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FAUXTON posted:In my defense, I had previously been able to scoot behind the guard near the gate to get into the yard. That time I either misjudged his distance or got schlonged by netcode. Either way it's a pub mistake you never enter through the front!!!!!!!!!!! unless you're ecm jamming
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# ? Dec 29, 2015 01:41 |
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# ? May 15, 2024 03:43 |
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Should have a level where stealth equates to killing everyone on the map before they are able to hit an alarm button, and none of that psychic instant alarm bullshit on day 1 of Big Oil and Firestarter. Like the good old days of Goldeneye. For extra spice, make it so on harder difficulties you can only use melee and weapons you take off of dead guards. Have it take place during a thunderstorm or July 4th so no one gets alerted by gunfire.
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# ? Dec 29, 2015 05:45 |
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Concordat posted:Should have a level where stealth equates to killing everyone on the map before they are able to hit an alarm button, Harvest and Trustee is like this.
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# ? Dec 29, 2015 05:57 |
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FAUXTON posted:Harvest and Trustee is like this. That but without the two minutes of quietly shattering frames and rearranging body bags into vulgar phrases.
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# ? Dec 29, 2015 07:01 |
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I still miss the days of infinite body bags.
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# ? Dec 29, 2015 07:08 |
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Crabtree posted:I still miss the days of infinite body bags. RIP piling all the bodies together and grenading them.
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# ? Dec 29, 2015 07:41 |
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Discendo Vox posted:8. Surprise! One of the vault cutters will cause a Dozer to fall out of the vault when it's removed. Just have him come through the door by the parking meter, having him be sitting in that vault doesn't make any sense unless a skeleton in a dozer outfit collapses into the room and continues to be dead because he suffocated to death.
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# ? Dec 29, 2015 07:50 |
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Grapplejack posted:Just have him come through the door by the parking meter, having him be sitting in that vault doesn't make any sense unless a skeleton in a dozer outfit collapses into the room and continues to be dead because he suffocated to death. You're right-plus I'm concerned about collision detection on the enemy model if there's a forklift underneath them. And that door definitely needs to be a spawnpoint. Alternative answer
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# ? Dec 29, 2015 09:11 |
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Concordat posted:Should have a level where stealth equates to killing everyone on the map before they are able to hit an alarm button, and none of that psychic instant alarm bullshit on day 1 of Big Oil and Firestarter. As previously mentioned H&T also Nightclub is like this and Jewelry Store and technically Diamond Store but you gotta be careful to not hit the glass.
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# ? Dec 29, 2015 15:17 |
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The best stealth is and always will be no mercy
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# ? Dec 29, 2015 19:42 |
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Concordat posted:Should have a level where stealth equates to killing everyone on the map before they are able to hit an alarm button, and none of that psychic instant alarm bullshit on day 1 of Big Oil and Firestarter. There's no psychic bullshit on Big Oil day 1, that's just on Firestarter 1 and Rats 2. Big Oil day 1 is fun. Play more Big Oil.
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# ? Dec 29, 2015 22:47 |
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With the Buzzer, you stand a reasonable chance of sneaking day one with melee only on Overkill.
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# ? Dec 29, 2015 22:51 |
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Yeah Big Oil never had the psychic alarms, you just had to kill folks fast enough before any loud gunshots were heard. If any gangsters fired their guns the neighbours would call the police. poo poo, it's been several months since they've made so even that no longer alerts the cops: as long as you have an ECM active you can go hogwild; the only way to go loud on day 1 is if you leave any gangster alive long enough to call the police (bizarre, isn't it?).
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# ? Dec 29, 2015 22:51 |
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UnknownMercenary posted:Yeah Big Oil never had the psychic alarms, you just had to kill folks fast enough before any loud gunshots were heard. If any gangsters fired their guns the neighbours would call the police. poo poo, it's been several months since they've made so even that no longer alerts the cops: as long as you have an ECM active you can go hogwild; the only way to go loud on day 1 is if you leave any gangster alive long enough to call the police (bizarre, isn't it?). Is this a thing? Un-upgraded ECMs? Because that makes this mission easy forever.
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# ? Dec 30, 2015 01:50 |
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Yep, unupgraded ECMs. Might need more than one if your team is slow to sweep the map but Big Oil day 1 is way easier now.
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# ? Dec 30, 2015 02:11 |
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ClonedPickle posted:There's no psychic bullshit on Big Oil day 1, that's just on Firestarter 1 and Rats 2. Big Oil day 1 is fun. Play more Big Oil. I considered the neighbors bullshit, maybe not psychic.
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# ? Dec 30, 2015 03:04 |
UnknownMercenary posted:as long as you have an ECM active you can go hogwild Terrible change. Just awful.
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# ? Dec 30, 2015 03:55 |
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cleverl girl
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# ? Dec 30, 2015 04:06 |
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You don't even need the ECM to go nuts on Big Oil 1. It's a fun heist. It's the most absurd heist in the game, really.
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# ? Dec 30, 2015 04:07 |
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http://i.imgur.com/KMIv4Tt.gifv
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# ? Dec 30, 2015 04:21 |
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We might need either a Charles Bronson pack or just a general Badass Killers pack. Or at least his gun in DEATH WISH. THREE. And maybe the Browning, too.
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# ? Dec 30, 2015 04:29 |
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widespread posted:We might need either a Charles Bronson pack or just a general Badass Killers pack. Well of course we need the browning, gotta have an alternative to the minigun.
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# ? Dec 30, 2015 05:37 |
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You can only bring in a Wildey if they make an equally 80s comerical advertisement for it like the real deal. 2016's gonna be the year of the whig mask if you keep this up. First a Bob Ross Afro and now a shaggy Bronson toupee? What's next, The Rip Taylor Heister?
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# ? Dec 30, 2015 07:17 |
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Crabtree posted:You can only bring in a Wildey if they make an equally 80s comerical advertisement for it like the real deal. We have a Lincoln mask.
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# ? Dec 30, 2015 07:21 |
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Oh, Abraham Lincoln, buried him in his grave Oh, Abraham Lincoln, buried him in his grave The assassin, the coward, no grave for you. The assassin, the actor, no cross for you.
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# ? Dec 30, 2015 09:10 |
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chairface posted:Oh, Abraham Lincoln, buried him in his grave I'm all for a mask pack consisting of Booth, Prinzip, Poppy Bush, and Sirhan.
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# ? Dec 30, 2015 09:13 |
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Well, just got the game gifted to me so I'll probably be trying to join a few goon games during the holidays. Looking forward to meeting new people and bringing the whole team down with my horrible, horrible playing. Can I get an invite to the steam group? Also, add me up if you're willing to put up with an utter noob screwing up your heist plans. steamcommunity.com/id/EdmondSA/
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# ? Dec 30, 2015 14:09 |
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New to the game too. Recommended DLC outside of parent post? I grabbed the shotgun and sniper pack, plus gage assault packs, am enjoying the gigantic pistol shotgun revolver thatI silenced.
Krilion fucked around with this message at 14:22 on Dec 30, 2015 |
# ? Dec 30, 2015 14:11 |
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Required Criming: BBQ. Always and forever BBQ. Samurai for Jiro and Sokov for Grinder. OVERKILL for RPG. Nice to Have but not Essential: You don't need Point Break to play the cool new Locke heists but it isn't a bad thing to own. Ninja has some great new weapon variety for bows and stealth nades and weapon silencers. The Golden Grin Casino is okay but most of its power is in the Elvis mask and the tazer weapon. Hotline Miami is starting to show its age but nothing is wrong with having animals masks and melee weapons if you don't have Hotline Miami 2 to unlock more Psychopath animal masks or Jacket.
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# ? Dec 31, 2015 03:00 |
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The Hotline Miami heist DLC is also effectively an SMG weapon pack, it comes with three of them.
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# ? Dec 31, 2015 03:03 |
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Geight posted:The Hotline Miami heist DLC is also effectively an SMG weapon pack, it comes with three of them. I need to try out the klobb with the new stat model, that fucker was fun as hell
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# ? Dec 31, 2015 06:02 |
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FAUXTON posted:I'm all for a mask pack consisting of Booth, Prinzip, Poppy Bush, and Sirhan.
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# ? Dec 31, 2015 06:04 |
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chairface posted:
If they released a Sherman mask I would never wear another mask ever again.
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# ? Dec 31, 2015 06:10 |
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Crabtree posted:You can only bring in a Wildey if they make an equally 80s comerical advertisement for it like the real deal. The Wild Hair, Wildey-er Hardware pack, containing the Robert Russ Afro mask, the Charlie Bronco Toupee mask, and more! Also features the Wildest Pistol, chambered in .475 Wildest Magnum. Real stopping power. The .475 Wildest Magnum is a shorter version of the Argentinian Large Game Cartridge. Makes a real mess. And if you order now, you'll also receive the new Tip Traylor heister pack! Tip Traylor, he's... well, I dunno who or what the gently caress he's supposed to be, but he's ecstatic about killing cops at least! And ecstatic about a lot of other things too. He even brings a new grenade: the confetti stick! Amaze cops before they eat a .475 Wildest Magnum to their dumb faces! I'll take my money over PayPay, Overkill. Thank you.
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# ? Dec 31, 2015 06:41 |
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Hey, I recently bought this and I was wondering: I've running a Mastermind/Enforcer build until now, but I realized Joker is pretty underwhelming, most people run ammo bags and I probably won't like moving slowly with the ICTV. So I made some changes: http://pd2skills.com/#/v3/mSNLhJEFgBCDa:eIjeFDa:tJGBda:ghiEfgCda:fEfCDa::: Does this build look good enough for Deathwish? The idea is being the main Inspire/Medic guy while having a bunch of utility and support skills. Elman fucked around with this message at 19:36 on Dec 31, 2015 |
# ? Dec 31, 2015 19:31 |
Elman posted:Hey, I recently bought this and I was wondering: I've running a Mastermind/Enforcer build until now, but I realized Joker is pretty underwhelming, most people run ammo bags and I probably won't like moving slowly with the ICTV. So I made some changes: I assume you're taking Grinder. In which case, yes, this will work swimmingly. You could stand to drop Martial Arts, Sixth Sense, and Tough Guy, though, if you wanted 3 points for something else. I think you might also be advantaged by only taking basic Rifleman, and instead acing Nerves of Steel to get up Technician, but I suppose that's a matter of taste
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# ? Dec 31, 2015 20:50 |
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Elman posted:Hey, I recently bought this and I was wondering: I've running a Mastermind/Enforcer build until now, but I realized Joker is pretty underwhelming, most people run ammo bags and I probably won't like moving slowly with the ICTV. So I made some changes: Your build is all over the place. You have multiple build slots now, so taking quiet skills on loud builds is strictly suboptimal now. If you're asking about DW builds, I'm going to assume that you don't have a lot of experience with dw. While grinder works well on DW, it's much easier to get the hang of DW while playing in an ICTV. It's a very different experience from ovk difficulty, with a tremendous amount of bunkering down, instead of ranging all over the map, slaying cops at will. http://pd2skills.com/#/v3/mSnLhJEFGbcDa:eqrOklHIjEFDa:ghEgCda:feDa::: (no infamy, just like your proposed build) With the muscle deck + m308 + he loco/regular loco. Aced Combat medic is a trap on DW, because you only get picked up with 10% health (so compact medic increases that to 13%, so totally not worth it.). aced cable guy isn't worth it either. There are very few maps where you need to tie down a bunch of people, that you shouldn't just stealth anyway. Good luck, and remember that sometimes you just get rolled due to a bad set of spawns (most likely those motherfucking black dozers). When things go smooth though, it's a great loving feeling.
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# ? Dec 31, 2015 21:10 |
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Elman posted:Hey, I recently bought this and I was wondering: I've running a Mastermind/Enforcer build until now, but I realized Joker is pretty underwhelming, most people run ammo bags and I probably won't like moving slowly with the ICTV. So I made some changes: Drop Combat Medic to basic and ace Leadership instead. Maybe shift the points from Cable Guy to Spotter instead, setting up spycam assets can be pretty useful even for loud on some maps. Consider dropping Kilmer to basic to free up 8 points to use elsewhere, the extra accuracy while moving generally isn't necessary but maybe your play style involves a lot of reloading while sprinting? Ace Die Hard before Underdog, the faster shield regen is more important than fractional damage reduction. Try to ace Duck and Cover, every extra bit of dodge is more valuable than the last. Your build is workable although you'll need to lean more heavily on good play than a higher Infamy player. Try to get more Infamies to loosen the skill point requirements so you can branch out more.
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# ? Dec 31, 2015 21:38 |
Drewjitsu posted:While grinder works well on DW, it's much easier to get the hang of DW while playing in an ICTV. If he knows how to work a Grinder build, there's no reason he can't learn to make it work on DW. There's no need to shove people toward ICTV unless they've made it clear that they can't make any other build work. And this particular individual seems uninterested in the slowness associated with ICTV.
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# ? Dec 31, 2015 21:45 |
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# ? May 15, 2024 03:43 |
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♤♡◇♧☆~<*>~grinder 4 life~<*>~♤♡◇♧☆
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# ? Dec 31, 2015 22:27 |