what I needed to do next, and did that. Since I had no idea what my opponent had in his hand, there didn't seem to be much point in trying to guess what I could choose that would inconvenience him. :shrug:
The interaction comes from looking at your opponents cards in play, and guessing what round card they will play. You need to improve your knowledge of the cards to get to the interactive part.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


So Baseball Highlights 2045 is the first game that my dad actually asks me to play with me, instead of me having to twist his arm to play something. He loves the fact that it is easy to play and that you can customise his team. He's also getting motivation since he hasn't beaten me yet :q: (although our games are getting close)

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

homullus posted:

I have a hard time imagining a game that isn't poo poo with this as a core mechanic. Pro strat: run out of survivors as fast as you can, join the winning team.

This is literally a mechanic in Posthuman. Once more than one or two players has become a mutant, the obvious best strategy is to turn as fast as you can. Just to make matters worse, there is no way for a player to die - you either get to the end or become a mutant. So once only one player hasn't been turned into a mutant, it's impossible for that player to lose.

Staltran posted:

Not at all, he's saying that both red and blue tiles should be available, not that every player wants both. Generally someone taking a lot of red tiles is going to make you want to take blue more, e.g. if someone takes the scorpion other players will value the snake more. But the person/people investing heavily in red don't want to take defensive stuff as much, since they expect to be the ones attacking, and the other players have less attack tiles since you've already taken them. But if blue/red was unavailable, your options to react to someone taking red/blue tiles would be reduced. Generalizing really heavily here, obviously.

Yeah, that's what I'm saying. Without blue to bolster defences red runs riot, but without red to crack blue's defences the game bogs down (plus Defensive Victory practically reads "Win the game"). You could stand to lose white because white is mostly about economy, but this slows the game down. Also black's theme is to support the other three colours; if one of those colours is removed, several black tiles will become unbalanced.

JayMax
Jun 14, 2007

Hard-nosed gentleman

jng2058 posted:

Race for the Galaxy - Okay, I know a lot of the various modern card games (and euro games in general) can feel like you're playing by yourself, but man, this game really felt like I was playing solitaire. Practically the only time my opponent did anything that wasn't assisting me was the couple of times he played "III - Develop" when I either didn't have a development card in hand or wasn't willing to discard what I had to pay for one. Oh, and once he played "IV - Trade" and I didn't have any goods. What's worse, though, is that nothing I did was at all influenced by the fact that I had an opponent. I simply looked at my cards, figured out what I needed to do next, and did that. Since I had no idea what my opponent had in his hand, there didn't seem to be much point in trying to guess what I could choose that would inconvenience him. :shrug:

Make sure you use the "advanced" 2-player rules (where you each choose two action cards per turn). That's mosly how you interact with your opponent.

I've only played the first expansion, which made a lot of new strategies viable, but didn't really incresase player interaction. The second expansion adds a takeover mechanic but I hear it's very situational and rarely matters.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
My group finished Pandemic Legacy today and holy poo poo what a finale, what a great game.

Final Score was 852. This seems pretty good but I have no idea what kind of scores other people got.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I got around 760 iirc, I call that a win

Bobby The Rookie
Jun 2, 2005

We played March last night and finally lost our first game. Zero funding, two of our players ended the game with four of the five city cards needed to cure two of the diseases and just couldn't make the last card happen, and two separate, back-to-back epidemics really did us in. We managed to get down six military bases, per the objective, but only I was able to cure one disease as the Scientist role and the game was winding down before we could eradicate it. Coda keeps going loving nuclear in Mexico City, which has been a starting 3 disease cube city for the past 2 or 3 games. It's panic level 4 right now and I expect it to fall next game unless someone plays as the quarantine specialist.

Good poo poo.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Fuuuuck baby delayed us so we didn't have time to play march before new years eve gaming really started so I can't read any of those spoilers fffff need to play this game more.

DarkHorse
Dec 13, 2006

Vroom vroom, BEEP BEEP!
Nap Ghost

Bobby The Rookie posted:

We played March last night and finally lost our first game. Zero funding, two of our players ended the game with four of the five city cards needed to cure two of the diseases and just couldn't make the last card happen, and two separate, back-to-back epidemics really did us in. We managed to get down six military bases, per the objective, but only I was able to cure one disease as the Scientist role and the game was winding down before we could eradicate it. Coda keeps going loving nuclear in Mexico City, which has been a starting 3 disease cube city for the past 2 or 3 games. It's panic level 4 right now and I expect it to fall next game unless someone plays as the quarantine specialist.

Good poo poo.
Same thing happened to us in the same month. Back-to-back epidemics really have a way of pushing your poo poo in (I love this game so much)

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Thanks for being good about spoilers, thread. Especially since I'm a fast reader, if my eyes see it, I've read it.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We have an entire thread filled with spoilers :v:

PlaneGuy
Mar 28, 2001

g e r m a n
e n g i n e e r i n g

Yam Slacker

Malloreon posted:

I have Container and the expansion!

But...my copy only arrived with 4 of the cool ship models, instead of 5. Back when the game was in print I emailed the publisher, who promised to send a replacement, but never did. When I followed up...the game was out of print.

After reading your review I despair of ever getting that 5th ship model.


Don't worry about the 5th model it sucks. With 5, you know without a shadow of a doubt that every container type is worth 10 to someone so whatever you make/sell if it ain't your 10, its making you bank. With less players there are types that are less desirable so there's a gamble on going hard into a colour.

Fate Accomplice
Nov 30, 2006




PlaneGuy posted:

Don't worry about the 5th model it sucks. With 5, you know without a shadow of a doubt that every container type is worth 10 to someone so whatever you make/sell if it ain't your 10, its making you bank. With less players there are types that are less desirable so there's a gamble on going hard into a colour.

That is interesting! I wonder why BGG has it rated best with 5 players.

PlaneGuy
Mar 28, 2001

g e r m a n
e n g i n e e r i n g

Yam Slacker

Malloreon posted:

That is interesting! I wonder why BGG has it rated best with 5 players.

Huh I didn't know it had that. I think that's inaccurate imo.

You could try and figure exactly which player has which colour as his 10/1 and time your auctions for when he has money I guess? But I dont think there are enough auctions to do that.

bobvonunheil
Mar 18, 2007

Board games and tea
Pandemic Legacy question (February): Are you allowed to use the Rival relationship ('discard two cards to claim a card played by your rival') to claim funded events?

We breezed through our second game by doing this repeatedly with the One Quiet Night event, preventing infections after any Epidemics or if it looked otherwise dicey. Unfortunately our funding's now zero so that card ain't around any more but when we lose our next game it may come back, and feels a little broken

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Caros
May 14, 2008

bobvonunheil posted:

Pandemic Legacy question (February): Are you allowed to use the Rival relationship ('discard two cards to claim a card played by your rival') to claim funded events?

We breezed through our second game by doing this repeatedly with the One Quiet Night event, preventing infections after any Epidemics or if it looked otherwise dicey. Unfortunately our funding's now zero so that card ain't around any more but when we lose our next game it may come back, and feels a little broken


Near as I can tell, yes. We played it that way and while it seems really powerful (and it can be) it basically relies on one of you two getting the card on the draw and having the funding to include it in the first place. We actually lost a game because we got so immensely cocky with the One Quiet Night spamming that we ended up drawing through the whole deck while attempting to clear up some other objectives.

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