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Psycho Landlord posted:I'd say just build it for ranged since that's the damage type it's overdrive favors, but it's a pretty versatile skell. I'm not sure why yours is getting wrecked though, it's the tankier of the two mediums. Me either! When I used it it was fine, but once I handed it down to the fourth party member they wreck it in a hurry, even faster than Elma wrecks her Verus! And Lin with the other medium skell has great survivability.
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# ? Jan 3, 2016 02:48 |
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# ? May 29, 2024 09:32 |
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Man some cool poo poo happened in chapter 5, the music in the new area is pretty good too.
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# ? Jan 3, 2016 02:48 |
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Just found out Skells have some Donkey Kong like jump mechanic. If you are falling while in vehicle mode you can jump out of it. It gives you a bit of distance but it's not enough to get to that probe spot on the little island in Northern Primordia without the flight pack.
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# ? Jan 3, 2016 03:14 |
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Depths posted:Man some cool poo poo happened in chapter 5, the music in the new area is pretty good too. I mean, it's no WHOOOOOOAAAOAOAOAOAAAAAAAAAA I SEE THE SUUUUUUUUN
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# ? Jan 3, 2016 04:37 |
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Electric Phantasm posted:Just found out Skells have some Donkey Kong like jump mechanic. If you are falling while in vehicle mode you can jump out of it. It gives you a bit of distance but it's not enough to get to that probe spot on the little island in Northern Primordia without the flight pack. I think you need Mechanical Lvl 5 for that one anyway.
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# ? Jan 3, 2016 04:40 |
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Electric Phantasm posted:Just found out Skells have some Donkey Kong like jump mechanic. If you are falling while in vehicle mode you can jump out of it. It gives you a bit of distance but it's not enough to get to that probe spot on the little island in Northern Primordia without the flight pack. You could always try the one on the little island in the chasm of Oblivia. You can make it with a perfect donkey kong
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# ? Jan 3, 2016 04:49 |
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PRADA SLUT posted:You could always try the one on the little island in the chasm of Oblivia. You can make it with a perfect donkey kong I just did and it requires Lvl 5. Neddy Seagoon posted:I think you need Mechanical Lvl 5 for that one anyway. Why does this keep getting in my way At least I managed to get into Stonelattice Cavern this way, all I could do was get the alien treasure spot, but I made it in.
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# ? Jan 3, 2016 05:08 |
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screw you lin, you sleep in the fridge and my friend tatsu can have your room
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# ? Jan 3, 2016 05:50 |
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The vaguely dungeon crawly bit in chapter 11 is fun and a good reminder of the ground combat system's strengths. I'd happily play a game of that.
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# ? Jan 3, 2016 06:15 |
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Calaveron posted:Me either! When I used it it was fine, but once I handed it down to the fourth party member they wreck it in a hurry, even faster than Elma wrecks her Verus! And Lin with the other medium skell has great survivability. Light skells are pretty garbage unless you are stacking evasion on them, just splurge and buy some Heavy Mastemas and Amdusias. I've no idea why medium skells even exist since they aren't particularly great at anything in comparison to their light (evasion) and heavy (everything else) cousins. I guess they have 6k max GP instead of the standard 3k but I never had any luck with mediums. Keep in mind once you hit level 60 and already have armor/weapons/L50 skells purchased you pretty much run out of uses for money. It stops being a thing once you have to build lv 60 crap from monster parts and miranium. Reward tickets become the coin of the realm. So yaknow, spend them monies with wild abandon because their usefulness bottoms right the gently caress out.
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# ? Jan 3, 2016 06:27 |
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I have a Lailah with set of Potential V augs and one Arts Gp gain that routinely stays in Overdrive for upwards of two minutes, and can reactivate as soon as it fails. That's why mediums exist.
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# ? Jan 3, 2016 06:51 |
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chumbler posted:The vaguely dungeon crawly bit in chapter 11 is fun and a good reminder of the ground combat system's strengths. I'd happily play a game of that. It was strange to see them try to make a actual level after forsaking it all this time. It also made me miss XBC more and going back to it I think 1 is a way better game. I forgot how fun chain attacks are and it's nice having the characters constantly hype each other up.
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# ? Jan 3, 2016 06:58 |
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Millesaurs are terrifying when you start blowing off appendages.
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# ? Jan 3, 2016 07:05 |
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The last mission in the definian series is a real motherfucker, which is amusing given that the lead in to it is Professor B screwing around with a goofy computer.
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# ? Jan 3, 2016 09:49 |
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chapter 12: the story sucks
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# ? Jan 3, 2016 11:58 |
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wtf is this music choice lol
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# ? Jan 3, 2016 12:24 |
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Guys let's make sure we really blast this music louder than the dialogue. Also put lyrics in there in case someone is not using subtitles, we really don't want them to hear anything anyone is saying.
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# ? Jan 3, 2016 13:28 |
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How exactly do the social trade requests work? I keep seeing them pop up at the top left of the screen and if I press Select it accepts the deal without me seeing what's actually up for grabs. Also am I supposed to be taking Tatsuo somewhere or is he just following me around indefinitely.
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# ? Jan 3, 2016 16:03 |
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m.hache posted:How exactly do the social trade requests work? I keep seeing them pop up at the top left of the screen and if I press Select it accepts the deal without me seeing what's actually up for grabs. Tatsu follows Lin around. There are some nopon focused quests you need him around to break the ice in dialog occasionally, so in effect its a hidden Lin needed requirement.
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# ? Jan 3, 2016 16:28 |
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Finally finished that quest and let Mumun go free after 90-odd hours of being stuffed into my backpack Also picked up the Police Skell, so here's what it looks like for the curious; The blue and red panels are just very shiny rather than having any kind of active illumination. It's also not really all that great, because unlike the
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# ? Jan 3, 2016 16:46 |
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PRADA SLUT posted:You could always try the one on the little island in the chasm of Oblivia. You can make it with a perfect donkey kong I haven't tried it yet since I didn't want to gently caress up the skells. Does falling out of bounds do anything bad when in them, or is it a non-issue and punt you back to a landmark like normal and no penalty?
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# ? Jan 3, 2016 16:47 |
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FeyerbrandX posted:I haven't tried it yet since I didn't want to gently caress up the skells. Does falling out of bounds do anything bad when in them, or is it a non-issue and punt you back to a landmark like normal and no penalty? It counts as a Skell loss, but you can fast travel during the fall to avoid that.
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# ? Jan 3, 2016 17:30 |
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Sven, the Sturdy is a hardy little dude
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# ? Jan 3, 2016 17:46 |
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Oh dear. First the Ma-non got addicted to pizza, now there's a Wrothian warrior enthralled with cake. This can't end well .
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# ? Jan 3, 2016 17:49 |
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Neddy Seagoon posted:Oh dear. First the Ma-non got addicted to pizza, now there's a Wrothian warrior enthralled with cake. This can't end well . they're going to start posting on tumblr
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# ? Jan 3, 2016 18:15 |
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So what are the best skell frames to buy? Almost level 30 and it's hard to tell from the stat sheets what will actually be useful in practice.
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# ? Jan 3, 2016 18:42 |
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Tender Bender posted:So what are the best skell frames to buy? Almost level 30 and it's hard to tell from the stat sheets what will actually be useful in practice. There's basically no reason other than cost to buy anything other than the heaviest ones. Edit: I was a bit unclear. Buy heavy, don't bother with anything else unless you like how they look I guess. chumbler fucked around with this message at 19:37 on Jan 3, 2016 |
# ? Jan 3, 2016 19:10 |
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chumbler posted:There's basically no reason other than cost to just buy the heaviest ones. Is the same true of ground armor?
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# ? Jan 3, 2016 19:31 |
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greatn posted:Is the same true of ground armor? Ground armor is a different case since medium can have its augments upgraded more times than heavy, and light more than medium. There's also the difference in gravity resistance, but that usually doesn't matter too much. Easier to just use whatever drops than trying to pay too much attention to that until max level, though.
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# ? Jan 3, 2016 19:35 |
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What's the difference between Sylvalum's rising energy mist and Noctilum's Energy Mist? Does EM increease fuel more than REM? The jerry can has a III on it so I figure, but people always recommend you go to sylv if you want a cheap fuel refill
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# ? Jan 3, 2016 19:40 |
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PRADA SLUT posted:Is there a way to cheese the cave chimera in Noctilum that drops the ether sword? aggro him and then tell your party to return to their skells and the chimera will get stuck in a wall. or hire 3 ether blossom Scouts and have them destroy the chimera.
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# ? Jan 3, 2016 20:05 |
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Yakiniku Teishoku posted:Sven, the Sturdy is a hardy little dude 100% resistant to everything! Overdrive bonuses will cut right through that though.
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# ? Jan 3, 2016 20:50 |
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So I'm trying to make The White Reaper do that thing where it wrecks the Ultra Fauna I have two weapon attack XX in the level 60 cannon and one weapon attack XV I have two PHYS Damage up XX on my skell and one Damage Above XX I have Four Ultra FaunaXX accross my skell as well as a few Ranged Accuracy XX and I have 4 Potential Drive in my Pilot's armor My skell also has that level 60 armor that you're supposed to swipe from the other Heavy 60 mech. yet a single shot doesn't seem to be able to take off more than 25% of the everqueen's health and I'm dead before I get a cockpit view.
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# ? Jan 3, 2016 20:57 |
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I just got my skell license and I'm bad at this. I understand replenishing fuel at least and having 10 seconds of interruption is super useful but I guess my AI companions are just poo poo at doing damage.
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# ? Jan 3, 2016 23:42 |
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dscruffy1 posted:I just got my skell license and I'm bad at this. I understand replenishing fuel at least and having 10 seconds of interruption is super useful but I guess my AI companions are just poo poo at doing damage. this will pretty much always be true, but on the bright side once your team gets skells they're pretty good about binding enemies for you honestly skell combat is just kind of lame
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# ? Jan 3, 2016 23:56 |
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Looper posted:once your team gets skells they're pretty good about binding enemies for you Unfortunately they can't keep it going and it breaks on the first tick. The AI is really bad at skells and for some reason Elma is the worst. She wrecks that thing so often I'm starting to think she's a Ganglion plant.
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# ? Jan 4, 2016 00:16 |
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Suspicious Cook posted:Unfortunately they can't keep it going and it breaks on the first tick. The AI is really bad at skells and for some reason Elma is the worst. She wrecks that thing so often I'm starting to think she's a Ganglion plant. I think it's just random how long they can maintain a bind, or maybe it's tied to potential or something. I've seen them bind tyrants for quite a while.
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# ? Jan 4, 2016 00:19 |
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The Taint Reaper posted:So I'm trying to make The White Reaper do that thing where it wrecks the Ultra Fauna I'm not sure. Potential drive is not going to do much for you when not in overdrive/cockpit mode, you want ranged dmg drive instead. remove those ranged accuracy and stuff and go for opening dmg instead Also the guide I saw he had 21 ultrafauna or some poo poo. I think I'm doing the math wrong or something because max dmg it should be doing is about 3.5m damage, so I think there's something I'm missing about the calculations.
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# ? Jan 4, 2016 00:49 |
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Two red star mission A: Go kill a level 47 Tyrant you can one-shot with an Ares90. Two red star mission B: Go kill a level 96 Tyrant that can one-shot an Ares90.
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# ? Jan 4, 2016 00:57 |
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# ? May 29, 2024 09:32 |
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You know, game, switching from basically the Death Star assault cutscene back to the happy skell flying music isn't really a good transition. I liked some of the side party members showing up in it, though. Does Mia also appear if you've recruited her or is it just fixed?
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# ? Jan 4, 2016 01:49 |