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Vargs posted:Engie: Does nothing but rep the farm of tanks Ugh so many times this. If only pubbie tankers could be bothered to at least defend the sundies from enemy tanks rolling in from the next base ahead but noooo. Gotta keep shelling that spawnroom in case someone peeks out!
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# ? Dec 31, 2015 11:11 |
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# ? Jun 9, 2024 22:28 |
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Moto42 posted:Engie: Does nothing but rep the farm of tanks raining hell on an enemy position. Resulting in more damage and enemy deaths than any 3 HA zerglings. K/D: 0/1, but he did a better job than that 1/1 guy who just rush-rush-rushed. These players are all doing it wrong. If they had recursion hopefully they would be shamed into being a better player.
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# ? Dec 31, 2015 12:25 |
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The more people you kill, the less people left to cap the point.
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# ? Dec 31, 2015 12:31 |
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Engie: they don't exist. Redeploy for more ammo. Grind a VS directive gun on the side.
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# ? Dec 31, 2015 12:49 |
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Engie: HONK HONK HONK HONK HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONK! Get out of the way you stupid pubbies! Get weapons locked and makes lots of cets. HONK HONK HONK HONK!
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# ? Dec 31, 2015 17:13 |
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Westy543 posted:The more people you kill, the less people left to cap the point.
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# ? Dec 31, 2015 17:48 |
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Guy Forget posted:Death isn't permanent, they can come back. This is why you kill them again!
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# ? Dec 31, 2015 22:40 |
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So if the Heavy nerf goes live, would this make the game worth it to come back to? I racked up like 300 hours and stopped when the game felt like a stalemate because it was just Heavy vs Heavy with vehicles sitting at max distance shelling spawn rooms. Like a super futuristic Verdun.
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# ? Jan 1, 2016 06:28 |
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how do i get mumble overlay to work with thegame in fancy-pants 64 bits
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# ? Jan 1, 2016 06:32 |
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what happened posted:how do i get mumble overlay to work with thegame in fancy-pants 64 bits Unless something has changed recently, you don't. Can run the game in 32-bit, but it's shittier and caused occasional crashes for me.
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# ? Jan 1, 2016 07:43 |
what happened posted:how do i get mumble overlay to work with thegame in fancy-pants 64 bits
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# ? Jan 1, 2016 08:34 |
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Moto42 posted:Engie: Does nothing but rep the farm of tanks raining hell on an enemy position. Resulting in more damage and enemy deaths than any 3 HA zerglings. K/D: 0/1, but he did a better job than that 1/1 guy who just rush-rush-rushed. do you actually play this game
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# ? Jan 1, 2016 18:45 |
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kalstrams posted:Get dev snapshot of 64-bit 1.3.0 from their website. Also, always start mumble before you start the PS2 launcher.
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# ? Jan 1, 2016 18:48 |
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A RICH WHITE MAN posted:do you actually play this game He would but those loving heavies keep him from leaving the spawn room so he just has to imagine what it's like to play PS2
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# ? Jan 1, 2016 18:58 |
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Ringo Star Get posted:So if the Heavy nerf goes live, would this make the game worth it to come back to? I racked up like 300 hours and stopped when the game felt like a stalemate because it was just Heavy vs Heavy with vehicles sitting at max distance shelling spawn rooms. Like a super futuristic Verdun. Game doesn't stalemate much for reasons like class composition. It's mainly the geography. Anyway, the nerf isn't going to make heavies stop being the best non-MAX class at killing people, it's just going to make them a bit less dominant. But heavies are still going to be the class used more than any other.
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# ? Jan 1, 2016 19:32 |
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At least a non-HA will stand more than a fart's chance in the wind if they get the first shots in of these changes do through. At least against NMG/Adren.
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# ? Jan 1, 2016 20:16 |
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sitchelin posted:At least a non-HA will stand more than a fart's chance in the wind if they get the first shots in of these changes do through. At least against NMG/Adren. any time, really! Resist is pretty poor stuff in terms of being reactionary
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# ? Jan 1, 2016 20:28 |
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The game says that on my main character 55% of my play time is engineer. Also I try to shoot people as an engineer instead of changing classes. And I am bad at shooting people in close range situations. Like legit terrible and I can't fix this mechanical problem. And I have a positive KD, probably because of fans, periphery, dapp, and aod. I'll still lose to the high KDR heavy mains more than I win but I like that they are showing a willingness to change the heavy even if I can't give good balance feedback on the shields. Unrelated though my biggest complaint is that it feels like I frequently die as I am throwing a sticky nade with no explosion and yet the grenade (and nanites for a replacement) are eaten. I know that they have to impact before you die but it is super frustrating when I die and see my sticky hit someone in the face and bounce off never to be seen again.
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# ? Jan 1, 2016 21:03 |
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Vynar posted:Unrelated though my biggest complaint is that it feels like I frequently die as I am throwing a sticky nade with no explosion and yet the grenade (and nanites for a replacement) are eaten. I know that they have to impact before you die but it is super frustrating when I die and see my sticky hit someone in the face and bounce off never to be seen again. Explosives are weird and only explode and do damage where the client sees it. For instance, where you see and throw your grenade may be different to where your target saw you throw it. In your screen there's a grenade stuck to his face, but in his screen you missed and threw the grenade out the window. This is also how you can get killed if they try to hug you when it explodes, you would die and they'll live. Also I'm pretty sure all Explosives and rockets become moot when you die. Vynar posted:The game says that on my main character 55% of my play time is engineer. I'm guessing most of that engie time is spent driving in a vehicle? That doesn't count. Ass_Burgerer fucked around with this message at 02:30 on Jan 2, 2016 |
# ? Jan 2, 2016 02:24 |
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Ass_Burgerer posted:
Most of my not vehicle time is as an engineer too because I like sticky grenades and poor life decisions.
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# ? Jan 2, 2016 02:39 |
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PSA: If you're at a biolab satellite and you look at the biolab on the map, you'll be able to see which teleporter that base connects to.
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# ? Jan 2, 2016 09:58 |
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Does the Blackhand have bullet drop? It doesn't feel like it but I only had time to use it for a few minutes tonight.
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# ? Jan 2, 2016 10:13 |
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Rexxed posted:Does the Blackhand have bullet drop? It doesn't feel like it but I only had time to use it for a few minutes tonight. Not a lot, you have to be pretty far away to have to compensate for it. Lima fucked around with this message at 10:26 on Jan 2, 2016 |
# ? Jan 2, 2016 10:22 |
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The Blackhand's got better muzzle velocity than a semi-auto scout rifle or the low magnification sniper rifles. It even beats the Vandal on that front, poo poo's insane.
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# ? Jan 2, 2016 11:30 |
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I just want to headshot people through their heavy shields so they slam their desk and yell about loving bush wookies.
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# ? Jan 3, 2016 14:21 |
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I just want to get rid of the headshot sound.
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# ? Jan 3, 2016 14:27 |
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Westy543 posted:I just want to headshot people through their heavy shields so they slam their desk and yell about loving bush wookies. Snipe "nobel skyknijts" at an air terminal for the same effect
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# ? Jan 3, 2016 15:31 |
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I still love this game but stuff like vehicles not showing on the minimap has been a bug for a long, long time and it's getting kind of tiresome waiting to see if they'll fix important things like that. You'd think it would be a high priority item since it affects everyone and is easy to reproduce and it's not a new feature, it's just broken.
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# ? Jan 8, 2016 07:53 |
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Lima posted:Snipe "nobel skyknijts" at an air terminal for the same effect Real skyknights won't pull in a hex with enemies in it.
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# ? Jan 8, 2016 08:22 |
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Horizontal Tree posted:Real skyknights won't pull in a hex with enemies in it. Real bushwookies don't shoot at anything that isn't a hex away!
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# ? Jan 8, 2016 10:17 |
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Does holding shift while aiming steady all guns or just snipers?
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# ? Jan 8, 2016 14:58 |
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Protons posted:Does holding shift while aiming steady all guns or just snipers? It steadies all closed scopes, so the 6x to 12x ones and the night vision.
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# ? Jan 8, 2016 15:01 |
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What Lima said. Only the ones with scope sway, but on any gun that gets them. Which is really mostly only snipers and a select few others.
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# ? Jan 8, 2016 15:55 |
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I see. So SoggyCow is retarded and it does nothing to steady a 1 or 2x. I bet he's sitting there, ADS'ing with his Mercenary and holding shift. Also, Hammerboss needs to take Xanax intravenously.
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# ? Jan 8, 2016 16:58 |
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Pressing shift when adsing with a 1x-4x scope should uhm, de-ads you.
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# ? Jan 8, 2016 17:04 |
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Wait, it took THAT for you to realize SoggyCow is an idiotic loon?
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# ? Jan 8, 2016 21:22 |
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I never ever paid attention to people in the game or on reddit. I have had maybe 60 seconds exposure time to SoggyCOw.
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# ? Jan 9, 2016 00:37 |
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Your daily infantry sperg melt down over maxes link: https://www.reddit.com/r/EmeraldPS2/comments/408wuf/fucking_make_the_game_fun_for_us_to_fight_klyptovs/
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# ? Jan 10, 2016 02:29 |
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Xae posted:Your daily infantry sperg melt down over maxes link: That guy is this mad: https://www.youtube.com/watch?v=QNd5sOZSkH4
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# ? Jan 10, 2016 03:19 |
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# ? Jun 9, 2024 22:28 |
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Xae posted:Your daily infantry sperg melt down over maxes link: Same but with... bushwookies? e: My longcon of getting some of my friends to play PS2 may just succeed. How should someone who's coming from WoT/War Thunder and is bad at infantry spend their first ~2000 certs? I still know next to nothing about vehicle play Lima fucked around with this message at 09:13 on Jan 10, 2016 |
# ? Jan 10, 2016 08:40 |